# Story Mode

Grammar — Turn story mode onOff for players
FlagsAction | Restricted

Turns story mode on or off for a player group. This will only work for Blizzard maps.

# Arguments

  • playergroup — Players
  • bool<preset::OnOffOption> — On/Off

Returns — void

void libNtve_gf_StoryMode(
	playergroup lp_players,
	bool lp_onOff,
);

Category: Story / Modes And Sets

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:15380


    libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList(true, c_syncFrameTypeTextTag);
    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    GameSetTransitionMap("Campaign/TStory01.SC2Map");
    TriggerExecute(gt_Init00DebugCheckforcinematicsizesetting, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:18147

    CameraApplyInfo(1, CameraInfoDefault(), 0.0, -1, 10, false);
    gv_debugStoryModeEnabled = false;
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    return true;
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:18212

    for ( ; autoB89CC9F3_p <= PlayerGroupCount(autoB89CC9F3_g) ; autoB89CC9F3_p += BoolToInt(lv_p == PlayerGroupPlayer(autoB89CC9F3_g, autoB89CC9F3_p)) ) {
        lv_p = PlayerGroupPlayer(autoB89CC9F3_g, autoB89CC9F3_p);
        libNtve_gf_StoryMode(PlayerGroupSingle(lv_p), false);
        CameraLockInput(lv_p, false);
        CameraApplyInfo(lv_p, CameraInfoFromId(65), 0.0, -1, 10, true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:15380


    libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList(true, c_syncFrameTypeTextTag);
    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    GameSetTransitionMap("Campaign/TStory01.SC2Map");
    TriggerExecute(gt_Init00DebugCheckforcinematicsizesetting, true, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:18147

    CameraApplyInfo(1, CameraInfoDefault(), 0.0, -1, 10, false);
    gv_debugStoryModeEnabled = false;
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    return true;
}

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:18212

    for ( ; autoB89CC9F3_p <= PlayerGroupCount(autoB89CC9F3_g) ; autoB89CC9F3_p += BoolToInt(lv_p == PlayerGroupPlayer(autoB89CC9F3_g, autoB89CC9F3_p)) ) {
        lv_p = PlayerGroupPlayer(autoB89CC9F3_g, autoB89CC9F3_p);
        libNtve_gf_StoryMode(PlayerGroupSingle(lv_p), false);
        CameraLockInput(lv_p, false);
        CameraApplyInfo(lv_p, CameraInfoFromId(65), 0.0, -1, 10, true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:6194

    gv_cinematicCompleted = false;
    TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    UISetWorldVisible(PlayerGroupAll(), false);
    CinematicFade(true, 2.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:6198

    CinematicFade(true, 2.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
    libSwaC_gf_CampaignPlayCutscene2("Cutscenes\\ZBriefingSpace01.SC2Cutscene", true, true);
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    UISetWorldVisible(PlayerGroupAll(), true);
    gv_introCutsceneCompleted = true;

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:6260

    else {
        lv_fadeDuration = 0.0;
        libNtve_gf_StoryMode(PlayerGroupAll(), false);
    }
    CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:6916

    TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
    gv_cinematicCompleted = false;
    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    EnvironmentShow(c_environmentAll, false);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZSpace01MusicCutscene19_MiraSurrenders", c_soundtrackCueAny, c_soundtrackIndexAny, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:6922

    libSwaC_gf_CampaignPlayCutscene("Cutscenes\\ZMissionSpace01Victory.SC2Cutscene", Point(30.0, 100.0), false, true);
    WaitForCutsceneToEnd(CutsceneLastCreated());
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    gv_cinematicCompleted = true;
    return true;

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:6943


    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    return true;
}

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:5726


    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(236), 0.0, -1, 10, true);
    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    libA3DDD02B_gf_CampaignPlayCutscene2("Cutscenes\\PrologueIntro.SC2Cutscene", true, true);
    libNtve_gf_StoryMode(PlayerGroupAll(), false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:5728

    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    libA3DDD02B_gf_CampaignPlayCutscene2("Cutscenes\\PrologueIntro.SC2Cutscene", true, true);
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:5925

    libNtve_gf_CreateUnitsWithDefaultFacing(1, "PathingBlocker4x4Diagonal", c_unitCreateIgnorePlacement, 0, PointFromId(576));
    libNtve_gf_KillModel(gv_introAirlockModel);
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    GameTimeOfDayPause(false);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/voidprologue/voidprologuestory.sc2map/MapScript.galaxy:33

