# Copy Of Player Group

Grammar — Copy of g|Player Group
FlagsNative | Function

Returns the copy of a player group.

# Arguments

  • playergroup — Group

Returns — playergroup

native playergroup PlayerGroupCopy(playergroup inGroup);

Category: Player Group / Groups

# Examples

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar02.sc2map/ai55EC7BB9.galaxy:151

void ai55EC7BB9_wave2_run (int p, playergroup target, bool wait) {
    ai55EC7BB9_wave2_runPlayer = p;
    ai55EC7BB9_wave2_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai55EC7BB9_wave2_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar02.sc2map/ai55EC7BB9.galaxy:268

void ai55EC7BB9_wave1_run (int p, playergroup target, bool wait) {
    ai55EC7BB9_wave1_runPlayer = p;
    ai55EC7BB9_wave1_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai55EC7BB9_wave1_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar02.sc2map/ai55EC7BB9.galaxy:390

void ai55EC7BB9_wave3_run (int p, playergroup target, bool wait) {
    ai55EC7BB9_wave3_runPlayer = p;
    ai55EC7BB9_wave3_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai55EC7BB9_wave3_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar02.sc2map/ai55EC7BB9.galaxy:505

void ai55EC7BB9_wave8_run (int p, playergroup target, bool wait) {
    ai55EC7BB9_wave8_runPlayer = p;
    ai55EC7BB9_wave8_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai55EC7BB9_wave8_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar02.sc2map/ai55EC7BB9.galaxy:624

void ai55EC7BB9_wave6_run (int p, playergroup target, bool wait) {
    ai55EC7BB9_wave6_runPlayer = p;
    ai55EC7BB9_wave6_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai55EC7BB9_wave6_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar02.sc2map/ai55EC7BB9.galaxy:752

void ai55EC7BB9_wave4_run (int p, playergroup target, bool wait) {
    ai55EC7BB9_wave4_runPlayer = p;
    ai55EC7BB9_wave4_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai55EC7BB9_wave4_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar02.sc2map/ai55EC7BB9.galaxy:874

void ai55EC7BB9_wave5_run (int p, playergroup target, bool wait) {
    ai55EC7BB9_wave5_runPlayer = p;
    ai55EC7BB9_wave5_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai55EC7BB9_wave5_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar02.sc2map/ai55EC7BB9.galaxy:1003

void ai55EC7BB9_wave7_run (int p, playergroup target, bool wait) {
    ai55EC7BB9_wave7_runPlayer = p;
    ai55EC7BB9_wave7_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai55EC7BB9_wave7_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar02.sc2map/ai55EC7BB9.galaxy:1107

void ai55EC7BB9_waves_run (int p, playergroup target) {
    ai55EC7BB9_waves_runPlayer = p;
    ai55EC7BB9_waves_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai55EC7BB9_waves_trigger, false, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar02.sc2map/ai869ED511.galaxy:128

void ai869ED511_wave1_run (int p, playergroup target, bool wait) {
    ai869ED511_wave1_runPlayer = p;
    ai869ED511_wave1_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai869ED511_wave1_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar02.sc2map/ai869ED511.galaxy:248

void ai869ED511_wave2_run (int p, playergroup target, bool wait) {
    ai869ED511_wave2_runPlayer = p;
    ai869ED511_wave2_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai869ED511_wave2_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar02.sc2map/ai869ED511.galaxy:363

void ai869ED511_wave3_run (int p, playergroup target, bool wait) {
    ai869ED511_wave3_runPlayer = p;
    ai869ED511_wave3_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai869ED511_wave3_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar02.sc2map/ai869ED511.galaxy:436

void ai869ED511_waves_run (int p, playergroup target) {
    ai869ED511_waves_runPlayer = p;
    ai869ED511_waves_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai869ED511_waves_trigger, false, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar03.sc2map/ai754452A0.galaxy:121

void ai754452A0_wave2_run (int p, playergroup target, bool wait) {
    ai754452A0_wave2_runPlayer = p;
    ai754452A0_wave2_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai754452A0_wave2_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar03.sc2map/ai754452A0.galaxy:228

