# Set Bully Rebuild Delay
Grammar — Adds a random delay, between__minDelay__ and maxDelay, before the AI tries to rebuild bullies for player.
Flags —Native
|Action
Sets the delay time before the AI starts trying to replace missing bullies for a player.
# Arguments
fixed
— MinDelayfixed
— MaxDelayint
— Player
Returns — void
native void AISetBullyRebuildDelay(
fixed minDelay,
fixed maxDelay,
int player,
);
# Related
Category: AI / Bullies / Actions
- [F] —
void
— Remove All Bullies — ( AIClearAllBullies ) - [F] —
void
— Add New Bully — ( AIAddBully ) - [F] —
void
— Set Minimum Bully Count — ( AISetMinimumBullyCount ) - [F] —
void
— Set Rebuild Count (Default) — ( AISetGeneralRebuildCount ) - [F] —
void
— Set Rebuild Count (Specific) — ( AISetSpecificRebuildCount ) - [F] —
void
— Set Attack Wave Bully Percent — ( AISetBullyAttackWavePercent ) - [F] —
void
— Set Bully Rebuild Delay — ( AISetBullyRebuildDelay ) - [F] —
void
— Limit Bully Rebuild To Nearest Town — ( AINearestTownBullyRebuild ) - [F] —
void
— Limit Bully Wave Gather To Nearest Town — ( AINearestTownLimitWaveGather ) - [F] —
void
— Activate/Deactivate Bullies In Region — ( AIToggleBulliesInRegion ) - [F] —
void
— Reset Bully Rebuild Counts In Region — ( AIResetBullyRebuildCountsInRegion )
# Examples
# mods/novastoryassets.sc2mod
// L4717
AISetBullyRebuildDelay(libLotv_gf_DifficultyValueFixed2(30.0, 30.0, 15.0, 5.0), libLotv_gf_DifficultyValueFixed2(40.0, 40.0, 20.0, 10.0), gv_pLAYER_06_ZERG)
// L4718
AISetBullyRebuildDelay(libLotv_gf_DifficultyValueFixed2(30.0, 30.0, 15.0, 5.0), libLotv_gf_DifficultyValueFixed2(40.0, 40.0, 20.0, 10.0), gv_pLAYER_07_ZERG)
// L7868
AISetBullyRebuildDelay(5.0, 10.0, gv_pLAYER_03_INFESTED_NOFIGHTPROTOSS)
// L7878
AISetBullyRebuildDelay(5.0, 10.0, gv_pLAYER_05_INFESTED_FIGHTPROTOSS)
// L4717
AISetBullyRebuildDelay(libLotv_gf_DifficultyValueFixed2(30.0, 30.0, 15.0, 5.0), libLotv_gf_DifficultyValueFixed2(40.0, 40.0, 20.0, 10.0), gv_pLAYER_06_ZERG)
// L4718
AISetBullyRebuildDelay(libLotv_gf_DifficultyValueFixed2(30.0, 30.0, 15.0, 5.0), libLotv_gf_DifficultyValueFixed2(40.0, 40.0, 20.0, 10.0), gv_pLAYER_07_ZERG)
// L7868
AISetBullyRebuildDelay(5.0, 10.0, gv_pLAYER_03_INFESTED_NOFIGHTPROTOSS)
// L7878
AISetBullyRebuildDelay(5.0, 10.0, gv_pLAYER_05_INFESTED_FIGHTPROTOSS)