# Allow Cheat
Grammar — allow|Allow/Disallow cheat cheat
Flags —Native
|Action
# Arguments
int
<preset::GameCheatType> — Cheatbool
<preset::AllowDisallowOption> — Allow
Returns — void
native void GameCheatAllow(int cheat, bool allow);
# Related
Category: Game / Chat And Console
- Chat Message —
void
— TriggerAddEventChatMessage - Cheat Used —
void
— TriggerAddEventCheatUsed - Chat String —
string
— EventChatMessage - Cheat Type Used —
int
<preset::GameCheatType> — EventCheatUsed - Console Command —
bool
— ConsoleCommand - Cheats Enabled —
bool
— GameCheatsEnabled - Allow Cheat —
void
— GameCheatAllow
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:744
else {
}
GameCheatAllow(c_gameCheatVictory, true);
gf_DestoryLevelStartLabel(false);
Wait(2.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:4059
else {
}
GameCheatAllow(c_gameCheatVictory, false);
GameSetSpeedValue(c_gameSpeedNormal);
GameSetSpeedLocked(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:3425
lv_allowCheat = false;
}
GameCheatAllow(c_gameCheatScene, lv_allowCheat);
GameCheatAllow(c_gameCheatTV, lv_allowCheat);
GameCheatAllow(c_gameCheatProgress, lv_allowCheat);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:3426
}
GameCheatAllow(c_gameCheatScene, lv_allowCheat);
GameCheatAllow(c_gameCheatTV, lv_allowCheat);
GameCheatAllow(c_gameCheatProgress, lv_allowCheat);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:3427
GameCheatAllow(c_gameCheatScene, lv_allowCheat);
GameCheatAllow(c_gameCheatTV, lv_allowCheat);
GameCheatAllow(c_gameCheatProgress, lv_allowCheat);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:967
}
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
gf_LoadTutorialData();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:968
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
gf_LoadTutorialData();
TriggerExecute(gt_Init01Players, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1718
gv_tutorial_Visibility = VisRevealerLastCreated();
libNtve_gf_GlobalCinematicSetting(false);
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(207)), 1.5);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1719
libNtve_gf_GlobalCinematicSetting(false);
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(207)), 1.5);
CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1999
TriggerEnable(gt__0407Camera01LoopArrows, true);
libNtve_gf_GlobalCinematicSetting(false);
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(211)), 1.5);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2000
libNtve_gf_GlobalCinematicSetting(false);
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(211)), 1.5);
CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2700
UnitGroupLoopEnd();
libNtve_gf_GlobalCinematicSetting(false);
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(250)), 1.5);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2701
libNtve_gf_GlobalCinematicSetting(false);
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(250)), 1.5);
CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:4120
gf_SetInfantryArmorUpgrades(gv_p02_SIMULATOR, 3);
libNtve_gf_GlobalCinematicSetting(false);
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(184)), 1.5);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:4121
libNtve_gf_GlobalCinematicSetting(false);
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(184)), 1.5);
CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/advancedcommand.sc2map/MapScript.galaxy:157
UISetChallengeMode(PlayerGroupSingle(gv_pLAYER_USER), true);
libChal_gf_LoadChallengeData(libChal_ge_ChallengeType_AdvancedCommand);
GameCheatAllow(c_gameCheatVictory, false);
TriggerExecute(gt_Init01Players, true, false);
TriggerExecute(gt_Init02Units, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/economy.sc2map/MapScript.galaxy:184
UISetChallengeMode(PlayerGroupAll(), true);
libChal_gf_LoadChallengeData(libChal_ge_ChallengeType_Economy);
GameCheatAllow(c_gameCheatVictory, false);
TriggerExecute(gt_Init01Players, true, false);
TriggerExecute(gt_Init02Units, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:482
UISetChallengeMode(PlayerGroupAll(), true);