void ai754452A0_wave1_run (int p, playergroup target, bool wait) {
    ai754452A0_wave1_runPlayer = p;
    ai754452A0_wave1_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai754452A0_wave1_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar03.sc2map/ai754452A0.galaxy:335

void ai754452A0_wave3_run (int p, playergroup target, bool wait) {
    ai754452A0_wave3_runPlayer = p;
    ai754452A0_wave3_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai754452A0_wave3_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar03.sc2map/ai754452A0.galaxy:408

void ai754452A0_waves_run (int p, playergroup target) {
    ai754452A0_waves_runPlayer = p;
    ai754452A0_waves_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai754452A0_waves_trigger, false, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar03.sc2map/aiCA5998BB.galaxy:149

void aiCA5998BB_wave1_run (int p, playergroup target, bool wait) {
    aiCA5998BB_wave1_runPlayer = p;
    aiCA5998BB_wave1_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiCA5998BB_wave1_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar03.sc2map/aiCA5998BB.galaxy:276

void aiCA5998BB_wave4_run (int p, playergroup target, bool wait) {
    aiCA5998BB_wave4_runPlayer = p;
    aiCA5998BB_wave4_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiCA5998BB_wave4_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar03.sc2map/aiCA5998BB.galaxy:401

void aiCA5998BB_wave2_run (int p, playergroup target, bool wait) {
    aiCA5998BB_wave2_runPlayer = p;
    aiCA5998BB_wave2_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiCA5998BB_wave2_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar03.sc2map/aiCA5998BB.galaxy:539

void aiCA5998BB_wave5_run (int p, playergroup target, bool wait) {
    aiCA5998BB_wave5_runPlayer = p;
    aiCA5998BB_wave5_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiCA5998BB_wave5_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar03.sc2map/aiCA5998BB.galaxy:663

void aiCA5998BB_wave6_run (int p, playergroup target, bool wait) {
    aiCA5998BB_wave6_runPlayer = p;
    aiCA5998BB_wave6_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiCA5998BB_wave6_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar03.sc2map/aiCA5998BB.galaxy:788

void aiCA5998BB_wave7_run (int p, playergroup target, bool wait) {
    aiCA5998BB_wave7_runPlayer = p;
    aiCA5998BB_wave7_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiCA5998BB_wave7_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar03.sc2map/aiCA5998BB.galaxy:911

void aiCA5998BB_wave8_run (int p, playergroup target, bool wait) {
    aiCA5998BB_wave8_runPlayer = p;
    aiCA5998BB_wave8_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiCA5998BB_wave8_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar03.sc2map/aiCA5998BB.galaxy:1033

void aiCA5998BB_wave9_run (int p, playergroup target, bool wait) {
    aiCA5998BB_wave9_runPlayer = p;
    aiCA5998BB_wave9_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiCA5998BB_wave9_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar03.sc2map/aiCA5998BB.galaxy:1157

void aiCA5998BB_wave10_run (int p, playergroup target, bool wait) {
    aiCA5998BB_wave10_runPlayer = p;
    aiCA5998BB_wave10_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiCA5998BB_wave10_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar03.sc2map/aiCA5998BB.galaxy:1279

void aiCA5998BB_wave3_run (int p, playergroup target, bool wait) {
    aiCA5998BB_wave3_runPlayer = p;
    aiCA5998BB_wave3_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiCA5998BB_wave3_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/ai32C8620D.galaxy:134

void ai32C8620D_wave1_run (int p, playergroup target, bool wait) {
    ai32C8620D_wave1_runPlayer = p;
    ai32C8620D_wave1_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai32C8620D_wave1_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/ai32C8620D.galaxy:264

void ai32C8620D_wave2_run (int p, playergroup target, bool wait) {
    ai32C8620D_wave2_runPlayer = p;
    ai32C8620D_wave2_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai32C8620D_wave2_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/ai32C8620D.galaxy:391

void ai32C8620D_wave3_run (int p, playergroup target, bool wait) {
    ai32C8620D_wave3_runPlayer = p;
    ai32C8620D_wave3_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai32C8620D_wave3_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/ai32C8620D.galaxy:515

