# AINewTechStock

FlagsNative

# Arguments

  • int — player

Returns — void

native void AINewTechStock(int player);

Category: Unclassified

# Examples

mods/liberty.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHigh.galaxy:876

    }

    AINewTechStock(player);
    AITechStockAdd(c_PR_GroundWeapons1);
    AITechStockAdd(c_PR_GroundArmor1);

mods/liberty.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHigh.galaxy:903

        AITechCount(player, c_PU_Tempest, c_techCountCompleteOnly) >= 8)
    {
        AINewTechStock(player);
        AITechStockAdd(c_PR_AirWeapons1);
        AITechStockAdd(c_PR_AirArmor1);

mods/liberty.sc2modbase.sc2data/TriggerLibs/Terran/TerranHigh.galaxy:937

        AITechCount(player, c_TU_Reaper, c_techCountInProgressOrBetter) >= 12)
    {
        AINewTechStock(player);
        AITechStockAdd(c_TR_InfantryWeapons1);
        AITechStockAdd(c_TR_InfantryWeapons2);

mods/liberty.sc2modbase.sc2data/TriggerLibs/Terran/TerranHigh.galaxy:956

        AITechCount(player, c_TU_Hellion, c_techCountInProgressOrBetter) >= 6)
    {
        AINewTechStock(player);
        AITechStockAdd(c_TR_VehicleWeapons1);
        AITechStockAdd(c_TR_VehicleWeapons2);

mods/liberty.sc2modbase.sc2data/TriggerLibs/Terran/TerranHigh.galaxy:976

        AITechCount(player, c_TU_Battlecruiser, c_techCountInProgressOrBetter) >= 8)
    {
        AINewTechStock(player);
        AITechStockAdd(c_TR_ShipWeapons1);
        AITechStockAdd(c_TR_ShipWeapons2);

mods/liberty.sc2modbase.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:883

         AITechCount(player, c_ZU_Ultralisk, c_techCountInProgressOrBetter) >= 3)
    {
        AINewTechStock(player);
        AITechStockAdd(c_ZR_MeleeAttacks1);
        AITechStockAdd(c_ZR_MeleeAttacks2);

mods/liberty.sc2modbase.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:895

         AITechCount(player, c_ZU_Hydralisk, c_techCountInProgressOrBetter) >= 10)
    {
        AINewTechStock(player);
        AITechStockAdd(c_ZR_MissileAttacks1);
        AITechStockAdd(c_ZR_MissileAttacks2);

mods/liberty.sc2modbase.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:904

    }
    
    AINewTechStock(player);
    AITechStockAdd(c_ZR_GroundCarapace1);
    AITechStockAdd(c_ZR_GroundCarapace2);

mods/liberty.sc2modbase.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:940

        AITechCount(player, c_ZU_Corruptor, c_techCountCompleteOnly) >= 6)
    {
        AINewTechStock(player);
        AITechStockAdd(c_ZR_FlyerAttacks1);
        AITechStockAdd(c_ZR_FlyerAttacks2);

mods/swarm.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHigh.galaxy:876

    }

    AINewTechStock(player);
    AITechStockAdd(c_PR_GroundWeapons1);
    AITechStockAdd(c_PR_GroundArmor1);

mods/swarm.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHigh.galaxy:903

        AITechCount(player, c_PU_Tempest, c_techCountCompleteOnly) >= 8)
    {
        AINewTechStock(player);
        AITechStockAdd(c_PR_AirWeapons1);
        AITechStockAdd(c_PR_AirArmor1);

mods/swarm.sc2modbase.sc2data/TriggerLibs/Terran/TerranHigh.galaxy:932

        AITechCount(player, c_TU_Reaper, c_techCountInProgressOrBetter) >= 12)
    {
        AINewTechStock(player);
        AITechStockAdd(c_TR_InfantryWeapons1);
        AITechStockAdd(c_TR_InfantryWeapons2);

mods/swarm.sc2modbase.sc2data/TriggerLibs/Terran/TerranHigh.galaxy:951

        AITechCount(player, c_TU_Hellion, c_techCountInProgressOrBetter) >= 6)
    {
        AINewTechStock(player);
        AITechStockAdd(c_TR_MechWeapons1);
        AITechStockAdd(c_TR_MechWeapons2);