libChal_gf_LoadChallengeData(libChal_ge_ChallengeType_ProtossCombat);
GameCheatAllow(c_gameCheatVictory, false);
TriggerExecute(gt_Init01Players, true, false);
TriggerExecute(gt_Init02Units, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosspsionics.sc2map/MapScript.galaxy:246
UISetChallengeMode(PlayerGroupAll(), true);
libChal_gf_LoadChallengeData(libChal_ge_ChallengeType_ProtossPsionics);
GameCheatAllow(c_gameCheatVictory, false);
TriggerExecute(gt_Init01Players, true, false);
TriggerExecute(gt_Init02Units, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/rushdefense.sc2map/MapScript.galaxy:303
UISetChallengeMode(PlayerGroupAll(), true);
libChal_gf_LoadChallengeData(5);
GameCheatAllow(c_gameCheatVictory, false);
TriggerExecute(gt_Init01Players, true, false);
TriggerExecute(gt_Init02Units, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:446
UISetChallengeMode(PlayerGroupAll(), true);
libChal_gf_LoadChallengeData(libChal_ge_ChallengeType_TerranCombat);
GameCheatAllow(c_gameCheatVictory, false);
TriggerExecute(gt_Init01Players, true, false);
TriggerExecute(gt_Init02Units, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancovertops.sc2map/MapScript.galaxy:158
UISetChallengeMode(PlayerGroupAll(), true);
libChal_gf_LoadChallengeData(libChal_ge_ChallengeType_TerranCovertOps);
GameCheatAllow(c_gameCheatVictory, false);
TriggerExecute(gt_Init01Players, true, false);
TriggerExecute(gt_Init02Units, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:492
UISetChallengeMode(PlayerGroupAll(), true);
libChal_gf_LoadChallengeData(9);
GameCheatAllow(c_gameCheatVictory, false);
TriggerExecute(gt_Init01Players, true, false);
TriggerExecute(gt_Init02Units, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zerginfestation.sc2map/MapScript.galaxy:156
UISetChallengeMode(PlayerGroupAll(), true);
libChal_gf_LoadChallengeData(libChal_ge_ChallengeType_ZergInfestation);
GameCheatAllow(c_gameCheatVictory, false);
TriggerExecute(gt_Init01Players, true, false);
TriggerExecute(gt_Init02Units, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:744
else {
}
GameCheatAllow(c_gameCheatVictory, true);
gf_DestoryLevelStartLabel(false);
Wait(2.0, c_timeGame);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:4059
else {
}
GameCheatAllow(c_gameCheatVictory, false);
GameSetSpeedValue(c_gameSpeedNormal);
GameSetSpeedLocked(true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:3425
lv_allowCheat = false;
}
GameCheatAllow(c_gameCheatScene, lv_allowCheat);
GameCheatAllow(c_gameCheatTV, lv_allowCheat);
GameCheatAllow(c_gameCheatProgress, lv_allowCheat);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:3426
}
GameCheatAllow(c_gameCheatScene, lv_allowCheat);
GameCheatAllow(c_gameCheatTV, lv_allowCheat);
GameCheatAllow(c_gameCheatProgress, lv_allowCheat);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:3427
GameCheatAllow(c_gameCheatScene, lv_allowCheat);
GameCheatAllow(c_gameCheatTV, lv_allowCheat);
GameCheatAllow(c_gameCheatProgress, lv_allowCheat);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:967
}
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
gf_LoadTutorialData();
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:968
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
gf_LoadTutorialData();
TriggerExecute(gt_Init01Players, true, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1718
gv_tutorial_Visibility = VisRevealerLastCreated();
libNtve_gf_GlobalCinematicSetting(false);
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(207)), 1.5);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1719
libNtve_gf_GlobalCinematicSetting(false);
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(207)), 1.5);
CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1999
TriggerEnable(gt__0407Camera01LoopArrows, true);
libNtve_gf_GlobalCinematicSetting(false);
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(211)), 1.5);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:2000
libNtve_gf_GlobalCinematicSetting(false);
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(211)), 1.5);
CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:2700
UnitGroupLoopEnd();