void ai32C8620D_wave4_run (int p, playergroup target, bool wait) {
    ai32C8620D_wave4_runPlayer = p;
    ai32C8620D_wave4_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai32C8620D_wave4_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/ai32C8620D.galaxy:598

void ai32C8620D_waves_run (int p, playergroup target) {
    ai32C8620D_waves_runPlayer = p;
    ai32C8620D_waves_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai32C8620D_waves_trigger, false, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/ai3DE93F0F.galaxy:71

void ai3DE93F0F_waves_run (int p, playergroup target) {
    ai3DE93F0F_waves_runPlayer = p;
    ai3DE93F0F_waves_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai3DE93F0F_waves_trigger, false, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/ai5BE6898D.galaxy:134

void ai5BE6898D_wave4_run (int p, playergroup target, bool wait) {
    ai5BE6898D_wave4_runPlayer = p;
    ai5BE6898D_wave4_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai5BE6898D_wave4_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/ai5BE6898D.galaxy:257

void ai5BE6898D_wave2_run (int p, playergroup target, bool wait) {
    ai5BE6898D_wave2_runPlayer = p;
    ai5BE6898D_wave2_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai5BE6898D_wave2_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/ai5BE6898D.galaxy:384

void ai5BE6898D_wave3_run (int p, playergroup target, bool wait) {
    ai5BE6898D_wave3_runPlayer = p;
    ai5BE6898D_wave3_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai5BE6898D_wave3_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/ai5BE6898D.galaxy:506

void ai5BE6898D_wave1_run (int p, playergroup target, bool wait) {
    ai5BE6898D_wave1_runPlayer = p;
    ai5BE6898D_wave1_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai5BE6898D_wave1_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/ai5BE6898D.galaxy:584

void ai5BE6898D_waves_run (int p, playergroup target) {
    ai5BE6898D_waves_runPlayer = p;
    ai5BE6898D_waves_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai5BE6898D_waves_trigger, false, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/aiA6290BBE.galaxy:71

void aiA6290BBE_waves_run (int p, playergroup target) {
    aiA6290BBE_waves_runPlayer = p;
    aiA6290BBE_waves_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiA6290BBE_waves_trigger, false, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/aiB03B9787.galaxy:121

void aiB03B9787_wave14_run (int p, playergroup target, bool wait) {
    aiB03B9787_wave14_runPlayer = p;
    aiB03B9787_wave14_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiB03B9787_wave14_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/aiB03B9787.galaxy:228

void aiB03B9787_wave15_run (int p, playergroup target, bool wait) {
    aiB03B9787_wave15_runPlayer = p;
    aiB03B9787_wave15_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiB03B9787_wave15_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/aiB03B9787.galaxy:339

void aiB03B9787_wave1_run (int p, playergroup target, bool wait) {
    aiB03B9787_wave1_runPlayer = p;
    aiB03B9787_wave1_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiB03B9787_wave1_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/aiB03B9787.galaxy:445

void aiB03B9787_wave2_run (int p, playergroup target, bool wait) {
    aiB03B9787_wave2_runPlayer = p;
    aiB03B9787_wave2_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiB03B9787_wave2_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/aiB03B9787.galaxy:552

void aiB03B9787_wave3_run (int p, playergroup target, bool wait) {
    aiB03B9787_wave3_runPlayer = p;
    aiB03B9787_wave3_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiB03B9787_wave3_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/aiB03B9787.galaxy:659

void aiB03B9787_wave5_run (int p, playergroup target, bool wait) {
    aiB03B9787_wave5_runPlayer = p;
    aiB03B9787_wave5_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiB03B9787_wave5_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/aiB03B9787.galaxy:765

void aiB03B9787_wave4_run (int p, playergroup target, bool wait) {
    aiB03B9787_wave4_runPlayer = p;
    aiB03B9787_wave4_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiB03B9787_wave4_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/aiB03B9787.galaxy:871

void aiB03B9787_wave6_run (int p, playergroup target, bool wait) {
    aiB03B9787_wave6_runPlayer = p;
    aiB03B9787_wave6_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiB03B9787_wave6_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/aiB03B9787.galaxy:973

void aiB03B9787_waves_run (int p, playergroup target) {
    aiB03B9787_waves_runPlayer = p;
    aiB03B9787_waves_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiB03B9787_waves_trigger, false, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai3E812353.galaxy:121

