# UnitGroupLoopCurrent
Flags —
Native
Returns — unit
native unit UnitGroupLoopCurrent();
# Related
Category: Unclassified
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4319
UnitGroupLoopBegin(gv_hotspots_Flashing);
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
gf_StartFlashingUnit(UnitGroupLoopCurrent());
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10052
UnitGroupLoopBegin(gv_armoryRoomZoomRemovableUnits);
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
if ((lp_displayUnit != UnitGroupLoopCurrent())) {
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10053
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
if ((lp_displayUnit != UnitGroupLoopCurrent())) {
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10064
UnitGroupLoopBegin(gv_armoryRoomZoomRemovableUnits);
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), true);
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:15983
UnitGroupLoopBegin(UnitGroup(null, c_playerAny, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitSetState(UnitGroupLoopCurrent(), c_unitStateHighlightable, false);
UnitSetState(UnitGroupLoopCurrent(), c_unitStateCursorable, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:15984
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitSetState(UnitGroupLoopCurrent(), c_unitStateHighlightable, false);
UnitSetState(UnitGroupLoopCurrent(), c_unitStateCursorable, false);
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:19146
UnitGroupLoopBegin(gv_visibleUnits);
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
if ((UnitGroupHasUnit(gv_clickables, UnitGroupLoopCurrent()) == false)) {
gf_RemoveVisibleUnit(false, UnitGroupLoopCurrent());
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:19147
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
if ((UnitGroupHasUnit(gv_clickables, UnitGroupLoopCurrent()) == false)) {
gf_RemoveVisibleUnit(false, UnitGroupLoopCurrent());
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:23744
UnitGroupLoopBegin(gv_labArtifacts);
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
gf_HighlightUnit(true, UnitGroupLoopCurrent());
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:23774
UnitGroupLoopBegin(gv_labArtifacts);
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
gf_HighlightUnit(false, UnitGroupLoopCurrent());
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:673
UnitGroupLoopBegin(gv_pathingBlockerGroup01);
while (!UnitGroupLoopDone()) {
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
UnitGroupLoopStep();
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:679
UnitGroupLoopBegin(gv_pathingBlockerGroup02);
while (!UnitGroupLoopDone()) {
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
UnitGroupLoopStep();
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:685
UnitGroupLoopBegin(gv_pathingBlockerGroup03);
while (!UnitGroupLoopDone()) {
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
UnitGroupLoopStep();
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:691
UnitGroupLoopBegin(gv_pathingBlockerGroup04);
while (!UnitGroupLoopDone()) {
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
UnitGroupLoopStep();
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:697
UnitGroupLoopBegin(gv_pathingBlockerGroup05);
while (!UnitGroupLoopDone()) {
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
UnitGroupLoopStep();
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:739
UnitGroupLoopBegin(UnitGroup("VespeneGeyser", c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
while (!UnitGroupLoopDone()) {
UnitSetPropertyFixed(UnitGroupLoopCurrent(), c_unitPropResources, 2500.0);
UnitGroupLoopStep();
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1020
UnitGroupLoopBegin(UnitGroup("PathingBlocker1x1", 0, RegionFromId(60), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0));
while (!UnitGroupLoopDone()) {
UnitGroupAdd(gv_pathingBlockerGroup01, UnitGroupLoopCurrent());
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
UnitGroupLoopStep();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1021
while (!UnitGroupLoopDone()) {
UnitGroupAdd(gv_pathingBlockerGroup01, UnitGroupLoopCurrent());
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
UnitGroupLoopStep();
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1027
UnitGroupLoopBegin(UnitGroup("Blocker4x4", 0, RegionFromId(57), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0));
while (!UnitGroupLoopDone()) {
UnitGroupAdd(gv_pathingBlockerGroup02, UnitGroupLoopCurrent());
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
UnitGroupLoopStep();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1028
while (!UnitGroupLoopDone()) {
UnitGroupAdd(gv_pathingBlockerGroup02, UnitGroupLoopCurrent());
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
UnitGroupLoopStep();
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/advancedcommand.sc2map/MapScript.galaxy:257
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
lv_i += 1;
gv_challengeUnits[lv_i].lv_unitType = UnitGetType(UnitGroupLoopCurrent());
gv_challengeUnits[lv_i].lv_player = UnitGetOwner(UnitGroupLoopCurrent());
gv_challengeUnits[lv_i].lv_position = UnitGetPosition(UnitGroupLoopCurrent());
