# Default Economy
Flags —
Native
|Action
Sets stock for a player’s economic buildings and units based on the specified parameters.
# Arguments
int
— Playerstring
<gamelink::Unit> — TownHallstring
<gamelink::Unit> — Refinerystring
— Foodstring
— Peonint
— Capbool
— peonMode
Returns — void
native void AIDefaultEconomy(
int player,
string hall,
string gas,
string food,
string peon,
int cap,
bool peonMode,
);
# Related
Category: AI Advanced / Construction / Actions
- Build —
void
— AIBuild - Train —
void
— AITrain - Research —
void
— AIResearch - Make Always —
void
— AIMakeAlways - Make Once —
void
— AIMakeOnce - Clear Build Queue —
void
— AIClearBuildQueue - Clear Train Queue —
void
— AIClearTrainQueue - Clear Research Queue —
void
— AIClearResearchQueue - Clear Stock —
void
— AIClearStock - Enable Stock —
void
— AIEnableStock - Set StockEx —
void
— AISetStockEx - Set Stock —
void
— AISetStock - Set StockOpt —
void
— AISetStockOpt - Set StockUnitNext —
void
— AISetStockUnitNext - Set StockTown —
bool
— AISetStockTown - Set StockExpand —
bool
— AISetStockExpand - Set StockAlias —
void
— AISetStockAlias - Set StockFree —
void
— AISetStockFree - Default Economy —
void
— AIDefaultEconomy - Default Expansion —
void
— AIDefaultExpansion
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/MeleeLowAI.galaxy:401
}
AIDefaultEconomy(player, c_TB_CommandCenter_Alias, c_TB_Refinery, c_TB_SupplyDepot, c_TU_SCV, minWorkers, c_stockAlways);
}
mods/core.sc2mod — base.sc2data/TriggerLibs/MeleeLowAI.galaxy:542
}
AIDefaultEconomy(player, c_ZB_Hatchery_Alias, c_ZB_Extractor, c_ZU_Overlord, c_ZU_Drone, minWorkers, c_stockAlways);
AISetStock( player, 1, c_ZU_Queen );
}
mods/core.sc2mod — base.sc2data/TriggerLibs/MeleeLowAI.galaxy:685
}
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, minWorkers, c_stockAlways);
}
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1090
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 12, c_PU_Stalker );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1171
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1249
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1329
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1414
AISetStock( player, 2, c_PU_VoidRay );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 3, c_PU_VoidRay );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1509
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1586
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:2101
// Basic towns, farms, & peons
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 70, c_stockAlways);
// Low expand (we're running low on minerals/gas)
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1090
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 12, c_PU_Stalker );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1171
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1249
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1329
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1414
AISetStock( player, 2, c_PU_VoidRay );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 3, c_PU_VoidRay );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1509
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1586
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:2100
// Basic towns, farms, & peons
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 70, c_stockAlways);
// Low expand (we're running low on minerals/gas)
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1123
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 12, c_PU_Stalker );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1204
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1282
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1362
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1447
AISetStock( player, 2, c_PU_VoidRay );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 3, c_PU_VoidRay );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1542
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1619
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:2131
// Basic towns, farms, & peons
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 70, c_stockAlways);
// Low expand (we're running low on minerals/gas)
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Terran/TerranChIn.galaxy:2582
// Basic towns, farms, & peons
AIDefaultEconomy(player, c_TB_CommandCenter_Alias, c_TB_Refinery, c_TB_SupplyDepot, c_TU_SCV, 70, c_stockAlways);
// Low expand (we're running low on minerals/gas)
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Terran/TerranHdVH.galaxy:2581
// Basic towns, farms, & peons
AIDefaultEconomy(player, c_TB_CommandCenter_Alias, c_TB_Refinery, c_TB_SupplyDepot, c_TU_SCV, 70, c_stockAlways);
// Low expand (we're running low on minerals/gas)
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Terran/TerranVyHd.galaxy:2614
// Basic towns, farms, & peons
AIDefaultEconomy(player, c_TB_CommandCenter_Alias, c_TB_Refinery, c_TB_SupplyDepot, c_TU_SCV, 70, c_stockAlways);
// Low expand (we're running low on minerals/gas)
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergChIn.galaxy:1899
// Basic towns, farms, & peons
AIDefaultEconomy(player, c_ZB_Hatchery_Alias, c_ZB_Extractor, c_ZU_Overlord, c_ZU_Drone, 75, c_stockAlways);
// Low expand (we're running low on minerals/gas)
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHdVH.galaxy:1898
// Basic towns, farms, & peons
AIDefaultEconomy(player, c_ZB_Hatchery_Alias, c_ZB_Extractor, c_ZU_Overlord, c_ZU_Drone, 75, c_stockAlways);
// Low expand (we're running low on minerals/gas)
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergVyHd.galaxy:1928
// Basic towns, farms, & peons
AIDefaultEconomy(player, c_ZB_Hatchery_Alias, c_ZB_Extractor, c_ZU_Overlord, c_ZU_Drone, 75, c_stockAlways);
// Low expand (we're running low on minerals/gas)
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1090
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 12, c_PU_Stalker );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1171
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1249
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1329
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1414
AISetStock( player, 2, c_PU_VoidRay );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 3, c_PU_VoidRay );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1509
