# Create Actor Region
Grammar — Create actor region actorLink in actor scope actorScope from game region region
Flags —Native
|Action
Creates a region actor from a game region. You can use a region actor to send an actor message to all of the actors that are currently inside it. If you set a variable to “Last Created Actor” after running this action, your variable will be set to the region actor created by this action.
# Arguments
actorscope
— Actor Scopestring
<gamelink::Actor> — Actor Linkregion
— Region
Returns — actor
native actor ActorRegionCreate(
actorscope as,
string actorName,
region r,
);
# Related
Category: Actor / Create Actors
- Attach Model To Unit —
actor
— libNtve_gf_AttachModelToUnit - Attach Model To Unit (Inherit Visibility) —
actor
— libNtve_gf_AttachModelToUnitInheritVisibility - Attach Model To Actor —
actor
— libNtve_gf_AttachModelToActor2 - Last Created Actor Scope —
actorscope
— libNtve_gf_ActorScopeLastCreated - Last Created Actor Scope by Message —
actorscope
— libNtve_gf_ActorScopeLastCreatedSend - Last Created Actor —
actor
— libNtve_gf_ActorLastCreated - Last Created Actor by Message —
actor
— libNtve_gf_ActorLastCreatedSend - Attach Actor To Unit —
actor
— libNtve_gf_AttachActorToUnit - Attach Actor To Actor —
actor
— libNtve_gf_AttachActorToActor - Create Actor Scope —
actorscope
— ActorScopeCreate - Create Actor —
actor
— ActorCreate - Create Actor Region —
actor
— ActorRegionCreate - Create Actor At Point —
actor
— libNtve_gf_CreateActorAtPoint - Create Model At Point —
actor
— libNtve_gf_CreateModelAtPoint - Create Model With Point Facing —
void
— libNtve_gf_CreateModelWithPointFacing - Actor Scope Move To —
void
— ActorScopeMoveTo
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:338
libNtve_gf_CreateUnitsWithDefaultFacing(1, "ElevatorBlocker", c_unitCreateIgnorePlacement, 0, RegionGetCenter(lp_salvageRegion));
lv_elevatorBlocker = UnitLastCreated();
ActorRegionCreate(null, "TriggerRegion", lp_salvageRegion);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal Down", "Doodad", "ScopeContains PortZionScrapElevatorLeft");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:2370
RegionAddCircle(gv_soundRegion, true, Point(lv_x, lv_y), 3.0);
}
ActorRegionCreate(null, "LaserRegion", gv_soundRegion);
gv_soundRegionActor = libNtve_gf_ActorLastCreated();
gv_soundRegionCreated = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:1146
gv_wall_of_Fire_Sound_Counter += 1;
if ((gv_wall_of_Fire_Sound_Counter > 10)) {
ActorRegionCreate(null, "WallOfFireRegion", gv_wall_of_Fire_DamageRegion);
gv_wall_of_Fire_Sound_Counter = 0;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner02.sc2map — MapScript.galaxy:338
libNtve_gf_CreateUnitsWithDefaultFacing(1, "ElevatorBlocker", c_unitCreateIgnorePlacement, 0, RegionGetCenter(lp_salvageRegion));
lv_elevatorBlocker = UnitLastCreated();
ActorRegionCreate(null, "TriggerRegion", lp_salvageRegion);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal Down", "Doodad", "ScopeContains PortZionScrapElevatorLeft");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2map — MapScript.galaxy:2370
RegionAddCircle(gv_soundRegion, true, Point(lv_x, lv_y), 3.0);
}
ActorRegionCreate(null, "LaserRegion", gv_soundRegion);
gv_soundRegionActor = libNtve_gf_ActorLastCreated();
gv_soundRegionCreated = true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2map — MapScript.galaxy:1146
gv_wall_of_Fire_Sound_Counter += 1;
if ((gv_wall_of_Fire_Sound_Counter > 10)) {
ActorRegionCreate(null, "WallOfFireRegion", gv_wall_of_Fire_DamageRegion);
gv_wall_of_Fire_Sound_Counter = 0;
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:1866
RegionAddCircle(gv_kerriganSoundRegion, true, Point(lv_x, lv_y), 3.0);
}
ActorRegionCreate(null, "KerriganBeamRegion", gv_kerriganSoundRegion);
gv_kerriganSoundRegionActor = libNtve_gf_ActorLastCreated();
