# Create Actor

Grammar — Create a name actor in the scope actorScope with content parameters content1, content2, content3
FlagsNative | Action

Creates an actor. The Scope parameter can be null if you do not want to create the actor in an existing scope. The Name parameter is the string ID of the actor you are creating. The Content parameters are optional, and allow you to specify additional properties for the actor being created. Running the “Last Created Actor” function immediately after this action will return the actor created by this action.

# Arguments

  • actorscope — Actor Scope
  • string<gamelink::Actor> — Name
  • string — Content1
  • string — Content2
  • string — Content3

Returns — actor

native actor ActorCreate(
	actorscope as,
	string actorName,
	string content1Name,
	string content2Name,
	string content3Name,
);

Category: Actor / Create Actors

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:4833

    Wait(0.1, c_timeReal);
    CameraApplyInfo(gv_p01_USER, CameraInfoFromId(242), 7.0, -1, 10, true);
    ActorCreate(ActorScopeFromUnit(UnitFromId(154)), "WaterSplash", null, null, null);
    ActorCreate(ActorScopeFromUnit(UnitFromId(455)), "WaterSplash", null, null, null);
    SoundPlay(SoundLink("Colossus_Ready", 0), PlayerGroupAll(), 100.0, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:4834

    CameraApplyInfo(gv_p01_USER, CameraInfoFromId(242), 7.0, -1, 10, true);
    ActorCreate(ActorScopeFromUnit(UnitFromId(154)), "WaterSplash", null, null, null);
    ActorCreate(ActorScopeFromUnit(UnitFromId(455)), "WaterSplash", null, null, null);
    SoundPlay(SoundLink("Colossus_Ready", 0), PlayerGroupAll(), 100.0, 0.0);
    Wait(5.0, c_timeGame);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:4844

    CameraApplyInfo(gv_p01_USER, CameraInfoFromId(529), 8.0, -1, 10, true);
    Wait(8.0, c_timeGame);
    ActorCreate(ActorScopeFromUnit(UnitFromId(154)), "WaterDrops", null, null, null);
    ActorCreate(ActorScopeFromUnit(UnitFromId(455)), "WaterDrops", null, null, null);
    TriggerExecute(gt_MidCineZergActions, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:4845

    Wait(8.0, c_timeGame);
    ActorCreate(ActorScopeFromUnit(UnitFromId(154)), "WaterDrops", null, null, null);
    ActorCreate(ActorScopeFromUnit(UnitFromId(455)), "WaterDrops", null, null, null);
    TriggerExecute(gt_MidCineZergActions, true, false);
    CameraApplyInfo(gv_p01_USER, CameraInfoFromId(191), 0.0, -1, 10, true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul03.sc2mapMapScript.galaxy:4833

    Wait(0.1, c_timeReal);
    CameraApplyInfo(gv_p01_USER, CameraInfoFromId(242), 7.0, -1, 10, true);
    ActorCreate(ActorScopeFromUnit(UnitFromId(154)), "WaterSplash", null, null, null);
    ActorCreate(ActorScopeFromUnit(UnitFromId(455)), "WaterSplash", null, null, null);
    SoundPlay(SoundLink("Colossus_Ready", 0), PlayerGroupAll(), 100.0, 0.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul03.sc2mapMapScript.galaxy:4834

    CameraApplyInfo(gv_p01_USER, CameraInfoFromId(242), 7.0, -1, 10, true);
    ActorCreate(ActorScopeFromUnit(UnitFromId(154)), "WaterSplash", null, null, null);
    ActorCreate(ActorScopeFromUnit(UnitFromId(455)), "WaterSplash", null, null, null);
    SoundPlay(SoundLink("Colossus_Ready", 0), PlayerGroupAll(), 100.0, 0.0);
    Wait(5.0, c_timeGame);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul03.sc2mapMapScript.galaxy:4844

