# Story Mode
Grammar — Turn story mode onOff for players
Flags —Action
|Restricted
Turns story mode on or off for a player group. This will only work for Blizzard maps.
# Arguments
playergroup
— Playersbool
<preset::OnOffOption> — On/Off
Returns — void
void libNtve_gf_StoryMode(
playergroup lp_players,
bool lp_onOff,
);
# Related
Category: Story / Modes And Sets
- Campaign Mode —
void
— CampaignMode - Story Create Planet Panel —
void
— StoryCreatePlanetPanel - Story Mode —
void
— libNtve_gf_StoryMode - Player In Story Mode —
bool
— libNtve_gf_PlayerInStoryMode - Story Set Change —
void
— StorySetChange
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:15380
libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList(true, c_syncFrameTypeTextTag);
libNtve_gf_StoryMode(PlayerGroupAll(), true);
GameSetTransitionMap("Campaign/TStory01.SC2Map");
TriggerExecute(gt_Init00DebugCheckforcinematicsizesetting, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:18147
CameraApplyInfo(1, CameraInfoDefault(), 0.0, -1, 10, false);
gv_debugStoryModeEnabled = false;
libNtve_gf_StoryMode(PlayerGroupAll(), false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:18212
for ( ; autoB89CC9F3_p <= PlayerGroupCount(autoB89CC9F3_g) ; autoB89CC9F3_p += BoolToInt(lv_p == PlayerGroupPlayer(autoB89CC9F3_g, autoB89CC9F3_p)) ) {
lv_p = PlayerGroupPlayer(autoB89CC9F3_g, autoB89CC9F3_p);
libNtve_gf_StoryMode(PlayerGroupSingle(lv_p), false);
CameraLockInput(lv_p, false);
CameraApplyInfo(lv_p, CameraInfoFromId(65), 0.0, -1, 10, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:15380
libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList(true, c_syncFrameTypeTextTag);
libNtve_gf_StoryMode(PlayerGroupAll(), true);
GameSetTransitionMap("Campaign/TStory01.SC2Map");
TriggerExecute(gt_Init00DebugCheckforcinematicsizesetting, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:18147
CameraApplyInfo(1, CameraInfoDefault(), 0.0, -1, 10, false);
gv_debugStoryModeEnabled = false;
libNtve_gf_StoryMode(PlayerGroupAll(), false);
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:18212
for ( ; autoB89CC9F3_p <= PlayerGroupCount(autoB89CC9F3_g) ; autoB89CC9F3_p += BoolToInt(lv_p == PlayerGroupPlayer(autoB89CC9F3_g, autoB89CC9F3_p)) ) {
lv_p = PlayerGroupPlayer(autoB89CC9F3_g, autoB89CC9F3_p);
libNtve_gf_StoryMode(PlayerGroupSingle(lv_p), false);
CameraLockInput(lv_p, false);
CameraApplyInfo(lv_p, CameraInfoFromId(65), 0.0, -1, 10, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:6194
gv_cinematicCompleted = false;
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
libNtve_gf_StoryMode(PlayerGroupAll(), true);
UISetWorldVisible(PlayerGroupAll(), false);
CinematicFade(true, 2.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:6198
CinematicFade(true, 2.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
libSwaC_gf_CampaignPlayCutscene2("Cutscenes\\ZBriefingSpace01.SC2Cutscene", true, true);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
UISetWorldVisible(PlayerGroupAll(), true);
gv_introCutsceneCompleted = true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:6260
else {
lv_fadeDuration = 0.0;
libNtve_gf_StoryMode(PlayerGroupAll(), false);
}
CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:6916
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
gv_cinematicCompleted = false;
libNtve_gf_StoryMode(PlayerGroupAll(), true);
EnvironmentShow(c_environmentAll, false);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZSpace01MusicCutscene19_MiraSurrenders", c_soundtrackCueAny, c_soundtrackIndexAny, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:6922
libSwaC_gf_CampaignPlayCutscene("Cutscenes\\ZMissionSpace01Victory.SC2Cutscene", Point(30.0, 100.0), false, true);
WaitForCutsceneToEnd(CutsceneLastCreated());
libNtve_gf_StoryMode(PlayerGroupAll(), false);
gv_cinematicCompleted = true;
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:6943
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
return true;
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:5726
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(236), 0.0, -1, 10, true);
