# Create Actor Region

Grammar — Create actor region actorLink in actor scope actorScope from game region region
FlagsNative | Action

Creates a region actor from a game region. You can use a region actor to send an actor message to all of the actors that are currently inside it. If you set a variable to “Last Created Actor” after running this action, your variable will be set to the region actor created by this action.

# Arguments

  • actorscope — Actor Scope
  • string<gamelink::Actor> — Actor Link
  • region — Region

Returns — actor

native actor ActorRegionCreate(
	actorscope as,
	string actorName,
	region r,
);

Category: Actor / Create Actors

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:338

        libNtve_gf_CreateUnitsWithDefaultFacing(1, "ElevatorBlocker", c_unitCreateIgnorePlacement, 0, RegionGetCenter(lp_salvageRegion));
        lv_elevatorBlocker = UnitLastCreated();
        ActorRegionCreate(null, "TriggerRegion", lp_salvageRegion);
        lv_actorRegion = libNtve_gf_ActorLastCreated();
        ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal Down", "Doodad", "ScopeContains PortZionScrapElevatorLeft");

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:2370

        RegionAddCircle(gv_soundRegion, true, Point(lv_x, lv_y), 3.0);
    }
    ActorRegionCreate(null, "LaserRegion", gv_soundRegion);
    gv_soundRegionActor = libNtve_gf_ActorLastCreated();
    gv_soundRegionCreated = true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:1146

    gv_wall_of_Fire_Sound_Counter += 1;
    if ((gv_wall_of_Fire_Sound_Counter > 10)) {
        ActorRegionCreate(null, "WallOfFireRegion", gv_wall_of_Fire_DamageRegion);
        gv_wall_of_Fire_Sound_Counter = 0;
    }

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner02.sc2mapMapScript.galaxy:338

        libNtve_gf_CreateUnitsWithDefaultFacing(1, "ElevatorBlocker", c_unitCreateIgnorePlacement, 0, RegionGetCenter(lp_salvageRegion));
        lv_elevatorBlocker = UnitLastCreated();
        ActorRegionCreate(null, "TriggerRegion", lp_salvageRegion);
        lv_actorRegion = libNtve_gf_ActorLastCreated();
        ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal Down", "Doodad", "ScopeContains PortZionScrapElevatorLeft");

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2mapMapScript.galaxy:2370

        RegionAddCircle(gv_soundRegion, true, Point(lv_x, lv_y), 3.0);
    }
    ActorRegionCreate(null, "LaserRegion", gv_soundRegion);
    gv_soundRegionActor = libNtve_gf_ActorLastCreated();
    gv_soundRegionCreated = true;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2mapMapScript.galaxy:1146

    gv_wall_of_Fire_Sound_Counter += 1;
    if ((gv_wall_of_Fire_Sound_Counter > 10)) {
        ActorRegionCreate(null, "WallOfFireRegion", gv_wall_of_Fire_DamageRegion);
        gv_wall_of_Fire_Sound_Counter = 0;
    }

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:1866

        RegionAddCircle(gv_kerriganSoundRegion, true, Point(lv_x, lv_y), 3.0);
    }
    ActorRegionCreate(null, "KerriganBeamRegion", gv_kerriganSoundRegion);
    gv_kerriganSoundRegionActor = libNtve_gf_ActorLastCreated();
    return true;

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:1932

        RegionAddCircle(gv_narudSoundRegion, true, Point(lv_x, lv_y), 3.0);
    }
    ActorRegionCreate(null, "NarudBeamRegion", gv_narudSoundRegion);
    gv_narudSoundRegionActor = libNtve_gf_ActorLastCreated();
    return true;

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zkorhal02.sc2map/MapScript.galaxy:2902

    Wait(0.0625, c_timeGame);
    gv_psiFieldSoundRegion = RegionCircle(UnitGetPosition(gv_psiDestroyer), gv_psifieldradius);
    ActorRegionCreate(ActorScopeFromUnit(gv_psiDestroyer), "PsiDecimatorDomeRegion", gv_psiFieldSoundRegion);
    return true;
}

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:990

    gf_PowerDownDoodadsIn2(lp_rEGION);
    libNtve_gf_PlayAnimationOnDoodadsInRegion(lp_rEGION, "UmojanLabWallCap", c_animNameDefault, "Dead", c_animFlagPlayForever, c_animTimeDefault);
    ActorRegionCreate(null, "TriggerRegion", lp_rEGION);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "ModelSwap UmojanLabWallConsolesDeath", "Doodad", ("ScopeContains " + ("UmojanLabWallConsoles")));

