# Remove All Players From Player Group

Grammar — Reset g|Player Group to have no players
FlagsNative | Action

Clears a player group so it no longer has any players in it.

# Arguments

  • playergroup — Group

Returns — void

native void PlayerGroupClear(playergroup inGroup);

Category: Player Group / Groups

# Examples

# campaigns/swarm.sc2campaign

MapScript.galaxy

// L351
PlayerGroupClear(target)
// L355
PlayerGroupClear(target)
// L359
PlayerGroupClear(target)
// L446
PlayerGroupClear(target)
// L450
PlayerGroupClear(target)
// L454
PlayerGroupClear(target)
// L461
PlayerGroupClear(target)
// L468
PlayerGroupClear(target)
// L416
PlayerGroupClear(target)
// L420
PlayerGroupClear(target)
// L409
PlayerGroupClear(target)
// L414
PlayerGroupClear(target)
// L497
PlayerGroupClear(target)
// L501
PlayerGroupClear(target)
// L505
PlayerGroupClear(target)
// L509
PlayerGroupClear(target)
// L513
PlayerGroupClear(target)
// L430
PlayerGroupClear(target)
// L434
PlayerGroupClear(target)
// L438
PlayerGroupClear(target)
// L411
PlayerGroupClear(target)
// L415
PlayerGroupClear(target)
// L419
PlayerGroupClear(target)
// L481
PlayerGroupClear(target)
// L485
PlayerGroupClear(target)
// L492
PlayerGroupClear(target)
// L496
PlayerGroupClear(target)
// L481
PlayerGroupClear(target)
// L485
PlayerGroupClear(target)
// L452
PlayerGroupClear(target)
// L457
PlayerGroupClear(target)
// L462
PlayerGroupClear(target)
// L467
PlayerGroupClear(target)
// L474
PlayerGroupClear(target)
// L479
PlayerGroupClear(target)
// L588
PlayerGroupClear(target)
// L592
PlayerGroupClear(target)
// L596
PlayerGroupClear(target)
// L534
PlayerGroupClear(target)
// L368
PlayerGroupClear(target)
// L388
PlayerGroupClear(target)
// L336
PlayerGroupClear(target)
// L327
PlayerGroupClear(target)
// L368
PlayerGroupClear(target)
// L388
PlayerGroupClear(target)
// L336
PlayerGroupClear(target)
// L327
PlayerGroupClear(target)
// L416
PlayerGroupClear(target)
// L420
PlayerGroupClear(target)
// L409
PlayerGroupClear(target)
// L414
PlayerGroupClear(target)
// L497
PlayerGroupClear(target)
// L501
PlayerGroupClear(target)
// L505
PlayerGroupClear(target)
// L509
PlayerGroupClear(target)
// L513
PlayerGroupClear(target)
// L430
PlayerGroupClear(target)
// L434
PlayerGroupClear(target)
// L438
PlayerGroupClear(target)
// L411
PlayerGroupClear(target)
// L415
PlayerGroupClear(target)
// L419
PlayerGroupClear(target)
// L481
PlayerGroupClear(target)
// L485
PlayerGroupClear(target)
// L492
PlayerGroupClear(target)
// L496
PlayerGroupClear(target)
// L481
PlayerGroupClear(target)
// L485
PlayerGroupClear(target)
// L452
PlayerGroupClear(target)
// L457
PlayerGroupClear(target)
// L462
PlayerGroupClear(target)
// L467
PlayerGroupClear(target)
// L474
PlayerGroupClear(target)
// L479
PlayerGroupClear(target)
// L588
PlayerGroupClear(target)
// L592
PlayerGroupClear(target)
// L596
PlayerGroupClear(target)
// L534
PlayerGroupClear(target)
// L446
PlayerGroupClear(target)
// L450
PlayerGroupClear(target)
// L454
PlayerGroupClear(target)
// L461
PlayerGroupClear(target)
// L468
PlayerGroupClear(target)
// L351
PlayerGroupClear(target)
// L355
PlayerGroupClear(target)
// L359
PlayerGroupClear(target)
// L439
PlayerGroupClear(target)
// L352
PlayerGroupClear(target)
// L356
PlayerGroupClear(target)
// L391
PlayerGroupClear(target)
// L395
PlayerGroupClear(target)
// L399
PlayerGroupClear(target)
// L459
PlayerGroupClear(target)
// L467
PlayerGroupClear(target)
// L475
PlayerGroupClear(target)
// L483
PlayerGroupClear(target)
// L491
PlayerGroupClear(target)
// L273
PlayerGroupClear(target)
// L361
PlayerGroupClear(target)
// L394
PlayerGroupClear(target)