libNtve_gf_StoryMode(PlayerGroupAll(), true);
libA3DDD02B_gf_CampaignPlayCutscene2("Cutscenes\\PrologueIntro.SC2Cutscene", true, true);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:5728
libNtve_gf_StoryMode(PlayerGroupAll(), true);
libA3DDD02B_gf_CampaignPlayCutscene2("Cutscenes\\PrologueIntro.SC2Cutscene", true, true);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:5925
libNtve_gf_CreateUnitsWithDefaultFacing(1, "PathingBlocker4x4Diagonal", c_unitCreateIgnorePlacement, 0, PointFromId(576));
libNtve_gf_KillModel(gv_introAirlockModel);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologuestory.sc2map/MapScript.galaxy:33
}
libNtve_gf_StoryMode(PlayerGroupAll(), true);
libA3DDD02B_gf_ULoadCampaignData("PrologueStory");
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeMenuBar, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2map — MapScript.galaxy:6194
gv_cinematicCompleted = false;
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
libNtve_gf_StoryMode(PlayerGroupAll(), true);
UISetWorldVisible(PlayerGroupAll(), false);
CinematicFade(true, 2.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2map — MapScript.galaxy:6198
CinematicFade(true, 2.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
libSwaC_gf_CampaignPlayCutscene2("Cutscenes\\ZBriefingSpace01.SC2Cutscene", true, true);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
UISetWorldVisible(PlayerGroupAll(), true);
gv_introCutsceneCompleted = true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2map — MapScript.galaxy:6260
else {
lv_fadeDuration = 0.0;
libNtve_gf_StoryMode(PlayerGroupAll(), false);
}
CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2map — MapScript.galaxy:6916
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
gv_cinematicCompleted = false;
libNtve_gf_StoryMode(PlayerGroupAll(), true);
EnvironmentShow(c_environmentAll, false);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZSpace01MusicCutscene19_MiraSurrenders", c_soundtrackCueAny, c_soundtrackIndexAny, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2map — MapScript.galaxy:6922
libSwaC_gf_CampaignPlayCutscene("Cutscenes\\ZMissionSpace01Victory.SC2Cutscene", Point(30.0, 100.0), false, true);
WaitForCutsceneToEnd(CutsceneLastCreated());
libNtve_gf_StoryMode(PlayerGroupAll(), false);
gv_cinematicCompleted = true;
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2map — MapScript.galaxy:6943
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
return true;
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map — MapScript.galaxy:5726
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(236), 0.0, -1, 10, true);
libNtve_gf_StoryMode(PlayerGroupAll(), true);
libA3DDD02B_gf_CampaignPlayCutscene2("Cutscenes\\PrologueIntro.SC2Cutscene", true, true);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map — MapScript.galaxy:5728
libNtve_gf_StoryMode(PlayerGroupAll(), true);
libA3DDD02B_gf_CampaignPlayCutscene2("Cutscenes\\PrologueIntro.SC2Cutscene", true, true);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map — MapScript.galaxy:5925
libNtve_gf_CreateUnitsWithDefaultFacing(1, "PathingBlocker4x4Diagonal", c_unitCreateIgnorePlacement, 0, PointFromId(576));
libNtve_gf_KillModel(gv_introAirlockModel);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologuestory.sc2map — MapScript.galaxy:33
}
libNtve_gf_StoryMode(PlayerGroupAll(), true);
libA3DDD02B_gf_ULoadCampaignData("PrologueStory");
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeMenuBar, false);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:8818
}
else {
libNtve_gf_StoryMode(PlayerGroupAll(), true);
}
libSwaC_gv_zS_ArmyCustomEvolutionCategory = lp_splitCategory;
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:232
UISetMinimumLetterboxHeight(0);
GameSetTransitionMap(("Campaign/Swarm/" + libSwaC_gf_StoryMapFile(lp_map)));
libNtve_gf_StoryMode(PlayerGroupAll(), true);
FogSetDisableAtUltra(true);
GameSetSpeedValue(c_gameSpeedNormal);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/epiloguestory01.sc2map/MapScript.galaxy:80
}
libNtve_gf_StoryMode(PlayerGroupAll(), true);
TriggerExecute(gt_Init01StoryData, true, true);