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:1932
RegionAddCircle(gv_narudSoundRegion, true, Point(lv_x, lv_y), 3.0);
}
ActorRegionCreate(null, "NarudBeamRegion", gv_narudSoundRegion);
gv_narudSoundRegionActor = libNtve_gf_ActorLastCreated();
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map/MapScript.galaxy:2902
Wait(0.0625, c_timeGame);
gv_psiFieldSoundRegion = RegionCircle(UnitGetPosition(gv_psiDestroyer), gv_psifieldradius);
ActorRegionCreate(ActorScopeFromUnit(gv_psiDestroyer), "PsiDecimatorDomeRegion", gv_psiFieldSoundRegion);
return true;
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:990
gf_PowerDownDoodadsIn2(lp_rEGION);
libNtve_gf_PlayAnimationOnDoodadsInRegion(lp_rEGION, "UmojanLabWallCap", c_animNameDefault, "Dead", c_animFlagPlayForever, c_animTimeDefault);
ActorRegionCreate(null, "TriggerRegion", lp_rEGION);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "ModelSwap UmojanLabWallConsolesDeath", "Doodad", ("ScopeContains " + ("UmojanLabWallConsoles")));
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:1324
ActorSend(ActorFromDoodad(DoodadFromId(532)), "SetOpacity");
TerrainShowRegion(RegionFromId(22), false);
ActorRegionCreate(null, "TriggerRegion", RegionFromId(130));
gv_hiddenDoodadRegion = libNtve_gf_ActorLastCreated();
libNtve_gf_ActorRegionSendSimple(gv_hiddenDoodadRegion, "SetVisibility");
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:531
// Implementation
ActorRegionCreate(null, "TriggerRegion", lp_target);
lv_actorRegion = libNtve_gf_ActorLastCreated();
if ((lp_doodadType != null)) {
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map — MapScript.galaxy:1866
RegionAddCircle(gv_kerriganSoundRegion, true, Point(lv_x, lv_y), 3.0);
}
ActorRegionCreate(null, "KerriganBeamRegion", gv_kerriganSoundRegion);
gv_kerriganSoundRegionActor = libNtve_gf_ActorLastCreated();
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map — MapScript.galaxy:1932
RegionAddCircle(gv_narudSoundRegion, true, Point(lv_x, lv_y), 3.0);
}
ActorRegionCreate(null, "NarudBeamRegion", gv_narudSoundRegion);
gv_narudSoundRegionActor = libNtve_gf_ActorLastCreated();
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map — MapScript.galaxy:2902
Wait(0.0625, c_timeGame);
gv_psiFieldSoundRegion = RegionCircle(UnitGetPosition(gv_psiDestroyer), gv_psifieldradius);
ActorRegionCreate(ActorScopeFromUnit(gv_psiDestroyer), "PsiDecimatorDomeRegion", gv_psiFieldSoundRegion);
return true;
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:990
gf_PowerDownDoodadsIn2(lp_rEGION);
libNtve_gf_PlayAnimationOnDoodadsInRegion(lp_rEGION, "UmojanLabWallCap", c_animNameDefault, "Dead", c_animFlagPlayForever, c_animTimeDefault);
ActorRegionCreate(null, "TriggerRegion", lp_rEGION);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "ModelSwap UmojanLabWallConsolesDeath", "Doodad", ("ScopeContains " + ("UmojanLabWallConsoles")));
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:1324
ActorSend(ActorFromDoodad(DoodadFromId(532)), "SetOpacity");
TerrainShowRegion(RegionFromId(22), false);
ActorRegionCreate(null, "TriggerRegion", RegionFromId(130));
gv_hiddenDoodadRegion = libNtve_gf_ActorLastCreated();
libNtve_gf_ActorRegionSendSimple(gv_hiddenDoodadRegion, "SetVisibility");
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:531
// Implementation
ActorRegionCreate(null, "TriggerRegion", lp_target);
lv_actorRegion = libNtve_gf_ActorLastCreated();
if ((lp_doodadType != null)) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim01.sc2map/MapScript.galaxy:518
// Implementation
ActorRegionCreate(null, "TriggerRegion", RegionEntireMap());
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_actorMessage, "Doodad", ("ScopeContains " + lp_doodadType));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/sc2epilogue02.sc2map/MapScript.galaxy:3852
RegionAddCircle(gv_soundRegion, true, Point(lv_x, lv_y), 3.0);
}
