# Wave Add Unit
Grammar — Add unit unit to wave wave
Flags —Native
|Action
Adds a unit to a wave.
# Arguments
wave
— Waveunit
— Unit
Returns — void
native void AIWaveAddUnit(wave w, unit u);
# Related
Category: AI Advanced / Waves / Actions
- [F] —
void
— Wave Add Info — ( AIWaveInfoAdd ) - [F] —
int
— Wave Info Attack — ( AIWaveInfoAttack ) - [F] —
int
— Wave Info Suicide — ( AIWaveInfoSuicide ) - [F] —
void
— Wave Add Unit — ( AIWaveAddUnit ) - [F] —
void
— Wave Add Unit Priority — ( AIWaveAddUnitPriority ) - [F] —
void
— Wave Remove Unit — ( AIWaveRemoveUnit ) - [F] —
void
— Wave Set Type — ( AIWaveSetType ) - [F] —
void
— Wave Delete — ( AIWaveDelete ) - [F] —
void
— Wave Target Add Waypoint — ( AIWaveTargetAddWaypoint ) - [F] —
void
— Wave Target Clear Waypoints — ( AIWaveTargetClearWaypoints ) - [F] —
void
— Wave Set — ( AIWaveSet ) - [F] —
void
— Wave Merge — ( AIWaveMerge )
# Examples
# mods/core.sc2mod
// L257
AIWaveAddUnit(merge, u)
# mods/starcoop/starcoop.sc2mod
// L2124
AIWaveAddUnit(lv_wave, lp_aIUnit)
# mods/starcoop/starcoop.sc2mod
// L257
AIWaveAddUnit(merge, u)
# mods/warcoop/warcoopdata.sc2mod
// L2896
AIWaveAddUnit(lv_enemywave, auto36E4A908_var)
// L4029
AIWaveAddUnit(lv_attackwave, EventUnitCreatedUnit())