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/advancedcommand.sc2map/MapScript.galaxy:258
lv_i += 1;
gv_challengeUnits[lv_i].lv_unitType = UnitGetType(UnitGroupLoopCurrent());
gv_challengeUnits[lv_i].lv_player = UnitGetOwner(UnitGroupLoopCurrent());
gv_challengeUnits[lv_i].lv_position = UnitGetPosition(UnitGroupLoopCurrent());
gv_challengeUnits[lv_i].lv_facing = UnitGetFacing(UnitGroupLoopCurrent());
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/advancedcommand.sc2map/MapScript.galaxy:259
gv_challengeUnits[lv_i].lv_unitType = UnitGetType(UnitGroupLoopCurrent());
gv_challengeUnits[lv_i].lv_player = UnitGetOwner(UnitGroupLoopCurrent());
gv_challengeUnits[lv_i].lv_position = UnitGetPosition(UnitGroupLoopCurrent());
gv_challengeUnits[lv_i].lv_facing = UnitGetFacing(UnitGroupLoopCurrent());
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/advancedcommand.sc2map/MapScript.galaxy:260
gv_challengeUnits[lv_i].lv_player = UnitGetOwner(UnitGroupLoopCurrent());
gv_challengeUnits[lv_i].lv_position = UnitGetPosition(UnitGroupLoopCurrent());
gv_challengeUnits[lv_i].lv_facing = UnitGetFacing(UnitGroupLoopCurrent());
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/advancedcommand.sc2map/MapScript.galaxy:417
UnitGroupLoopBegin(UnitGroup(null, gv_pLAYER_COMPUTER1, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitRemove(UnitGroupLoopCurrent());
UnitGroupRemove(gv_enemiesUnits, UnitGroupLoopCurrent());
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/advancedcommand.sc2map/MapScript.galaxy:418
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitRemove(UnitGroupLoopCurrent());
UnitGroupRemove(gv_enemiesUnits, UnitGroupLoopCurrent());
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/advancedcommand.sc2map/MapScript.galaxy:423
UnitGroupLoopBegin(UnitGroup(null, gv_pLAYER_COMPUTER2, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitRemove(UnitGroupLoopCurrent());
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/advancedcommand.sc2map/MapScript.galaxy:593
UnitGroupLoopBegin(UnitGroup(null, gv_pLAYER_USER, RegionEntireMap(), UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), false);
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/advancedcommand.sc2map/MapScript.galaxy:677
UnitGroupLoopBegin(UnitGroup(null, c_playerAny, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitRemove(UnitGroupLoopCurrent());
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/advancedcommand.sc2map/MapScript.galaxy:682
UnitGroupLoopBegin(UnitGroup("VespeneGeyser", c_playerAny, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitRemove(UnitGroupLoopCurrent());
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/economy.sc2map/MapScript.galaxy:281
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
lv_iNT += 1;
gv_mineralLocs[lv_iNT] = UnitGetPosition(UnitGroupLoopCurrent());
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/economy.sc2map/MapScript.galaxy:288
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
lv_iNT += 1;
gv_vespeneLocs[lv_iNT] = UnitGetPosition(UnitGroupLoopCurrent());
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/economy.sc2map/MapScript.galaxy:623
UnitGroupLoopBegin(UnitGroup(null, gv_pLAYER_USER, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitRemove(UnitGroupLoopCurrent());
UnitGroupRemove(gv_playerUnits, UnitGroupLoopCurrent());
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/economy.sc2map/MapScript.galaxy:624
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitRemove(UnitGroupLoopCurrent());
UnitGroupRemove(gv_playerUnits, UnitGroupLoopCurrent());
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/economy.sc2map/MapScript.galaxy:630
UnitGroupLoopBegin(UnitGroup(null, gv_pLAYER_USER, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitRemove(UnitGroupLoopCurrent());
UnitGroupRemove(gv_playerUnits, UnitGroupLoopCurrent());
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/economy.sc2map/MapScript.galaxy:631
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitRemove(UnitGroupLoopCurrent());
UnitGroupRemove(gv_playerUnits, UnitGroupLoopCurrent());
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/economy.sc2map/MapScript.galaxy:636
UnitGroupLoopBegin(UnitGroup(null, gv_pLAYER_ENEMY, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitGroupAdd(lv_enemyUnits, UnitGroupLoopCurrent());
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/economy.sc2map/MapScript.galaxy:642
UnitGroupLoopBegin(lv_enemyUnits);
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitRemove(UnitGroupLoopCurrent());
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/economy.sc2map/MapScript.galaxy:647
UnitGroupLoopBegin(UnitGroup("MineralField", c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitRemove(UnitGroupLoopCurrent());
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/economy.sc2map/MapScript.galaxy:652
UnitGroupLoopBegin(UnitGroup("VespeneGeyser", c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitRemove(UnitGroupLoopCurrent());
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:217
UnitGroupLoopBegin(lp_showGroup);
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), true);
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:218
