# Allow Cheat

Grammarallow|Allow/Disallow cheat cheat
FlagsNative | Action

# Arguments

Returns — void

native void GameCheatAllow(int cheat, bool allow);

Category: Game / Chat And Console

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:744

    else {
    }
    GameCheatAllow(c_gameCheatVictory, true);
    gf_DestoryLevelStartLabel(false);
    Wait(2.0, c_timeGame);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:4059

    else {
    }
    GameCheatAllow(c_gameCheatVictory, false);
    GameSetSpeedValue(c_gameSpeedNormal);
    GameSetSpeedLocked(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:3425

        lv_allowCheat = false;
    }
    GameCheatAllow(c_gameCheatScene, lv_allowCheat);
    GameCheatAllow(c_gameCheatTV, lv_allowCheat);
    GameCheatAllow(c_gameCheatProgress, lv_allowCheat);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:3426

    }
    GameCheatAllow(c_gameCheatScene, lv_allowCheat);
    GameCheatAllow(c_gameCheatTV, lv_allowCheat);
    GameCheatAllow(c_gameCheatProgress, lv_allowCheat);
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:3427

    GameCheatAllow(c_gameCheatScene, lv_allowCheat);
    GameCheatAllow(c_gameCheatTV, lv_allowCheat);
    GameCheatAllow(c_gameCheatProgress, lv_allowCheat);
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:967

    }

    GameCheatAllow(c_gameCheatVictory, false);
    GameCheatAllow(c_gameCheatDefeat, false);
    gf_LoadTutorialData();

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:968


    GameCheatAllow(c_gameCheatVictory, false);
    GameCheatAllow(c_gameCheatDefeat, false);
    gf_LoadTutorialData();
    TriggerExecute(gt_Init01Players, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1718

    gv_tutorial_Visibility = VisRevealerLastCreated();
    libNtve_gf_GlobalCinematicSetting(false);
    GameCheatAllow(c_gameCheatVictory, false);
    GameCheatAllow(c_gameCheatDefeat, false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(207)), 1.5);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1719

    libNtve_gf_GlobalCinematicSetting(false);
    GameCheatAllow(c_gameCheatVictory, false);
    GameCheatAllow(c_gameCheatDefeat, false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(207)), 1.5);
    CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1999

    TriggerEnable(gt__0407Camera01LoopArrows, true);
    libNtve_gf_GlobalCinematicSetting(false);
    GameCheatAllow(c_gameCheatVictory, false);
    GameCheatAllow(c_gameCheatDefeat, false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(211)), 1.5);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2000

    libNtve_gf_GlobalCinematicSetting(false);
    GameCheatAllow(c_gameCheatVictory, false);
    GameCheatAllow(c_gameCheatDefeat, false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(211)), 1.5);
    CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2700

    UnitGroupLoopEnd();
    libNtve_gf_GlobalCinematicSetting(false);
    GameCheatAllow(c_gameCheatVictory, false);
    GameCheatAllow(c_gameCheatDefeat, false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(250)), 1.5);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2701

    libNtve_gf_GlobalCinematicSetting(false);
    GameCheatAllow(c_gameCheatVictory, false);
    GameCheatAllow(c_gameCheatDefeat, false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(250)), 1.5);
    CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:4120

    gf_SetInfantryArmorUpgrades(gv_p02_SIMULATOR, 3);
    libNtve_gf_GlobalCinematicSetting(false);
    GameCheatAllow(c_gameCheatVictory, false);
    GameCheatAllow(c_gameCheatDefeat, false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(184)), 1.5);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:4121

    libNtve_gf_GlobalCinematicSetting(false);
    GameCheatAllow(c_gameCheatVictory, false);
    GameCheatAllow(c_gameCheatDefeat, false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(184)), 1.5);
    CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/challenges/advancedcommand.sc2map/MapScript.galaxy:157

    UISetChallengeMode(PlayerGroupSingle(gv_pLAYER_USER), true);
    libChal_gf_LoadChallengeData(libChal_ge_ChallengeType_AdvancedCommand);
    GameCheatAllow(c_gameCheatVictory, false);
    TriggerExecute(gt_Init01Players, true, false);
    TriggerExecute(gt_Init02Units, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/challenges/economy.sc2map/MapScript.galaxy:184

