# Set Minimum Bully Count
Grammar — Set the minimum count of player player unitType bullies to count (the AI always maintains this many bullies regardless of rebuild counts)
Flags —Native|Action
Sets the minimum number of bullies an AI player should maintain regardless of rebuild counts.
# Arguments
int— Countstring<gamelink::Unit> — Unit Typeint— Player
Returns — void
native void AISetMinimumBullyCount(
int count,
string unitType,
int player,
);
# Related
Category: AI / Bullies / Actions
- Remove All Bullies —
void— AIClearAllBullies - Add New Bully —
void— AIAddBully - Set Minimum Bully Count —
void— AISetMinimumBullyCount - Set Rebuild Count (Default) —
void— AISetGeneralRebuildCount - Set Rebuild Count (Specific) —
void— AISetSpecificRebuildCount - Set Attack Wave Bully Percent —
void— AISetBullyAttackWavePercent - Set Bully Rebuild Delay —
void— AISetBullyRebuildDelay - Limit Bully Rebuild To Nearest Town —
void— AINearestTownBullyRebuild - Limit Bully Wave Gather To Nearest Town —
void— AINearestTownLimitWaveGather - Activate/Deactivate Bullies In Region —
void— AIToggleBulliesInRegion - Reset Bully Rebuild Counts In Region —
void— AIResetBullyRebuildCountsInRegion
# Examples
— None found —