# Story Set Change
Grammar — Set up graphics engine for a set change
Flags —Native
|Action
|Restricted
Prepares the graphics engine for a set change.
Returns — void
native void StorySetChange();
# Related
Category: Story / Modes And Sets
- [F] —
void
— Campaign Mode — ( CampaignMode ) - [F] —
void
— Story Create Planet Panel — ( StoryCreatePlanetPanel ) - [F] —
void
— Story Mode — ( libNtve_gf_StoryMode ) - [F] —
bool
— Player In Story Mode — ( libNtve_gf_PlayerInStoryMode ) - [F] —
void
— Story Set Change — ( StorySetChange )
# Examples
# campaigns/liberty.sc2campaign
// L8907
StorySetChange()
// L8907
StorySetChange()
# campaigns/swarmstoryutil.sc2mod
// L3292
StorySetChange()
# campaigns/voidstory.sc2campaign
// L1957
StorySetChange()
# mods/missionpacks/novacampaign.sc2mod
// L1760
StorySetChange()