# Triggering Upgrade
Grammar — Triggering Upgrade
Flags —Native
|Function
When “Player Upgrade Changed” occurs, “Triggering Upgrade” can be used to find out the the upgrade that changed.
Returns — string
[ gamelink::Upgrade ]
native string EventUpgradeName();
# Related
Category: Tech Tree / Upgrades
- [F] —
string
[ gamelink::Upgrade ] — Triggering Upgrade — ( EventUpgradeName ) - [F] —
int
— Trigger Upgrade Level Delta — ( EventUpgradeLevelDelta ) - [F] —
void
— Player Upgrade Changed — ( TriggerAddEventUpgradeLevelChanged )
# Examples
# mods/starcoop/starcoop.sc2mod
// L15810
EventUpgradeName()
// L19798
EventUpgradeName()
// L20795
EventUpgradeName()
// L22069
EventUpgradeName()
// L23980
EventUpgradeName()
// L27065
EventUpgradeName()
// L27065
EventUpgradeName()
// L27065
EventUpgradeName()
// L27068
EventUpgradeName()
// L27068
EventUpgradeName()
# mods/starcoop/starcoop.sc2mod
// L10699
EventUpgradeName()
# mods/starcoop/starcoop.sc2mod
// L6391
EventUpgradeName()
# mods/starcoop/starcoop.sc2mod
// L9431
EventUpgradeName()
// L9431
EventUpgradeName()
// L9431
EventUpgradeName()
// L9441
EventUpgradeName()
// L9506
EventUpgradeName()