ActorRegionCreate(null, "CelestialBeamRegion", gv_soundRegion);
gv_soundRegionActor = libNtve_gf_ActorLastCreated();
gv_soundRegionCreated = true;
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ptaldarim01.sc2map — MapScript.galaxy:518
// Implementation
ActorRegionCreate(null, "TriggerRegion", RegionEntireMap());
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_actorMessage, "Doodad", ("ScopeContains " + lp_doodadType));
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue02.sc2map — MapScript.galaxy:3852
RegionAddCircle(gv_soundRegion, true, Point(lv_x, lv_y), 3.0);
}
ActorRegionCreate(null, "CelestialBeamRegion", gv_soundRegion);
gv_soundRegionActor = libNtve_gf_ActorLastCreated();
gv_soundRegionCreated = true;
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:3681
// Implementation
ActorRegionCreate(null, "TriggerRegion", lp_target);
lv_actorRegion = libNtve_gf_ActorLastCreated();
if ((lp_doodadType != null)) {
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:445
// Implementation
ActorRegionCreate(null, "TriggerRegion", lp_region);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_message, null, null);
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:459
// Implementation
ActorRegionCreate(null, "TriggerRegion", lp_region);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, lp_intersectType, lp_message, lp_classFilters, lp_terms);
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:1142
// Implementation
ActorRegionCreate(null, "TriggerRegion", lp_target);
lv_actorRegion = libNtve_gf_ActorLastCreated();
if ((lp_doodadType != null)) {
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:1162
// Implementation
ActorRegionCreate(null, "TriggerRegion", lp_region);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _DeathModel");
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:1177
// Implementation
ActorRegionCreate(null, "TriggerRegion", lp_region);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy Immediate", "Model", "ScopeContains _DeathModel");
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:1279
lv_actorMessageString = ("SetVisibility " + "0");
}
ActorRegionCreate(null, "TriggerRegion", lp_target);
lv_actorRegion = libNtve_gf_ActorLastCreated();
if ((lp_doodadType != null)) {
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:1490
lv_actorMessageString = ("AnimPlay " + lp_identifier + " " + lv_animationString + " " + lv_flagString + " " + FixedToString(lp_blendTime, c_fixedPrecisionAny));
ActorRegionCreate(null, "TriggerRegion", lp_target);
lv_actorRegion = libNtve_gf_ActorLastCreated();
if ((lp_doodadType != null)) {
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:1512
// Implementation
ActorRegionCreate(null, "TriggerRegion", lp_target);
lv_actorRegion = libNtve_gf_ActorLastCreated();
if ((lp_doodadType != null)) {
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:1542
// Implementation
ActorRegionCreate(null, "TriggerRegion", lp_target);
lv_actorRegion = libNtve_gf_ActorLastCreated();
if ((lp_doodadType != null)) {
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:3623
}
ActorRegionCreate(null, "TriggerRegion", RegionEntireMap());
lv_ar = libNtve_gf_ActorLastCreated();
auto8B0EB0F9_ae = lv_c;
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:328
// Implementation
ActorRegionCreate(null, "TriggerRegion", lp_region);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_message, null, null);
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:342
// Implementation
ActorRegionCreate(null, "TriggerRegion", lp_region);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, lp_intersectType, lp_message, lp_classFilters, lp_terms);
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1037
// Implementation
ActorRegionCreate(null, "TriggerRegion", lp_target);
lv_actorRegion = libNtve_gf_ActorLastCreated();
if ((lp_doodadType != null)) {
