# Default Economy

FlagsNative | Action

Sets stock for a player’s economic buildings and units based on the specified parameters.

# Arguments

  • int — Player
  • string<gamelink::Unit> — TownHall
  • string<gamelink::Unit> — Refinery
  • string — Food
  • string — Peon
  • int — Cap
  • bool — peonMode

Returns — void

native void AIDefaultEconomy(
	int player,
	string hall,
	string gas,
	string food,
	string peon,
	int cap,
	bool peonMode,
);

Category: AI Advanced / Construction / Actions

# Examples

mods/core.sc2modbase.sc2data/TriggerLibs/MeleeLowAI.galaxy:401

    }

    AIDefaultEconomy(player, c_TB_CommandCenter_Alias, c_TB_Refinery, c_TB_SupplyDepot, c_TU_SCV, minWorkers, c_stockAlways);
}

mods/core.sc2modbase.sc2data/TriggerLibs/MeleeLowAI.galaxy:542

    }

    AIDefaultEconomy(player, c_ZB_Hatchery_Alias, c_ZB_Extractor, c_ZU_Overlord, c_ZU_Drone, minWorkers, c_stockAlways);
    AISetStock( player, 1, c_ZU_Queen );
}

mods/core.sc2modbase.sc2data/TriggerLibs/MeleeLowAI.galaxy:685

    }

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, minWorkers, c_stockAlways);
}

mods/liberty.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1090

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 12, c_PU_Stalker );

mods/liberty.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1171

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 9, c_PU_Stalker );

mods/liberty.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1249

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 9, c_PU_Stalker );

mods/liberty.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1329

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 9, c_PU_Stalker );

mods/liberty.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1414

    AISetStock( player, 2, c_PU_VoidRay );
    
    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
    
    AISetStock( player, 3, c_PU_VoidRay );

mods/liberty.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1509

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 9, c_PU_Stalker );

mods/liberty.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1586

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
    
    AISetStock( player, 9, c_PU_Stalker );

mods/liberty.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:2101

   
// Basic towns, farms, & peons
    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 70, c_stockAlways);

// Low expand (we're running low on minerals/gas)

mods/liberty.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1090

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 12, c_PU_Stalker );

mods/liberty.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1171

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 9, c_PU_Stalker );

mods/liberty.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1249

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 9, c_PU_Stalker );

mods/liberty.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1329

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 9, c_PU_Stalker );

mods/liberty.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1414

    AISetStock( player, 2, c_PU_VoidRay );
    
    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
    
    AISetStock( player, 3, c_PU_VoidRay );

mods/liberty.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1509

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 9, c_PU_Stalker );

mods/liberty.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1586

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
    
    AISetStock( player, 9, c_PU_Stalker );

mods/liberty.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:2100

   
// Basic towns, farms, & peons
    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 70, c_stockAlways);

// Low expand (we're running low on minerals/gas)

mods/liberty.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1123

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 12, c_PU_Stalker );

mods/liberty.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1204

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 9, c_PU_Stalker );

mods/liberty.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1282

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 9, c_PU_Stalker );

mods/liberty.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1362

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 9, c_PU_Stalker );

mods/liberty.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1447

    AISetStock( player, 2, c_PU_VoidRay );
    
    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
    
    AISetStock( player, 3, c_PU_VoidRay );

mods/liberty.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1542

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 9, c_PU_Stalker );

mods/liberty.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1619

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
    
    AISetStock( player, 9, c_PU_Stalker );

mods/liberty.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:2131

   
// Basic towns, farms, & peons
    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 70, c_stockAlways);

// Low expand (we're running low on minerals/gas)

mods/liberty.sc2modbase.sc2data/TriggerLibs/Terran/TerranChIn.galaxy:2582

    
// Basic towns, farms, & peons
    AIDefaultEconomy(player, c_TB_CommandCenter_Alias, c_TB_Refinery, c_TB_SupplyDepot, c_TU_SCV, 70, c_stockAlways);

// Low expand (we're running low on minerals/gas)

mods/liberty.sc2modbase.sc2data/TriggerLibs/Terran/TerranHdVH.galaxy:2581

    
// Basic towns, farms, & peons
    AIDefaultEconomy(player, c_TB_CommandCenter_Alias, c_TB_Refinery, c_TB_SupplyDepot, c_TU_SCV, 70, c_stockAlways);

// Low expand (we're running low on minerals/gas)

mods/liberty.sc2modbase.sc2data/TriggerLibs/Terran/TerranVyHd.galaxy:2614

    
// Basic towns, farms, & peons
    AIDefaultEconomy(player, c_TB_CommandCenter_Alias, c_TB_Refinery, c_TB_SupplyDepot, c_TU_SCV, 70, c_stockAlways);