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1586
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:2101
// Basic towns, farms, & peons
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 70, c_stockAlways);
// Low expand (we're running low on minerals/gas)
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1090
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 12, c_PU_Stalker );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1171
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1249
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1329
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1414
AISetStock( player, 2, c_PU_VoidRay );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 3, c_PU_VoidRay );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1509
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1586
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:2100
// Basic towns, farms, & peons
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 70, c_stockAlways);
// Low expand (we're running low on minerals/gas)
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1123
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 12, c_PU_Stalker );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1204
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1282
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1362
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1447
AISetStock( player, 2, c_PU_VoidRay );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 3, c_PU_VoidRay );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1542
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1619
AISetStock( player, 28, c_PU_Probe );
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 40, c_stockAlways);
AISetStock( player, 9, c_PU_Stalker );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:2131
// Basic towns, farms, & peons
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 70, c_stockAlways);
// Low expand (we're running low on minerals/gas)
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Terran/TerranChIn.galaxy:2577
// Basic towns, farms, & peons
AIDefaultEconomy(player, c_TB_CommandCenter_Alias, c_TB_Refinery, c_TB_SupplyDepot, c_TU_SCV, 70, c_stockAlways);
// Low expand (we're running low on minerals/gas)
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Terran/TerranHdVH.galaxy:2573
// Basic towns, farms, & peons
AIDefaultEconomy(player, c_TB_CommandCenter_Alias, c_TB_Refinery, c_TB_SupplyDepot, c_TU_SCV, 70, c_stockAlways);
// Low expand (we're running low on minerals/gas)
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Terran/TerranVyHd.galaxy:2606
// Basic towns, farms, & peons
AIDefaultEconomy(player, c_TB_CommandCenter_Alias, c_TB_Refinery, c_TB_SupplyDepot, c_TU_SCV, 70, c_stockAlways);
// Low expand (we're running low on minerals/gas)
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergChIn.galaxy:1964
// Basic towns, farms, & peons
AIDefaultEconomy(player, c_ZB_Hatchery_Alias, c_ZB_Extractor, c_ZU_Overlord, c_ZU_Drone, 75, c_stockAlways);
// Low expand (we're running low on minerals/gas)
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHdVH.galaxy:1963
// Basic towns, farms, & peons
AIDefaultEconomy(player, c_ZB_Hatchery_Alias, c_ZB_Extractor, c_ZU_Overlord, c_ZU_Drone, 75, c_stockAlways);
// Low expand (we're running low on minerals/gas)
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergVyHd.galaxy:1994
// Basic towns, farms, & peons
AIDefaultEconomy(player, c_ZB_Hatchery_Alias, c_ZB_Extractor, c_ZU_Overlord, c_ZU_Drone, 75, c_stockAlways);
// Low expand (we're running low on minerals/gas)
mods/void.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:2627
// Basic towns, farms, & peons
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 70, c_stockAlways);
// Low expand (we're running low on minerals/gas)
mods/void.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:2629
// Basic towns, farms, & peons
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 70, c_stockAlways);
// Low expand (we're running low on minerals/gas)
mods/void.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:2660
// Basic towns, farms, & peons
AIDefaultEconomy(player, c_PB_Nexus, c_PB_Assimilator, c_PB_Pylon, c_PU_Probe, 70, c_stockAlways);
// Low expand (we're running low on minerals/gas)
mods/void.sc2mod — base.sc2data/TriggerLibs/Terran/TerranChIn.galaxy:2840
// Basic towns, farms, & peons
AIDefaultEconomy(player, c_TB_CommandCenter_Alias, c_TB_Refinery, c_TB_SupplyDepot, c_TU_SCV, 70, c_stockAlways);
// Low expand (we're running low on minerals/gas)
mods/void.sc2mod — base.sc2data/TriggerLibs/Terran/TerranHdVH.galaxy:2842
// Basic towns, farms, & peons
AIDefaultEconomy(player, c_TB_CommandCenter_Alias, c_TB_Refinery, c_TB_SupplyDepot, c_TU_SCV, 70, c_stockAlways);
// Low expand (we're running low on minerals/gas)
mods/void.sc2mod — base.sc2data/TriggerLibs/Terran/TerranVyHd.galaxy:2872
// Basic towns, farms, & peons
AIDefaultEconomy(player, c_TB_CommandCenter_Alias, c_TB_Refinery, c_TB_SupplyDepot, c_TU_SCV, 70, c_stockAlways);
// Low expand (we're running low on minerals/gas)
mods/void.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergChIn.galaxy:2281
// Basic towns, farms, & peons
AIDefaultEconomy(player, c_ZB_Hatchery_Alias, c_ZB_Extractor, c_ZU_Overlord, c_ZU_Drone, 75, c_stockAlways);
// Low expand (we're running low on minerals/gas)
mods/void.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHdVH.galaxy:2280
// Basic towns, farms, & peons
AIDefaultEconomy(player, c_ZB_Hatchery_Alias, c_ZB_Extractor, c_ZU_Overlord, c_ZU_Drone, 75, c_stockAlways);
// Low expand (we're running low on minerals/gas)
mods/void.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergVyHd.galaxy:2316
// Basic towns, farms, & peons
AIDefaultEconomy(player, c_ZB_Hatchery_Alias, c_ZB_Extractor, c_ZU_Overlord, c_ZU_Drone, 75, c_stockAlways);
// Low expand (we're running low on minerals/gas)
mods/warcoop/warmeleeai.sc2mod — base.sc2data/TriggerLibs/Orc/Orc.galaxy:595
//AISetFlag(player, e_flagsDiversion, true); // for now start diverson right away
GAw3_AIAddHealer(player);
AIDefaultEconomy(player, "ogre", "ofor", "otrb", "opeo", 1, c_stockAlways);
PickMeleeHero(player,"Orc");
init_vars_Temp();