# Set Sound Reverb For Players
Grammar — Set sound reverb to reverb over duration seconds (Ambient: ambient, Global: global) for player group players
Flags —Native
|Action
Sets sound reverb for specific players
# Arguments
playergroup
— Playersstring
[ gamelink::Reverb ] — Reverbfixed
— Durationbool
— Ambientbool
— Global
Returns — void
native void SoundSetReverbForPlayers(
playergroup players,
string inReverbLink,
fixed inDuration,
bool inAmbient,
bool inGlobal,
);
# Related
Category: Sound / Sound Settings
- [F] —
void
— Set Sound Factors — ( SoundSetFactors ) - [F] —
void
— Set Sound Reverb For Players — ( SoundSetReverbForPlayers )
# Examples
# mods/novastoryassets.sc2mod
// L3445
SoundSetReverbForPlayers(PlayerGroupAll(), "Reverb_Nova07", 1.0, true, true)
// L3842
SoundSetReverbForPlayers(PlayerGroupAll(), "Reverb_Nova07", 1.0, true, true)
// L9496
SoundSetReverbForPlayers(PlayerGroupAll(), "Off", 1.0, true, true)
// L10170
SoundSetReverbForPlayers(PlayerGroupAll(), "Off", 1.0, true, true)
// L3445
SoundSetReverbForPlayers(PlayerGroupAll(), "Reverb_Nova07", 1.0, true, true)
// L3842
SoundSetReverbForPlayers(PlayerGroupAll(), "Reverb_Nova07", 1.0, true, true)
// L9496
SoundSetReverbForPlayers(PlayerGroupAll(), "Off", 1.0, true, true)
// L10170
SoundSetReverbForPlayers(PlayerGroupAll(), "Off", 1.0, true, true)