# Copy Of Player Group
Grammar — Copy of g|Player Group
Flags —Native
|Function
Returns the copy of a player group.
# Arguments
playergroup
— Group
Returns — playergroup
native playergroup PlayerGroupCopy(playergroup inGroup);
# Related
Category: Player Group / Groups
- Add Player To Player Group —
void
— PlayerGroupAdd - Add Player Group To Player Group —
void
— libNtve_gf_AddPlayerGroupToPlayerGroup - Remove Player From Player Group —
void
— PlayerGroupRemove - Remove Player Group From Player Group —
void
— libNtve_gf_RemovePlayerGroupFromPlayerGroup - Remove All Players From Player Group —
void
— PlayerGroupClear - Number Of Players In Player Group —
int
— PlayerGroupCount - Player In Player Group —
bool
— PlayerGroupHasPlayer - Player From Player Group —
int
— PlayerGroupPlayer - Copy Of Player Group —
playergroup
— PlayerGroupCopy - Union Of Player Groups —
playergroup
— libNtve_gf_UnionOfPlayerGroups - Intersection Of Player Groups —
playergroup
— libNtve_gf_IntersectionOfPlayerGroups
# Examples
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/ai55EC7BB9.galaxy:151
void ai55EC7BB9_wave2_run (int p, playergroup target, bool wait) {
ai55EC7BB9_wave2_runPlayer = p;
ai55EC7BB9_wave2_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai55EC7BB9_wave2_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/ai55EC7BB9.galaxy:268
void ai55EC7BB9_wave1_run (int p, playergroup target, bool wait) {
ai55EC7BB9_wave1_runPlayer = p;
ai55EC7BB9_wave1_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai55EC7BB9_wave1_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/ai55EC7BB9.galaxy:390
void ai55EC7BB9_wave3_run (int p, playergroup target, bool wait) {
ai55EC7BB9_wave3_runPlayer = p;
ai55EC7BB9_wave3_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai55EC7BB9_wave3_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/ai55EC7BB9.galaxy:505
void ai55EC7BB9_wave8_run (int p, playergroup target, bool wait) {
ai55EC7BB9_wave8_runPlayer = p;
ai55EC7BB9_wave8_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai55EC7BB9_wave8_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/ai55EC7BB9.galaxy:624
void ai55EC7BB9_wave6_run (int p, playergroup target, bool wait) {
ai55EC7BB9_wave6_runPlayer = p;
ai55EC7BB9_wave6_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai55EC7BB9_wave6_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/ai55EC7BB9.galaxy:752
void ai55EC7BB9_wave4_run (int p, playergroup target, bool wait) {
ai55EC7BB9_wave4_runPlayer = p;
ai55EC7BB9_wave4_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai55EC7BB9_wave4_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/ai55EC7BB9.galaxy:874
void ai55EC7BB9_wave5_run (int p, playergroup target, bool wait) {
ai55EC7BB9_wave5_runPlayer = p;
ai55EC7BB9_wave5_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai55EC7BB9_wave5_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/ai55EC7BB9.galaxy:1003
void ai55EC7BB9_wave7_run (int p, playergroup target, bool wait) {
ai55EC7BB9_wave7_runPlayer = p;
ai55EC7BB9_wave7_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai55EC7BB9_wave7_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/ai55EC7BB9.galaxy:1107
void ai55EC7BB9_waves_run (int p, playergroup target) {
ai55EC7BB9_waves_runPlayer = p;
ai55EC7BB9_waves_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai55EC7BB9_waves_trigger, false, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/ai869ED511.galaxy:128
void ai869ED511_wave1_run (int p, playergroup target, bool wait) {
ai869ED511_wave1_runPlayer = p;
ai869ED511_wave1_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai869ED511_wave1_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/ai869ED511.galaxy:248
void ai869ED511_wave2_run (int p, playergroup target, bool wait) {
ai869ED511_wave2_runPlayer = p;
ai869ED511_wave2_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai869ED511_wave2_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/ai869ED511.galaxy:363
void ai869ED511_wave3_run (int p, playergroup target, bool wait) {
ai869ED511_wave3_runPlayer = p;
ai869ED511_wave3_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai869ED511_wave3_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/ai869ED511.galaxy:436
void ai869ED511_waves_run (int p, playergroup target) {
ai869ED511_waves_runPlayer = p;
ai869ED511_waves_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai869ED511_waves_trigger, false, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/ai754452A0.galaxy:121