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1057
// Implementation
ActorRegionCreate(null, "TriggerRegion", lp_region);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _DeathModel");
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1073
// Implementation
ActorRegionCreate(null, "TriggerRegion", lp_region);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy Immediate", "Model", "ScopeContains _DeathModel");
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1175
lv_actorMessageString = ("SetVisibility " + "0");
}
ActorRegionCreate(null, "TriggerRegion", lp_target);
lv_actorRegion = libNtve_gf_ActorLastCreated();
if ((lp_doodadType != null)) {
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1299
lv_actorMessageString = ("AnimPlay " + lp_identifier + " " + lv_animationString + " " + lv_flagString + " " + FixedToString(lp_blendTime, c_fixedPrecisionAny));
ActorRegionCreate(null, "TriggerRegion", lp_target);
lv_actorRegion = libNtve_gf_ActorLastCreated();
if ((lp_doodadType != null)) {
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1321
// Implementation
ActorRegionCreate(null, "TriggerRegion", lp_target);
lv_actorRegion = libNtve_gf_ActorLastCreated();
if ((lp_doodadType != null)) {
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1351
// Implementation
ActorRegionCreate(null, "TriggerRegion", lp_target);
lv_actorRegion = libNtve_gf_ActorLastCreated();
if ((lp_doodadType != null)) {
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:925
// Implementation
ActorRegionCreate(null, "TriggerRegion", lp_region);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _DeadClearable");
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:925
// Implementation
ActorRegionCreate(null, "TriggerRegion", lp_region);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _DeadClearable");
mods/heroesbrawlmods/arenamodemods/arenamode.stormmod — base.stormdata/LibAREN.galaxy:1292
// Implementation
ActorRegionCreate(null, "TriggerRegion", lp_region);
lv_actorRegion = libNtve_gf_ActorLastCreated();
autoA3D2E25D_val = lp_onOff;
mods/heroesbrawlmods/arenamodemods/arenamode.stormmod — base.stormdata/LibAREN.galaxy:2517
}
ActorRegionCreate(null, "TriggerRegion", libAREN_gv_aRM_MechanicData[libAREN_gf_ArenaCurrentMechanicId()].lv_playableRegion);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal OrderMegaKill", "Doodad", "ScopeContains _Spectator");
mods/heroesbrawlmods/arenamodemods/gardenarena.stormmod — base.stormdata/LibAMGT.galaxy:173
// Implementation
ActorRegionCreate(null, "TriggerRegion", RegionEntireMap());
lv_actorRegion = libNtve_gf_ActorLastCreated();
if ((lp_onOff == true) && (libAMGT_gv_aRMGardenNightFallen == false)) {
mods/heroesbrawlmods/brawlmapmods/coop/escapefrombraxis.stormmod — base.stormdata/LibPEB1.galaxy:2154
// Implementation
ActorRegionCreate(null, "TriggerRegion", lp_region);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _Clearable");
mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod — base.stormdata/LibPVEM.galaxy:1495
// Implementation
ActorRegionCreate(null, "TriggerRegion", lp_region);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _Clearable");
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/HeroesLib.galaxy:2925
// Implementation
ActorRegionCreate(null, "TriggerRegion", lp_target);
lv_actorRegion = libNtve_gf_ActorLastCreated();
if ((lp_doodadType != null)) {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:3708
}
ActorScopeSend(ActorScopeFromActor(libMapM_gv_mMGardensDragonSoundRegionActor), "Signal StopSound");
ActorRegionCreate(null, "DragonBeamEndRegion", libMapM_gv_mMGardensDragonSoundRegion);
UnitBehaviorRemove(libMapM_gv_mMGardensDragonStatue, "GenericVehicleBehaviorEmpty", 1);
UnitBehaviorAdd(libMapM_gv_mMGardensDragonStatue, "DragonShrineDeactivated", libMapM_gv_mMGardensDragonStatue, 1);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:3780