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:1324

    ActorSend(ActorFromDoodad(DoodadFromId(532)), "SetOpacity");
    TerrainShowRegion(RegionFromId(22), false);
    ActorRegionCreate(null, "TriggerRegion", RegionFromId(130));
    gv_hiddenDoodadRegion = libNtve_gf_ActorLastCreated();
    libNtve_gf_ActorRegionSendSimple(gv_hiddenDoodadRegion, "SetVisibility");

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:531


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", lp_target);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    if ((lp_doodadType != null)) {

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2mapMapScript.galaxy:1866

        RegionAddCircle(gv_kerriganSoundRegion, true, Point(lv_x, lv_y), 3.0);
    }
    ActorRegionCreate(null, "KerriganBeamRegion", gv_kerriganSoundRegion);
    gv_kerriganSoundRegionActor = libNtve_gf_ActorLastCreated();
    return true;

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2mapMapScript.galaxy:1932

        RegionAddCircle(gv_narudSoundRegion, true, Point(lv_x, lv_y), 3.0);
    }
    ActorRegionCreate(null, "NarudBeamRegion", gv_narudSoundRegion);
    gv_narudSoundRegionActor = libNtve_gf_ActorLastCreated();
    return true;

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal02.sc2mapMapScript.galaxy:2902

    Wait(0.0625, c_timeGame);
    gv_psiFieldSoundRegion = RegionCircle(UnitGetPosition(gv_psiDestroyer), gv_psifieldradius);
    ActorRegionCreate(ActorScopeFromUnit(gv_psiDestroyer), "PsiDecimatorDomeRegion", gv_psiFieldSoundRegion);
    return true;
}

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:990

    gf_PowerDownDoodadsIn2(lp_rEGION);
    libNtve_gf_PlayAnimationOnDoodadsInRegion(lp_rEGION, "UmojanLabWallCap", c_animNameDefault, "Dead", c_animFlagPlayForever, c_animTimeDefault);
    ActorRegionCreate(null, "TriggerRegion", lp_rEGION);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "ModelSwap UmojanLabWallConsolesDeath", "Doodad", ("ScopeContains " + ("UmojanLabWallConsoles")));

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2mapMapScript.galaxy:1324

    ActorSend(ActorFromDoodad(DoodadFromId(532)), "SetOpacity");
    TerrainShowRegion(RegionFromId(22), false);
    ActorRegionCreate(null, "TriggerRegion", RegionFromId(130));
    gv_hiddenDoodadRegion = libNtve_gf_ActorLastCreated();
    libNtve_gf_ActorRegionSendSimple(gv_hiddenDoodadRegion, "SetVisibility");

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2mapMapScript.galaxy:531


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", lp_target);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    if ((lp_doodadType != null)) {

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/ptaldarim01.sc2map/MapScript.galaxy:518


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", RegionEntireMap());
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_actorMessage, "Doodad", ("ScopeContains " + lp_doodadType));

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/sc2epilogue02.sc2map/MapScript.galaxy:3852

        RegionAddCircle(gv_soundRegion, true, Point(lv_x, lv_y), 3.0);
    }
    ActorRegionCreate(null, "CelestialBeamRegion", gv_soundRegion);
    gv_soundRegionActor = libNtve_gf_ActorLastCreated();
    gv_soundRegionCreated = true;

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ptaldarim01.sc2mapMapScript.galaxy:518


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", RegionEntireMap());
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_actorMessage, "Doodad", ("ScopeContains " + lp_doodadType));

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue02.sc2mapMapScript.galaxy:3852

        RegionAddCircle(gv_soundRegion, true, Point(lv_x, lv_y), 3.0);
    }
    ActorRegionCreate(null, "CelestialBeamRegion", gv_soundRegion);
    gv_soundRegionActor = libNtve_gf_ActorLastCreated();
    gv_soundRegionCreated = true;

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:3681


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", lp_target);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    if ((lp_doodadType != null)) {

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:445


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", lp_region);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_message, null, null);

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:459


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", lp_region);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    ActorRegionSend(lv_actorRegion, lp_intersectType, lp_message, lp_classFilters, lp_terms);

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:1142


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", lp_target);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    if ((lp_doodadType != null)) {

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:1162


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", lp_region);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _DeathModel");

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:1177


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", lp_region);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy Immediate", "Model", "ScopeContains _DeathModel");

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:1279

        lv_actorMessageString = ("SetVisibility " + "0");
    }
    ActorRegionCreate(null, "TriggerRegion", lp_target);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    if ((lp_doodadType != null)) {