void ai754452A0_wave2_run (int p, playergroup target, bool wait) {
ai754452A0_wave2_runPlayer = p;
ai754452A0_wave2_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai754452A0_wave2_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/ai754452A0.galaxy:228
void ai754452A0_wave1_run (int p, playergroup target, bool wait) {
ai754452A0_wave1_runPlayer = p;
ai754452A0_wave1_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai754452A0_wave1_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/ai754452A0.galaxy:335
void ai754452A0_wave3_run (int p, playergroup target, bool wait) {
ai754452A0_wave3_runPlayer = p;
ai754452A0_wave3_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai754452A0_wave3_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/ai754452A0.galaxy:408
void ai754452A0_waves_run (int p, playergroup target) {
ai754452A0_waves_runPlayer = p;
ai754452A0_waves_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai754452A0_waves_trigger, false, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/aiCA5998BB.galaxy:149
void aiCA5998BB_wave1_run (int p, playergroup target, bool wait) {
aiCA5998BB_wave1_runPlayer = p;
aiCA5998BB_wave1_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiCA5998BB_wave1_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/aiCA5998BB.galaxy:276
void aiCA5998BB_wave4_run (int p, playergroup target, bool wait) {
aiCA5998BB_wave4_runPlayer = p;
aiCA5998BB_wave4_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiCA5998BB_wave4_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/aiCA5998BB.galaxy:401
void aiCA5998BB_wave2_run (int p, playergroup target, bool wait) {
aiCA5998BB_wave2_runPlayer = p;
aiCA5998BB_wave2_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiCA5998BB_wave2_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/aiCA5998BB.galaxy:539
void aiCA5998BB_wave5_run (int p, playergroup target, bool wait) {
aiCA5998BB_wave5_runPlayer = p;
aiCA5998BB_wave5_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiCA5998BB_wave5_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/aiCA5998BB.galaxy:663
void aiCA5998BB_wave6_run (int p, playergroup target, bool wait) {
aiCA5998BB_wave6_runPlayer = p;
aiCA5998BB_wave6_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiCA5998BB_wave6_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/aiCA5998BB.galaxy:788
void aiCA5998BB_wave7_run (int p, playergroup target, bool wait) {
aiCA5998BB_wave7_runPlayer = p;
aiCA5998BB_wave7_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiCA5998BB_wave7_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/aiCA5998BB.galaxy:911
void aiCA5998BB_wave8_run (int p, playergroup target, bool wait) {
aiCA5998BB_wave8_runPlayer = p;
aiCA5998BB_wave8_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiCA5998BB_wave8_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/aiCA5998BB.galaxy:1033
void aiCA5998BB_wave9_run (int p, playergroup target, bool wait) {
aiCA5998BB_wave9_runPlayer = p;
aiCA5998BB_wave9_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiCA5998BB_wave9_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/aiCA5998BB.galaxy:1157
void aiCA5998BB_wave10_run (int p, playergroup target, bool wait) {
aiCA5998BB_wave10_runPlayer = p;
aiCA5998BB_wave10_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiCA5998BB_wave10_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/aiCA5998BB.galaxy:1279
void aiCA5998BB_wave3_run (int p, playergroup target, bool wait) {
aiCA5998BB_wave3_runPlayer = p;
aiCA5998BB_wave3_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiCA5998BB_wave3_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/ai32C8620D.galaxy:134
void ai32C8620D_wave1_run (int p, playergroup target, bool wait) {
ai32C8620D_wave1_runPlayer = p;
ai32C8620D_wave1_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai32C8620D_wave1_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/ai32C8620D.galaxy:264
void ai32C8620D_wave2_run (int p, playergroup target, bool wait) {
ai32C8620D_wave2_runPlayer = p;
ai32C8620D_wave2_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai32C8620D_wave2_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/ai32C8620D.galaxy:391
void ai32C8620D_wave3_run (int p, playergroup target, bool wait) {
ai32C8620D_wave3_runPlayer = p;
ai32C8620D_wave3_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai32C8620D_wave3_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/ai32C8620D.galaxy:515
void ai32C8620D_wave4_run (int p, playergroup target, bool wait) {
ai32C8620D_wave4_runPlayer = p;
