# Triggering Progress Object
Grammar — Triggering progress object
Flags —Native|Function|Internal
Returns — string<gamelink>
native string EventUnitProgressObjectType();
# Supported triggers
- Unit Learn Progress — TriggerAddEventUnitLearnProgress
# Related
Category: Unit / Progress And Queues
- Set Unit Progress —
void— UnitSetProgressComplete - Unit Progress (Percent) —
fixed— UnitGetProgressComplete - Pause/Resume/Cancel Unit Progress Bar —
void— UnitSetProgressStage - Unit Progress Bar Check —
bool— UnitCheckProgressState - Unit Is Under Construction —
bool— libNtve_gf_UnitIsUnderConstruction - Unit Arming Progress —
void— TriggerAddEventUnitArmMagazineProgress - Unit Construction Progress —
void— TriggerAddEventUnitConstructProgress - Unit Learn Progress —
void— TriggerAddEventUnitLearnProgress - Unit Research Progress —
void— TriggerAddEventUnitResearchProgress - Unit Revive Progress —
void— TriggerAddEventUnitReviveProgress - Unit Specialization Progress —
void— TriggerAddEventUnitSpecializeProgress - Unit Training Progress —
void— TriggerAddEventUnitTrainProgress - Triggering Progress Object —
string<gamelink> — EventUnitProgressObjectType - Triggering Progress Ability —
string<gamelink::Abil> — libNtve_gf_TriggeringProgressAbility - Triggering Progress Effect —
string<gamelink::Effect> — libNtve_gf_TriggeringProgressEffect - Triggering Progress Unit —
unit— EventUnitProgressUnit - Triggering Progress Unit Type —
string<gamelink::Unit> — libNtve_gf_TriggeringProgressUnitType - Triggering Progress Upgrade —
string<gamelink::Upgrade> — libNtve_gf_TriggeringProgressUpgrade - Number Of Items In Training Queue Slot —
int— UnitQueueItemCount - Queued Object In Training Queue Slot —
string<gamelink> — UnitQueueItemGet - Queued Behavior Type In Training Queue Slot —
string<gamelink::Behavior> — libNtve_gf_QueuedBehaviorTypeInTrainingQueueSlot - Queued Unit Type In Training Queue Slot —
string<gamelink::Unit> — libNtve_gf_QueuedUnitTypeInTrainingQueueSlot - Queued Upgrade Type In Training Queue Slot —
string<gamelink::Upgrade> — libNtve_gf_QueuedUpgradeTypeInTrainingQueueSlot - Training Queue Property Of Unit —
int— UnitQueueGetProperty - Training Queue Slot Type Check —
bool— UnitQueueItemTypeCheck - Training Queue Time —
fixed— UnitQueueItemTime
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:5777
// Automatic Variable Declarations
// Implementation
return EventUnitProgressObjectType();
}
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:5783
// Automatic Variable Declarations
// Implementation
return EventUnitProgressObjectType();
}
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:5789
// Automatic Variable Declarations
// Implementation
return EventUnitProgressObjectType();
}
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:5795
// Automatic Variable Declarations
// Implementation
return EventUnitProgressObjectType();
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:4915
// Automatic Variable Declarations
// Implementation
return EventUnitProgressObjectType();
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:4921
// Automatic Variable Declarations
// Implementation
return EventUnitProgressObjectType();
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:4927
// Automatic Variable Declarations
// Implementation
return EventUnitProgressObjectType();
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:4933
// Automatic Variable Declarations
// Implementation
return EventUnitProgressObjectType();
}