    CameraApplyInfo(gv_p01_USER, CameraInfoFromId(529), 8.0, -1, 10, true);
    Wait(8.0, c_timeGame);
    ActorCreate(ActorScopeFromUnit(UnitFromId(154)), "WaterDrops", null, null, null);
    ActorCreate(ActorScopeFromUnit(UnitFromId(455)), "WaterDrops", null, null, null);
    TriggerExecute(gt_MidCineZergActions, true, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul03.sc2mapMapScript.galaxy:4845

    Wait(8.0, c_timeGame);
    ActorCreate(ActorScopeFromUnit(UnitFromId(154)), "WaterDrops", null, null, null);
    ActorCreate(ActorScopeFromUnit(UnitFromId(455)), "WaterDrops", null, null, null);
    TriggerExecute(gt_MidCineZergActions, true, false);
    CameraApplyInfo(gv_p01_USER, CameraInfoFromId(191), 0.0, -1, 10, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1528

    libVCST_gf_ShowHideStoryUI(false);
    libVCST_gf_SetBackgroundScreenShake(false);
    ActorCreate(null, "UI_pSetClick_CelestialArray", null, null, null);
    libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(libVCST_gf_ClickableUnit("Starmap")), c_animNameDefault, "Stand Work", c_animFlagNonLooping, c_animTimeDefault);
    CutsceneGoToBookmark(libVCST_gf_CurrentRoomCutscene(), "StarmapZoomSTART");

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1566


    libVCST_gf_ShowHideStoryUI(false);
    ActorCreate(null, "UI_pSetClick_ArmyConsole", null, null, null);
    CutsceneGoToBookmark(libVCST_gf_CurrentRoomCutscene(), "TableClickStart");
    libVoiC_gf_CinematicFade(false, 1.2, Color(0.00, 0.00, 0.00), true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1590

    libVCST_gf_ShowHideStoryUI(false);
    CutsceneGoToBookmark(libVCST_gf_CurrentRoomCutscene(), "ClickStart");
    ActorCreate(null, "UI_pSetClick_SolarCoreInterface", null, null, null);
    libVoiC_gf_CinematicFade(false, 1.4, Color(0.00, 0.00, 0.00), true);
    libVCST_gf_EnterRoom(libVCST_ge_Rooms_StoryRoomShipUpgrade);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1982

    }

    ActorCreate(null, "UI_pSetClick_SolarCoreInterface", null, null, null);
    libVCST_gf_ShowHideUnitAbs(false, libVCST_gf_ClickableUnit("Smith"));
    libVCST_gf_ShowHideUnitAbs(false, libVCST_gf_ClickableUnit("Preserver"));

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2mapMapScript.galaxy:1528

    libVCST_gf_ShowHideStoryUI(false);
    libVCST_gf_SetBackgroundScreenShake(false);
    ActorCreate(null, "UI_pSetClick_CelestialArray", null, null, null);
    libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(libVCST_gf_ClickableUnit("Starmap")), c_animNameDefault, "Stand Work", c_animFlagNonLooping, c_animTimeDefault);
    CutsceneGoToBookmark(libVCST_gf_CurrentRoomCutscene(), "StarmapZoomSTART");

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2mapMapScript.galaxy:1566


    libVCST_gf_ShowHideStoryUI(false);
    ActorCreate(null, "UI_pSetClick_ArmyConsole", null, null, null);
    CutsceneGoToBookmark(libVCST_gf_CurrentRoomCutscene(), "TableClickStart");
    libVoiC_gf_CinematicFade(false, 1.2, Color(0.00, 0.00, 0.00), true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2mapMapScript.galaxy:1590

    libVCST_gf_ShowHideStoryUI(false);
    CutsceneGoToBookmark(libVCST_gf_CurrentRoomCutscene(), "ClickStart");
    ActorCreate(null, "UI_pSetClick_SolarCoreInterface", null, null, null);
    libVoiC_gf_CinematicFade(false, 1.4, Color(0.00, 0.00, 0.00), true);
    libVCST_gf_EnterRoom(libVCST_ge_Rooms_StoryRoomShipUpgrade);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2mapMapScript.galaxy:1982

