# AISetSubStateChance
Flags —
Native
# Arguments
int
— subStateint
— chance
Returns — void
native void AISetSubStateChance(int subState, int chance);
# Related
Category: Unclassified
# Examples
# mods/liberty.sc2mod
// L179
AISetSubStateChance( e_hdBuildIndex_POpenRush_ZealotStalker, 100 )
// L198
AISetSubStateChance( e_hdBuildIndex_POpenAir_OneBaseAir, 70 )
// L199
AISetSubStateChance( e_hdBuildIndex_POpenAir_OneBaseDrop, 30 )
// L201
AISetSubStateChance( e_hdBuildIndex_POpenAir_OneBaseAir, 10 )
// L202
AISetSubStateChance( e_hdBuildIndex_POpenAir_OneBaseDrop, 5 )
// L203
AISetSubStateChance( e_hdBuildIndex_POpenAir_QuickExpandAir, 85 )
// L224
AISetSubStateChance( e_hdBuildIndex_PMidRushTiming_FourGateRobo, 40 )
// L225
AISetSubStateChance( e_hdBuildIndex_PMidRushTiming_DefensiveExpand, 60 )
// L227
AISetSubStateChance( e_hdBuildIndex_PMidRushTiming_FourGateRobo, 35 )
// L228
AISetSubStateChance( e_hdBuildIndex_PMidRushTiming_DefensiveExpand, 65 )
# mods/liberty.sc2mod
// L179
AISetSubStateChance( e_hdBuildIndex_TOpenRush_Marine, 80 )
// L180
AISetSubStateChance( e_hdBuildIndex_TOpenRush_MarineReaper, 20 )
// L199
AISetSubStateChance( e_hdBuildIndex_TOpenAir_OneBaseAir, 50 )
// L200
AISetSubStateChance( e_hdBuildIndex_TOpenAir_CloakBanshee, 30 )
// L201
AISetSubStateChance( e_hdBuildIndex_TOpenAir_OneBaseDrop, 20 )
// L203
AISetSubStateChance( e_hdBuildIndex_TOpenAir_OneBaseAir, 10 )
// L204
AISetSubStateChance( e_hdBuildIndex_TOpenAir_CloakBanshee, 10 )
// L205
AISetSubStateChance( e_hdBuildIndex_TOpenAir_OneBaseDrop, 5 )
// L206
AISetSubStateChance( e_hdBuildIndex_TOpenAir_QuickExpandAir, 75 )
// L227
AISetSubStateChance( e_hdBuildIndex_TMidRushTiming_MMMedivac, 40 )
# mods/liberty.sc2mod
// L174
AISetSubStateChance( e_hdBuildIndex_ZOpenRush_6Pool, 50 )
// L175
AISetSubStateChance( e_hdBuildIndex_ZOpenRush_10Pool, 50 )
// L183
AISetSubStateChance( e_hdBuildIndex_ZOpenPowerMacro_QuickExpGnd, 40 )
// L184
AISetSubStateChance( e_hdBuildIndex_ZOpenPowerMacro_DefenseExpGnd, 60 )
// L188
AISetSubStateChance( e_hdBuildIndex_ZOpenAir_OneBaseMuta, 70 )
// L189
AISetSubStateChance( e_hdBuildIndex_ZOpenAir_OneBaseDrop, 30 )
// L191
AISetSubStateChance( e_hdBuildIndex_ZOpenAir_OneBaseMuta, 10 )
// L192
AISetSubStateChance( e_hdBuildIndex_ZOpenAir_OneBaseDrop, 5 )
// L193
AISetSubStateChance( e_hdBuildIndex_ZOpenAir_QuickExpandAir, 85 )
// L197
AISetSubStateChance( e_hdBuildIndex_ZOpenPowerMacro_QuickExpGnd, 70 )
# mods/swarm.sc2mod
// L179
AISetSubStateChance( e_hdBuildIndex_POpenRush_ZealotStalker, 100 )
// L198
AISetSubStateChance( e_hdBuildIndex_POpenAir_OneBaseAir, 70 )
// L199
AISetSubStateChance( e_hdBuildIndex_POpenAir_OneBaseDrop, 30 )
// L201
AISetSubStateChance( e_hdBuildIndex_POpenAir_OneBaseAir, 10 )
// L202
AISetSubStateChance( e_hdBuildIndex_POpenAir_OneBaseDrop, 5 )
// L203
AISetSubStateChance( e_hdBuildIndex_POpenAir_QuickExpandAir, 85 )
// L224
AISetSubStateChance( e_hdBuildIndex_PMidRushTiming_FourGateRobo, 40 )
// L225
AISetSubStateChance( e_hdBuildIndex_PMidRushTiming_DefensiveExpand, 60 )
// L227
AISetSubStateChance( e_hdBuildIndex_PMidRushTiming_FourGateRobo, 35 )
// L228
AISetSubStateChance( e_hdBuildIndex_PMidRushTiming_DefensiveExpand, 65 )
# mods/swarm.sc2mod
// L179
AISetSubStateChance( e_hdBuildIndex_TOpenRush_Marine, 80 )
// L180
AISetSubStateChance( e_hdBuildIndex_TOpenRush_MarineReaper, 20 )
// L199
AISetSubStateChance( e_hdBuildIndex_TOpenAir_OneBaseAir, 50 )
// L200