// Low expand (we're running low on minerals/gas)

mods/liberty.sc2modbase.sc2data/TriggerLibs/Zerg/ZergChIn.galaxy:1899


// Basic towns, farms, & peons
    AIDefaultEconomy(player, c_ZB_Hatchery_Alias, c_ZB_Extractor, c_ZU_Overlord, c_ZU_Drone, 75, c_stockAlways);

// Low expand (we're running low on minerals/gas)

mods/liberty.sc2modbase.sc2data/TriggerLibs/Zerg/ZergHdVH.galaxy:1898


// Basic towns, farms, & peons
    AIDefaultEconomy(player, c_ZB_Hatchery_Alias, c_ZB_Extractor, c_ZU_Overlord, c_ZU_Drone, 75, c_stockAlways);

// Low expand (we're running low on minerals/gas)

mods/liberty.sc2modbase.sc2data/TriggerLibs/Zerg/ZergVyHd.galaxy:1928


// Basic towns, farms, & peons
    AIDefaultEconomy(player, c_ZB_Hatchery_Alias, c_ZB_Extractor, c_ZU_Overlord, c_ZU_Drone, 75, c_stockAlways);

// Low expand (we're running low on minerals/gas)

mods/swarm.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1090

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 12, c_PU_Stalker );

mods/swarm.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1171

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 9, c_PU_Stalker );

mods/swarm.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1249

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 9, c_PU_Stalker );

mods/swarm.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1329

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 9, c_PU_Stalker );

mods/swarm.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1414

    AISetStock( player, 2, c_PU_VoidRay );
    
    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
    
    AISetStock( player, 3, c_PU_VoidRay );

mods/swarm.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1509

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 9, c_PU_Stalker );

mods/swarm.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1586

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
    
    AISetStock( player, 9, c_PU_Stalker );

mods/swarm.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:2101

   
// Basic towns, farms, & peons
    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 70, c_stockAlways);

// Low expand (we're running low on minerals/gas)

mods/swarm.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1090

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 12, c_PU_Stalker );

mods/swarm.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1171

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 9, c_PU_Stalker );

mods/swarm.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1249

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 9, c_PU_Stalker );

mods/swarm.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1329

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 9, c_PU_Stalker );

mods/swarm.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1414

    AISetStock( player, 2, c_PU_VoidRay );
    
    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
    
    AISetStock( player, 3, c_PU_VoidRay );

mods/swarm.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1509

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 9, c_PU_Stalker );

mods/swarm.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1586

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
    
    AISetStock( player, 9, c_PU_Stalker );

mods/swarm.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:2100

   
// Basic towns, farms, & peons
    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 70, c_stockAlways);

// Low expand (we're running low on minerals/gas)

mods/swarm.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1123

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 12, c_PU_Stalker );

mods/swarm.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1204

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 9, c_PU_Stalker );

mods/swarm.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1282

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 9, c_PU_Stalker );

mods/swarm.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1362

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 9, c_PU_Stalker );

mods/swarm.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1447

    AISetStock( player, 2, c_PU_VoidRay );
    
    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
    
    AISetStock( player, 3, c_PU_VoidRay );

mods/swarm.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1542

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);

    AISetStock( player, 9, c_PU_Stalker );

mods/swarm.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1619

    AISetStock( player, 28, c_PU_Probe );

    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
    
    AISetStock( player, 9, c_PU_Stalker );

mods/swarm.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:2131

   
// Basic towns, farms, & peons
    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 70, c_stockAlways);

// Low expand (we're running low on minerals/gas)

mods/swarm.sc2modbase.sc2data/TriggerLibs/Terran/TerranChIn.galaxy:2577

    
// Basic towns, farms, & peons
    AIDefaultEconomy(player, c_TB_CommandCenter_Alias, c_TB_Refinery, c_TB_SupplyDepot, c_TU_SCV, 70, c_stockAlways);

// Low expand (we're running low on minerals/gas)

mods/swarm.sc2modbase.sc2data/TriggerLibs/Terran/TerranHdVH.galaxy:2573

    
// Basic towns, farms, & peons
    AIDefaultEconomy(player, c_TB_CommandCenter_Alias, c_TB_Refinery, c_TB_SupplyDepot, c_TU_SCV, 70, c_stockAlways);

// Low expand (we're running low on minerals/gas)

mods/swarm.sc2modbase.sc2data/TriggerLibs/Terran/TerranVyHd.galaxy:2606

    
// Basic towns, farms, & peons
    AIDefaultEconomy(player, c_TB_CommandCenter_Alias, c_TB_Refinery, c_TB_SupplyDepot, c_TU_SCV, 70, c_stockAlways);

