# Story Mode
Grammar — Turn story mode onOff for players
Flags —Action
|Restricted
Turns story mode on or off for a player group. This will only work for Blizzard maps.
# Arguments
playergroup
— Playersbool
[ preset::OnOffOption ] — On/Off
Returns — void
void libNtve_gf_StoryMode(
playergroup lp_players,
bool lp_onOff,
);
# Related
Category: Story / Modes And Sets
- [F] —
void
— Campaign Mode — ( CampaignMode ) - [F] —
void
— Story Create Planet Panel — ( StoryCreatePlanetPanel ) - [F] —
void
— Story Mode — ( libNtve_gf_StoryMode ) - [F] —
bool
— Player In Story Mode — ( libNtve_gf_PlayerInStoryMode ) - [F] —
void
— Story Set Change — ( StorySetChange )
# Examples
# campaigns/liberty.sc2campaign
// L15380
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L18147
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L18212
libNtve_gf_StoryMode(PlayerGroupSingle(lv_p), false)
// L15380
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L18147
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L18212
libNtve_gf_StoryMode(PlayerGroupSingle(lv_p), false)
// L5726
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L5728
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L5925
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L33
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L6194
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L6198
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L6260
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L6916
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L6922
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L6943
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L6194
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L6198
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L6260
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L6916
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L6922
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L6943
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L5726
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L5728
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L5925
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L33
libNtve_gf_StoryMode(PlayerGroupAll(), true)
# campaigns/swarmstory.sc2campaign
// L8818
libNtve_gf_StoryMode(PlayerGroupAll(), true)
# campaigns/swarmstoryutil.sc2mod
// L232
libNtve_gf_StoryMode(PlayerGroupAll(), true)
# campaigns/void.sc2campaign
// L80
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L6616
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L6619
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L5556
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L5566
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L5558
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L5569
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L5732
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L6246
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L6252
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L497
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L8488
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L8492
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L80
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L6616
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L6619
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L5556
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L5566
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L5558
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L5569
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L5732
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L6246
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L6252
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L497
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L8488
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L8492
libNtve_gf_StoryMode(PlayerGroupAll(), false)
# campaigns/voidstory.sc2campaign
// L4106
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L4115
libNtve_gf_StoryMode(PlayerGroupAll(), false)
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L6929
libNtve_gf_StoryMode(PlayerGroupAll(), true)
# campaigns/voidstory.sc2campaign
// L607
libNtve_gf_StoryMode(PlayerGroupAll(), true)
# mods/missionpacks/campaigncommon.sc2mod
// L1743
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L1756
libNtve_gf_StoryMode(PlayerGroupAll(), false)
# mods/missionpacks/novacampaign.sc2mod
// L1888
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L5997
libNtve_gf_StoryMode(PlayerGroupAll(), true)
# mods/missionpacks/novacampaign.sc2mod
// L539
libNtve_gf_StoryMode(PlayerGroupAll(), true)
# mods/novastoryassets.sc2mod
// L9197
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L9207
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L8151
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L9197
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L9207
libNtve_gf_StoryMode(PlayerGroupAll(), false)
// L8151
libNtve_gf_StoryMode(PlayerGroupAll(), true)
# mods/voidprologue.sc2mod
// L9462
libNtve_gf_StoryMode(PlayerGroupAll(), true)
// L9469
libNtve_gf_StoryMode(PlayerGroupAll(), false)