mods/swarm.sc2modbase.sc2data/TriggerLibs/Terran/TerranHigh.galaxy:971

        AITechCount(player, c_TU_Battlecruiser, c_techCountInProgressOrBetter) >= 8)
    {
        AINewTechStock(player);
        AITechStockAdd(c_TR_MechWeapons1);
        AITechStockAdd(c_TR_MechWeapons2);

mods/swarm.sc2modbase.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:897

         AITechCount(player, c_ZU_Ultralisk, c_techCountInProgressOrBetter) >= 3)
    {
        AINewTechStock(player);
        AITechStockAdd(c_ZR_MeleeAttacks1);
        AITechStockAdd(c_ZR_MeleeAttacks2);

mods/swarm.sc2modbase.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:909

         AITechCount(player, c_ZU_Hydralisk, c_techCountInProgressOrBetter) >= 10)
    {
        AINewTechStock(player);
        AITechStockAdd(c_ZR_MissileAttacks1);
        AITechStockAdd(c_ZR_MissileAttacks2);

mods/swarm.sc2modbase.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:918

    }
    
    AINewTechStock(player);
    AITechStockAdd(c_ZR_GroundCarapace1);
    AITechStockAdd(c_ZR_GroundCarapace2);

mods/swarm.sc2modbase.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:958

        AITechCount(player, c_ZU_Corruptor, c_techCountCompleteOnly) >= 6)
    {
        AINewTechStock(player);
        AITechStockAdd(c_ZR_FlyerAttacks1);
        AITechStockAdd(c_ZR_FlyerAttacks2);

mods/void.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHigh.galaxy:909

    }

    AINewTechStock(player);
    AITechStockAdd(c_PR_GroundWeapons1);
    AITechStockAdd(c_PR_GroundArmor1);

mods/void.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHigh.galaxy:936

        AITechCount(player, c_PU_Tempest, c_techCountCompleteOnly) >= 8)
    {
        AINewTechStock(player);
        AITechStockAdd(c_PR_AirWeapons1);
        AITechStockAdd(c_PR_AirArmor1);

mods/void.sc2modbase.sc2data/TriggerLibs/Terran/TerranHigh.galaxy:935

        AITechCount(player, c_TU_Reaper, c_techCountInProgressOrBetter) >= 12)
    {
        AINewTechStock(player);
        AITechStockAdd(c_TR_InfantryWeapons1);
        AITechStockAdd(c_TR_InfantryWeapons2);

mods/void.sc2modbase.sc2data/TriggerLibs/Terran/TerranHigh.galaxy:957

        AITechCount(player, c_TU_Hellion, c_techCountInProgressOrBetter) >= 6)
    {
        AINewTechStock(player);
        AITechStockAdd(c_TR_VehicleWeapons1);
        AITechStockAdd(c_TR_VehicleWeapons2);

mods/void.sc2modbase.sc2data/TriggerLibs/Terran/TerranHigh.galaxy:977

        AITechCount(player, c_TU_Battlecruiser, c_techCountInProgressOrBetter) >= 8)
    {
        AINewTechStock(player);
        AITechStockAdd(c_TR_ShipWeapons1);
        AITechStockAdd(c_TR_ShipWeapons2);

mods/void.sc2modbase.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:915

         AITechCount(player, c_ZU_Ultralisk, c_techCountInProgressOrBetter) >= 3)
    {
        AINewTechStock(player);
        AITechStockAdd(c_ZR_MeleeAttacks1);
        AITechStockAdd(c_ZR_MeleeAttacks2);

mods/void.sc2modbase.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:927

         AITechCount(player, c_ZU_Hydralisk, c_techCountInProgressOrBetter) >= 10)
    {
        AINewTechStock(player);
        AITechStockAdd(c_ZR_MissileAttacks1);
        AITechStockAdd(c_ZR_MissileAttacks2);

mods/void.sc2modbase.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:936

    }
    
    AINewTechStock(player);
    AITechStockAdd(c_ZR_GroundCarapace1);
    AITechStockAdd(c_ZR_GroundCarapace2);

mods/void.sc2modbase.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:968

        AITechCount(player, c_ZU_Corruptor, c_techCountCompleteOnly) >= 6)
    {
        AINewTechStock(player);
        AITechStockAdd(c_ZR_FlyerAttacks1);
        AITechStockAdd(c_ZR_FlyerAttacks2);