# Player In Story Mode
Grammar — Player player is in story mode
Flags —Function
Returns true if the specified player is in story mode. Use the “Story Mode” action to turn story mode on and off for a player.
# Arguments
int
— Player
Returns — bool
bool libNtve_gf_PlayerInStoryMode(int lp_player);
# Related
Category: Story / Modes And Sets
- [F] —
void
— Campaign Mode — ( CampaignMode ) - [F] —
void
— Story Create Planet Panel — ( StoryCreatePlanetPanel ) - [F] —
void
— Story Mode — ( libNtve_gf_StoryMode ) - [F] —
bool
— Player In Story Mode — ( libNtve_gf_PlayerInStoryMode ) - [F] —
void
— Story Set Change — ( StorySetChange )
# Examples
# campaigns/libertystory.sc2campaign
// L814
libNtve_gf_PlayerInStoryMode(1)
# campaigns/swarmstory.sc2campaign
// L863
libNtve_gf_PlayerInStoryMode(1)
# campaigns/voidstory.sc2campaign
// L4105
libNtve_gf_PlayerInStoryMode(1)
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L2796
libNtve_gf_PlayerInStoryMode(1)
# mods/core.sc2mod
// L2097
libNtve_gf_PlayerInStoryMode(lv_pickedPlayer)
// L4477
libNtve_gf_PlayerInStoryMode(lv_pickedPlayer)
// L4508
libNtve_gf_PlayerInStoryMode(lv_pickedPlayer)
// L5018
libNtve_gf_PlayerInStoryMode(lv_player)
// L5031
libNtve_gf_PlayerInStoryMode(lv_player)
// L1787
libNtve_gf_PlayerInStoryMode(lv_pickedPlayer)
// L3735
libNtve_gf_PlayerInStoryMode(lv_pickedPlayer)
// L3766
libNtve_gf_PlayerInStoryMode(lv_pickedPlayer)
// L4263
libNtve_gf_PlayerInStoryMode(lv_player)
// L4276
libNtve_gf_PlayerInStoryMode(lv_player)
# mods/heroesdata.stormmod
// L3572
libNtve_gf_PlayerInStoryMode(1)
// L3772
libNtve_gf_PlayerInStoryMode(1)
# mods/missionpacks/campaigncommon.sc2mod
// L1741
libNtve_gf_PlayerInStoryMode(1)
# mods/missionpacks/novacampaign.sc2mod
// L3010
libNtve_gf_PlayerInStoryMode(1)
# mods/missionpacks/novacampaign.sc2mod
// L2768
libNtve_gf_PlayerInStoryMode(1)
# mods/starcoop/starcoop.sc2mod
// L10722
libNtve_gf_PlayerInStoryMode(1)
# mods/voidprologue.sc2mod
// L554
libNtve_gf_PlayerInStoryMode(1)