# Story Set Change

Grammar — Set up graphics engine for a set change
FlagsNative | Action | Restricted

Prepares the graphics engine for a set change.

Returns — void

native void StorySetChange();

Category: Story / Modes And Sets

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:8907

        }

        StorySetChange();
        gv_currentRoom = lp_room;
        lv_location = gf_RoomLocation(gv_currentRoom);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:8907

        }

        StorySetChange();
        gv_currentRoom = lp_room;
        lv_location = gf_RoomLocation(gv_currentRoom);

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:3292

    lib281DEC45_gv_zSS_LastRoom = lib281DEC45_gv_zSS_CurrentRoom;
    if ((lp_room != lib281DEC45_gv_zSS_CurrentRoom)) {
        StorySetChange();
        lib281DEC45_gf_ZSS_LeaveRoom();
        lib281DEC45_gv_zSS_LastUniqueRoom = lib281DEC45_gv_zSS_CurrentRoom;

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:1957

    libVCST_gv_pS_LastRoom = libVCST_gv_pS_CurrentRoom;
    if ((lp_room != libVCST_gv_pS_CurrentRoom)) {
        StorySetChange();
        SoundSetReverb("Off", 1.0, true, true);
        libVCST_gf_ShowHideAmbientScenesInRoom(false, libVCST_gf_CurrentRoom());

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCST.galaxy:1760

    libNCST_gv_nS_LastRoom = libNCST_gv_nS_CurrentRoom;
    if ((lp_room != libNCST_gv_nS_CurrentRoom)) {
        StorySetChange();
        SoundSetReverb("Off", 1.0, true, true);
        libNCST_gf_ShowHideAmbientScenesInRoom(false, libNCST_gf_CurrentRoom());