ai32C8620D_wave4_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai32C8620D_wave4_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/ai32C8620D.galaxy:598
void ai32C8620D_waves_run (int p, playergroup target) {
ai32C8620D_waves_runPlayer = p;
ai32C8620D_waves_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai32C8620D_waves_trigger, false, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/ai3DE93F0F.galaxy:71
void ai3DE93F0F_waves_run (int p, playergroup target) {
ai3DE93F0F_waves_runPlayer = p;
ai3DE93F0F_waves_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai3DE93F0F_waves_trigger, false, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/ai5BE6898D.galaxy:134
void ai5BE6898D_wave4_run (int p, playergroup target, bool wait) {
ai5BE6898D_wave4_runPlayer = p;
ai5BE6898D_wave4_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai5BE6898D_wave4_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/ai5BE6898D.galaxy:257
void ai5BE6898D_wave2_run (int p, playergroup target, bool wait) {
ai5BE6898D_wave2_runPlayer = p;
ai5BE6898D_wave2_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai5BE6898D_wave2_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/ai5BE6898D.galaxy:384
void ai5BE6898D_wave3_run (int p, playergroup target, bool wait) {
ai5BE6898D_wave3_runPlayer = p;
ai5BE6898D_wave3_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai5BE6898D_wave3_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/ai5BE6898D.galaxy:506
void ai5BE6898D_wave1_run (int p, playergroup target, bool wait) {
ai5BE6898D_wave1_runPlayer = p;
ai5BE6898D_wave1_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai5BE6898D_wave1_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/ai5BE6898D.galaxy:584
void ai5BE6898D_waves_run (int p, playergroup target) {
ai5BE6898D_waves_runPlayer = p;
ai5BE6898D_waves_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai5BE6898D_waves_trigger, false, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/aiA6290BBE.galaxy:71
void aiA6290BBE_waves_run (int p, playergroup target) {
aiA6290BBE_waves_runPlayer = p;
aiA6290BBE_waves_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiA6290BBE_waves_trigger, false, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/aiB03B9787.galaxy:121
void aiB03B9787_wave14_run (int p, playergroup target, bool wait) {
aiB03B9787_wave14_runPlayer = p;
aiB03B9787_wave14_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiB03B9787_wave14_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/aiB03B9787.galaxy:228
void aiB03B9787_wave15_run (int p, playergroup target, bool wait) {
aiB03B9787_wave15_runPlayer = p;
aiB03B9787_wave15_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiB03B9787_wave15_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/aiB03B9787.galaxy:339
void aiB03B9787_wave1_run (int p, playergroup target, bool wait) {
aiB03B9787_wave1_runPlayer = p;
aiB03B9787_wave1_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiB03B9787_wave1_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/aiB03B9787.galaxy:445
void aiB03B9787_wave2_run (int p, playergroup target, bool wait) {
aiB03B9787_wave2_runPlayer = p;
aiB03B9787_wave2_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiB03B9787_wave2_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/aiB03B9787.galaxy:552
void aiB03B9787_wave3_run (int p, playergroup target, bool wait) {
aiB03B9787_wave3_runPlayer = p;
aiB03B9787_wave3_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiB03B9787_wave3_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/aiB03B9787.galaxy:659
void aiB03B9787_wave5_run (int p, playergroup target, bool wait) {
aiB03B9787_wave5_runPlayer = p;
aiB03B9787_wave5_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiB03B9787_wave5_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/aiB03B9787.galaxy:765
void aiB03B9787_wave4_run (int p, playergroup target, bool wait) {
aiB03B9787_wave4_runPlayer = p;
aiB03B9787_wave4_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiB03B9787_wave4_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/aiB03B9787.galaxy:871
void aiB03B9787_wave6_run (int p, playergroup target, bool wait) {
aiB03B9787_wave6_runPlayer = p;
aiB03B9787_wave6_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiB03B9787_wave6_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/aiB03B9787.galaxy:973
void aiB03B9787_waves_run (int p, playergroup target) {
aiB03B9787_waves_runPlayer = p;
aiB03B9787_waves_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiB03B9787_waves_trigger, false, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai3E812353.galaxy:121