    }

    ActorCreate(null, "UI_pSetClick_SolarCoreInterface", null, null, null);
    libVCST_gf_ShowHideUnitAbs(false, libVCST_gf_ClickableUnit("Smith"));
    libVCST_gf_ShowHideUnitAbs(false, libVCST_gf_ClickableUnit("Preserver"));

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:257

    // Implementation
    lv_scope = ActorScopeFromActor(lp_actor);
    ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    ActorCreate(lv_scope, "ModelHosted", (lp_model), "", "");

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:259

    ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    ActorCreate(lv_scope, "ModelHosted", (lp_model), "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    return lv_a;

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:286

    // Implementation
    lv_scope = ActorScopeFromUnit(lp_unit);
    ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    ActorCreate(lv_scope, "ModelHosted", (lp_model), "", "");

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:288

    ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    ActorCreate(lv_scope, "ModelHosted", (lp_model), "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    return lv_a;

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:303

    // Implementation
    lv_scope = ActorScopeFromUnit(lp_unit);
    ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    ActorCreate(lv_scope, "ModelHostedInheritVisibility", (lp_model), "", "");

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:305

    ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    ActorCreate(lv_scope, "ModelHostedInheritVisibility", (lp_model), "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    return lv_a;

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:361

    // Implementation
    lv_scope = ActorScopeFromUnit(lp_unit);
    ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    ActorSend(lv_a, "RefSet ::scope.hostsite ::Self");

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:364

    lv_a = libNtve_gf_ActorLastCreated();
    ActorSend(lv_a, "RefSet ::scope.hostsite ::Self");
    ActorCreate(lv_scope, lp_actor, "", "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    ActorSend(lv_a, "RefSet ::Host ::scope.hostsite");

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:380

    // Implementation
    lv_scope = ActorScopeFromActor(lp_hostingActor);
    ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    ActorSend(lv_a, "RefSet ::scope.hostsite ::Self");

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:383

    lv_a = libNtve_gf_ActorLastCreated();
    ActorSend(lv_a, "RefSet ::scope.hostsite ::Self");
    ActorCreate(lv_scope, lp_attachingActor, "", "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    ActorSend(lv_a, "RefSet ::Host ::scope.hostsite");

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:133

    // Implementation
    lv_scope = ActorScopeFromActor(lp_actor);
    ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    ActorCreate(lv_scope, "ModelHosted", (lp_model), "", "");

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:135

    ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    ActorCreate(lv_scope, "ModelHosted", (lp_model), "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    return lv_a;

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:162

    // Implementation
    lv_scope = ActorScopeFromUnit(lp_unit);
    ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    ActorCreate(lv_scope, "ModelHosted", (lp_model), "", "");

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:164

    ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    ActorCreate(lv_scope, "ModelHosted", (lp_model), "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    return lv_a;

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:179

    // Implementation
    lv_scope = ActorScopeFromUnit(lp_unit);
    ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    ActorCreate(lv_scope, "ModelHostedInheritVisibility", (lp_model), "", "");

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:181

    ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    ActorCreate(lv_scope, "ModelHostedInheritVisibility", (lp_model), "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    return lv_a;

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:237

    // Implementation
    lv_scope = ActorScopeFromUnit(lp_unit);
    ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    ActorSend(lv_a, "RefSet ::scope.hostsite ::Self");

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:240

    lv_a = libNtve_gf_ActorLastCreated();
    ActorSend(lv_a, "RefSet ::scope.hostsite ::Self");
    ActorCreate(lv_scope, lp_actor, "", "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    ActorSend(lv_a, "RefSet ::Host ::scope.hostsite");