libNtve_gf_GlobalCinematicSetting(false);
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(250)), 1.5);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:2701
libNtve_gf_GlobalCinematicSetting(false);
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(250)), 1.5);
CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:4120
gf_SetInfantryArmorUpgrades(gv_p02_SIMULATOR, 3);
libNtve_gf_GlobalCinematicSetting(false);
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(184)), 1.5);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:4121
libNtve_gf_GlobalCinematicSetting(false);
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(184)), 1.5);
CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/advancedcommand.sc2map — MapScript.galaxy:157
UISetChallengeMode(PlayerGroupSingle(gv_pLAYER_USER), true);
libChal_gf_LoadChallengeData(libChal_ge_ChallengeType_AdvancedCommand);
GameCheatAllow(c_gameCheatVictory, false);
TriggerExecute(gt_Init01Players, true, false);
TriggerExecute(gt_Init02Units, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/economy.sc2map — MapScript.galaxy:184
UISetChallengeMode(PlayerGroupAll(), true);
libChal_gf_LoadChallengeData(libChal_ge_ChallengeType_Economy);
GameCheatAllow(c_gameCheatVictory, false);
TriggerExecute(gt_Init01Players, true, false);
TriggerExecute(gt_Init02Units, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosscombat.sc2map — MapScript.galaxy:482
UISetChallengeMode(PlayerGroupAll(), true);
libChal_gf_LoadChallengeData(libChal_ge_ChallengeType_ProtossCombat);
GameCheatAllow(c_gameCheatVictory, false);
TriggerExecute(gt_Init01Players, true, false);
TriggerExecute(gt_Init02Units, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosspsionics.sc2map — MapScript.galaxy:246
UISetChallengeMode(PlayerGroupAll(), true);
libChal_gf_LoadChallengeData(libChal_ge_ChallengeType_ProtossPsionics);
GameCheatAllow(c_gameCheatVictory, false);
TriggerExecute(gt_Init01Players, true, false);
TriggerExecute(gt_Init02Units, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/rushdefense.sc2map — MapScript.galaxy:303
UISetChallengeMode(PlayerGroupAll(), true);
libChal_gf_LoadChallengeData(5);
GameCheatAllow(c_gameCheatVictory, false);
TriggerExecute(gt_Init01Players, true, false);
TriggerExecute(gt_Init02Units, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/terrancombat.sc2map — MapScript.galaxy:446
UISetChallengeMode(PlayerGroupAll(), true);
libChal_gf_LoadChallengeData(libChal_ge_ChallengeType_TerranCombat);
GameCheatAllow(c_gameCheatVictory, false);
TriggerExecute(gt_Init01Players, true, false);
TriggerExecute(gt_Init02Units, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/terrancovertops.sc2map — MapScript.galaxy:158
UISetChallengeMode(PlayerGroupAll(), true);
libChal_gf_LoadChallengeData(libChal_ge_ChallengeType_TerranCovertOps);
GameCheatAllow(c_gameCheatVictory, false);
TriggerExecute(gt_Init01Players, true, false);
TriggerExecute(gt_Init02Units, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/zergcombat.sc2map — MapScript.galaxy:492
UISetChallengeMode(PlayerGroupAll(), true);
libChal_gf_LoadChallengeData(9);
GameCheatAllow(c_gameCheatVictory, false);
TriggerExecute(gt_Init01Players, true, false);
TriggerExecute(gt_Init02Units, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/zerginfestation.sc2map — MapScript.galaxy:156
UISetChallengeMode(PlayerGroupAll(), true);
libChal_gf_LoadChallengeData(libChal_ge_ChallengeType_ZergInfestation);
GameCheatAllow(c_gameCheatVictory, false);
TriggerExecute(gt_Init01Players, true, false);
TriggerExecute(gt_Init02Units, true, false);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:8296
}
GameCheatAllow(c_gameCheatNoVictory, false);
GameCheatAllow(c_gameCheatNoDefeat, false);
auto4C85CA01_g = PlayerGroupAll();
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:8297
}
GameCheatAllow(c_gameCheatNoVictory, false);
GameCheatAllow(c_gameCheatNoDefeat, false);
auto4C85CA01_g = PlayerGroupAll();
lv_indexPlayer = -1;
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10034
// Implementation
GameCheatAllow(c_gameCheatProgress, false);
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13358
