# Unit Specialization Progress

Grammaru specialization progress is stage
FlagsNative | Event

This event fires when the unit’s specialization progress reaches a specified point. Use “Triggering Player” to get the player that started the specialization. Use “Triggering Progress Effect” to get the effect that will run when specialization completes. Use “Triggering Unit” to get the unit doing the specializing.

# Arguments

  • unitref [ unit ] — Unit
  • int [ preset::Unit_Progress ] — Stage

Returns — void

native void TriggerAddEventUnitSpecializeProgress(
	trigger t,
	unitref u,
	int stage,
);

# Event parameters

Category: Unit / Progress And Queues

# Examples

— None found —