# Queued Unit Type In Training Queue Slot

Grammar — Unit type of unit training queue slot slot item item
FlagsFunction

Returns the unit type of a unit in a specific training slot.

# Arguments

  • unit — Unit
  • int — Slot
  • int — Item

Returns — string [ gamelink::Unit ]

string libNtve_gf_QueuedUnitTypeInTrainingQueueSlot(
	unit lp_unit,
	int lp_slot,
	int lp_item,
);

Category: Unit / Progress And Queues

# Examples

# campaigns/void.sc2campaign

MapScript.galaxy

// L3360
libNtve_gf_QueuedUnitTypeInTrainingQueueSlot(UnitGroupLoopCurrent(), 1, 1)
// L10231
libNtve_gf_QueuedUnitTypeInTrainingQueueSlot(UnitGroupLoopCurrent(), 1, 1)
// L10593
libNtve_gf_QueuedUnitTypeInTrainingQueueSlot(UnitGroupLoopCurrent(), 1, 1)
// L10708
libNtve_gf_QueuedUnitTypeInTrainingQueueSlot(UnitGroupLoopCurrent(), 1, 1)
// L11882
libNtve_gf_QueuedUnitTypeInTrainingQueueSlot(UnitGroupLoopCurrent(), 1, 1)
// L14076
libNtve_gf_QueuedUnitTypeInTrainingQueueSlot(UnitGroupLoopCurrent(), 1, 1)
// L3360
libNtve_gf_QueuedUnitTypeInTrainingQueueSlot(UnitGroupLoopCurrent(), 1, 1)
// L10231
libNtve_gf_QueuedUnitTypeInTrainingQueueSlot(UnitGroupLoopCurrent(), 1, 1)
// L10593
libNtve_gf_QueuedUnitTypeInTrainingQueueSlot(UnitGroupLoopCurrent(), 1, 1)
// L10708
libNtve_gf_QueuedUnitTypeInTrainingQueueSlot(UnitGroupLoopCurrent(), 1, 1)
// L11882
libNtve_gf_QueuedUnitTypeInTrainingQueueSlot(UnitGroupLoopCurrent(), 1, 1)
// L14076
libNtve_gf_QueuedUnitTypeInTrainingQueueSlot(UnitGroupLoopCurrent(), 1, 1)