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:256

    // Implementation
    lv_scope = ActorScopeFromActor(lp_hostingActor);
    ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    ActorSend(lv_a, "RefSet ::scope.hostsite ::Self");

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:259

    lv_a = libNtve_gf_ActorLastCreated();
    ActorSend(lv_a, "RefSet ::scope.hostsite ::Self");
    ActorCreate(lv_scope, lp_attachingActor, "", "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    ActorSend(lv_a, "RefSet ::Host ::scope.hostsite");

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/GameLib.galaxy:17437

    if ((PlayerHasTalent(lv_deadPlayer, "UtherMasteryRedemption") == true) && (((UnitBehaviorDuration(lv_deadUnit, "RedemptionCooldown") <= (CatalogFieldValueGetAsFixed(c_gameCatalogBehavior, "UtherEternalVanguardRezDelay", "Duration", lv_deadPlayer) + lv_spiritOfRedemptionBuffDuration)) || (UnitBehaviorCount(lv_deadUnit, "RedemptionCarryBehavior") == 1)))) {
        if ((UnitBehaviorCount(lv_deadUnit, "RedemptionCarryBehavior") == 0)) {
            ActorCreate(ActorScopeFromUnit(lv_deadUnit), "RedemptionVisualModel", null, null, null);
        }

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/MapMechanicsLib.galaxy:6230

    libCore_gf_CreateMinimapPingStorm(PlayerGroupAll(), "StormAlert", lv_spawnPoint, ColorWithAlpha(100.00, 100.00, 0.00, 0.00), 3.0);
    libMapM_gf_ShareVisionofUnitForBothTeams(UnitLastCreated());
    ActorCreate(ActorScopeFromUnit(UnitLastCreated()), "UI_Game_Ping_Tribute_Ready", null, null, null);
    UnitGroupAddUnitGroup(libMapM_gv_mMRavenTributes, UnitLastCreatedGroup());
    libAIAI_gf_AITeamDelegateActivateDeactivateMapEvent(libAIAI_ge_AITeamDelegateActivateDeactivateMapToken_Activate);

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/MapMechanicsLib.galaxy:7237

    for ( ; ( (autoFF5452D1_ai >= 0 && lv_obelisk <= autoFF5452D1_ae) || (autoFF5452D1_ai < 0 && lv_obelisk >= autoFF5452D1_ae) ) ; lv_obelisk += autoFF5452D1_ai ) {
        libCore_gf_CreateMinimapPingStorm(PlayerGroupAll(), "StormAlert", UnitGetPosition(libMapM_gv_mMGardensDragonDragonTowers[lv_obelisk].lv_shrineUnit), ColorWithAlpha(100.00, 100.00, 0.00, 0.00), 6.0);
        ActorCreate(ActorScopeFromUnit(libMapM_gv_mMGardensDragonDragonTowers[lv_obelisk].lv_shrineUnit), "UI_Game_Ping_Shrine_Ready", null, null, null);
    }
    return true;

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/MapMechanicsLib.galaxy:7280

        ActorSend(libNtve_gf_MainActorofUnit(libMapM_gv_mMGardensDragonDragonTowers[lv_dragontower].lv_shrineUnit), "SetMinimapVisibility 1");
        libCore_gf_CreateMinimapPingStorm(PlayerGroupAll(), "StormWarning", UnitGetPosition(libMapM_gv_mMGardensDragonDragonTowers[lv_dragontower].lv_shrineUnit), ColorWithAlpha(100.00, 0.00, 0.00, 0.00), 3.0);
        ActorCreate(ActorScopeFromUnit(libMapM_gv_mMGardensDragonDragonTowers[lv_dragontower].lv_shrineUnit), "UI_Game_Ping_Shrine_Ready", null, null, null);
        libGame_gf_CapturePointEnable(libMapM_gv_mMGardensDragonDragonTowers[lv_dragontower].lv_captureBeaconIndex);
        AddUnitOfInterest(libMapM_gv_mMGardensDragonDragonTowers[lv_dragontower].lv_shrineUnit, 3.5, 0.0, "DefendDragonShrine", libNtve_ge_GoalTeam_Both, libMapM_gv_mMGardensDragonDragonTowers[lv_dragontower].lv_captureBeaconIndex);

mods/heroesmapmods/battlegroundmapmods/blackheartsbay.stormmodbase.stormdata/LibBBAY.galaxy:403