    UISetChallengeMode(PlayerGroupAll(), true);
    libChal_gf_LoadChallengeData(libChal_ge_ChallengeType_Economy);
    GameCheatAllow(c_gameCheatVictory, false);
    TriggerExecute(gt_Init01Players, true, false);
    TriggerExecute(gt_Init02Units, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:482

    UISetChallengeMode(PlayerGroupAll(), true);
    libChal_gf_LoadChallengeData(libChal_ge_ChallengeType_ProtossCombat);
    GameCheatAllow(c_gameCheatVictory, false);
    TriggerExecute(gt_Init01Players, true, false);
    TriggerExecute(gt_Init02Units, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/challenges/protosspsionics.sc2map/MapScript.galaxy:246

    UISetChallengeMode(PlayerGroupAll(), true);
    libChal_gf_LoadChallengeData(libChal_ge_ChallengeType_ProtossPsionics);
    GameCheatAllow(c_gameCheatVictory, false);
    TriggerExecute(gt_Init01Players, true, false);
    TriggerExecute(gt_Init02Units, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/challenges/rushdefense.sc2map/MapScript.galaxy:303

    UISetChallengeMode(PlayerGroupAll(), true);
    libChal_gf_LoadChallengeData(5);
    GameCheatAllow(c_gameCheatVictory, false);
    TriggerExecute(gt_Init01Players, true, false);
    TriggerExecute(gt_Init02Units, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:446

    UISetChallengeMode(PlayerGroupAll(), true);
    libChal_gf_LoadChallengeData(libChal_ge_ChallengeType_TerranCombat);
    GameCheatAllow(c_gameCheatVictory, false);
    TriggerExecute(gt_Init01Players, true, false);
    TriggerExecute(gt_Init02Units, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/challenges/terrancovertops.sc2map/MapScript.galaxy:158

    UISetChallengeMode(PlayerGroupAll(), true);
    libChal_gf_LoadChallengeData(libChal_ge_ChallengeType_TerranCovertOps);
    GameCheatAllow(c_gameCheatVictory, false);
    TriggerExecute(gt_Init01Players, true, false);
    TriggerExecute(gt_Init02Units, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:492

    UISetChallengeMode(PlayerGroupAll(), true);
    libChal_gf_LoadChallengeData(9);
    GameCheatAllow(c_gameCheatVictory, false);
    TriggerExecute(gt_Init01Players, true, false);
    TriggerExecute(gt_Init02Units, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/challenges/zerginfestation.sc2map/MapScript.galaxy:156

    UISetChallengeMode(PlayerGroupAll(), true);
    libChal_gf_LoadChallengeData(libChal_ge_ChallengeType_ZergInfestation);
    GameCheatAllow(c_gameCheatVictory, false);
    TriggerExecute(gt_Init01Players, true, false);
    TriggerExecute(gt_Init02Units, true, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2mapMapScript.galaxy:744

    else {
    }
    GameCheatAllow(c_gameCheatVictory, true);
    gf_DestoryLevelStartLabel(false);
    Wait(2.0, c_timeGame);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2mapMapScript.galaxy:4059

    else {
    }
    GameCheatAllow(c_gameCheatVictory, false);
    GameSetSpeedValue(c_gameSpeedNormal);
    GameSetSpeedLocked(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:3425

        lv_allowCheat = false;
    }
    GameCheatAllow(c_gameCheatScene, lv_allowCheat);
    GameCheatAllow(c_gameCheatTV, lv_allowCheat);
    GameCheatAllow(c_gameCheatProgress, lv_allowCheat);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:3426

    }
    GameCheatAllow(c_gameCheatScene, lv_allowCheat);
    GameCheatAllow(c_gameCheatTV, lv_allowCheat);
    GameCheatAllow(c_gameCheatProgress, lv_allowCheat);
}

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:3427

    GameCheatAllow(c_gameCheatScene, lv_allowCheat);
    GameCheatAllow(c_gameCheatTV, lv_allowCheat);
    GameCheatAllow(c_gameCheatProgress, lv_allowCheat);
}

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:967

    }

    GameCheatAllow(c_gameCheatVictory, false);
    GameCheatAllow(c_gameCheatDefeat, false);
    gf_LoadTutorialData();