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), true);
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), false);
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:223
UnitGroupLoopBegin(lp_hideGroup1);
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), true);
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:224
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), true);
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:229
UnitGroupLoopBegin(lp_hideGroup2);
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), true);
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:230
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), true);
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:309
UnitGroupLoopBegin(UnitGroupFilterRegion(gv_playerUnits, RegionEntireMap(), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), true);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:310
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), true);
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:315
UnitGroupLoopBegin(lp_showGroup);
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), true);
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), false);
UnitIssueOrder(UnitGroupLoopCurrent(), Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:316
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), true);
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), false);
UnitIssueOrder(UnitGroupLoopCurrent(), Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
UnitSelect(UnitGroupLoopCurrent(), gv_pLAYER_USER, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosspsionics.sc2map/MapScript.galaxy:496
UnitGroupLoopBegin(UnitGroup(null, c_playerAny, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitRemove(UnitGroupLoopCurrent());
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosspsionics.sc2map/MapScript.galaxy:731
UnitGroupLoopBegin(UnitGroup(null, c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitRemove(UnitGroupLoopCurrent());
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosspsionics.sc2map/MapScript.galaxy:765
UnitGroupLoopBegin(UnitGroup(null, gv_pLAYER_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitGroupAdd(gv_playerUnits, UnitGroupLoopCurrent());
UnitSetPropertyFixed(UnitGroupLoopCurrent(), c_unitPropEnergyPercent, 100.0);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosspsionics.sc2map/MapScript.galaxy:766
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitGroupAdd(gv_playerUnits, UnitGroupLoopCurrent());
UnitSetPropertyFixed(UnitGroupLoopCurrent(), c_unitPropEnergyPercent, 100.0);
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosspsionics.sc2map/MapScript.galaxy:1058
UnitGroupLoopBegin(UnitGroup(null, gv_pLAYER_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitIssueOrder(UnitGroupLoopCurrent(), Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
libNtve_gf_MakeUnitUncommandable(UnitGroupLoopCurrent(), false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosspsionics.sc2map/MapScript.galaxy:1059
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitIssueOrder(UnitGroupLoopCurrent(), Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
libNtve_gf_MakeUnitUncommandable(UnitGroupLoopCurrent(), false);
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosspsionics.sc2map/MapScript.galaxy:1195
UnitGroupLoopBegin(UnitGroup(null, gv_pLAYER_COMPUTER1, RegionFromId(4), UnitFilter(0, 0, (1 << c_targetFilterAir) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitGroupAdd(gv_rockBreakers, UnitGroupLoopCurrent());
UnitIssueOrder(UnitGroupLoopCurrent(), OrderTargetingUnit(AbilityCommand("attack", 0), gv_nWRocks), c_orderQueueReplace);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosspsionics.sc2map/MapScript.galaxy:1196
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitGroupAdd(gv_rockBreakers, UnitGroupLoopCurrent());
UnitIssueOrder(UnitGroupLoopCurrent(), OrderTargetingUnit(AbilityCommand("attack", 0), gv_nWRocks), c_orderQueueReplace);
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosspsionics.sc2map/MapScript.galaxy:1661
UnitGroupLoopBegin(UnitGroup(null, gv_pLAYER_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitGroupAdd(gv_cINEPlayerUnits, UnitGroupLoopCurrent());
UnitSetPropertyFixed(UnitGroupLoopCurrent(), c_unitPropEnergyPercent, 100.0);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosspsionics.sc2map/MapScript.galaxy:1662
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitGroupAdd(gv_cINEPlayerUnits, UnitGroupLoopCurrent());
UnitSetPropertyFixed(UnitGroupLoopCurrent(), c_unitPropEnergyPercent, 100.0);
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/rushdefense.sc2map/MapScript.galaxy:385
UnitGroupLoopBegin(UnitGroup("MineralField", c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
while (!UnitGroupLoopDone()) {
gv_mineralPositions[lv_i] = UnitGetPosition(UnitGroupLoopCurrent());
lv_i += 1;
UnitGroupLoopStep();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/rushdefense.sc2map/MapScript.galaxy:393
UnitGroupLoopBegin(UnitGroup("VespeneGeyser", c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
while (!UnitGroupLoopDone()) {