    }

    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    libA3DDD02B_gf_ULoadCampaignData("PrologueStory");
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeMenuBar, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2mapMapScript.galaxy:6194

    gv_cinematicCompleted = false;
    TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    UISetWorldVisible(PlayerGroupAll(), false);
    CinematicFade(true, 2.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2mapMapScript.galaxy:6198

    CinematicFade(true, 2.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
    libSwaC_gf_CampaignPlayCutscene2("Cutscenes\\ZBriefingSpace01.SC2Cutscene", true, true);
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    UISetWorldVisible(PlayerGroupAll(), true);
    gv_introCutsceneCompleted = true;

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2mapMapScript.galaxy:6260

    else {
        lv_fadeDuration = 0.0;
        libNtve_gf_StoryMode(PlayerGroupAll(), false);
    }
    CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2mapMapScript.galaxy:6916

    TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
    gv_cinematicCompleted = false;
    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    EnvironmentShow(c_environmentAll, false);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZSpace01MusicCutscene19_MiraSurrenders", c_soundtrackCueAny, c_soundtrackIndexAny, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2mapMapScript.galaxy:6922

    libSwaC_gf_CampaignPlayCutscene("Cutscenes\\ZMissionSpace01Victory.SC2Cutscene", Point(30.0, 100.0), false, true);
    WaitForCutsceneToEnd(CutsceneLastCreated());
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    gv_cinematicCompleted = true;
    return true;

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2mapMapScript.galaxy:6943


    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    return true;
}

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2mapMapScript.galaxy:5726


    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(236), 0.0, -1, 10, true);
    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    libA3DDD02B_gf_CampaignPlayCutscene2("Cutscenes\\PrologueIntro.SC2Cutscene", true, true);
    libNtve_gf_StoryMode(PlayerGroupAll(), false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2mapMapScript.galaxy:5728

    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    libA3DDD02B_gf_CampaignPlayCutscene2("Cutscenes\\PrologueIntro.SC2Cutscene", true, true);
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2mapMapScript.galaxy:5925

    libNtve_gf_CreateUnitsWithDefaultFacing(1, "PathingBlocker4x4Diagonal", c_unitCreateIgnorePlacement, 0, PointFromId(576));
    libNtve_gf_KillModel(gv_introAirlockModel);
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    GameTimeOfDayPause(false);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologuestory.sc2mapMapScript.galaxy:33

    }

    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    libA3DDD02B_gf_ULoadCampaignData("PrologueStory");
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeMenuBar, false);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:8818

    }
    else {
        libNtve_gf_StoryMode(PlayerGroupAll(), true);
    }
    libSwaC_gv_zS_ArmyCustomEvolutionCategory = lp_splitCategory;

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:232

    UISetMinimumLetterboxHeight(0);
    GameSetTransitionMap(("Campaign/Swarm/" + libSwaC_gf_StoryMapFile(lp_map)));
    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    FogSetDisableAtUltra(true);
    GameSetSpeedValue(c_gameSpeedNormal);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/epiloguestory01.sc2map/MapScript.galaxy:80

    }

    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    TriggerExecute(gt_Init01StoryData, true, true);
    TriggerExecute(gt_Init02Scenes, true, false);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:6616

    libVCMI_gf_SendTransmissionCampaign(gv_introKarax, "pMission_Aiur06|Line00095", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur06|Line00005", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_LeavePortraitVisibleAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_MissionAiur06Intro.SC2Cutscene", true, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:6619

    libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur06|Line00005", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_LeavePortraitVisibleAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_MissionAiur06Intro.SC2Cutscene", true, true);
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1748), 0.0, -1, 0.0, true);
    CinematicFade(true, 2.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:5556

    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.5);
    Wait(0.5, c_timeGame);
    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:5566

    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(557), 1.0, -1, 10, true);
    lv_orbitalStrikeIndex = 0;

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/ppurifier02.sc2map/MapScript.galaxy:5558

    TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
    gv_cinematicCompleted = false;
    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    CutsceneFade(false, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
    Wait(0.0625, c_timeGame);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/ppurifier02.sc2map/MapScript.galaxy:5569

    Wait(1.0, c_timeGame);
    libVoiC_gf_CampaignStopCutscene();
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_PPurifier02_Quad", c_soundtrackCueAny, c_soundtrackIndexAny, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/ppurifier02.sc2map/MapScript.galaxy:5732

    }
    UnitRemove(UnitFromId(155));
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    libNtve_gf_KillModel(gv_introReticle);
    TextTagDestroy(gv_introTextTag);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pshakuras01.sc2map/MapScript.galaxy:6246

    gv_midUnburrowSafety = true;
    TriggerStop(gt_MidThrasherBehavior);
    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
    CutsceneAddGlobalFilter("Shakuras");