UISetWorldVisible(PlayerGroupAll(), true);
libCamp_gf_HideStoryUI(true, true);
GameCheatAllow(c_gameCheatProgress, true);
GameCheatAllow(c_gameCheatTV, true);
GameCheatAllow(c_gameCheatScene, true);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13359
libCamp_gf_HideStoryUI(true, true);
GameCheatAllow(c_gameCheatProgress, true);
GameCheatAllow(c_gameCheatTV, true);
GameCheatAllow(c_gameCheatScene, true);
UISetCursorVisible(PlayerGroupAll(), false);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13360
GameCheatAllow(c_gameCheatProgress, true);
GameCheatAllow(c_gameCheatTV, true);
GameCheatAllow(c_gameCheatScene, true);
UISetCursorVisible(PlayerGroupAll(), false);
if ((libCamp_gv_tS_DebugProgressExitCallbackCancel != null)) {
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13385
}
GameCheatAllow(c_gameCheatProgress, false);
GameCheatAllow(c_gameCheatTV, false);
GameCheatAllow(c_gameCheatScene, false);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13386
GameCheatAllow(c_gameCheatProgress, false);
GameCheatAllow(c_gameCheatTV, false);
GameCheatAllow(c_gameCheatScene, false);
libCamp_gv_tS_DebugProgressResetUsed = false;
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13387
GameCheatAllow(c_gameCheatProgress, false);
GameCheatAllow(c_gameCheatTV, false);
GameCheatAllow(c_gameCheatScene, false);
libCamp_gv_tS_DebugProgressResetUsed = false;
libCamp_gf_TS_DebugProgressDisplayDialog(libCamp_ge_MapID_MapNone, libCamp_gt_TS_DebugProgressOKCallback, null);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:12768
if ((libSwaC_gv_zSX_IsSimulation == true)) {
GameCheatAllow(c_gameCheatProgress, false);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:12771
}
GameCheatAllow(c_gameCheatTechTree, false);
GameCheatAllow(c_gameCheatTV, false);
TriggerExecute(libSwaC_gt_ZS_LoadCampaignStatsData, true, false);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:12772
GameCheatAllow(c_gameCheatTechTree, false);
GameCheatAllow(c_gameCheatTV, false);
TriggerExecute(libSwaC_gt_ZS_LoadCampaignStatsData, true, false);
TriggerExecute(libSwaC_gt_ZS_CollectCampaignStatsDataMisisonStart, true, false);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14150
// Implementation
GameCheatAllow(c_gameCheatProgress, false);
AITimePause(true);
UnitPauseAll(true);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:22300
}
GameCheatAllow(c_gameCheatCredits, false);
GameCheatAllow(c_gameCheatResearch, false);
GameCheatAllow(c_gameCheatProgress, false);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:22301
GameCheatAllow(c_gameCheatCredits, false);
GameCheatAllow(c_gameCheatResearch, false);
GameCheatAllow(c_gameCheatProgress, false);
TriggerEnable(TriggerGetCurrent(), false);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:22302
GameCheatAllow(c_gameCheatCredits, false);
GameCheatAllow(c_gameCheatResearch, false);
GameCheatAllow(c_gameCheatProgress, false);
TriggerEnable(TriggerGetCurrent(), false);
libSwaC_gv_zS_DebugProgressResetUsed = false;
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:22308
TriggerEnable(TriggerGetCurrent(), true);
if ((libNtve_gf_PlayerInCinematicMode(1) == false) && (libSwaC_gv_zS_GameOver == false)) {
GameCheatAllow(c_gameCheatCredits, true);
GameCheatAllow(c_gameCheatResearch, true);
GameCheatAllow(c_gameCheatProgress, true);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:22309
if ((libNtve_gf_PlayerInCinematicMode(1) == false) && (libSwaC_gv_zS_GameOver == false)) {
GameCheatAllow(c_gameCheatCredits, true);
GameCheatAllow(c_gameCheatResearch, true);
GameCheatAllow(c_gameCheatProgress, true);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:22310
GameCheatAllow(c_gameCheatCredits, true);
GameCheatAllow(c_gameCheatResearch, true);
GameCheatAllow(c_gameCheatProgress, true);
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3144
// Implementation
GameCheatAllow(c_gameCheatProgress, false);
GameCheatAllow(c_gameCheatScene, false);
GameCheatAllow(c_gameCheatCredits, false);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3145
// Implementation
GameCheatAllow(c_gameCheatProgress, false);
GameCheatAllow(c_gameCheatScene, false);
