# Remove All Bullies
Grammar — Removes all bullies for player player.
Flags —Native|Action
Removes the bully flag from all units owned by a player.
# Arguments
int— Player
Returns — void
native void AIClearAllBullies(int player);
# Related
Category: AI / Bullies / Actions
- Remove All Bullies —
void— AIClearAllBullies - Add New Bully —
void— AIAddBully - Set Minimum Bully Count —
void— AISetMinimumBullyCount - Set Rebuild Count (Default) —
void— AISetGeneralRebuildCount - Set Rebuild Count (Specific) —
void— AISetSpecificRebuildCount - Set Attack Wave Bully Percent —
void— AISetBullyAttackWavePercent - Set Bully Rebuild Delay —
void— AISetBullyRebuildDelay - Limit Bully Rebuild To Nearest Town —
void— AINearestTownBullyRebuild - Limit Bully Wave Gather To Nearest Town —
void— AINearestTownLimitWaveGather - Activate/Deactivate Bullies In Region —
void— AIToggleBulliesInRegion - Reset Bully Rebuild Counts In Region —
void— AIResetBullyRebuildCountsInRegion
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:4214
AICampaignStart(gv_pLAYER_P07_ZERG_EXP);
AICampaignStart(gv_pLAYER_P10_LEVIATHAN);
AIClearAllBullies(gv_pLAYER_P06_ZERG_TR);
AINearestTownBullyRebuild(gv_pLAYER_P07_ZERG_EXP, true);
AIAttackWaveSetTargetPlayer(gv_pLAYER_P03_ZERG_BR, PlayerGroupSingle(gv_pLAYER_P01_USER));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:4214
AICampaignStart(gv_pLAYER_P07_ZERG_EXP);
AICampaignStart(gv_pLAYER_P10_LEVIATHAN);
AIClearAllBullies(gv_pLAYER_P06_ZERG_TR);
AINearestTownBullyRebuild(gv_pLAYER_P07_ZERG_EXP, true);
AIAttackWaveSetTargetPlayer(gv_pLAYER_P03_ZERG_BR, PlayerGroupSingle(gv_pLAYER_P01_USER));