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:1490


    lv_actorMessageString = ("AnimPlay " + lp_identifier + " " + lv_animationString + " " + lv_flagString + " " + FixedToString(lp_blendTime, c_fixedPrecisionAny));
    ActorRegionCreate(null, "TriggerRegion", lp_target);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    if ((lp_doodadType != null)) {

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:1512


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", lp_target);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    if ((lp_doodadType != null)) {

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:1542


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", lp_target);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    if ((lp_doodadType != null)) {

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:3623

    }

    ActorRegionCreate(null, "TriggerRegion", RegionEntireMap());
    lv_ar = libNtve_gf_ActorLastCreated();
    auto8B0EB0F9_ae = lv_c;

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:328


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", lp_region);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_message, null, null);

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:342


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", lp_region);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    ActorRegionSend(lv_actorRegion, lp_intersectType, lp_message, lp_classFilters, lp_terms);

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:1037


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", lp_target);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    if ((lp_doodadType != null)) {

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:1057


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", lp_region);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _DeathModel");

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:1073


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", lp_region);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy Immediate", "Model", "ScopeContains _DeathModel");

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:1175

        lv_actorMessageString = ("SetVisibility " + "0");
    }
    ActorRegionCreate(null, "TriggerRegion", lp_target);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    if ((lp_doodadType != null)) {

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:1299


    lv_actorMessageString = ("AnimPlay " + lp_identifier + " " + lv_animationString + " " + lv_flagString + " " + FixedToString(lp_blendTime, c_fixedPrecisionAny));
    ActorRegionCreate(null, "TriggerRegion", lp_target);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    if ((lp_doodadType != null)) {

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:1321


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", lp_target);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    if ((lp_doodadType != null)) {

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:1351


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", lp_target);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    if ((lp_doodadType != null)) {

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:925


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", lp_region);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _DeadClearable");

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmapMapScript.galaxy:925


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", lp_region);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _DeadClearable");

mods/heroesbrawlmods/arenamodemods/arenamode.stormmodbase.stormdata/LibAREN.galaxy:1292


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", lp_region);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    autoA3D2E25D_val = lp_onOff;

mods/heroesbrawlmods/arenamodemods/arenamode.stormmodbase.stormdata/LibAREN.galaxy:2517

    }

    ActorRegionCreate(null, "TriggerRegion", libAREN_gv_aRM_MechanicData[libAREN_gf_ArenaCurrentMechanicId()].lv_playableRegion);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal OrderMegaKill", "Doodad", "ScopeContains _Spectator");

mods/heroesbrawlmods/arenamodemods/gardenarena.stormmodbase.stormdata/LibAMGT.galaxy:173


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", RegionEntireMap());
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    if ((lp_onOff == true) && (libAMGT_gv_aRMGardenNightFallen == false)) {

mods/heroesbrawlmods/brawlmapmods/coop/escapefrombraxis.stormmodbase.stormdata/LibPEB1.galaxy:2154


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", lp_region);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _Clearable");

mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmodbase.stormdata/LibPVEM.galaxy:1495


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", lp_region);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _Clearable");

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/HeroesLib.galaxy:2925


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", lp_target);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    if ((lp_doodadType != null)) {

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/MapMechanicsLib.galaxy:3708

    }
    ActorScopeSend(ActorScopeFromActor(libMapM_gv_mMGardensDragonSoundRegionActor), "Signal StopSound");
    ActorRegionCreate(null, "DragonBeamEndRegion", libMapM_gv_mMGardensDragonSoundRegion);
    UnitBehaviorRemove(libMapM_gv_mMGardensDragonStatue, "GenericVehicleBehaviorEmpty", 1);
    UnitBehaviorAdd(libMapM_gv_mMGardensDragonStatue, "DragonShrineDeactivated", libMapM_gv_mMGardensDragonStatue, 1);

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/MapMechanicsLib.galaxy:3780

        UnitIssueOrder(libMapM_gv_mMGardensDragonDragonTowers[lv_i].lv_shrineUnit, OrderTargetingUnit(AbilityCommand("GardensObeliskActivate", 0), libMapM_gv_mMGardensDragonDragonTowers[lv_i].lv_shrineBeamTargetUnit), c_orderQueueReplace);
    }
    ActorRegionCreate(null, "DragonBeamStartRegion", libMapM_gv_mMGardensDragonSoundRegion);
    ActorRegionCreate(null, "DragonBeamLoopRegion", libMapM_gv_mMGardensDragonSoundRegion);
    libMapM_gv_mMGardensDragonSoundRegionActor = libNtve_gf_ActorLastCreated();