TriggerExecute(gt_Init02Scenes, true, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:6616
libVCMI_gf_SendTransmissionCampaign(gv_introKarax, "pMission_Aiur06|Line00095", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_StoryMode(PlayerGroupAll(), true);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur06|Line00005", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_LeavePortraitVisibleAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_MissionAiur06Intro.SC2Cutscene", true, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:6619
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur06|Line00005", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_LeavePortraitVisibleAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_MissionAiur06Intro.SC2Cutscene", true, true);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1748), 0.0, -1, 0.0, true);
CinematicFade(true, 2.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:5556
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.5);
Wait(0.5, c_timeGame);
libNtve_gf_StoryMode(PlayerGroupAll(), true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:5566
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(557), 1.0, -1, 10, true);
lv_orbitalStrikeIndex = 0;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier02.sc2map/MapScript.galaxy:5558
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
gv_cinematicCompleted = false;
libNtve_gf_StoryMode(PlayerGroupAll(), true);
CutsceneFade(false, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
Wait(0.0625, c_timeGame);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier02.sc2map/MapScript.galaxy:5569
Wait(1.0, c_timeGame);
libVoiC_gf_CampaignStopCutscene();
libNtve_gf_StoryMode(PlayerGroupAll(), false);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_PPurifier02_Quad", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier02.sc2map/MapScript.galaxy:5732
}
UnitRemove(UnitFromId(155));
libNtve_gf_StoryMode(PlayerGroupAll(), false);
libNtve_gf_KillModel(gv_introReticle);
TextTagDestroy(gv_introTextTag);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras01.sc2map/MapScript.galaxy:6246
gv_midUnburrowSafety = true;
TriggerStop(gt_MidThrasherBehavior);
libNtve_gf_StoryMode(PlayerGroupAll(), true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
CutsceneAddGlobalFilter("Shakuras");
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras01.sc2map/MapScript.galaxy:6252
CutsceneRemoveGlobalFilter("Shakuras");
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(819), 1.0, -1, 10, true);
auto81530BF6_var = 1;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:497
}
libNtve_gf_StoryMode(PlayerGroupAll(), true);
TriggerExecute(gt_Init01StoryData, true, true);
TriggerExecute(gt_Init02Rooms, true, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/sc2epilogue01.sc2map/MapScript.galaxy:8488
}
libNtve_gf_StoryMode(PlayerGroupAll(), true);
libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_Epilogue01Arrival.SC2Cutscene", true, true);
TransmissionClearAll();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/sc2epilogue01.sc2map/MapScript.galaxy:8492
TransmissionClearAll();
libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_MissionEpilogue01Start.SC2Cutscene", true, true);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
gv_cinematicCompleted = true;
return true;
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/epiloguestory01.sc2map — MapScript.galaxy:80
}
libNtve_gf_StoryMode(PlayerGroupAll(), true);
TriggerExecute(gt_Init01StoryData, true, true);
TriggerExecute(gt_Init02Scenes, true, false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:6616
libVCMI_gf_SendTransmissionCampaign(gv_introKarax, "pMission_Aiur06|Line00095", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_StoryMode(PlayerGroupAll(), true);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur06|Line00005", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_LeavePortraitVisibleAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_MissionAiur06Intro.SC2Cutscene", true, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:6619
