# AIGetPlayerGroup

FlagsNative

# Arguments

  • unitgroup — inGroup

Returns — int

native int AIGetPlayerGroup(unitgroup inGroup);

Category: Unclassified

# Examples

mods/core.sc2modbase.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:865

    }

    enemyPlayer = AIGetPlayerGroup(scanGroup);
    if (enemyPlayer == -1) {
        return null;

mods/core.sc2modbase.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:1236

    enemyGroup = UnitGroupAlliance(player, c_unitAllianceEnemy, r, null, c_noMaxCount);

    enemyPlayer = AIGetPlayerGroup(enemyGroup);
    if (enemyPlayer == -1) {
        return;

mods/starcoop/starcoop.sc2modbase.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:1074

    }

    enemyPlayer = AIGetPlayerGroup(scanGroup);
    if (enemyPlayer == -1) {
        return null;

mods/starcoop/starcoop.sc2modbase.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:1431

    enemyGroup = UnitGroupAlliance(player, c_unitAllianceEnemy, r, null, c_noMaxCount);

    enemyPlayer = AIGetPlayerGroup(enemyGroup);
    if (enemyPlayer == -1) {
        return;