# Player In Story Mode

Grammar — Player player is in story mode
FlagsFunction

Returns true if the specified player is in story mode. Use the “Story Mode” action to turn story mode on and off for a player.

# Arguments

  • int — Player

Returns — bool

bool libNtve_gf_PlayerInStoryMode(int lp_player);

Category: Story / Modes And Sets

# Examples

# campaigns/libertystory.sc2campaign

CampaignLib.galaxy

// L814
libNtve_gf_PlayerInStoryMode(1)

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L863
libNtve_gf_PlayerInStoryMode(1)

# campaigns/voidstory.sc2campaign

VoidCampaignLib.galaxy

// L4105
libNtve_gf_PlayerInStoryMode(1)

# campaigns/voidstory.sc2campaign

VoidCampaignMissionLib.galaxy

// L2796
libNtve_gf_PlayerInStoryMode(1)

# mods/core.sc2mod

NativeLib.galaxy

// L2097
libNtve_gf_PlayerInStoryMode(lv_pickedPlayer)
// L4477
libNtve_gf_PlayerInStoryMode(lv_pickedPlayer)
// L4508
libNtve_gf_PlayerInStoryMode(lv_pickedPlayer)
// L5018
libNtve_gf_PlayerInStoryMode(lv_player)
// L5031
libNtve_gf_PlayerInStoryMode(lv_player)
// L1787
libNtve_gf_PlayerInStoryMode(lv_pickedPlayer)
// L3735
libNtve_gf_PlayerInStoryMode(lv_pickedPlayer)
// L3766
libNtve_gf_PlayerInStoryMode(lv_pickedPlayer)
// L4263
libNtve_gf_PlayerInStoryMode(lv_player)
// L4276
libNtve_gf_PlayerInStoryMode(lv_player)

# mods/heroesdata.stormmod

HeroesLib.galaxy

// L3572
libNtve_gf_PlayerInStoryMode(1)
// L3772
libNtve_gf_PlayerInStoryMode(1)

# mods/missionpacks/campaigncommon.sc2mod

LibComC.galaxy

// L1741
libNtve_gf_PlayerInStoryMode(1)

# mods/missionpacks/novacampaign.sc2mod

LibNCMI.galaxy

// L3010
libNtve_gf_PlayerInStoryMode(1)

# mods/missionpacks/novacampaign.sc2mod

LibNCUI.galaxy

// L2768
libNtve_gf_PlayerInStoryMode(1)

# mods/starcoop/starcoop.sc2mod

LibCOMI.galaxy

// L10722
libNtve_gf_PlayerInStoryMode(1)

# mods/voidprologue.sc2mod

LibA3DDD02B.galaxy

// L554
libNtve_gf_PlayerInStoryMode(1)