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:968


    GameCheatAllow(c_gameCheatVictory, false);
    GameCheatAllow(c_gameCheatDefeat, false);
    gf_LoadTutorialData();
    TriggerExecute(gt_Init01Players, true, true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1718

    gv_tutorial_Visibility = VisRevealerLastCreated();
    libNtve_gf_GlobalCinematicSetting(false);
    GameCheatAllow(c_gameCheatVictory, false);
    GameCheatAllow(c_gameCheatDefeat, false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(207)), 1.5);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1719

    libNtve_gf_GlobalCinematicSetting(false);
    GameCheatAllow(c_gameCheatVictory, false);
    GameCheatAllow(c_gameCheatDefeat, false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(207)), 1.5);
    CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1999

    TriggerEnable(gt__0407Camera01LoopArrows, true);
    libNtve_gf_GlobalCinematicSetting(false);
    GameCheatAllow(c_gameCheatVictory, false);
    GameCheatAllow(c_gameCheatDefeat, false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(211)), 1.5);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:2000

    libNtve_gf_GlobalCinematicSetting(false);
    GameCheatAllow(c_gameCheatVictory, false);
    GameCheatAllow(c_gameCheatDefeat, false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(211)), 1.5);
    CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:2700

    UnitGroupLoopEnd();
    libNtve_gf_GlobalCinematicSetting(false);
    GameCheatAllow(c_gameCheatVictory, false);
    GameCheatAllow(c_gameCheatDefeat, false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(250)), 1.5);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:2701

    libNtve_gf_GlobalCinematicSetting(false);
    GameCheatAllow(c_gameCheatVictory, false);
    GameCheatAllow(c_gameCheatDefeat, false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(250)), 1.5);
    CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:4120

    gf_SetInfantryArmorUpgrades(gv_p02_SIMULATOR, 3);
    libNtve_gf_GlobalCinematicSetting(false);
    GameCheatAllow(c_gameCheatVictory, false);
    GameCheatAllow(c_gameCheatDefeat, false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(184)), 1.5);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:4121

    libNtve_gf_GlobalCinematicSetting(false);
    GameCheatAllow(c_gameCheatVictory, false);
    GameCheatAllow(c_gameCheatDefeat, false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(184)), 1.5);
    CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/advancedcommand.sc2mapMapScript.galaxy:157

    UISetChallengeMode(PlayerGroupSingle(gv_pLAYER_USER), true);
    libChal_gf_LoadChallengeData(libChal_ge_ChallengeType_AdvancedCommand);
    GameCheatAllow(c_gameCheatVictory, false);
    TriggerExecute(gt_Init01Players, true, false);
    TriggerExecute(gt_Init02Units, true, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/economy.sc2mapMapScript.galaxy:184

    UISetChallengeMode(PlayerGroupAll(), true);
    libChal_gf_LoadChallengeData(libChal_ge_ChallengeType_Economy);
    GameCheatAllow(c_gameCheatVictory, false);
    TriggerExecute(gt_Init01Players, true, false);
    TriggerExecute(gt_Init02Units, true, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosscombat.sc2mapMapScript.galaxy:482

    UISetChallengeMode(PlayerGroupAll(), true);
    libChal_gf_LoadChallengeData(libChal_ge_ChallengeType_ProtossCombat);
    GameCheatAllow(c_gameCheatVictory, false);
    TriggerExecute(gt_Init01Players, true, false);
    TriggerExecute(gt_Init02Units, true, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosspsionics.sc2mapMapScript.galaxy:246

    UISetChallengeMode(PlayerGroupAll(), true);
    libChal_gf_LoadChallengeData(libChal_ge_ChallengeType_ProtossPsionics);
    GameCheatAllow(c_gameCheatVictory, false);
    TriggerExecute(gt_Init01Players, true, false);
    TriggerExecute(gt_Init02Units, true, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/rushdefense.sc2mapMapScript.galaxy:303

    UISetChallengeMode(PlayerGroupAll(), true);
    libChal_gf_LoadChallengeData(5);
    GameCheatAllow(c_gameCheatVictory, false);
    TriggerExecute(gt_Init01Players, true, false);
    TriggerExecute(gt_Init02Units, true, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/terrancombat.sc2mapMapScript.galaxy:446