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/MapMechanicsLib.galaxy:3781

    }
    ActorRegionCreate(null, "DragonBeamStartRegion", libMapM_gv_mMGardensDragonSoundRegion);
    ActorRegionCreate(null, "DragonBeamLoopRegion", libMapM_gv_mMGardensDragonSoundRegion);
    libMapM_gv_mMGardensDragonSoundRegionActor = libNtve_gf_ActorLastCreated();
    UnitBehaviorAdd(libMapM_gv_mMGardensDragonStatue, "GenericVehicleBehaviorEmpty", libMapM_gv_mMGardensDragonStatue, 1);

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/MapMechanicsLib.galaxy:7522

    }
    ActorScopeSend(ActorScopeFromActor(libMapM_gv_mMGardensDragonSoundRegionActor), "Signal StopSound");
    ActorRegionCreate(null, "DragonBeamEndRegion", libMapM_gv_mMGardensDragonSoundRegion);
    libGame_gf_SendEventMapDragonShireDragonActivated(libMapM_gv_mMGardensDragonStatue, libMapM_gv_mMGardensDragonPlayer);
    TextTagDestroy(libMapM_gv_mMGardensDragonStatueTextTag);

mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmodbase.stormdata/LibSCHO.galaxy:661

        libNtve_gf_SendActorMessageToUnit(libSCHO_gv_mMHO_BeaconAntennae.lv_south, "Signal LeftDown");
        libSCHO_gf_SetDownRoadArrowTeamColorAndAnimations(lp_team);
        ActorRegionCreate(null, "HoldoutBeamLoopRegion", libSCHO_gv_mMHO_HiveCages[libGame_gv_teamOrderIndex_C].lv_southSoundRegion);
        libSCHO_gv_mMHO_BeamSoundRegion = libNtve_gf_ActorLastCreated();
    }

mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmodbase.stormdata/LibSCHO.galaxy:667

        libNtve_gf_SendActorMessageToUnit(libSCHO_gv_mMHO_BeaconAntennae.lv_north, "Signal LeftUp");
        libSCHO_gf_SetUpRoadArrowTeamColorAndAnimations(lp_team);
        ActorRegionCreate(null, "HoldoutBeamLoopRegion", libSCHO_gv_mMHO_HiveCages[libGame_gv_teamOrderIndex_C].lv_northSoundRegion);
        libSCHO_gv_mMHO_BeamSoundRegion = libNtve_gf_ActorLastCreated();
    }

mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmodbase.stormdata/LibSCHO.galaxy:673

        libNtve_gf_SendActorMessageToUnit(libSCHO_gv_mMHO_BeaconAntennae.lv_north, "Signal RightUp");
        libSCHO_gf_SetUpRoadArrowTeamColorAndAnimations(lp_team);
        ActorRegionCreate(null, "HoldoutBeamLoopRegion", libSCHO_gv_mMHO_HiveCages[libGame_gv_teamChaosIndex_C].lv_northSoundRegion);
        libSCHO_gv_mMHO_BeamSoundRegion = libNtve_gf_ActorLastCreated();
    }

mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmodbase.stormdata/LibSCHO.galaxy:679

        libNtve_gf_SendActorMessageToUnit(libSCHO_gv_mMHO_BeaconAntennae.lv_south, "Signal RightDown");
        libSCHO_gf_SetDownRoadArrowTeamColorAndAnimations(lp_team);
        ActorRegionCreate(null, "HoldoutBeamLoopRegion", libSCHO_gv_mMHO_HiveCages[libGame_gv_teamChaosIndex_C].lv_southSoundRegion);
        libSCHO_gv_mMHO_BeamSoundRegion = libNtve_gf_ActorLastCreated();
    }

mods/heroesmapmods/battlegroundmapmods/towersofdoom.stormmodbase.stormdata/LibMTOD.galaxy:686


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", lp_region);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _ToDClearable");

mods/heroesmapmods/battlegroundmapmods/towersofdoom.stormmodbase.stormdata/LibMTOD.galaxy:840


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", lp_region);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    autoF9E39A17_val = lp_newOwningTeam;

mods/heroesmapmods/battlegroundmapmods/towersofdoom.stormmodbase.stormdata/LibMTOD.galaxy:1962

    }
    libNtve_gf_WaitForTimer(libGame_gv_openTheGatesTimer, 6.0, false);
    ActorRegionCreate(null, "TriggerRegion", RegionEntireMap());
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal OpenSesame", "Doodad", "ScopeContains _ArchwayDoor");

