# Unit Is Under Construction

Grammaru is under construction
FlagsFunction

Returns true if a unit is under construction. This function does not work for dead units.

# Arguments

  • unit — Unit

Returns — bool

bool libNtve_gf_UnitIsUnderConstruction(unit lp_u);

Category: Unit / Progress And Queues

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L4140
libNtve_gf_UnitIsUnderConstruction(auto78D96694_var)
// L4140
libNtve_gf_UnitIsUnderConstruction(auto78D96694_var)
// L2729
libNtve_gf_UnitIsUnderConstruction(gv_bileLaunchers[1])
// L2743
libNtve_gf_UnitIsUnderConstruction(gv_bileLaunchers[2])
// L2757
libNtve_gf_UnitIsUnderConstruction(gv_bileLaunchers[3])
// L2771
libNtve_gf_UnitIsUnderConstruction(gv_bileLaunchers[4])
// L2785
libNtve_gf_UnitIsUnderConstruction(gv_bileLaunchers[5])
// L3941
libNtve_gf_UnitIsUnderConstruction(lv_local_Virophage)
// L2729
libNtve_gf_UnitIsUnderConstruction(gv_bileLaunchers[1])
// L2743
libNtve_gf_UnitIsUnderConstruction(gv_bileLaunchers[2])
// L2757
libNtve_gf_UnitIsUnderConstruction(gv_bileLaunchers[3])
// L2771
libNtve_gf_UnitIsUnderConstruction(gv_bileLaunchers[4])
// L2785
libNtve_gf_UnitIsUnderConstruction(gv_bileLaunchers[5])
// L3941
libNtve_gf_UnitIsUnderConstruction(lv_local_Virophage)
// L4948
libNtve_gf_UnitIsUnderConstruction(EventUnit())
// L3341
libNtve_gf_UnitIsUnderConstruction(EventUnitProgressUnit())
// L3700
libNtve_gf_UnitIsUnderConstruction(EventUnit())
// L4948
libNtve_gf_UnitIsUnderConstruction(EventUnit())
// L3341
libNtve_gf_UnitIsUnderConstruction(EventUnitProgressUnit())
// L3700
libNtve_gf_UnitIsUnderConstruction(EventUnit())

# campaigns/voidstory.sc2campaign

VoidCampaignMissionLib.galaxy

// L3478
libNtve_gf_UnitIsUnderConstruction(lp_teachUnit)
// L3484
libNtve_gf_UnitIsUnderConstruction(lp_teachUnit)