# AIPathDistToNearestFriendlyStructure
Flags —
Native
# Arguments
- int— player
- point— loc
- bool— onlyDropoffs
Returns — int
native int AIPathDistToNearestFriendlyStructure(
	int player,
	point loc,
	bool onlyDropoffs,
);
# Related
Category: Unclassified
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/MeleeWaveAI.galaxy:533
    leaderPos = UnitGetPosition(leader);
    distEnemy = AIPathDistToNearestKnownEnemyStructure(player, leaderPos, true);
    distFriend = AIPathDistToNearestFriendlyStructure(player, leaderPos, true);
    if (AIWaveGetTimeInCombat(w) > 0) {
mods/warcoop/warmeleeai.sc2mod — base.sc2data/TriggerLibs/MeleeWaveAI.galaxy:623
    leaderPos = UnitGetPosition(leader);
    distEnemy = AIPathDistToNearestKnownEnemyStructure(player, leaderPos, true);
    distFriend = AIPathDistToNearestFriendlyStructure(player, leaderPos, true);
    if (AIWaveGetTimeInCombat(w) > 0) {