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pshakuras01.sc2map/MapScript.galaxy:6252

    CutsceneRemoveGlobalFilter("Shakuras");
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(819), 1.0, -1, 10, true);
    auto81530BF6_var = 1;

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:497

    }

    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    TriggerExecute(gt_Init01StoryData, true, true);
    TriggerExecute(gt_Init02Rooms, true, false);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/sc2epilogue01.sc2map/MapScript.galaxy:8488

    }

    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_Epilogue01Arrival.SC2Cutscene", true, true);
    TransmissionClearAll();

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/sc2epilogue01.sc2map/MapScript.galaxy:8492

    TransmissionClearAll();
    libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_MissionEpilogue01Start.SC2Cutscene", true, true);
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    gv_cinematicCompleted = true;
    return true;

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/epiloguestory01.sc2mapMapScript.galaxy:80

    }

    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    TriggerExecute(gt_Init01StoryData, true, true);
    TriggerExecute(gt_Init02Scenes, true, false);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2mapMapScript.galaxy:6616

    libVCMI_gf_SendTransmissionCampaign(gv_introKarax, "pMission_Aiur06|Line00095", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur06|Line00005", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_LeavePortraitVisibleAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_MissionAiur06Intro.SC2Cutscene", true, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2mapMapScript.galaxy:6619

    libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur06|Line00005", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_LeavePortraitVisibleAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_MissionAiur06Intro.SC2Cutscene", true, true);
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1748), 0.0, -1, 0.0, true);
    CinematicFade(true, 2.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pkorhal01.sc2mapMapScript.galaxy:5556

    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.5);
    Wait(0.5, c_timeGame);
    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pkorhal01.sc2mapMapScript.galaxy:5566

    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(557), 1.0, -1, 10, true);
    lv_orbitalStrikeIndex = 0;

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier02.sc2mapMapScript.galaxy:5558

    TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
    gv_cinematicCompleted = false;
    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    CutsceneFade(false, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
    Wait(0.0625, c_timeGame);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier02.sc2mapMapScript.galaxy:5569

    Wait(1.0, c_timeGame);
    libVoiC_gf_CampaignStopCutscene();
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_PPurifier02_Quad", c_soundtrackCueAny, c_soundtrackIndexAny, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier02.sc2mapMapScript.galaxy:5732

    }
    UnitRemove(UnitFromId(155));
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    libNtve_gf_KillModel(gv_introReticle);
    TextTagDestroy(gv_introTextTag);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras01.sc2mapMapScript.galaxy:6246

    gv_midUnburrowSafety = true;
    TriggerStop(gt_MidThrasherBehavior);
    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
    CutsceneAddGlobalFilter("Shakuras");

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras01.sc2mapMapScript.galaxy:6252

    CutsceneRemoveGlobalFilter("Shakuras");
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(819), 1.0, -1, 10, true);
    auto81530BF6_var = 1;

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2mapMapScript.galaxy:497

    }

    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    TriggerExecute(gt_Init01StoryData, true, true);
    TriggerExecute(gt_Init02Rooms, true, false);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue01.sc2mapMapScript.galaxy:8488

    }

    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_Epilogue01Arrival.SC2Cutscene", true, true);
    TransmissionClearAll();

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue01.sc2mapMapScript.galaxy:8492

    TransmissionClearAll();
    libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_MissionEpilogue01Start.SC2Cutscene", true, true);
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    gv_cinematicCompleted = true;
    return true;

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:4106

        libVCUI_gf_PU_GPVisibilityAutoUpdate(false, c_transitionDurationImmediate);
        lv_wasStoryMode = libNtve_gf_PlayerInStoryMode(1);
        libNtve_gf_StoryMode(PlayerGroupAll(), true);
        libNtve_gf_CinematicMode(true, PlayerGroupAll(), c_transitionDurationImmediate);
        libVoiC_gf_PC_MovieStartRecording(UserDataGetString("Scenes", lp_scene, "RecordFileName", 1));

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:4115

        libVCUI_gf_PU_GPVisibilityAutoUpdate(true, c_transitionDurationImmediate);
        if ((lv_wasStoryMode == false)) {
            libNtve_gf_StoryMode(PlayerGroupAll(), false);
        }

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6929

    }
    UISetCursorVisible(PlayerGroupAll(), true);
    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    libVCUI_gf_PU_MissionDisplay(lv_nextMap);
    return true;

