# AIDisableAllScouting
Flags —
Native
Returns — void
native void AIDisableAllScouting();
# Related
Category: Unclassified
# Examples
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:8225
if ((lp_map != libCamp_ge_MapID_MapTStory01) && (lp_map != libCamp_ge_MapID_MapTArcade)) {
AIDisableAllScouting();
auto149C01FA_val = PlayerDifficulty(1);
if (auto149C01FA_val == 4) {