AISetSubStateChance( e_hdBuildIndex_TOpenAir_CloakBanshee, 30 )
// L201
AISetSubStateChance( e_hdBuildIndex_TOpenAir_OneBaseDrop, 20 )
// L203
AISetSubStateChance( e_hdBuildIndex_TOpenAir_OneBaseAir, 10 )
// L204
AISetSubStateChance( e_hdBuildIndex_TOpenAir_CloakBanshee, 10 )
// L205
AISetSubStateChance( e_hdBuildIndex_TOpenAir_OneBaseDrop, 5 )
// L206
AISetSubStateChance( e_hdBuildIndex_TOpenAir_QuickExpandAir, 75 )
// L227
AISetSubStateChance( e_hdBuildIndex_TMidRushTiming_MMMedivac, 40 )
# mods/swarm.sc2mod
// L176
AISetSubStateChance( e_hdBuildIndex_ZOpenRush_6Pool, 50 )
// L177
AISetSubStateChance( e_hdBuildIndex_ZOpenRush_10Pool, 50 )
// L185
AISetSubStateChance( e_hdBuildIndex_ZOpenPowerMacro_QuickExpGnd, 40 )
// L186
AISetSubStateChance( e_hdBuildIndex_ZOpenPowerMacro_DefenseExpGnd, 60 )
// L190
AISetSubStateChance( e_hdBuildIndex_ZOpenAir_OneBaseMuta, 70 )
// L191
AISetSubStateChance( e_hdBuildIndex_ZOpenAir_OneBaseDrop, 30 )
// L193
AISetSubStateChance( e_hdBuildIndex_ZOpenAir_OneBaseMuta, 10 )
// L194
AISetSubStateChance( e_hdBuildIndex_ZOpenAir_OneBaseDrop, 5 )
// L195
AISetSubStateChance( e_hdBuildIndex_ZOpenAir_QuickExpandAir, 85 )
// L199
AISetSubStateChance( e_hdBuildIndex_ZOpenPowerMacro_QuickExpGnd, 70 )
# mods/void.sc2mod
// L203
AISetSubStateChance( e_hdBuildIndex_POpenAir_OneBaseAir, 70 )
// L204
AISetSubStateChance( e_hdBuildIndex_POpenAir_OneBaseDrop, 30 )
// L206
AISetSubStateChance( e_hdBuildIndex_POpenAir_OneBaseAir, 10 )
// L207
AISetSubStateChance( e_hdBuildIndex_POpenAir_OneBaseDrop, 5 )
// L208
AISetSubStateChance( e_hdBuildIndex_POpenAir_QuickExpandAir, 85 )
// L229
AISetSubStateChance( e_hdBuildIndex_PMidRushTiming_FourGateRobo, 40 )
// L230
AISetSubStateChance( e_hdBuildIndex_PMidRushTiming_DefensiveExpand, 60 )
// L232
AISetSubStateChance( e_hdBuildIndex_PMidRushTiming_FourGateRobo, 35 )
// L233
AISetSubStateChance( e_hdBuildIndex_PMidRushTiming_DefensiveExpand, 65 )
// L235
AISetSubStateChance( e_hdBuildIndex_PMidMacro_GateRobo, 90 )
# mods/void.sc2mod
// L181
AISetSubStateChance( e_hdBuildIndex_TOpenRush_Marine, 80 )
// L182
AISetSubStateChance( e_hdBuildIndex_TOpenRush_MarineReaper, 20 )
// L201
AISetSubStateChance( e_hdBuildIndex_TOpenAir_OneBaseAir, 50 )
// L202
AISetSubStateChance( e_hdBuildIndex_TOpenAir_CloakBanshee, 30 )
// L203
AISetSubStateChance( e_hdBuildIndex_TOpenAir_OneBaseDrop, 20 )
// L205
AISetSubStateChance( e_hdBuildIndex_TOpenAir_OneBaseAir, 10 )
// L206
AISetSubStateChance( e_hdBuildIndex_TOpenAir_CloakBanshee, 10 )
// L207
AISetSubStateChance( e_hdBuildIndex_TOpenAir_OneBaseDrop, 5 )
// L208
AISetSubStateChance( e_hdBuildIndex_TOpenAir_QuickExpandAir, 75 )
// L229
AISetSubStateChance( e_hdBuildIndex_TMidRushTiming_MMMedivac, 40 )
# mods/void.sc2mod
// L182
AISetSubStateChance( e_hdBuildIndex_ZOpenRush_6Pool, 50 )
// L183
AISetSubStateChance( e_hdBuildIndex_ZOpenRush_10Pool, 50 )
// L191
AISetSubStateChance( e_hdBuildIndex_ZOpenPowerMacro_QuickExpGnd, 40 )
// L192
AISetSubStateChance( e_hdBuildIndex_ZOpenPowerMacro_DefenseExpGnd, 60 )
// L196
AISetSubStateChance( e_hdBuildIndex_ZOpenAir_OneBaseMuta, 70 )
// L197
AISetSubStateChance( e_hdBuildIndex_ZOpenAir_OneBaseDrop, 30 )
// L199
AISetSubStateChance( e_hdBuildIndex_ZOpenAir_OneBaseMuta, 10 )
// L200
AISetSubStateChance( e_hdBuildIndex_ZOpenAir_OneBaseDrop, 5 )
// L201
AISetSubStateChance( e_hdBuildIndex_ZOpenAir_QuickExpandAir, 85 )
// L205
AISetSubStateChance( e_hdBuildIndex_ZOpenPowerMacro_QuickExpGnd, 70 )