# Set Sound Reverb For Players

Grammar — Set sound reverb to reverb over duration seconds (Ambient: ambient, Global: global) for player group players
FlagsNative | Action

Sets sound reverb for specific players

# Arguments

  • playergroup — Players
  • string [ gamelink::Reverb ] — Reverb
  • fixed — Duration
  • bool — Ambient
  • bool — Global

Returns — void

native void SoundSetReverbForPlayers(
	playergroup players,
	string inReverbLink,
	fixed inDuration,
	bool inAmbient,
	bool inGlobal,
);

Category: Sound / Sound Settings

# Examples

# mods/novastoryassets.sc2mod

MapScript.galaxy

// L3445
SoundSetReverbForPlayers(PlayerGroupAll(), "Reverb_Nova07", 1.0, true, true)
// L3842
SoundSetReverbForPlayers(PlayerGroupAll(), "Reverb_Nova07", 1.0, true, true)
// L9496
SoundSetReverbForPlayers(PlayerGroupAll(), "Off", 1.0, true, true)
// L10170
SoundSetReverbForPlayers(PlayerGroupAll(), "Off", 1.0, true, true)
// L3445
SoundSetReverbForPlayers(PlayerGroupAll(), "Reverb_Nova07", 1.0, true, true)
// L3842
SoundSetReverbForPlayers(PlayerGroupAll(), "Reverb_Nova07", 1.0, true, true)
// L9496
SoundSetReverbForPlayers(PlayerGroupAll(), "Off", 1.0, true, true)
// L10170
SoundSetReverbForPlayers(PlayerGroupAll(), "Off", 1.0, true, true)