# Make Always
Grammar — Make count|Number objects of type objectType|Objects in player player’s town town with priority priority, even if they exist already
Flags —Native
|Action
Instructs the AI to make the specified unit or building.
# Arguments
int
— Playerint
— Priorityint
— Townstring
— Object Typeint
— Count
Returns — void
native void AIMakeAlways(
int player,
int priority,
int town,
string aliasType,
int count,
);
# Related
Category: AI Advanced / Construction / Actions
- Build —
void
— AIBuild - Train —
void
— AITrain - Research —
void
— AIResearch - Make Always —
void
— AIMakeAlways - Make Once —
void
— AIMakeOnce - Clear Build Queue —
void
— AIClearBuildQueue - Clear Train Queue —
void
— AIClearTrainQueue - Clear Research Queue —
void
— AIClearResearchQueue - Clear Stock —
void
— AIClearStock - Enable Stock —
void
— AIEnableStock - Set StockEx —
void
— AISetStockEx - Set Stock —
void
— AISetStock - Set StockOpt —
void
— AISetStockOpt - Set StockUnitNext —
void
— AISetStockUnitNext - Set StockTown —
bool
— AISetStockTown - Set StockExpand —
bool
— AISetStockExpand - Set StockAlias —
void
— AISetStockAlias - Set StockFree —
void
— AISetStockFree - Default Economy —
void
— AIDefaultEconomy - Default Expansion —
void
— AIDefaultExpansion
# Examples
— None found —