gv_vespenePositions[lv_i] = UnitGetPosition(UnitGroupLoopCurrent());
lv_i += 1;
UnitGroupLoopStep();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/rushdefense.sc2map/MapScript.galaxy:739
UnitGroupLoopBegin(UnitGroup(null, gv_p3_ENEMY_PROTOSS, RegionFromId(2), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
while (!UnitGroupLoopDone()) {
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), true);
libNtve_gf_MakeUnitInvulnerable(UnitGroupLoopCurrent(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/rushdefense.sc2map/MapScript.galaxy:740
while (!UnitGroupLoopDone()) {
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), true);
libNtve_gf_MakeUnitInvulnerable(UnitGroupLoopCurrent(), true);
UnitGroupLoopStep();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/rushdefense.sc2map/MapScript.galaxy:741
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), true);
libNtve_gf_MakeUnitInvulnerable(UnitGroupLoopCurrent(), true);
UnitGroupLoopStep();
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/rushdefense.sc2map/MapScript.galaxy:853
UnitGroupLoopBegin(UnitGroup("Gateway", gv_p3_ENEMY_PROTOSS, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterUnderConstruction - 32)) | (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
while (!UnitGroupLoopDone()) {
if ((UnitHasBehavior(UnitGroupLoopCurrent(), "TimeWarpProduction") == false)) {
PlayerCreateEffectUnit(gv_p3_ENEMY_PROTOSS, "ChronoBoost", UnitGroupLoopCurrent());
TriggerEnable(TriggerGetCurrent(), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/rushdefense.sc2map/MapScript.galaxy:854
while (!UnitGroupLoopDone()) {
if ((UnitHasBehavior(UnitGroupLoopCurrent(), "TimeWarpProduction") == false)) {
PlayerCreateEffectUnit(gv_p3_ENEMY_PROTOSS, "ChronoBoost", UnitGroupLoopCurrent());
TriggerEnable(TriggerGetCurrent(), false);
Wait(45.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/rushdefense.sc2map/MapScript.galaxy:1365
UnitGroupLoopBegin(UnitGroup("MULE", c_playerAny, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0));
while (!UnitGroupLoopDone()) {
UnitRemove(UnitGroupLoopCurrent());
UnitGroupLoopStep();
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/rushdefense.sc2map/MapScript.galaxy:1371
UnitGroupLoopBegin(UnitGroup(null, gv_pLAYER_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0));
while (!UnitGroupLoopDone()) {
UnitRemove(UnitGroupLoopCurrent());
UnitGroupLoopStep();
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/rushdefense.sc2map/MapScript.galaxy:1377
UnitGroupLoopBegin(UnitGroup(null, gv_p2_ENEMY_ZERG, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0));
while (!UnitGroupLoopDone()) {
UnitRemove(UnitGroupLoopCurrent());
UnitGroupLoopStep();
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:207
UnitGroupLoopBegin(lp_showGroup);
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), true);
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:208
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), true);
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), false);
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:213
UnitGroupLoopBegin(lp_hideGroup1);
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), true);
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:214
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), true);
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:219
UnitGroupLoopBegin(lp_hideGroup2);
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), true);
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:220
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), true);
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:278
UnitGroupLoopBegin(UnitGroupFilterRegion(gv_playerUnits, RegionEntireMap(), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), true);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:279
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), true);
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:284
UnitGroupLoopBegin(lp_showGroup);
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), true);
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), false);
UnitIssueOrder(UnitGroupLoopCurrent(), Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:285
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), true);
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), false);
UnitIssueOrder(UnitGroupLoopCurrent(), Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
UnitSetPropertyFixed(UnitGroupLoopCurrent(), c_unitPropEnergyPercent, 100.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancovertops.sc2map/MapScript.galaxy:242
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
lv_i += 1;
gv_challengeUnits[lv_i].lv_unitType = UnitGetType(UnitGroupLoopCurrent());
gv_challengeUnits[lv_i].lv_player = UnitGetOwner(UnitGroupLoopCurrent());
gv_challengeUnits[lv_i].lv_position = UnitGetPosition(UnitGroupLoopCurrent());
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancovertops.sc2map/MapScript.galaxy:243
lv_i += 1;
gv_challengeUnits[lv_i].lv_unitType = UnitGetType(UnitGroupLoopCurrent());
gv_challengeUnits[lv_i].lv_player = UnitGetOwner(UnitGroupLoopCurrent());
gv_challengeUnits[lv_i].lv_position = UnitGetPosition(UnitGroupLoopCurrent());
