# Story Create Planet Panel
Flags —
Native
|Action
|Restricted
Pre-Create the Planet Panel so it’s ready for use in Story Mode. This will only work for Blizzard maps.
Returns — void
native void StoryCreatePlanetPanel();
# Related
Category: Story / Modes And Sets
- Campaign Mode —
void
— CampaignMode - Story Create Planet Panel —
void
— StoryCreatePlanetPanel - Story Mode —
void
— libNtve_gf_StoryMode - Player In Story Mode —
bool
— libNtve_gf_PlayerInStoryMode - Story Set Change —
void
— StorySetChange
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:16724
HelpPanelEnableTechTreeButton(PlayerGroupAll(), false);
HelpPanelEnableTechGlossaryButton(PlayerGroupAll(), false);
StoryCreatePlanetPanel();
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:16724
HelpPanelEnableTechTreeButton(PlayerGroupAll(), false);
HelpPanelEnableTechGlossaryButton(PlayerGroupAll(), false);
StoryCreatePlanetPanel();
return true;
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1699
}
StoryCreatePlanetPanel();
PlanetCreate(PlayerGroupAll(), c_planetStateHidden);
if ((libVoiC_gf_StoryInSimulation() == true)) {