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCMI.galaxy:3818


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", lp_target);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    if ((lp_doodadType != null)) {

mods/novastoryassets.sc2modbase3.sc2maps/maps/campaign/nova/nova07.sc2map/MapScript.galaxy:4091

    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
    gv_ambienceRegion_Facility_Outside = RegionFromId(86);
    ActorRegionCreate(null, "Nova07AmbientSoundRegionOutside", gv_ambienceRegion_Facility_Outside);
    gv_ambienceActor_Facility_Outside = libNtve_gf_ActorLastCreated();
    gv_ambienceRegion_Facility_Inside = RegionFromId(91);

mods/novastoryassets.sc2modbase3.sc2maps/maps/campaign/nova/nova07.sc2map/MapScript.galaxy:4094

    gv_ambienceActor_Facility_Outside = libNtve_gf_ActorLastCreated();
    gv_ambienceRegion_Facility_Inside = RegionFromId(91);
    ActorRegionCreate(null, "Nova07AmbientSoundRegionInside", gv_ambienceRegion_Facility_Inside);
    gv_ambienceActor_Facility_Inside = libNtve_gf_ActorLastCreated();
    return true;

mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova07.sc2mapMapScript.galaxy:4091

    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
    gv_ambienceRegion_Facility_Outside = RegionFromId(86);
    ActorRegionCreate(null, "Nova07AmbientSoundRegionOutside", gv_ambienceRegion_Facility_Outside);
    gv_ambienceActor_Facility_Outside = libNtve_gf_ActorLastCreated();
    gv_ambienceRegion_Facility_Inside = RegionFromId(91);

mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova07.sc2mapMapScript.galaxy:4094

    gv_ambienceActor_Facility_Outside = libNtve_gf_ActorLastCreated();
    gv_ambienceRegion_Facility_Inside = RegionFromId(91);
    ActorRegionCreate(null, "Nova07AmbientSoundRegionInside", gv_ambienceRegion_Facility_Inside);
    gv_ambienceActor_Facility_Inside = libNtve_gf_ActorLastCreated();
    return true;

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:3660

    }

    ActorRegionCreate(null, "TriggerRegion", RegionEntireMap());
    lv_ar = libNtve_gf_ActorLastCreated();
    auto26807F49_ae = lv_c;

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:11573


    // Implementation
    ActorRegionCreate(null, "TriggerRegion", lp_target);
    lv_actorRegion = libNtve_gf_ActorLastCreated();
    if ((lp_doodadType != null)) {

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:21305

        RegionAddCircle(libCOMI_gv_laserDrillSoundRegion[lv_player], true, Point(lv_x, lv_y), 3.0);
    }
    ActorRegionCreate(null, "LaserDrillCoopBeamRegion", libCOMI_gv_laserDrillSoundRegion[lv_player]);
    libCOMI_gv_laserDrillSoundRegionActor[lv_player] = libNtve_gf_ActorLastCreated();
    libCOMI_gv_laserDrillSoundRegionCreated[lv_player] = true;

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:21366

        RegionAddCircle(libCOMI_gv_laserDrillBFGSoundRegion[lv_player], true, Point(lv_x, lv_y), 3.0);
    }
    ActorRegionCreate(null, "LaserDrillCoopConcentratedBeamRegion", libCOMI_gv_laserDrillBFGSoundRegion[lv_player]);
    libCOMI_gv_laserDrillBFGSoundRegionActor[lv_player] = libNtve_gf_ActorLastCreated();
    libCOMI_gv_laserDrillBFGSoundRegionCreated[lv_player] = true;

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:21427

        RegionAddCircle(libCOMI_gv_laserDrillNukeSoundRegion[lv_player], true, Point(lv_x, lv_y), 3.0);
    }
    ActorRegionCreate(null, "PulseCannonBeamRegion", libCOMI_gv_laserDrillNukeSoundRegion[lv_player]);
    libCOMI_gv_laserDrillNukeSoundRegionActor[lv_player] = libNtve_gf_ActorLastCreated();
    libCOMI_gv_laserDrillNukeSoundRegionCreated[lv_player] = true;

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMU.galaxy:10475

        RegionAddCircle(libCOMU_gv_mutatorLaserDrillSoundRegion, true, Point(lv_x, lv_y), 3.0);
    }
    ActorRegionCreate(null, "MutatorLaserDrillBeamRegion", libCOMU_gv_mutatorLaserDrillSoundRegion);
    libCOMU_gv_mutatorLaserDrillSoundRegionActor = libNtve_gf_ActorLastCreated();
    libCOMU_gv_mutatorLaserDrillSoundRegionCreated = true;