    UISetChallengeMode(PlayerGroupAll(), true);
    libChal_gf_LoadChallengeData(libChal_ge_ChallengeType_TerranCombat);
    GameCheatAllow(c_gameCheatVictory, false);
    TriggerExecute(gt_Init01Players, true, false);
    TriggerExecute(gt_Init02Units, true, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/terrancovertops.sc2mapMapScript.galaxy:158

    UISetChallengeMode(PlayerGroupAll(), true);
    libChal_gf_LoadChallengeData(libChal_ge_ChallengeType_TerranCovertOps);
    GameCheatAllow(c_gameCheatVictory, false);
    TriggerExecute(gt_Init01Players, true, false);
    TriggerExecute(gt_Init02Units, true, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/zergcombat.sc2mapMapScript.galaxy:492

    UISetChallengeMode(PlayerGroupAll(), true);
    libChal_gf_LoadChallengeData(9);
    GameCheatAllow(c_gameCheatVictory, false);
    TriggerExecute(gt_Init01Players, true, false);
    TriggerExecute(gt_Init02Units, true, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/zerginfestation.sc2mapMapScript.galaxy:156

    UISetChallengeMode(PlayerGroupAll(), true);
    libChal_gf_LoadChallengeData(libChal_ge_ChallengeType_ZergInfestation);
    GameCheatAllow(c_gameCheatVictory, false);
    TriggerExecute(gt_Init01Players, true, false);
    TriggerExecute(gt_Init02Units, true, false);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:8296


    }
    GameCheatAllow(c_gameCheatNoVictory, false);
    GameCheatAllow(c_gameCheatNoDefeat, false);
    auto4C85CA01_g = PlayerGroupAll();

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:8297

    }
    GameCheatAllow(c_gameCheatNoVictory, false);
    GameCheatAllow(c_gameCheatNoDefeat, false);
    auto4C85CA01_g = PlayerGroupAll();
    lv_indexPlayer = -1;

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:10034


    // Implementation
    GameCheatAllow(c_gameCheatProgress, false);
    UISetWorldVisible(PlayerGroupAll(), false);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:13358

    UISetWorldVisible(PlayerGroupAll(), true);
    libCamp_gf_HideStoryUI(true, true);
    GameCheatAllow(c_gameCheatProgress, true);
    GameCheatAllow(c_gameCheatTV, true);
    GameCheatAllow(c_gameCheatScene, true);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:13359

    libCamp_gf_HideStoryUI(true, true);
    GameCheatAllow(c_gameCheatProgress, true);
    GameCheatAllow(c_gameCheatTV, true);
    GameCheatAllow(c_gameCheatScene, true);
    UISetCursorVisible(PlayerGroupAll(), false);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:13360

    GameCheatAllow(c_gameCheatProgress, true);
    GameCheatAllow(c_gameCheatTV, true);
    GameCheatAllow(c_gameCheatScene, true);
    UISetCursorVisible(PlayerGroupAll(), false);
    if ((libCamp_gv_tS_DebugProgressExitCallbackCancel != null)) {

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:13385

    }

    GameCheatAllow(c_gameCheatProgress, false);
    GameCheatAllow(c_gameCheatTV, false);
    GameCheatAllow(c_gameCheatScene, false);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:13386


    GameCheatAllow(c_gameCheatProgress, false);
    GameCheatAllow(c_gameCheatTV, false);
    GameCheatAllow(c_gameCheatScene, false);
    libCamp_gv_tS_DebugProgressResetUsed = false;

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:13387

    GameCheatAllow(c_gameCheatProgress, false);
    GameCheatAllow(c_gameCheatTV, false);
    GameCheatAllow(c_gameCheatScene, false);
    libCamp_gv_tS_DebugProgressResetUsed = false;
    libCamp_gf_TS_DebugProgressDisplayDialog(libCamp_ge_MapID_MapNone, libCamp_gt_TS_DebugProgressOKCallback, null);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:12768


    if ((libSwaC_gv_zSX_IsSimulation == true)) {
        GameCheatAllow(c_gameCheatProgress, false);
    }