void ai3E812353_wave2_run (int p, playergroup target, bool wait) {
ai3E812353_wave2_runPlayer = p;
ai3E812353_wave2_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai3E812353_wave2_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai3E812353.galaxy:228
void ai3E812353_wave1_run (int p, playergroup target, bool wait) {
ai3E812353_wave1_runPlayer = p;
ai3E812353_wave1_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai3E812353_wave1_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai3E812353.galaxy:335
void ai3E812353_wave3_run (int p, playergroup target, bool wait) {
ai3E812353_wave3_runPlayer = p;
ai3E812353_wave3_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai3E812353_wave3_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai3E812353.galaxy:442
void ai3E812353_wave4_run (int p, playergroup target, bool wait) {
ai3E812353_wave4_runPlayer = p;
ai3E812353_wave4_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai3E812353_wave4_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai3E812353.galaxy:549
void ai3E812353_wave5_run (int p, playergroup target, bool wait) {
ai3E812353_wave5_runPlayer = p;
ai3E812353_wave5_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai3E812353_wave5_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai3E812353.galaxy:656
void ai3E812353_wave6_run (int p, playergroup target, bool wait) {
ai3E812353_wave6_runPlayer = p;
ai3E812353_wave6_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai3E812353_wave6_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai3E812353.galaxy:763
void ai3E812353_wave7_run (int p, playergroup target, bool wait) {
ai3E812353_wave7_runPlayer = p;
ai3E812353_wave7_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai3E812353_wave7_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai3E812353.galaxy:870
void ai3E812353_wave8_run (int p, playergroup target, bool wait) {
ai3E812353_wave8_runPlayer = p;
ai3E812353_wave8_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai3E812353_wave8_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai3E812353.galaxy:970
void ai3E812353_waves_run (int p, playergroup target) {
ai3E812353_waves_runPlayer = p;
ai3E812353_waves_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai3E812353_waves_trigger, false, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai96FA581E.galaxy:139
void ai96FA581E_wave1_run (int p, playergroup target, bool wait) {
ai96FA581E_wave1_runPlayer = p;
ai96FA581E_wave1_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai96FA581E_wave1_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai96FA581E.galaxy:257
void ai96FA581E_wave3_run (int p, playergroup target, bool wait) {
ai96FA581E_wave3_runPlayer = p;
ai96FA581E_wave3_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai96FA581E_wave3_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai96FA581E.galaxy:380
void ai96FA581E_wave4_run (int p, playergroup target, bool wait) {
ai96FA581E_wave4_runPlayer = p;
ai96FA581E_wave4_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai96FA581E_wave4_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai96FA581E.galaxy:521
void ai96FA581E_wave2_run (int p, playergroup target, bool wait) {
ai96FA581E_wave2_runPlayer = p;
ai96FA581E_wave2_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai96FA581E_wave2_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai96FA581E.galaxy:667
void ai96FA581E_wave5_run (int p, playergroup target, bool wait) {
ai96FA581E_wave5_runPlayer = p;
ai96FA581E_wave5_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai96FA581E_wave5_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai96FA581E.galaxy:813
void ai96FA581E_wave6_run (int p, playergroup target, bool wait) {
ai96FA581E_wave6_runPlayer = p;
ai96FA581E_wave6_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai96FA581E_wave6_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai96FA581E.galaxy:959
void ai96FA581E_wave7_run (int p, playergroup target, bool wait) {
ai96FA581E_wave7_runPlayer = p;
ai96FA581E_wave7_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai96FA581E_wave7_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/ai96FA581E.galaxy:1057
void ai96FA581E_waves_run (int p, playergroup target) {
ai96FA581E_waves_runPlayer = p;
ai96FA581E_waves_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai96FA581E_waves_trigger, false, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/aiFD078E3C.galaxy:139
