# Actor Scope Move To
Grammar — Move actor scope actorScope to the bearings of actor actor
Flags —Native
|Action
# Arguments
actorscope
— Actor Scopeactor
— Actor
Returns — void
native void ActorScopeMoveTo(
actorscope inActorScope,
actor inActor,
);
# Related
Category: Actor / Create Actors
- Attach Model To Unit —
actor
— libNtve_gf_AttachModelToUnit - Attach Model To Unit (Inherit Visibility) —
actor
— libNtve_gf_AttachModelToUnitInheritVisibility - Attach Model To Actor —
actor
— libNtve_gf_AttachModelToActor2 - Last Created Actor Scope —
actorscope
— libNtve_gf_ActorScopeLastCreated - Last Created Actor Scope by Message —
actorscope
— libNtve_gf_ActorScopeLastCreatedSend - Last Created Actor —
actor
— libNtve_gf_ActorLastCreated - Last Created Actor by Message —
actor
— libNtve_gf_ActorLastCreatedSend - Attach Actor To Unit —
actor
— libNtve_gf_AttachActorToUnit - Attach Actor To Actor —
actor
— libNtve_gf_AttachActorToActor - Create Actor Scope —
actorscope
— ActorScopeCreate - Create Actor —
actor
— ActorCreate - Create Actor Region —
actor
— ActorRegionCreate - Create Actor At Point —
actor
— libNtve_gf_CreateActorAtPoint - Create Model At Point —
actor
— libNtve_gf_CreateModelAtPoint - Create Model With Point Facing —
void
— libNtve_gf_CreateModelWithPointFacing - Actor Scope Move To —
void
— ActorScopeMoveTo
# Examples
mods/warcoop/warclassicsystem.sc2mod — base.sc2data/TriggerLibs/WarClassicSystem.galaxy:1567
}
ActorScopeMoveTo(ActorScopeFromActor(lv_aw), lv_at);
ActorSend(lv_aw, libNtve_gf_SetFacing(UnitGetFacing(lv_u)));
return true;