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:12771

    }

    GameCheatAllow(c_gameCheatTechTree, false);
    GameCheatAllow(c_gameCheatTV, false);
    TriggerExecute(libSwaC_gt_ZS_LoadCampaignStatsData, true, false);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:12772


    GameCheatAllow(c_gameCheatTechTree, false);
    GameCheatAllow(c_gameCheatTV, false);
    TriggerExecute(libSwaC_gt_ZS_LoadCampaignStatsData, true, false);
    TriggerExecute(libSwaC_gt_ZS_CollectCampaignStatsDataMisisonStart, true, false);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14150


    // Implementation
    GameCheatAllow(c_gameCheatProgress, false);
    AITimePause(true);
    UnitPauseAll(true);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:22300

    }

    GameCheatAllow(c_gameCheatCredits, false);
    GameCheatAllow(c_gameCheatResearch, false);
    GameCheatAllow(c_gameCheatProgress, false);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:22301


    GameCheatAllow(c_gameCheatCredits, false);
    GameCheatAllow(c_gameCheatResearch, false);
    GameCheatAllow(c_gameCheatProgress, false);
    TriggerEnable(TriggerGetCurrent(), false);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:22302

    GameCheatAllow(c_gameCheatCredits, false);
    GameCheatAllow(c_gameCheatResearch, false);
    GameCheatAllow(c_gameCheatProgress, false);
    TriggerEnable(TriggerGetCurrent(), false);
    libSwaC_gv_zS_DebugProgressResetUsed = false;

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:22308

    TriggerEnable(TriggerGetCurrent(), true);
    if ((libNtve_gf_PlayerInCinematicMode(1) == false) && (libSwaC_gv_zS_GameOver == false)) {
        GameCheatAllow(c_gameCheatCredits, true);
        GameCheatAllow(c_gameCheatResearch, true);
        GameCheatAllow(c_gameCheatProgress, true);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:22309

    if ((libNtve_gf_PlayerInCinematicMode(1) == false) && (libSwaC_gv_zS_GameOver == false)) {
        GameCheatAllow(c_gameCheatCredits, true);
        GameCheatAllow(c_gameCheatResearch, true);
        GameCheatAllow(c_gameCheatProgress, true);
    }

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:22310

        GameCheatAllow(c_gameCheatCredits, true);
        GameCheatAllow(c_gameCheatResearch, true);
        GameCheatAllow(c_gameCheatProgress, true);
    }

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:3144


    // Implementation
    GameCheatAllow(c_gameCheatProgress, false);
    GameCheatAllow(c_gameCheatScene, false);
    GameCheatAllow(c_gameCheatCredits, false);

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:3145

    // Implementation
    GameCheatAllow(c_gameCheatProgress, false);
    GameCheatAllow(c_gameCheatScene, false);
    GameCheatAllow(c_gameCheatCredits, false);
    GameCheatAllow(c_gameCheatResearch, false);

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:3146

    GameCheatAllow(c_gameCheatProgress, false);
    GameCheatAllow(c_gameCheatScene, false);
    GameCheatAllow(c_gameCheatCredits, false);
    GameCheatAllow(c_gameCheatResearch, false);
    lib281DEC45_gf_ZSS_TurnAllFidgetsOnOff(true);

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:3147

    GameCheatAllow(c_gameCheatScene, false);
    GameCheatAllow(c_gameCheatCredits, false);
    GameCheatAllow(c_gameCheatResearch, false);
    lib281DEC45_gf_ZSS_TurnAllFidgetsOnOff(true);
    lib281DEC45_gf_ZSS_PreloadRoomConversations(lib281DEC45_gv_zSS_CurrentRoom);

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:3152

    auto5B000CE1_val = lib281DEC45_gv_zSS_CurrentRoom;
    if (auto5B000CE1_val == lib281DEC45_ge_Rooms_StoryRoomMainSet) {
        GameCheatAllow(c_gameCheatProgress, true);
        GameCheatAllow(c_gameCheatScene, true);
        GameCheatAllow(c_gameCheatCredits, true);

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:3153

    if (auto5B000CE1_val == lib281DEC45_ge_Rooms_StoryRoomMainSet) {
        GameCheatAllow(c_gameCheatProgress, true);
        GameCheatAllow(c_gameCheatScene, true);
        GameCheatAllow(c_gameCheatCredits, true);
        GameCheatAllow(c_gameCheatResearch, true);

