# Attach Model To Actor
Grammar — Attach model to attachPoint on actor
Flags —Action
Creates a generic actor with the specified model attached to an actor at the specified attach point. Use “Last Created Actor” to get the attached model’s actor.
# Arguments
actor
— Actorstring
<gamelink::Model> — Modelstring
<preset::AttachPoints> — AttachPoint
Returns — actor
actor libNtve_gf_AttachModelToActor2(
actor lp_actor,
string lp_model,
string lp_attachPoint,
);
# Related
Category: Actor / Create Actors
- Attach Model To Unit —
actor
— libNtve_gf_AttachModelToUnit - Attach Model To Unit (Inherit Visibility) —
actor
— libNtve_gf_AttachModelToUnitInheritVisibility - Attach Model To Actor —
actor
— libNtve_gf_AttachModelToActor2 - Last Created Actor Scope —
actorscope
— libNtve_gf_ActorScopeLastCreated - Last Created Actor Scope by Message —
actorscope
— libNtve_gf_ActorScopeLastCreatedSend - Last Created Actor —
actor
— libNtve_gf_ActorLastCreated - Last Created Actor by Message —
actor
— libNtve_gf_ActorLastCreatedSend - Attach Actor To Unit —
actor
— libNtve_gf_AttachActorToUnit - Attach Actor To Actor —
actor
— libNtve_gf_AttachActorToActor - Create Actor Scope —
actorscope
— ActorScopeCreate - Create Actor —
actor
— ActorCreate - Create Actor Region —
actor
— ActorRegionCreate - Create Actor At Point —
actor
— libNtve_gf_CreateActorAtPoint - Create Model At Point —
actor
— libNtve_gf_CreateModelAtPoint - Create Model With Point Facing —
void
— libNtve_gf_CreateModelWithPointFacing - Actor Scope Move To —
void
— ActorScopeMoveTo
# Examples
— None found —