            TriggerExecute(libBBAY_gt_MMBBCannonballsOpenChestUponRespawn, true, false);
            MinimapPing(PlayerGroupAll(), UnitGetPosition(libBBAY_gv_mMBBCannonballsGhostShipBeacon), 4.0, Color(100.00, 100.00, 0.00));
            ActorCreate(ActorScopeFromUnit(libBBAY_gv_mMBBCannonballsGhostShipBeacon), "UI_Game_Ping_GhostShip_Ready", null, null, null);
            TriggerExecute(libBBAY_gt_MMBBCannonballsShootingEnd, true, false);
            TimerPause(libBBAY_gv_mMBBCannonballsTreasureChestTimer, false);

mods/heroesmapmods/battlegroundmapmods/blackheartsbay.stormmodbase.stormdata/LibBBAY.galaxy:1427

    UnitBehaviorAdd(libBBAY_gv_mMBBCannonballsGhostShipBeacon, "MacguffinActivated", libBBAY_gv_mMBBCannonballsGhostShipBeacon, 1);
    libCore_gf_CreateMinimapPingStorm(PlayerGroupAll(), "StormAlert", UnitGetPosition(libBBAY_gv_mMBBCannonballsGhostShip), ColorWithAlpha(100.00, 100.00, 0.00, 0.00), 3.0);
    ActorCreate(ActorScopeFromUnit(libBBAY_gv_mMBBCannonballsGhostShip), "UI_Game_Ping_GhostShip_Ready", null, null, null);
    libBBAY_gv_mMBBCannonballsGhostShipPlayerDetectorRegion = RegionCircle(UnitGetPosition(libBBAY_gv_mMBBCannonballsGhostShipBeacon), 10.0);
    TriggerExecute(libBBAY_gt_MMBBCannonballsObjectiveUIHandler, true, false);

mods/heroesmapmods/battlegroundmapmods/blackheartsbay.stormmodbase.stormdata/LibBBAY.galaxy:1864

        libBBAY_gv_mMBBCannonballsTreasureChestChests[lv_iter] = UnitLastCreated();
        AddUnitOfInterest(UnitLastCreated(), 0.0, 0.0, "KillTreasureChest", libNtve_ge_GoalTeam_Both, 0);
        ActorCreate(ActorScopeFromUnit(libBBAY_gv_mMBBCannonballsTreasureChestChests[lv_iter]), "UI_Game_Ping_TreasureSpawn", null, null, null);
        auto89875EA4_g = libCore_gv_allHeroPlayersPlusObserver;
        lv_p = -1;

mods/heroesmapmods/battlegroundmapmods/gardenofterror.stormmodbase.stormdata/LibGRDN.galaxy:195

    libGRDN_gv_seedSpawns[lp_location].lv_seedUnit = UnitLastCreated();
    libGRDN_gf_PingUnitUntilitsDead(UnitLastCreated(), false);
    ActorCreate(ActorScopeFromUnit(UnitLastCreated()), "UI_Game_Ping_Tribute_Ready", null, null, null);
    libNtve_gf_CreateActorAtPoint("UI_Game_Ping_GardenOfTerror_Seed_Spawned", libGRDN_gv_seedSpawns[lp_location].lv_point);
    lv_defenderIndex = 1;

mods/heroesmapmods/battlegroundmapmods/gardenofterror.stormmodbase.stormdata/LibGRDN.galaxy:422

    libSond_gf_SoundtrackPlayMapSoundtrackAsDefaultSoundtrackForAllPlayers();
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Amb_2D_GardenOfTerror_Night", c_soundtrackCueAny, c_soundtrackIndexAny, true);
    ActorCreate(ActorScopeFromActor(libMapM_gv_mapMechanicControllerActor), "Amb_Group_GardenOfTerror_Day2Night", null, null, null);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryUser14, false);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySPieces, true);

mods/heroesmapmods/battlegroundmapmods/gardenofterror.stormmodbase.stormdata/LibGRDN.galaxy:457