void ai3E812353_wave2_run (int p, playergroup target, bool wait) {
    ai3E812353_wave2_runPlayer = p;
    ai3E812353_wave2_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai3E812353_wave2_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai3E812353.galaxy:228

void ai3E812353_wave1_run (int p, playergroup target, bool wait) {
    ai3E812353_wave1_runPlayer = p;
    ai3E812353_wave1_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai3E812353_wave1_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai3E812353.galaxy:335

void ai3E812353_wave3_run (int p, playergroup target, bool wait) {
    ai3E812353_wave3_runPlayer = p;
    ai3E812353_wave3_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai3E812353_wave3_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai3E812353.galaxy:442

void ai3E812353_wave4_run (int p, playergroup target, bool wait) {
    ai3E812353_wave4_runPlayer = p;
    ai3E812353_wave4_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai3E812353_wave4_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai3E812353.galaxy:549

void ai3E812353_wave5_run (int p, playergroup target, bool wait) {
    ai3E812353_wave5_runPlayer = p;
    ai3E812353_wave5_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai3E812353_wave5_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai3E812353.galaxy:656

void ai3E812353_wave6_run (int p, playergroup target, bool wait) {
    ai3E812353_wave6_runPlayer = p;
    ai3E812353_wave6_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai3E812353_wave6_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai3E812353.galaxy:763

void ai3E812353_wave7_run (int p, playergroup target, bool wait) {
    ai3E812353_wave7_runPlayer = p;
    ai3E812353_wave7_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai3E812353_wave7_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai3E812353.galaxy:870

void ai3E812353_wave8_run (int p, playergroup target, bool wait) {
    ai3E812353_wave8_runPlayer = p;
    ai3E812353_wave8_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai3E812353_wave8_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai3E812353.galaxy:970

void ai3E812353_waves_run (int p, playergroup target) {
    ai3E812353_waves_runPlayer = p;
    ai3E812353_waves_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai3E812353_waves_trigger, false, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai96FA581E.galaxy:139

void ai96FA581E_wave1_run (int p, playergroup target, bool wait) {
    ai96FA581E_wave1_runPlayer = p;
    ai96FA581E_wave1_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai96FA581E_wave1_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai96FA581E.galaxy:257

void ai96FA581E_wave3_run (int p, playergroup target, bool wait) {
    ai96FA581E_wave3_runPlayer = p;
    ai96FA581E_wave3_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai96FA581E_wave3_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai96FA581E.galaxy:380

void ai96FA581E_wave4_run (int p, playergroup target, bool wait) {
    ai96FA581E_wave4_runPlayer = p;
    ai96FA581E_wave4_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai96FA581E_wave4_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai96FA581E.galaxy:521

void ai96FA581E_wave2_run (int p, playergroup target, bool wait) {
    ai96FA581E_wave2_runPlayer = p;
    ai96FA581E_wave2_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai96FA581E_wave2_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai96FA581E.galaxy:667

void ai96FA581E_wave5_run (int p, playergroup target, bool wait) {
    ai96FA581E_wave5_runPlayer = p;
    ai96FA581E_wave5_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai96FA581E_wave5_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai96FA581E.galaxy:813

void ai96FA581E_wave6_run (int p, playergroup target, bool wait) {
    ai96FA581E_wave6_runPlayer = p;
    ai96FA581E_wave6_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai96FA581E_wave6_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai96FA581E.galaxy:959

void ai96FA581E_wave7_run (int p, playergroup target, bool wait) {
    ai96FA581E_wave7_runPlayer = p;
    ai96FA581E_wave7_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai96FA581E_wave7_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai96FA581E.galaxy:1057

void ai96FA581E_waves_run (int p, playergroup target) {
    ai96FA581E_waves_runPlayer = p;
    ai96FA581E_waves_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai96FA581E_waves_trigger, false, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/aiFD078E3C.galaxy:139

void aiFD078E3C_wave6_run (int p, playergroup target, bool wait) {
    aiFD078E3C_wave6_runPlayer = p;
    aiFD078E3C_wave6_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiFD078E3C_wave6_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/aiFD078E3C.galaxy:262