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:3154

        GameCheatAllow(c_gameCheatProgress, true);
        GameCheatAllow(c_gameCheatScene, true);
        GameCheatAllow(c_gameCheatCredits, true);
        GameCheatAllow(c_gameCheatResearch, true);
        lib281DEC45_gf_ZSS_LightSetPrimaryPlay();

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:3155

        GameCheatAllow(c_gameCheatScene, true);
        GameCheatAllow(c_gameCheatCredits, true);
        GameCheatAllow(c_gameCheatResearch, true);
        lib281DEC45_gf_ZSS_LightSetPrimaryPlay();
        lib281DEC45_gf_ShowHideAllAmbientScenes(true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:2449

    gv_tutorialBankSave = BankLastCreated();
    gv_tutorialProgress = BankValueGetAsInt(gv_tutorialBankSave, "General", "Progress");
    GameCheatAllow(c_gameCheatVictory, false);
    GameCheatAllow(c_gameCheatDefeat, false);
    TriggerExecute(gt_Init01Players, true, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:2450

    gv_tutorialProgress = BankValueGetAsInt(gv_tutorialBankSave, "General", "Progress");
    GameCheatAllow(c_gameCheatVictory, false);
    GameCheatAllow(c_gameCheatDefeat, false);
    TriggerExecute(gt_Init01Players, true, true);
    TriggerExecute(gt_Init02Units, true, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1196

    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
    libVCST_gf_ShowHideStoryUI(true);
    GameCheatAllow(c_gameCheatProgress, true);
    GameCheatAllow(c_gameCheatScene, true);
    GameCheatAllow(c_gameCheatCredits, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1197

    libVCST_gf_ShowHideStoryUI(true);
    GameCheatAllow(c_gameCheatProgress, true);
    GameCheatAllow(c_gameCheatScene, true);
    GameCheatAllow(c_gameCheatCredits, true);
    GameCheatAllow(c_gameCheatResearch, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1198

    GameCheatAllow(c_gameCheatProgress, true);
    GameCheatAllow(c_gameCheatScene, true);
    GameCheatAllow(c_gameCheatCredits, true);
    GameCheatAllow(c_gameCheatResearch, true);
    return true;

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1199

    GameCheatAllow(c_gameCheatScene, true);
    GameCheatAllow(c_gameCheatCredits, true);
    GameCheatAllow(c_gameCheatResearch, true);
    return true;
}

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1222

    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
    libVCST_gf_ShowHideStoryUI(true);
    GameCheatAllow(c_gameCheatProgress, true);
    GameCheatAllow(c_gameCheatScene, true);
    GameCheatAllow(c_gameCheatCredits, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1223

    libVCST_gf_ShowHideStoryUI(true);
    GameCheatAllow(c_gameCheatProgress, true);
    GameCheatAllow(c_gameCheatScene, true);
    GameCheatAllow(c_gameCheatCredits, true);
    GameCheatAllow(c_gameCheatResearch, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1224

    GameCheatAllow(c_gameCheatProgress, true);
    GameCheatAllow(c_gameCheatScene, true);
    GameCheatAllow(c_gameCheatCredits, true);
    GameCheatAllow(c_gameCheatResearch, true);
    libVCST_gf_ClickableSetNew("ArmyConsole", libVoiC_gf_ArmyHasUnusedTech());

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1225

    GameCheatAllow(c_gameCheatScene, true);
    GameCheatAllow(c_gameCheatCredits, true);
    GameCheatAllow(c_gameCheatResearch, true);
    libVCST_gf_ClickableSetNew("ArmyConsole", libVoiC_gf_ArmyHasUnusedTech());
    return true;