    SoundPlayForPlayer(SoundLink("Event_GardenOfTerror_Transition_Night2Day", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Amb_2D_GardenOfTerror_Day", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    ActorCreate(ActorScopeFromActor(libMapM_gv_mapMechanicControllerActor), "Amb_Group_GardenOfTerror_Night2Day", null, null, null);
}

mods/heroesmapmods/battlegroundmapmods/hauntedmines.stormmodbase.stormdata/LibMHtM.galaxy:1405

        lv_itGate = UnitGroupUnitFromEnd(auto1F59D3D4_g, auto1F59D3D4_u);
        if (lv_itGate == null) { break; }
        ActorCreate(ActorScopeFromUnit(lv_itGate), "UI_Game_Ping_Mines_Ready", null, null, null);
    }
    TriggerExecute(libMHtM_gt_MMHMPingGatesWhileEventinProgress, true, false);

mods/heroesmapmods/battlegroundmapmods/volskayasound.stormmodbase.stormdata/LibVLSS.galaxy:121

    PlayerCreateEffectPoint(0, "Doodad_Volskaya_CapturePoint_Active", RegionGetCenter(lv_captureRegion));
    SoundPlayForPlayer(SoundLink("UI_Game_Ping_Volskaya_Event_Start", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
    ActorCreate(ActorScopeFromUnit(libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core), "UI_Game_Volskaya_CapturePoint_Capturing_Ally", null, null, null);
    libVLSS_gv_cPSounds[libGame_gv_teamOrderIndex_C].lv_ally_LoopingSound = libNtve_gf_ActorLastCreatedSend();
    ActorCreate(ActorScopeFromUnit(libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core), "UI_Game_Volskaya_CapturePoint_Capturing_Enemy", null, null, null);

mods/heroesmapmods/battlegroundmapmods/volskayasound.stormmodbase.stormdata/LibVLSS.galaxy:123

    ActorCreate(ActorScopeFromUnit(libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core), "UI_Game_Volskaya_CapturePoint_Capturing_Ally", null, null, null);
    libVLSS_gv_cPSounds[libGame_gv_teamOrderIndex_C].lv_ally_LoopingSound = libNtve_gf_ActorLastCreatedSend();
    ActorCreate(ActorScopeFromUnit(libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core), "UI_Game_Volskaya_CapturePoint_Capturing_Enemy", null, null, null);
    libVLSS_gv_cPSounds[libGame_gv_teamOrderIndex_C].lv_enemy_LoopingSound = libNtve_gf_ActorLastCreatedSend();
    ActorSend(libVLSS_gv_cPSounds[libGame_gv_teamOrderIndex_C].lv_ally_LoopingSound, "SoundSetMuted 1 0");

mods/heroesmapmods/battlegroundmapmods/volskayasound.stormmodbase.stormdata/LibVLSS.galaxy:127

