# Story Mode

Grammar — Turn story mode onOff for players
FlagsAction | Restricted

Turns story mode on or off for a player group. This will only work for Blizzard maps.

# Arguments

  • playergroup — Players
  • bool [ preset::OnOffOption ] — On/Off

Returns — void

void libNtve_gf_StoryMode(
	playergroup lp_players,
	bool lp_onOff,
);

Category: Story / Modes And Sets

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L15380
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L18147
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L18212
libNtve_gf_StoryMode(PlayerGroupSingle(lv_p), false)
// L15380
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L18147
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L18212
libNtve_gf_StoryMode(PlayerGroupSingle(lv_p), false)
// L5726
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L5728
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L5925
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L33
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L6194
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L6198
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L6260
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L6916
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L6922
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L6943
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L6194
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L6198
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L6260
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L6916
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L6922
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L6943
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L5726
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L5728
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L5925
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L33
libNtve_gf_StoryMode(PlayerGroupAll(), true)

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L8818
libNtve_gf_StoryMode(PlayerGroupAll(), true)

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L232
libNtve_gf_StoryMode(PlayerGroupAll(), true)

# campaigns/void.sc2campaign

MapScript.galaxy

// L80
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L6616
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L6619
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L5556
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L5566
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L5558
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L5569
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L5732
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L6246
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L6252
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L497
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L8488
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L8492
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L80
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L6616
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L6619
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L5556
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L5566
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L5558
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L5569
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L5732
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L6246
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L6252
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L497
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L8488
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L8492
libNtve_gf_StoryMode(PlayerGroupAll(), false)

# campaigns/voidstory.sc2campaign

VoidCampaignLib.galaxy

// L4106
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L4115
libNtve_gf_StoryMode(PlayerGroupAll(), false)

# campaigns/voidstory.sc2campaign

VoidCampaignMissionLib.galaxy

// L6929
libNtve_gf_StoryMode(PlayerGroupAll(), true)

# campaigns/voidstory.sc2campaign

VoidCampaignStoryLib.galaxy

// L607
libNtve_gf_StoryMode(PlayerGroupAll(), true)

# mods/missionpacks/campaigncommon.sc2mod

LibComC.galaxy

// L1743
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L1756
libNtve_gf_StoryMode(PlayerGroupAll(), false)

# mods/missionpacks/novacampaign.sc2mod

LibNCMI.galaxy

// L1888
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L5997
libNtve_gf_StoryMode(PlayerGroupAll(), true)

# mods/missionpacks/novacampaign.sc2mod

LibNCST.galaxy

// L539
libNtve_gf_StoryMode(PlayerGroupAll(), true)

# mods/novastoryassets.sc2mod

MapScript.galaxy

// L9197
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L9207
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L8151
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L9197
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L9207
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L8151
libNtve_gf_StoryMode(PlayerGroupAll(), true)

# mods/voidprologue.sc2mod

LibA3DDD02B.galaxy

// L9462
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L9469
libNtve_gf_StoryMode(PlayerGroupAll(), false)