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1250

    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
    libVCST_gf_ShowHideStoryUI(true);
    GameCheatAllow(c_gameCheatProgress, true);
    GameCheatAllow(c_gameCheatScene, true);
    GameCheatAllow(c_gameCheatCredits, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1251

    libVCST_gf_ShowHideStoryUI(true);
    GameCheatAllow(c_gameCheatProgress, true);
    GameCheatAllow(c_gameCheatScene, true);
    GameCheatAllow(c_gameCheatCredits, true);
    GameCheatAllow(c_gameCheatResearch, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:2449

    gv_tutorialBankSave = BankLastCreated();
    gv_tutorialProgress = BankValueGetAsInt(gv_tutorialBankSave, "General", "Progress");
    GameCheatAllow(c_gameCheatVictory, false);
    GameCheatAllow(c_gameCheatDefeat, false);
    TriggerExecute(gt_Init01Players, true, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:2450

    gv_tutorialProgress = BankValueGetAsInt(gv_tutorialBankSave, "General", "Progress");
    GameCheatAllow(c_gameCheatVictory, false);
    GameCheatAllow(c_gameCheatDefeat, false);
    TriggerExecute(gt_Init01Players, true, true);
    TriggerExecute(gt_Init02Units, true, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2mapMapScript.galaxy:1196

    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
    libVCST_gf_ShowHideStoryUI(true);
    GameCheatAllow(c_gameCheatProgress, true);
    GameCheatAllow(c_gameCheatScene, true);
    GameCheatAllow(c_gameCheatCredits, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2mapMapScript.galaxy:1197

    libVCST_gf_ShowHideStoryUI(true);
    GameCheatAllow(c_gameCheatProgress, true);
    GameCheatAllow(c_gameCheatScene, true);
    GameCheatAllow(c_gameCheatCredits, true);
    GameCheatAllow(c_gameCheatResearch, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2mapMapScript.galaxy:1198

    GameCheatAllow(c_gameCheatProgress, true);
    GameCheatAllow(c_gameCheatScene, true);
    GameCheatAllow(c_gameCheatCredits, true);
    GameCheatAllow(c_gameCheatResearch, true);
    return true;

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2mapMapScript.galaxy:1199

    GameCheatAllow(c_gameCheatScene, true);
    GameCheatAllow(c_gameCheatCredits, true);
    GameCheatAllow(c_gameCheatResearch, true);
    return true;
}

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2mapMapScript.galaxy:1222

    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
    libVCST_gf_ShowHideStoryUI(true);
    GameCheatAllow(c_gameCheatProgress, true);
    GameCheatAllow(c_gameCheatScene, true);
    GameCheatAllow(c_gameCheatCredits, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2mapMapScript.galaxy:1223

    libVCST_gf_ShowHideStoryUI(true);
    GameCheatAllow(c_gameCheatProgress, true);
    GameCheatAllow(c_gameCheatScene, true);
    GameCheatAllow(c_gameCheatCredits, true);
    GameCheatAllow(c_gameCheatResearch, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2mapMapScript.galaxy:1224

    GameCheatAllow(c_gameCheatProgress, true);
    GameCheatAllow(c_gameCheatScene, true);
    GameCheatAllow(c_gameCheatCredits, true);
    GameCheatAllow(c_gameCheatResearch, true);
    libVCST_gf_ClickableSetNew("ArmyConsole", libVoiC_gf_ArmyHasUnusedTech());

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2mapMapScript.galaxy:1225

    GameCheatAllow(c_gameCheatScene, true);
    GameCheatAllow(c_gameCheatCredits, true);
    GameCheatAllow(c_gameCheatResearch, true);
    libVCST_gf_ClickableSetNew("ArmyConsole", libVoiC_gf_ArmyHasUnusedTech());
    return true;

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2mapMapScript.galaxy:1250

    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
    libVCST_gf_ShowHideStoryUI(true);
    GameCheatAllow(c_gameCheatProgress, true);
    GameCheatAllow(c_gameCheatScene, true);
    GameCheatAllow(c_gameCheatCredits, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2mapMapScript.galaxy:1251

    libVCST_gf_ShowHideStoryUI(true);
    GameCheatAllow(c_gameCheatProgress, true);
    GameCheatAllow(c_gameCheatScene, true);
    GameCheatAllow(c_gameCheatCredits, true);
    GameCheatAllow(c_gameCheatResearch, true);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:6519

    libVoiC_gv_pC_CurrentMap = lp_map;
    if ((libVoiC_gf_PC_CampaignMapIsEpilogue(lp_map) == true)) {
        GameCheatAllow(c_gameCheatProgress, false);
        TriggerEnable(libVoiC_gt_PC_DebugProgress, false);
        libVoiC_gv_pC_InEpilogue = true;