    ActorSend(libVLSS_gv_cPSounds[libGame_gv_teamOrderIndex_C].lv_ally_LoopingSound, "SoundSetMuted 1 0");
    ActorSend(libVLSS_gv_cPSounds[libGame_gv_teamOrderIndex_C].lv_enemy_LoopingSound, "SoundSetMuted 1 0");
    ActorCreate(ActorScopeFromUnit(libGame_gv_teams[libGame_gv_teamChaosIndex_C].lv_core), "UI_Game_Volskaya_CapturePoint_Capturing_Ally", null, null, null);
    libVLSS_gv_cPSounds[libGame_gv_teamChaosIndex_C].lv_ally_LoopingSound = libNtve_gf_ActorLastCreatedSend();
    ActorSend(libVLSS_gv_cPSounds[libGame_gv_teamChaosIndex_C].lv_ally_LoopingSound, "SetFilterPlayers");

mods/heroesmapmods/battlegroundmapmods/volskayasound.stormmodbase.stormdata/LibVLSS.galaxy:130

    libVLSS_gv_cPSounds[libGame_gv_teamChaosIndex_C].lv_ally_LoopingSound = libNtve_gf_ActorLastCreatedSend();
    ActorSend(libVLSS_gv_cPSounds[libGame_gv_teamChaosIndex_C].lv_ally_LoopingSound, "SetFilterPlayers");
    ActorCreate(ActorScopeFromUnit(libGame_gv_teams[libGame_gv_teamChaosIndex_C].lv_core), "UI_Game_Volskaya_CapturePoint_Capturing_Enemy", null, null, null);
    libVLSS_gv_cPSounds[libGame_gv_teamChaosIndex_C].lv_enemy_LoopingSound = libNtve_gf_ActorLastCreatedSend();
    ActorSend(libVLSS_gv_cPSounds[libGame_gv_teamChaosIndex_C].lv_enemy_LoopingSound, "SetFilterPlayers");

mods/heromods/chromie.stormmodbase.stormdata/LibHCHR.galaxy:250


    ActorSend(ActorFromScope(ActorScopeFromUnit(EventPlayerEffectUsedUnitLaunch()), "ChromieTemporalLoopTargetTrailFX"), "AnimGroupApply Teleport {} {} Instant");
    ActorCreate(ActorScopeFromUnit(EventPlayerEffectUsedUnitLaunch()), "ChromieTemporalLoopTargetTrailFX", null, null, null);
    ActorSend(libNtve_gf_ActorLastCreated(), "AnimBracketStart BSD {} Stand Death");
    return true;

mods/heromods/lucio.stormmodbase.stormdata/LibHLUC.galaxy:585

    }

    ActorCreate(ActorScopeFromUnit(lv_lucioUnit), "LucioWallRideCantStopWontStopActivate", null, null, null);
    return true;
}

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:14257

            }
        }
        ActorCreate(ActorScopeFromUnit(lv_u), "CandyBowlCandyX", null, null, null);
        ActorSend(libNtve_gf_ActorLastCreated(), (("SetText " + ("+" + IntToString(lv_i)))));
        TriggerEnable(TriggerGetCurrent(), true);

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:20586

        lv_bomberTargetUnit = EventPlayerEffectUsedUnit(c_effectUnitTarget);
        lv_bomberTargetPoint = UnitGetPosition(lv_bomberTargetUnit);
        ActorCreate(ActorScopeFromUnit(lv_bomberTargetUnit), "HHBomberAreaBombWarning", null, null, null);
        lv_bomberTargetActor = libNtve_gf_ActorLastCreated();
        if ((TechTreeUpgradeCount(lv_bomberPlayer, "HHBomberNapalm", c_techCountCompleteOnly) > 0)) {

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:25361

    }

    ActorCreate(ActorScopeFromUnit(lv_odin), "TychusOdinDeathTimeOut", null, null, null);
    libNtve_gf_MakeModelFaceAngle(libNtve_gf_ActorLastCreated(), lv_facing);
    UnitCreateEffectUnit(lv_odin, "TimedLifeFate", lv_odin);