// Low expand (we're running low on minerals/gas)

mods/swarm.sc2modbase.sc2data/TriggerLibs/Zerg/ZergChIn.galaxy:1964


// Basic towns, farms, & peons
    AIDefaultEconomy(player, c_ZB_Hatchery_Alias, c_ZB_Extractor, c_ZU_Overlord, c_ZU_Drone, 75, c_stockAlways);

// Low expand (we're running low on minerals/gas)

mods/swarm.sc2modbase.sc2data/TriggerLibs/Zerg/ZergHdVH.galaxy:1963


// Basic towns, farms, & peons
    AIDefaultEconomy(player, c_ZB_Hatchery_Alias, c_ZB_Extractor, c_ZU_Overlord, c_ZU_Drone, 75, c_stockAlways);

// Low expand (we're running low on minerals/gas)

mods/swarm.sc2modbase.sc2data/TriggerLibs/Zerg/ZergVyHd.galaxy:1994


// Basic towns, farms, & peons
    AIDefaultEconomy(player, c_ZB_Hatchery_Alias, c_ZB_Extractor, c_ZU_Overlord, c_ZU_Drone, 75, c_stockAlways);

// Low expand (we're running low on minerals/gas)

mods/void.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:2627

   
// Basic towns, farms, & peons
    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 70, c_stockAlways);

// Low expand (we're running low on minerals/gas)

mods/void.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:2629

   
// Basic towns, farms, & peons
    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 70, c_stockAlways);

// Low expand (we're running low on minerals/gas)

mods/void.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:2660

   
// Basic towns, farms, & peons
    AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 70, c_stockAlways);

// Low expand (we're running low on minerals/gas)

mods/void.sc2modbase.sc2data/TriggerLibs/Terran/TerranChIn.galaxy:2840

    
// Basic towns, farms, & peons
    AIDefaultEconomy(player, c_TB_CommandCenter_Alias, c_TB_Refinery, c_TB_SupplyDepot, c_TU_SCV, 70, c_stockAlways);

// Low expand (we're running low on minerals/gas)

mods/void.sc2modbase.sc2data/TriggerLibs/Terran/TerranHdVH.galaxy:2842

    
// Basic towns, farms, & peons
    AIDefaultEconomy(player, c_TB_CommandCenter_Alias, c_TB_Refinery, c_TB_SupplyDepot, c_TU_SCV, 70, c_stockAlways);

// Low expand (we're running low on minerals/gas)

mods/void.sc2modbase.sc2data/TriggerLibs/Terran/TerranVyHd.galaxy:2872

    
// Basic towns, farms, & peons
    AIDefaultEconomy(player, c_TB_CommandCenter_Alias, c_TB_Refinery, c_TB_SupplyDepot, c_TU_SCV, 70, c_stockAlways);

// Low expand (we're running low on minerals/gas)

mods/void.sc2modbase.sc2data/TriggerLibs/Zerg/ZergChIn.galaxy:2281


// Basic towns, farms, & peons
    AIDefaultEconomy(player, c_ZB_Hatchery_Alias, c_ZB_Extractor, c_ZU_Overlord, c_ZU_Drone, 75, c_stockAlways);

// Low expand (we're running low on minerals/gas)

mods/void.sc2modbase.sc2data/TriggerLibs/Zerg/ZergHdVH.galaxy:2280


// Basic towns, farms, & peons
    AIDefaultEconomy(player, c_ZB_Hatchery_Alias, c_ZB_Extractor, c_ZU_Overlord, c_ZU_Drone, 75, c_stockAlways);

// Low expand (we're running low on minerals/gas)

mods/void.sc2modbase.sc2data/TriggerLibs/Zerg/ZergVyHd.galaxy:2316


// Basic towns, farms, & peons
    AIDefaultEconomy(player, c_ZB_Hatchery_Alias, c_ZB_Extractor, c_ZU_Overlord, c_ZU_Drone, 75, c_stockAlways);

// Low expand (we're running low on minerals/gas)

mods/warcoop/warmeleeai.sc2modbase.sc2data/TriggerLibs/Orc/Orc.galaxy:595

    //AISetFlag(player, e_flagsDiversion, true);  // for now start diverson right away
    GAw3_AIAddHealer(player);
    AIDefaultEconomy(player, "ogre", "ofor", "otrb", "opeo", 1, c_stockAlways);
    PickMeleeHero(player,"Orc");
    init_vars_Temp();