GameCheatAllow(c_gameCheatCredits, false);
GameCheatAllow(c_gameCheatResearch, false);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3146
GameCheatAllow(c_gameCheatProgress, false);
GameCheatAllow(c_gameCheatScene, false);
GameCheatAllow(c_gameCheatCredits, false);
GameCheatAllow(c_gameCheatResearch, false);
lib281DEC45_gf_ZSS_TurnAllFidgetsOnOff(true);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3147
GameCheatAllow(c_gameCheatScene, false);
GameCheatAllow(c_gameCheatCredits, false);
GameCheatAllow(c_gameCheatResearch, false);
lib281DEC45_gf_ZSS_TurnAllFidgetsOnOff(true);
lib281DEC45_gf_ZSS_PreloadRoomConversations(lib281DEC45_gv_zSS_CurrentRoom);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3152
auto5B000CE1_val = lib281DEC45_gv_zSS_CurrentRoom;
if (auto5B000CE1_val == lib281DEC45_ge_Rooms_StoryRoomMainSet) {
GameCheatAllow(c_gameCheatProgress, true);
GameCheatAllow(c_gameCheatScene, true);
GameCheatAllow(c_gameCheatCredits, true);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3153
if (auto5B000CE1_val == lib281DEC45_ge_Rooms_StoryRoomMainSet) {
GameCheatAllow(c_gameCheatProgress, true);
GameCheatAllow(c_gameCheatScene, true);
GameCheatAllow(c_gameCheatCredits, true);
GameCheatAllow(c_gameCheatResearch, true);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3154
GameCheatAllow(c_gameCheatProgress, true);
GameCheatAllow(c_gameCheatScene, true);
GameCheatAllow(c_gameCheatCredits, true);
GameCheatAllow(c_gameCheatResearch, true);
lib281DEC45_gf_ZSS_LightSetPrimaryPlay();
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3155
GameCheatAllow(c_gameCheatScene, true);
GameCheatAllow(c_gameCheatCredits, true);
GameCheatAllow(c_gameCheatResearch, true);
lib281DEC45_gf_ZSS_LightSetPrimaryPlay();
lib281DEC45_gf_ShowHideAllAmbientScenes(true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:2449
gv_tutorialBankSave = BankLastCreated();
gv_tutorialProgress = BankValueGetAsInt(gv_tutorialBankSave, "General", "Progress");
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
TriggerExecute(gt_Init01Players, true, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:2450
gv_tutorialProgress = BankValueGetAsInt(gv_tutorialBankSave, "General", "Progress");
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
TriggerExecute(gt_Init01Players, true, true);
TriggerExecute(gt_Init02Units, true, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1196
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
libVCST_gf_ShowHideStoryUI(true);
GameCheatAllow(c_gameCheatProgress, true);
GameCheatAllow(c_gameCheatScene, true);
GameCheatAllow(c_gameCheatCredits, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1197
libVCST_gf_ShowHideStoryUI(true);
GameCheatAllow(c_gameCheatProgress, true);
GameCheatAllow(c_gameCheatScene, true);
GameCheatAllow(c_gameCheatCredits, true);
GameCheatAllow(c_gameCheatResearch, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1198
GameCheatAllow(c_gameCheatProgress, true);
GameCheatAllow(c_gameCheatScene, true);
GameCheatAllow(c_gameCheatCredits, true);
GameCheatAllow(c_gameCheatResearch, true);
return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1199
GameCheatAllow(c_gameCheatScene, true);
GameCheatAllow(c_gameCheatCredits, true);
GameCheatAllow(c_gameCheatResearch, true);
return true;
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1222
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
libVCST_gf_ShowHideStoryUI(true);
GameCheatAllow(c_gameCheatProgress, true);
GameCheatAllow(c_gameCheatScene, true);
GameCheatAllow(c_gameCheatCredits, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1223
libVCST_gf_ShowHideStoryUI(true);
GameCheatAllow(c_gameCheatProgress, true);
GameCheatAllow(c_gameCheatScene, true);
GameCheatAllow(c_gameCheatCredits, true);
GameCheatAllow(c_gameCheatResearch, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1224
GameCheatAllow(c_gameCheatProgress, true);
GameCheatAllow(c_gameCheatScene, true);
GameCheatAllow(c_gameCheatCredits, true);
GameCheatAllow(c_gameCheatResearch, true);
libVCST_gf_ClickableSetNew("ArmyConsole", libVoiC_gf_ArmyHasUnusedTech());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1225