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:607

    UISetMinimumLetterboxHeight(0);
    GameSetTransitionMap(("Campaign/Void/" + libVoiC_gf_PC_CampaignMapFile(lp_storyMap)));
    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    GameSetSpeedValue(c_gameSpeedNormal);
    GameSetSpeedLocked(true);

mods/missionpacks/campaigncommon.sc2modbase.sc2data/LibComC.galaxy:1743

        lv_wasStoryMode = libNtve_gf_PlayerInStoryMode(1);
        lv_wasCinematicMode = libNtve_gf_PlayerInCinematicMode(1);
        libNtve_gf_StoryMode(PlayerGroupAll(), true);
        libNtve_gf_CinematicMode(true, PlayerGroupAll(), c_transitionDurationImmediate);
        libComC_gf_NC_MovieStartRecording(UserDataGetString("Scenes", lp_scene, "RecordFileName", 1));

mods/missionpacks/campaigncommon.sc2modbase.sc2data/LibComC.galaxy:1756


        if ((lv_wasStoryMode == false)) {
            libNtve_gf_StoryMode(PlayerGroupAll(), false);
        }

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCMI.galaxy:1888

    FogSetEnabled(false);
    GameSetLighting("NoLight", 0.0);
    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    libNCMI_gf_CinematicModeCampaign(true, c_transitionDurationDefault, true);
    libComC_gf_SetAllSoundChannelVolumesCampaign(libComC_ge_VolumeChannelModeCampaign_Cinematic);

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCMI.galaxy:5997

    }
    UISetCursorVisible(PlayerGroupAll(), true);
    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    TriggerEnable(libNCMI_gt_NM_EventUIEquipment_Open, true);
    TriggerEnable(libNCMI_gt_NM_EventUIEquipment_Close, true);

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCST.galaxy:539

    UISetMinimumLetterboxHeight(0);
    GameSetTransitionMap(("Campaign/Nova/" + libComC_gf_CC_MapFile(lp_storyMap)));
    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    GameSetSpeedValue(c_gameSpeedNormal);
    GameSetSpeedLocked(true);

mods/novastoryassets.sc2modbase.sc2maps/maps/campaign/nova/nova03.sc2map/MapScript.galaxy:9972

    }

    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryMusic, "nDLC_Music_Nova03_Main", c_soundtrackCueAny, c_soundtrackIndexAny);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "nDLC_Music_Nova03_Intro", c_soundtrackCueAny, c_soundtrackIndexAny, false);

mods/novastoryassets.sc2modbase.sc2maps/maps/campaign/nova/nova03.sc2map/MapScript.galaxy:9982

    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(2388), 0.0, -1, 10, true);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(2389), 15.0, -1, 20.0, true);

mods/novastoryassets.sc2modbase.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:223

    }

    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    TriggerExecute(gt_Init01StoryData, true, true);
    TriggerExecute(gt_Init02Rooms, true, false);

mods/novastoryassets.sc2modbase2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:8732

    FogSetEnabled(false);
    GameSetLighting("NoLight", 0.0);
    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
    TriggerEnable(gt_ScenesMP02_040EchoOn, true);

mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova03.sc2mapMapScript.galaxy:9972

    }

    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryMusic, "nDLC_Music_Nova03_Main", c_soundtrackCueAny, c_soundtrackIndexAny);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "nDLC_Music_Nova03_Intro", c_soundtrackCueAny, c_soundtrackIndexAny, false);

mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova03.sc2mapMapScript.galaxy:9982

    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(2388), 0.0, -1, 10, true);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(2389), 15.0, -1, 20.0, true);

mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2mapMapScript.galaxy:223

    }

    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    TriggerExecute(gt_Init01StoryData, true, true);
    TriggerExecute(gt_Init02Rooms, true, false);

mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2mapMapScript.galaxy:8732

    FogSetEnabled(false);
    GameSetLighting("NoLight", 0.0);
    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
    TriggerEnable(gt_ScenesMP02_040EchoOn, true);

mods/voidprologue.sc2modbase.sc2data/LibA3DDD02B.galaxy:9462

            Wait(0.5, c_timeGame);
            libA3DDD02B_gf_CinematicFade(true, 0.0, Color(0.00, 0.00, 0.00), true);
            libNtve_gf_StoryMode(PlayerGroupAll(), true);
            libNtve_gf_CinematicMode(true, PlayerGroupAll(), c_transitionDurationImmediate);
            libA3DDD02B_gf_DisplayTimestamp("Prologue02Travel", false);

mods/voidprologue.sc2modbase.sc2data/LibA3DDD02B.galaxy:9469

            libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationImmediate);
            libA3DDD02B_gf_CinematicFade(false, 0.0, Color(0.00, 0.00, 0.00), true);
            libNtve_gf_StoryMode(PlayerGroupAll(), false);
            UISetCursorVisible(PlayerGroupAll(), true);
        }