# AI Difficulty Index
Base type —
int
| Name | Identifier | Code |
|---|---|---|
| Advancing Front Line of Waves | c_diffPressForward | 0 |
| Enable Repairing in General | c_diffRepairDamage | 1 |
| Fleeing from Attackers when Low Health | c_diffFleeDamage | 2 |
| Optimizing Gas Harvesters | c_diffOptimizeGas | 3 |
| Defending with Peons | c_diffDefendWithPeons | 4 |
| Not Seeing Enemies without Scouting | c_diffNormalVision | 5 |
| Throttling APM | c_diffLimitAPM | 6 |
| Throttling APM only in Combat | c_diffLimitAPMCombat | 7 |
| Autoloading Bunkers | c_diffAutoLoadBunkers | 8 |
| Repair Very Early in the Game | c_diffEarlyGameRepair | 9 |
| General Usage of AI Danger Maps | c_diffEnableDangerMap | 10 |
| Wave Usage of AI Danger Maps | c_diffWaveAvoidDanger | 11 |
| Usege of Melee Game Target Priorities | c_diffNormalTargetPrio | 12 |
| Early Defense Scouting (for proxies) | c_diffEarlyDefenseScout | 13 |
| Spot Changelings | c_diffSpotChangelings | 14 |
| Use Extra Base Scouts | c_diffUseExtraScouts | 15 |
| Make Workers Flee Enemies | c_diffFleeWorkers | 16 |
| Move Away From Danger/AoE | c_diffFleeDanger | 17 |
| Hold Firm at Home Chokepoint | c_diffHoldAtIdleChokes | 18 |
| Allow Resource Requests | c_diffAllowResourceReq | 19 |
| Advanced Retreat Logic | c_diffAdvancedRetreatLogic | 20 |
| Support AI Comm Beacons | c_diffSupportsBeacons | 21 |
| Auto Build Prereqs | c_diffAutoBuildPrereqs | 22 |
| Allow Building in Danger | c_diffAllowBuildInDanger | 23 |
| Timeout Make Requests | c_diffTimeoutMakeRequests | 24 |
| Set Rally Points | c_diffSetRallyPoints | 25 |
| Allow Long Distance Mining | c_diffAllowLongDistanceMining | 26 |
| Balance Peons Across Bases | c_diffBalancePeonsAcrossBases | 27 |
| Wave Leashing | c_diffWaveLeashing | 28 |
| Target Spawners | c_diffTargetSpawners | 29 |
| Delay Advanced Targetting | c_diffDelayAdvTargetting | 30 |
| Auto Transport | c_diffAutoTransport | 31 |
| Split Attacking | c_diffSplitAttacking | 32 |
| Allow Transport Gather | c_diffAllowTransportGather | 33 |
| Avoid Targetting Mind Controlled | c_diffAvoidMindControlled | 34 |
| Allow Kiting | c_diffAllowKiting | 35 |
# Related
Category: AI Advanced / Presets
- AI Beacon Type — preset —
int - AI Path Block Type — preset —
bool - AI Mode — preset —
bool - AI Best Target Flags — preset —
int - AI Difficulty Index — preset —
int - AI Filter Alliance — preset —
int - AI Filter Plane — preset —
int - AI Combat States — preset —
int - AI Native — preset —
bool - AI Disable Tactical — preset —
bool
# Examples
— None found —