UnitIssueOrder(libMapM_gv_mMGardensDragonDragonTowers[lv_i].lv_shrineUnit, OrderTargetingUnit(AbilityCommand("GardensObeliskActivate", 0), libMapM_gv_mMGardensDragonDragonTowers[lv_i].lv_shrineBeamTargetUnit), c_orderQueueReplace);
}
ActorRegionCreate(null, "DragonBeamStartRegion", libMapM_gv_mMGardensDragonSoundRegion);
ActorRegionCreate(null, "DragonBeamLoopRegion", libMapM_gv_mMGardensDragonSoundRegion);
libMapM_gv_mMGardensDragonSoundRegionActor = libNtve_gf_ActorLastCreated();
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:3781
}
ActorRegionCreate(null, "DragonBeamStartRegion", libMapM_gv_mMGardensDragonSoundRegion);
ActorRegionCreate(null, "DragonBeamLoopRegion", libMapM_gv_mMGardensDragonSoundRegion);
libMapM_gv_mMGardensDragonSoundRegionActor = libNtve_gf_ActorLastCreated();
UnitBehaviorAdd(libMapM_gv_mMGardensDragonStatue, "GenericVehicleBehaviorEmpty", libMapM_gv_mMGardensDragonStatue, 1);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:7522
}
ActorScopeSend(ActorScopeFromActor(libMapM_gv_mMGardensDragonSoundRegionActor), "Signal StopSound");
ActorRegionCreate(null, "DragonBeamEndRegion", libMapM_gv_mMGardensDragonSoundRegion);
libGame_gf_SendEventMapDragonShireDragonActivated(libMapM_gv_mMGardensDragonStatue, libMapM_gv_mMGardensDragonPlayer);
TextTagDestroy(libMapM_gv_mMGardensDragonStatueTextTag);
mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmod — base.stormdata/LibSCHO.galaxy:661
libNtve_gf_SendActorMessageToUnit(libSCHO_gv_mMHO_BeaconAntennae.lv_south, "Signal LeftDown");
libSCHO_gf_SetDownRoadArrowTeamColorAndAnimations(lp_team);
ActorRegionCreate(null, "HoldoutBeamLoopRegion", libSCHO_gv_mMHO_HiveCages[libGame_gv_teamOrderIndex_C].lv_southSoundRegion);
libSCHO_gv_mMHO_BeamSoundRegion = libNtve_gf_ActorLastCreated();
}
mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmod — base.stormdata/LibSCHO.galaxy:667
libNtve_gf_SendActorMessageToUnit(libSCHO_gv_mMHO_BeaconAntennae.lv_north, "Signal LeftUp");
libSCHO_gf_SetUpRoadArrowTeamColorAndAnimations(lp_team);
ActorRegionCreate(null, "HoldoutBeamLoopRegion", libSCHO_gv_mMHO_HiveCages[libGame_gv_teamOrderIndex_C].lv_northSoundRegion);
libSCHO_gv_mMHO_BeamSoundRegion = libNtve_gf_ActorLastCreated();
}
mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmod — base.stormdata/LibSCHO.galaxy:673
libNtve_gf_SendActorMessageToUnit(libSCHO_gv_mMHO_BeaconAntennae.lv_north, "Signal RightUp");
libSCHO_gf_SetUpRoadArrowTeamColorAndAnimations(lp_team);
ActorRegionCreate(null, "HoldoutBeamLoopRegion", libSCHO_gv_mMHO_HiveCages[libGame_gv_teamChaosIndex_C].lv_northSoundRegion);
libSCHO_gv_mMHO_BeamSoundRegion = libNtve_gf_ActorLastCreated();
}
mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmod — base.stormdata/LibSCHO.galaxy:679
libNtve_gf_SendActorMessageToUnit(libSCHO_gv_mMHO_BeaconAntennae.lv_south, "Signal RightDown");
libSCHO_gf_SetDownRoadArrowTeamColorAndAnimations(lp_team);
ActorRegionCreate(null, "HoldoutBeamLoopRegion", libSCHO_gv_mMHO_HiveCages[libGame_gv_teamChaosIndex_C].lv_southSoundRegion);
libSCHO_gv_mMHO_BeamSoundRegion = libNtve_gf_ActorLastCreated();
}
mods/heroesmapmods/battlegroundmapmods/towersofdoom.stormmod — base.stormdata/LibMTOD.galaxy:686
// Implementation
ActorRegionCreate(null, "TriggerRegion", lp_region);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _ToDClearable");
mods/heroesmapmods/battlegroundmapmods/towersofdoom.stormmod — base.stormdata/LibMTOD.galaxy:840
// Implementation
ActorRegionCreate(null, "TriggerRegion", lp_region);
lv_actorRegion = libNtve_gf_ActorLastCreated();
autoF9E39A17_val = lp_newOwningTeam;
mods/heroesmapmods/battlegroundmapmods/towersofdoom.stormmod — base.stormdata/LibMTOD.galaxy:1962
}
libNtve_gf_WaitForTimer(libGame_gv_openTheGatesTimer, 6.0, false);
ActorRegionCreate(null, "TriggerRegion", RegionEntireMap());