GameCheatAllow(c_gameCheatScene, true);
GameCheatAllow(c_gameCheatCredits, true);
GameCheatAllow(c_gameCheatResearch, true);
libVCST_gf_ClickableSetNew("ArmyConsole", libVoiC_gf_ArmyHasUnusedTech());
return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1250
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
libVCST_gf_ShowHideStoryUI(true);
GameCheatAllow(c_gameCheatProgress, true);
GameCheatAllow(c_gameCheatScene, true);
GameCheatAllow(c_gameCheatCredits, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1251
libVCST_gf_ShowHideStoryUI(true);
GameCheatAllow(c_gameCheatProgress, true);
GameCheatAllow(c_gameCheatScene, true);
GameCheatAllow(c_gameCheatCredits, true);
GameCheatAllow(c_gameCheatResearch, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:2449
gv_tutorialBankSave = BankLastCreated();
gv_tutorialProgress = BankValueGetAsInt(gv_tutorialBankSave, "General", "Progress");
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
TriggerExecute(gt_Init01Players, true, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:2450
gv_tutorialProgress = BankValueGetAsInt(gv_tutorialBankSave, "General", "Progress");
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
TriggerExecute(gt_Init01Players, true, true);
TriggerExecute(gt_Init02Units, true, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:1196
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
libVCST_gf_ShowHideStoryUI(true);
GameCheatAllow(c_gameCheatProgress, true);
GameCheatAllow(c_gameCheatScene, true);
GameCheatAllow(c_gameCheatCredits, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:1197
libVCST_gf_ShowHideStoryUI(true);
GameCheatAllow(c_gameCheatProgress, true);
GameCheatAllow(c_gameCheatScene, true);
GameCheatAllow(c_gameCheatCredits, true);
GameCheatAllow(c_gameCheatResearch, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:1198
GameCheatAllow(c_gameCheatProgress, true);
GameCheatAllow(c_gameCheatScene, true);
GameCheatAllow(c_gameCheatCredits, true);
GameCheatAllow(c_gameCheatResearch, true);
return true;
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:1199
GameCheatAllow(c_gameCheatScene, true);
GameCheatAllow(c_gameCheatCredits, true);
GameCheatAllow(c_gameCheatResearch, true);
return true;
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:1222
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
libVCST_gf_ShowHideStoryUI(true);
GameCheatAllow(c_gameCheatProgress, true);
GameCheatAllow(c_gameCheatScene, true);
GameCheatAllow(c_gameCheatCredits, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:1223
libVCST_gf_ShowHideStoryUI(true);
GameCheatAllow(c_gameCheatProgress, true);
GameCheatAllow(c_gameCheatScene, true);
GameCheatAllow(c_gameCheatCredits, true);
GameCheatAllow(c_gameCheatResearch, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:1224
GameCheatAllow(c_gameCheatProgress, true);
GameCheatAllow(c_gameCheatScene, true);
GameCheatAllow(c_gameCheatCredits, true);
GameCheatAllow(c_gameCheatResearch, true);
libVCST_gf_ClickableSetNew("ArmyConsole", libVoiC_gf_ArmyHasUnusedTech());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:1225
GameCheatAllow(c_gameCheatScene, true);
GameCheatAllow(c_gameCheatCredits, true);
GameCheatAllow(c_gameCheatResearch, true);
libVCST_gf_ClickableSetNew("ArmyConsole", libVoiC_gf_ArmyHasUnusedTech());
return true;
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:1250
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
libVCST_gf_ShowHideStoryUI(true);
GameCheatAllow(c_gameCheatProgress, true);
GameCheatAllow(c_gameCheatScene, true);
GameCheatAllow(c_gameCheatCredits, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:1251
libVCST_gf_ShowHideStoryUI(true);
GameCheatAllow(c_gameCheatProgress, true);
GameCheatAllow(c_gameCheatScene, true);
GameCheatAllow(c_gameCheatCredits, true);
GameCheatAllow(c_gameCheatResearch, true);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:6519
libVoiC_gv_pC_CurrentMap = lp_map;
if ((libVoiC_gf_PC_CampaignMapIsEpilogue(lp_map) == true)) {
GameCheatAllow(c_gameCheatProgress, false);
TriggerEnable(libVoiC_gt_PC_DebugProgress, false);
libVoiC_gv_pC_InEpilogue = true;