# Unit Arming Progress

Grammaru arming progress is stage
FlagsNative | Event

This event fires when a unit’s arming progress reaches a certain stage. Use “Triggering Player” to get the player that triggered the arm ability. Use “Triggering Unit” to get the arming unit. Use “Triggering Progress Unit Type” to get the unit type of the unit in the queue. Use “Triggering Progress Unit” to get the unit in the queue.

# Arguments

  • unitref [ unit ] — Unit
  • int [ preset::Unit_Progress ] — Stage

Returns — void

native void TriggerAddEventUnitArmMagazineProgress(
	trigger t,
	unitref u,
	int stage,
);

# Event parameters

Category: Unit / Progress And Queues

# Examples

# mods/missionpacks/novacampaign.sc2mod

LibNCMI.galaxy

// L4849
TriggerAddEventUnitArmMagazineProgress(libNCMI_gt_NovaNukeTimerGhostAcademyNukeBuild, null, c_unitProgressStageStart)
// L4880
TriggerAddEventUnitArmMagazineProgress(libNCMI_gt_NovaNukeTimerGhostAcademyNukeCancel, null, c_unitProgressStageCancel)
// L4881
TriggerAddEventUnitArmMagazineProgress(libNCMI_gt_NovaNukeTimerGhostAcademyNukeCancel, null, c_unitProgressStageComplete)

# mods/starcoop/starcoop.sc2mod

LibCOMI.galaxy

// L19882
TriggerAddEventUnitArmMagazineProgress(libCOMI_gt_CM_Horner_HangerFinish, null, c_unitProgressStageComplete)