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal OpenSesame", "Doodad", "ScopeContains _ArchwayDoor");
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:3818
// Implementation
ActorRegionCreate(null, "TriggerRegion", lp_target);
lv_actorRegion = libNtve_gf_ActorLastCreated();
if ((lp_doodadType != null)) {
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova07.sc2map/MapScript.galaxy:4091
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
gv_ambienceRegion_Facility_Outside = RegionFromId(86);
ActorRegionCreate(null, "Nova07AmbientSoundRegionOutside", gv_ambienceRegion_Facility_Outside);
gv_ambienceActor_Facility_Outside = libNtve_gf_ActorLastCreated();
gv_ambienceRegion_Facility_Inside = RegionFromId(91);
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova07.sc2map/MapScript.galaxy:4094
gv_ambienceActor_Facility_Outside = libNtve_gf_ActorLastCreated();
gv_ambienceRegion_Facility_Inside = RegionFromId(91);
ActorRegionCreate(null, "Nova07AmbientSoundRegionInside", gv_ambienceRegion_Facility_Inside);
gv_ambienceActor_Facility_Inside = libNtve_gf_ActorLastCreated();
return true;
mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova07.sc2map — MapScript.galaxy:4091
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
gv_ambienceRegion_Facility_Outside = RegionFromId(86);
ActorRegionCreate(null, "Nova07AmbientSoundRegionOutside", gv_ambienceRegion_Facility_Outside);
gv_ambienceActor_Facility_Outside = libNtve_gf_ActorLastCreated();
gv_ambienceRegion_Facility_Inside = RegionFromId(91);
mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova07.sc2map — MapScript.galaxy:4094
gv_ambienceActor_Facility_Outside = libNtve_gf_ActorLastCreated();
gv_ambienceRegion_Facility_Inside = RegionFromId(91);
ActorRegionCreate(null, "Nova07AmbientSoundRegionInside", gv_ambienceRegion_Facility_Inside);
gv_ambienceActor_Facility_Inside = libNtve_gf_ActorLastCreated();
return true;
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:3660
}
ActorRegionCreate(null, "TriggerRegion", RegionEntireMap());
lv_ar = libNtve_gf_ActorLastCreated();
auto26807F49_ae = lv_c;
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:11573
// Implementation
ActorRegionCreate(null, "TriggerRegion", lp_target);
lv_actorRegion = libNtve_gf_ActorLastCreated();
if ((lp_doodadType != null)) {
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:21305
RegionAddCircle(libCOMI_gv_laserDrillSoundRegion[lv_player], true, Point(lv_x, lv_y), 3.0);
}
ActorRegionCreate(null, "LaserDrillCoopBeamRegion", libCOMI_gv_laserDrillSoundRegion[lv_player]);
libCOMI_gv_laserDrillSoundRegionActor[lv_player] = libNtve_gf_ActorLastCreated();
libCOMI_gv_laserDrillSoundRegionCreated[lv_player] = true;
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:21366
RegionAddCircle(libCOMI_gv_laserDrillBFGSoundRegion[lv_player], true, Point(lv_x, lv_y), 3.0);
}
ActorRegionCreate(null, "LaserDrillCoopConcentratedBeamRegion", libCOMI_gv_laserDrillBFGSoundRegion[lv_player]);
libCOMI_gv_laserDrillBFGSoundRegionActor[lv_player] = libNtve_gf_ActorLastCreated();
libCOMI_gv_laserDrillBFGSoundRegionCreated[lv_player] = true;
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:21427
RegionAddCircle(libCOMI_gv_laserDrillNukeSoundRegion[lv_player], true, Point(lv_x, lv_y), 3.0);
}
ActorRegionCreate(null, "PulseCannonBeamRegion", libCOMI_gv_laserDrillNukeSoundRegion[lv_player]);
libCOMI_gv_laserDrillNukeSoundRegionActor[lv_player] = libNtve_gf_ActorLastCreated();
libCOMI_gv_laserDrillNukeSoundRegionCreated[lv_player] = true;
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMU.galaxy:10475
RegionAddCircle(libCOMU_gv_mutatorLaserDrillSoundRegion, true, Point(lv_x, lv_y), 3.0);
}
ActorRegionCreate(null, "MutatorLaserDrillBeamRegion", libCOMU_gv_mutatorLaserDrillSoundRegion);
libCOMU_gv_mutatorLaserDrillSoundRegionActor = libNtve_gf_ActorLastCreated();
libCOMU_gv_mutatorLaserDrillSoundRegionCreated = true;