void aiFD078E3C_wave1_run (int p, playergroup target, bool wait) {
    aiFD078E3C_wave1_runPlayer = p;
    aiFD078E3C_wave1_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiFD078E3C_wave1_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/aiFD078E3C.galaxy:385

void aiFD078E3C_wave2_run (int p, playergroup target, bool wait) {
    aiFD078E3C_wave2_runPlayer = p;
    aiFD078E3C_wave2_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiFD078E3C_wave2_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/aiFD078E3C.galaxy:497

void aiFD078E3C_wave5_run (int p, playergroup target, bool wait) {
    aiFD078E3C_wave5_runPlayer = p;
    aiFD078E3C_wave5_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiFD078E3C_wave5_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/aiFD078E3C.galaxy:620

void aiFD078E3C_wave3_run (int p, playergroup target, bool wait) {
    aiFD078E3C_wave3_runPlayer = p;
    aiFD078E3C_wave3_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiFD078E3C_wave3_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/aiFD078E3C.galaxy:735

void aiFD078E3C_wave4_run (int p, playergroup target, bool wait) {
    aiFD078E3C_wave4_runPlayer = p;
    aiFD078E3C_wave4_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiFD078E3C_wave4_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/aiFD078E3C.galaxy:881

void aiFD078E3C_wave7_run (int p, playergroup target, bool wait) {
    aiFD078E3C_wave7_runPlayer = p;
    aiFD078E3C_wave7_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiFD078E3C_wave7_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/aiFD078E3C.galaxy:1022

void aiFD078E3C_wave8_run (int p, playergroup target, bool wait) {
    aiFD078E3C_wave8_runPlayer = p;
    aiFD078E3C_wave8_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiFD078E3C_wave8_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/aiFD078E3C.galaxy:1176

void aiFD078E3C_wave9_run (int p, playergroup target, bool wait) {
    aiFD078E3C_wave9_runPlayer = p;
    aiFD078E3C_wave9_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiFD078E3C_wave9_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/aiFD078E3C.galaxy:1282

void aiFD078E3C_waves_run (int p, playergroup target) {
    aiFD078E3C_waves_runPlayer = p;
    aiFD078E3C_waves_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiFD078E3C_waves_trigger, false, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiBF035301.galaxy:138

void aiBF035301_wave1_run (int p, playergroup target, bool wait) {
    aiBF035301_wave1_runPlayer = p;
    aiBF035301_wave1_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiBF035301_wave1_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiBF035301.galaxy:267

void aiBF035301_wave3_run (int p, playergroup target, bool wait) {
    aiBF035301_wave3_runPlayer = p;
    aiBF035301_wave3_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiBF035301_wave3_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiBF035301.galaxy:405

void aiBF035301_wave4_run (int p, playergroup target, bool wait) {
    aiBF035301_wave4_runPlayer = p;
    aiBF035301_wave4_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiBF035301_wave4_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiBF035301.galaxy:478

void aiBF035301_waves_run (int p, playergroup target) {
    aiBF035301_waves_runPlayer = p;
    aiBF035301_waves_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiBF035301_waves_trigger, false, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFCA8F95A.galaxy:136

void aiFCA8F95A_wave3_run (int p, playergroup target, bool wait) {
    aiFCA8F95A_wave3_runPlayer = p;
    aiFCA8F95A_wave3_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiFCA8F95A_wave3_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFCA8F95A.galaxy:260

void aiFCA8F95A_wave4_run (int p, playergroup target, bool wait) {
    aiFCA8F95A_wave4_runPlayer = p;
    aiFCA8F95A_wave4_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiFCA8F95A_wave4_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFCA8F95A.galaxy:387

void aiFCA8F95A_wave5_run (int p, playergroup target, bool wait) {
    aiFCA8F95A_wave5_runPlayer = p;
    aiFCA8F95A_wave5_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiFCA8F95A_wave5_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFCA8F95A.galaxy:519

void aiFCA8F95A_wave2_run (int p, playergroup target, bool wait) {
    aiFCA8F95A_wave2_runPlayer = p;
    aiFCA8F95A_wave2_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiFCA8F95A_wave2_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFCA8F95A.galaxy:597