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur06|Line00005", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_LeavePortraitVisibleAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_MissionAiur06Intro.SC2Cutscene", true, true);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1748), 0.0, -1, 0.0, true);
CinematicFade(true, 2.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pkorhal01.sc2map — MapScript.galaxy:5556
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.5);
Wait(0.5, c_timeGame);
libNtve_gf_StoryMode(PlayerGroupAll(), true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pkorhal01.sc2map — MapScript.galaxy:5566
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(557), 1.0, -1, 10, true);
lv_orbitalStrikeIndex = 0;
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier02.sc2map — MapScript.galaxy:5558
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
gv_cinematicCompleted = false;
libNtve_gf_StoryMode(PlayerGroupAll(), true);
CutsceneFade(false, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
Wait(0.0625, c_timeGame);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier02.sc2map — MapScript.galaxy:5569
Wait(1.0, c_timeGame);
libVoiC_gf_CampaignStopCutscene();
libNtve_gf_StoryMode(PlayerGroupAll(), false);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_PPurifier02_Quad", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier02.sc2map — MapScript.galaxy:5732
}
UnitRemove(UnitFromId(155));
libNtve_gf_StoryMode(PlayerGroupAll(), false);
libNtve_gf_KillModel(gv_introReticle);
TextTagDestroy(gv_introTextTag);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras01.sc2map — MapScript.galaxy:6246
gv_midUnburrowSafety = true;
TriggerStop(gt_MidThrasherBehavior);
libNtve_gf_StoryMode(PlayerGroupAll(), true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
CutsceneAddGlobalFilter("Shakuras");
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras01.sc2map — MapScript.galaxy:6252
CutsceneRemoveGlobalFilter("Shakuras");
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(819), 1.0, -1, 10, true);
auto81530BF6_var = 1;
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:497
}
libNtve_gf_StoryMode(PlayerGroupAll(), true);
TriggerExecute(gt_Init01StoryData, true, true);
TriggerExecute(gt_Init02Rooms, true, false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue01.sc2map — MapScript.galaxy:8488
}
libNtve_gf_StoryMode(PlayerGroupAll(), true);
libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_Epilogue01Arrival.SC2Cutscene", true, true);
TransmissionClearAll();
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue01.sc2map — MapScript.galaxy:8492
TransmissionClearAll();
libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_MissionEpilogue01Start.SC2Cutscene", true, true);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
gv_cinematicCompleted = true;
return true;
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:4106
libVCUI_gf_PU_GPVisibilityAutoUpdate(false, c_transitionDurationImmediate);
lv_wasStoryMode = libNtve_gf_PlayerInStoryMode(1);
libNtve_gf_StoryMode(PlayerGroupAll(), true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), c_transitionDurationImmediate);
libVoiC_gf_PC_MovieStartRecording(UserDataGetString("Scenes", lp_scene, "RecordFileName", 1));
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:4115
libVCUI_gf_PU_GPVisibilityAutoUpdate(true, c_transitionDurationImmediate);
if ((lv_wasStoryMode == false)) {
libNtve_gf_StoryMode(PlayerGroupAll(), false);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6929
}
UISetCursorVisible(PlayerGroupAll(), true);
libNtve_gf_StoryMode(PlayerGroupAll(), true);
libVCUI_gf_PU_MissionDisplay(lv_nextMap);
return true;
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:607
UISetMinimumLetterboxHeight(0);
GameSetTransitionMap(("Campaign/Void/" + libVoiC_gf_PC_CampaignMapFile(lp_storyMap)));
libNtve_gf_StoryMode(PlayerGroupAll(), true);
GameSetSpeedValue(c_gameSpeedNormal);
GameSetSpeedLocked(true);
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibComC.galaxy:1743
lv_wasStoryMode = libNtve_gf_PlayerInStoryMode(1);