gv_challengeUnits[lv_i].lv_facing = UnitGetFacing(UnitGroupLoopCurrent());
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancovertops.sc2map/MapScript.galaxy:244
gv_challengeUnits[lv_i].lv_unitType = UnitGetType(UnitGroupLoopCurrent());
gv_challengeUnits[lv_i].lv_player = UnitGetOwner(UnitGroupLoopCurrent());
gv_challengeUnits[lv_i].lv_position = UnitGetPosition(UnitGroupLoopCurrent());
gv_challengeUnits[lv_i].lv_facing = UnitGetFacing(UnitGroupLoopCurrent());
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancovertops.sc2map/MapScript.galaxy:245
gv_challengeUnits[lv_i].lv_player = UnitGetOwner(UnitGroupLoopCurrent());
gv_challengeUnits[lv_i].lv_position = UnitGetPosition(UnitGroupLoopCurrent());
gv_challengeUnits[lv_i].lv_facing = UnitGetFacing(UnitGroupLoopCurrent());
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancovertops.sc2map/MapScript.galaxy:393
UnitGroupLoopBegin(UnitGroup(null, c_playerAny, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitGroupRemove(gv_playerUnits, UnitGroupLoopCurrent());
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancovertops.sc2map/MapScript.galaxy:584
UnitGroupLoopBegin(UnitGroup("OrbitalCommand", gv_pLAYER_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), false);
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancovertops.sc2map/MapScript.galaxy:665
UnitGroupLoopBegin(UnitGroup(null, c_playerAny, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitRemove(UnitGroupLoopCurrent());
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancovertops.sc2map/MapScript.galaxy:670
UnitGroupLoopBegin(UnitGroup("VespeneGeyser", c_playerAny, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitRemove(UnitGroupLoopCurrent());
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancovertops.sc2map/MapScript.galaxy:698
UnitGroupLoopBegin(UnitGroup(null, gv_pLAYER_COMPUTER1, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitGroupAdd(gv_terranBase, UnitGroupLoopCurrent());
UnitSetPropertyFixed(UnitGroupLoopCurrent(), c_unitPropEnergyPercent, 100.0);
UnitBehaviorAddPlayer(UnitGroupLoopCurrent(), "Untargetable", gv_pLAYER_COMPUTER1, 1);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancovertops.sc2map/MapScript.galaxy:699
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitGroupAdd(gv_terranBase, UnitGroupLoopCurrent());
UnitSetPropertyFixed(UnitGroupLoopCurrent(), c_unitPropEnergyPercent, 100.0);
UnitBehaviorAddPlayer(UnitGroupLoopCurrent(), "Untargetable", gv_pLAYER_COMPUTER1, 1);
UnitBehaviorAddPlayer(UnitGroupLoopCurrent(), "DamageTakenNone", gv_pLAYER_COMPUTER1, 1);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:212
UnitGroupLoopBegin(lp_showGroup);
while (!UnitGroupLoopDone()) {
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), true);
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), false);
UnitGroupLoopStep();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:213
while (!UnitGroupLoopDone()) {
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), true);
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), false);
UnitGroupLoopStep();
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:219
UnitGroupLoopBegin(lp_hideGroup1);
while (!UnitGroupLoopDone()) {
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), true);
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
UnitGroupLoopStep();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:220
while (!UnitGroupLoopDone()) {
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), true);
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
UnitGroupLoopStep();
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:226
UnitGroupLoopBegin(lp_hideGroup2);
while (!UnitGroupLoopDone()) {
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), true);
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
UnitGroupLoopStep();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:227
while (!UnitGroupLoopDone()) {
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), true);
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
UnitGroupLoopStep();
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:291
UnitGroupLoopBegin(UnitGroupFilterRegion(gv_playerUnits, RegionEntireMap(), 0));
while (!UnitGroupLoopDone()) {
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), true);
UnitGroupLoopStep();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:292
while (!UnitGroupLoopDone()) {
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), false);
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), true);
UnitGroupLoopStep();
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:298
UnitGroupLoopBegin(lp_showGroup);
while (!UnitGroupLoopDone()) {
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), true);
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), false);
UnitIssueOrder(UnitGroupLoopCurrent(), Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:299
while (!UnitGroupLoopDone()) {
libNtve_gf_ShowHideUnit(UnitGroupLoopCurrent(), true);
libNtve_gf_PauseUnit(UnitGroupLoopCurrent(), false);
UnitIssueOrder(UnitGroupLoopCurrent(), Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
UnitSelect(UnitGroupLoopCurrent(), gv_pLAYER_USER, true);