void aiFD078E3C_wave6_run (int p, playergroup target, bool wait) {
aiFD078E3C_wave6_runPlayer = p;
aiFD078E3C_wave6_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiFD078E3C_wave6_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/aiFD078E3C.galaxy:262
void aiFD078E3C_wave1_run (int p, playergroup target, bool wait) {
aiFD078E3C_wave1_runPlayer = p;
aiFD078E3C_wave1_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiFD078E3C_wave1_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/aiFD078E3C.galaxy:385
void aiFD078E3C_wave2_run (int p, playergroup target, bool wait) {
aiFD078E3C_wave2_runPlayer = p;
aiFD078E3C_wave2_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiFD078E3C_wave2_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/aiFD078E3C.galaxy:497
void aiFD078E3C_wave5_run (int p, playergroup target, bool wait) {
aiFD078E3C_wave5_runPlayer = p;
aiFD078E3C_wave5_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiFD078E3C_wave5_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/aiFD078E3C.galaxy:620
void aiFD078E3C_wave3_run (int p, playergroup target, bool wait) {
aiFD078E3C_wave3_runPlayer = p;
aiFD078E3C_wave3_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiFD078E3C_wave3_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/aiFD078E3C.galaxy:735
void aiFD078E3C_wave4_run (int p, playergroup target, bool wait) {
aiFD078E3C_wave4_runPlayer = p;
aiFD078E3C_wave4_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiFD078E3C_wave4_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/aiFD078E3C.galaxy:881
void aiFD078E3C_wave7_run (int p, playergroup target, bool wait) {
aiFD078E3C_wave7_runPlayer = p;
aiFD078E3C_wave7_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiFD078E3C_wave7_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/aiFD078E3C.galaxy:1022
void aiFD078E3C_wave8_run (int p, playergroup target, bool wait) {
aiFD078E3C_wave8_runPlayer = p;
aiFD078E3C_wave8_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiFD078E3C_wave8_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/aiFD078E3C.galaxy:1176
void aiFD078E3C_wave9_run (int p, playergroup target, bool wait) {
aiFD078E3C_wave9_runPlayer = p;
aiFD078E3C_wave9_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiFD078E3C_wave9_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/aiFD078E3C.galaxy:1282
void aiFD078E3C_waves_run (int p, playergroup target) {
aiFD078E3C_waves_runPlayer = p;
aiFD078E3C_waves_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiFD078E3C_waves_trigger, false, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiBF035301.galaxy:138
void aiBF035301_wave1_run (int p, playergroup target, bool wait) {
aiBF035301_wave1_runPlayer = p;
aiBF035301_wave1_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiBF035301_wave1_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiBF035301.galaxy:267
void aiBF035301_wave3_run (int p, playergroup target, bool wait) {
aiBF035301_wave3_runPlayer = p;
aiBF035301_wave3_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiBF035301_wave3_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiBF035301.galaxy:405
void aiBF035301_wave4_run (int p, playergroup target, bool wait) {
aiBF035301_wave4_runPlayer = p;
aiBF035301_wave4_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiBF035301_wave4_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiBF035301.galaxy:478
void aiBF035301_waves_run (int p, playergroup target) {
aiBF035301_waves_runPlayer = p;
aiBF035301_waves_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiBF035301_waves_trigger, false, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFCA8F95A.galaxy:136
void aiFCA8F95A_wave3_run (int p, playergroup target, bool wait) {
aiFCA8F95A_wave3_runPlayer = p;
aiFCA8F95A_wave3_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiFCA8F95A_wave3_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFCA8F95A.galaxy:260
void aiFCA8F95A_wave4_run (int p, playergroup target, bool wait) {
aiFCA8F95A_wave4_runPlayer = p;
aiFCA8F95A_wave4_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiFCA8F95A_wave4_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFCA8F95A.galaxy:387
void aiFCA8F95A_wave5_run (int p, playergroup target, bool wait) {
aiFCA8F95A_wave5_runPlayer = p;
aiFCA8F95A_wave5_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiFCA8F95A_wave5_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFCA8F95A.galaxy:519
void aiFCA8F95A_wave2_run (int p, playergroup target, bool wait) {
aiFCA8F95A_wave2_runPlayer = p;