void aiFCA8F95A_waves_run (int p, playergroup target) {
    aiFCA8F95A_waves_runPlayer = p;
    aiFCA8F95A_waves_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiFCA8F95A_waves_trigger, false, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFFA30158.galaxy:121

void aiFFA30158_wave7_run (int p, playergroup target, bool wait) {
    aiFFA30158_wave7_runPlayer = p;
    aiFFA30158_wave7_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiFFA30158_wave7_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFFA30158.galaxy:227

void aiFFA30158_wave3_run (int p, playergroup target, bool wait) {
    aiFFA30158_wave3_runPlayer = p;
    aiFFA30158_wave3_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiFFA30158_wave3_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFFA30158.galaxy:333

void aiFFA30158_wave1_run (int p, playergroup target, bool wait) {
    aiFFA30158_wave1_runPlayer = p;
    aiFFA30158_wave1_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiFFA30158_wave1_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFFA30158.galaxy:440

void aiFFA30158_wave2_run (int p, playergroup target, bool wait) {
    aiFFA30158_wave2_runPlayer = p;
    aiFFA30158_wave2_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiFFA30158_wave2_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFFA30158.galaxy:546

void aiFFA30158_wave4_run (int p, playergroup target, bool wait) {
    aiFFA30158_wave4_runPlayer = p;
    aiFFA30158_wave4_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiFFA30158_wave4_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFFA30158.galaxy:652

void aiFFA30158_wave12_run (int p, playergroup target, bool wait) {
    aiFFA30158_wave12_runPlayer = p;
    aiFFA30158_wave12_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiFFA30158_wave12_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFFA30158.galaxy:758

void aiFFA30158_wave13_run (int p, playergroup target, bool wait) {
    aiFFA30158_wave13_runPlayer = p;
    aiFFA30158_wave13_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiFFA30158_wave13_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFFA30158.galaxy:864

void aiFFA30158_wave5_run (int p, playergroup target, bool wait) {
    aiFFA30158_wave5_runPlayer = p;
    aiFFA30158_wave5_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiFFA30158_wave5_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFFA30158.galaxy:970

void aiFFA30158_wave14_run (int p, playergroup target, bool wait) {
    aiFFA30158_wave14_runPlayer = p;
    aiFFA30158_wave14_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiFFA30158_wave14_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFFA30158.galaxy:1076

void aiFFA30158_wave15_run (int p, playergroup target, bool wait) {
    aiFFA30158_wave15_runPlayer = p;
    aiFFA30158_wave15_runTarget = PlayerGroupCopy(target);

    TriggerExecute(aiFFA30158_wave15_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/ai62C4CA14.galaxy:120

void ai62C4CA14_wave1_run (int p, playergroup target, bool wait) {
    ai62C4CA14_wave1_runPlayer = p;
    ai62C4CA14_wave1_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai62C4CA14_wave1_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/ai62C4CA14.galaxy:226

void ai62C4CA14_wave2_run (int p, playergroup target, bool wait) {
    ai62C4CA14_wave2_runPlayer = p;
    ai62C4CA14_wave2_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai62C4CA14_wave2_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/ai62C4CA14.galaxy:332

void ai62C4CA14_wave3_run (int p, playergroup target, bool wait) {
    ai62C4CA14_wave3_runPlayer = p;
    ai62C4CA14_wave3_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai62C4CA14_wave3_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/ai62C4CA14.galaxy:438

void ai62C4CA14_wave4_run (int p, playergroup target, bool wait) {
    ai62C4CA14_wave4_runPlayer = p;
    ai62C4CA14_wave4_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai62C4CA14_wave4_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/ai62C4CA14.galaxy:544

void ai62C4CA14_wave5_run (int p, playergroup target, bool wait) {
    ai62C4CA14_wave5_runPlayer = p;
    ai62C4CA14_wave5_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai62C4CA14_wave5_trigger, false, wait);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/ai62C4CA14.galaxy:650

void ai62C4CA14_wave6_run (int p, playergroup target, bool wait) {
    ai62C4CA14_wave6_runPlayer = p;
    ai62C4CA14_wave6_runTarget = PlayerGroupCopy(target);

    TriggerExecute(ai62C4CA14_wave6_trigger, false, wait);