lv_wasCinematicMode = libNtve_gf_PlayerInCinematicMode(1);
libNtve_gf_StoryMode(PlayerGroupAll(), true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), c_transitionDurationImmediate);
libComC_gf_NC_MovieStartRecording(UserDataGetString("Scenes", lp_scene, "RecordFileName", 1));
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibComC.galaxy:1756
if ((lv_wasStoryMode == false)) {
libNtve_gf_StoryMode(PlayerGroupAll(), false);
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:1888
FogSetEnabled(false);
GameSetLighting("NoLight", 0.0);
libNtve_gf_StoryMode(PlayerGroupAll(), true);
libNCMI_gf_CinematicModeCampaign(true, c_transitionDurationDefault, true);
libComC_gf_SetAllSoundChannelVolumesCampaign(libComC_ge_VolumeChannelModeCampaign_Cinematic);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:5997
}
UISetCursorVisible(PlayerGroupAll(), true);
libNtve_gf_StoryMode(PlayerGroupAll(), true);
TriggerEnable(libNCMI_gt_NM_EventUIEquipment_Open, true);
TriggerEnable(libNCMI_gt_NM_EventUIEquipment_Close, true);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:539
UISetMinimumLetterboxHeight(0);
GameSetTransitionMap(("Campaign/Nova/" + libComC_gf_CC_MapFile(lp_storyMap)));
libNtve_gf_StoryMode(PlayerGroupAll(), true);
GameSetSpeedValue(c_gameSpeedNormal);
GameSetSpeedLocked(true);
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nova03.sc2map/MapScript.galaxy:9972
}
libNtve_gf_StoryMode(PlayerGroupAll(), true);
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryMusic, "nDLC_Music_Nova03_Main", c_soundtrackCueAny, c_soundtrackIndexAny);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "nDLC_Music_Nova03_Intro", c_soundtrackCueAny, c_soundtrackIndexAny, false);
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nova03.sc2map/MapScript.galaxy:9982
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(2388), 0.0, -1, 10, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(2389), 15.0, -1, 20.0, true);
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:223
}
libNtve_gf_StoryMode(PlayerGroupAll(), true);
TriggerExecute(gt_Init01StoryData, true, true);
TriggerExecute(gt_Init02Rooms, true, false);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:8732
FogSetEnabled(false);
GameSetLighting("NoLight", 0.0);
libNtve_gf_StoryMode(PlayerGroupAll(), true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
TriggerEnable(gt_ScenesMP02_040EchoOn, true);
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova03.sc2map — MapScript.galaxy:9972
}
libNtve_gf_StoryMode(PlayerGroupAll(), true);
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryMusic, "nDLC_Music_Nova03_Main", c_soundtrackCueAny, c_soundtrackIndexAny);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "nDLC_Music_Nova03_Intro", c_soundtrackCueAny, c_soundtrackIndexAny, false);
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova03.sc2map — MapScript.galaxy:9982
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(2388), 0.0, -1, 10, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(2389), 15.0, -1, 20.0, true);
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:223
}
libNtve_gf_StoryMode(PlayerGroupAll(), true);
TriggerExecute(gt_Init01StoryData, true, true);
TriggerExecute(gt_Init02Rooms, true, false);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:8732
FogSetEnabled(false);
GameSetLighting("NoLight", 0.0);
libNtve_gf_StoryMode(PlayerGroupAll(), true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
TriggerEnable(gt_ScenesMP02_040EchoOn, true);
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:9462
Wait(0.5, c_timeGame);
libA3DDD02B_gf_CinematicFade(true, 0.0, Color(0.00, 0.00, 0.00), true);
libNtve_gf_StoryMode(PlayerGroupAll(), true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), c_transitionDurationImmediate);
libA3DDD02B_gf_DisplayTimestamp("Prologue02Travel", false);
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:9469
libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationImmediate);
libA3DDD02B_gf_CinematicFade(false, 0.0, Color(0.00, 0.00, 0.00), true);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
UISetCursorVisible(PlayerGroupAll(), true);
}