aiFCA8F95A_wave2_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiFCA8F95A_wave2_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFCA8F95A.galaxy:597
void aiFCA8F95A_waves_run (int p, playergroup target) {
aiFCA8F95A_waves_runPlayer = p;
aiFCA8F95A_waves_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiFCA8F95A_waves_trigger, false, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFFA30158.galaxy:121
void aiFFA30158_wave7_run (int p, playergroup target, bool wait) {
aiFFA30158_wave7_runPlayer = p;
aiFFA30158_wave7_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiFFA30158_wave7_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFFA30158.galaxy:227
void aiFFA30158_wave3_run (int p, playergroup target, bool wait) {
aiFFA30158_wave3_runPlayer = p;
aiFFA30158_wave3_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiFFA30158_wave3_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFFA30158.galaxy:333
void aiFFA30158_wave1_run (int p, playergroup target, bool wait) {
aiFFA30158_wave1_runPlayer = p;
aiFFA30158_wave1_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiFFA30158_wave1_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFFA30158.galaxy:440
void aiFFA30158_wave2_run (int p, playergroup target, bool wait) {
aiFFA30158_wave2_runPlayer = p;
aiFFA30158_wave2_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiFFA30158_wave2_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFFA30158.galaxy:546
void aiFFA30158_wave4_run (int p, playergroup target, bool wait) {
aiFFA30158_wave4_runPlayer = p;
aiFFA30158_wave4_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiFFA30158_wave4_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFFA30158.galaxy:652
void aiFFA30158_wave12_run (int p, playergroup target, bool wait) {
aiFFA30158_wave12_runPlayer = p;
aiFFA30158_wave12_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiFFA30158_wave12_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFFA30158.galaxy:758
void aiFFA30158_wave13_run (int p, playergroup target, bool wait) {
aiFFA30158_wave13_runPlayer = p;
aiFFA30158_wave13_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiFFA30158_wave13_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFFA30158.galaxy:864
void aiFFA30158_wave5_run (int p, playergroup target, bool wait) {
aiFFA30158_wave5_runPlayer = p;
aiFFA30158_wave5_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiFFA30158_wave5_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFFA30158.galaxy:970
void aiFFA30158_wave14_run (int p, playergroup target, bool wait) {
aiFFA30158_wave14_runPlayer = p;
aiFFA30158_wave14_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiFFA30158_wave14_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/aiFFA30158.galaxy:1076
void aiFFA30158_wave15_run (int p, playergroup target, bool wait) {
aiFFA30158_wave15_runPlayer = p;
aiFFA30158_wave15_runTarget = PlayerGroupCopy(target);
TriggerExecute(aiFFA30158_wave15_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/ai62C4CA14.galaxy:120
void ai62C4CA14_wave1_run (int p, playergroup target, bool wait) {
ai62C4CA14_wave1_runPlayer = p;
ai62C4CA14_wave1_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai62C4CA14_wave1_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/ai62C4CA14.galaxy:226
void ai62C4CA14_wave2_run (int p, playergroup target, bool wait) {
ai62C4CA14_wave2_runPlayer = p;
ai62C4CA14_wave2_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai62C4CA14_wave2_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/ai62C4CA14.galaxy:332
void ai62C4CA14_wave3_run (int p, playergroup target, bool wait) {
ai62C4CA14_wave3_runPlayer = p;
ai62C4CA14_wave3_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai62C4CA14_wave3_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/ai62C4CA14.galaxy:438
void ai62C4CA14_wave4_run (int p, playergroup target, bool wait) {
ai62C4CA14_wave4_runPlayer = p;
ai62C4CA14_wave4_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai62C4CA14_wave4_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/ai62C4CA14.galaxy:544
void ai62C4CA14_wave5_run (int p, playergroup target, bool wait) {
ai62C4CA14_wave5_runPlayer = p;
ai62C4CA14_wave5_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai62C4CA14_wave5_trigger, false, wait);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/ai62C4CA14.galaxy:650
void ai62C4CA14_wave6_run (int p, playergroup target, bool wait) {
ai62C4CA14_wave6_runPlayer = p;
ai62C4CA14_wave6_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai62C4CA14_wave6_trigger, false, wait);