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMU.galaxy:951

            UnitSetPropertyFixed(lp_damagedUnit, c_unitPropShields, (UnitGetPropertyFixed(lp_damagedUnit, c_unitPropShields, c_unitPropCurrent) + lv_bouncedDamageAmount));
            if ((libHots_gf_ActorForUnit(lp_damagedUnit, 420) == null)) {
                ActorCreate(ActorScopeFromUnit(lp_damagedUnit), "Diffusion_Shockwave_Coop", null, null, null);
                libHots_gf_StoreActorForUnit(lp_damagedUnit, 420, libNtve_gf_ActorLastCreated());
                Wait(2.0, c_timeGame);

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMU.galaxy:961

            UnitSetPropertyFixed(lp_damagedUnit, c_unitPropLife, (UnitGetPropertyFixed(lp_damagedUnit, c_unitPropLife, c_unitPropCurrent) + lv_bouncedDamageAmount));
            if ((libHots_gf_ActorForUnit(lp_damagedUnit, 420) == null)) {
                ActorCreate(ActorScopeFromUnit(lp_damagedUnit), "Diffusion_Shockwave_Coop", null, null, null);
                libHots_gf_StoreActorForUnit(lp_damagedUnit, 420, libNtve_gf_ActorLastCreated());
                Wait(2.0, c_timeGame);

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMU.galaxy:12398

    UnitCreate(1, lv_reviveType, 0, 3, libCOMU_gv_cT_CorpseLocations[lv_corpseIndex], libNtve_gf_RandomAngle());
    UnitCreateEffectUnit(UnitLastCreated(), "ReanimateCleanupTargetBehaviorsSet", UnitLastCreated());
    ActorCreate(ActorScopeFromUnit(UnitLastCreated()), "Reanimator_Resurrect_Coop", null, null, null);
    UnitGroupAdd(libCOMU_gv_cT_OnDeathSpawns, UnitLastCreated());
    libCOMU_gf_CT_RegisterSpawnedUnit(UnitLastCreated());

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOUI.galaxy:9338

                libCOUI_gf_PlayTychusPurchaseUpgradeSound(EventPlayer());
                lv_squadhero = libCOUI_gv_cU_TychusSquadHeroes[UserDataGetInt("CoopTechTychusSquad", lv_squadinstance, "Squad Slot", 1)];
                ActorCreate(ActorScopeFromUnit(EventUnit()), "Heavens_COOP_GearDeliveryBeam_Source", null, null, null);
                ActorSend(libNtve_gf_ActorLastCreated(), (("Signal " + (lv_squadinstance))));
                if ((UnitIsAlive(lv_squadhero) == true)) {

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOUI.galaxy:9341

                ActorSend(libNtve_gf_ActorLastCreated(), (("Signal " + (lv_squadinstance))));
                if ((UnitIsAlive(lv_squadhero) == true)) {
                    ActorCreate(ActorScopeFromUnit(lv_squadhero), "Heavens_COOP_GearDeliveryBeam_Target", null, null, null);
                    ActorSend(libNtve_gf_ActorLastCreated(), (("Signal " + (lv_squadinstance))));
                }

mods/warcoop/progression/equipments.sc2modbase.sc2data/LibPEqu.galaxy:69

    UnitModifyCooldown(lv_attacker, "Artifact/ArtifactHeroAttackTeleport", 10.0, c_cooldownOperationSet);
    UnitSetPosition(lv_attacker, UnitTypePlacementFromPoint(UnitGetType(lv_attacker), lv_attackingowner, UnitGetPosition(lv_defender), 10.0), false);
    ActorCreate(ActorScopeFromUnit(lv_attacker), "RemoveUnitTeleportVisual", null, null, null);
    return true;
}

mods/warcoop/warclassic.sc2modbase.sc2data/TriggerLibs/WarClassic.galaxy:266


    // Implementation
    ActorCreate(null, "War3_TriggerEffect", (lp_model), null, "null");
    lv_a = libNtve_gf_ActorLastCreated();
    ActorSend(lv_a, libNtve_gf_ActorMsg1("SetPositionH", libNtve_gf_ConvertXYToString(PointGetX(lp_position), PointGetY(lp_position))));

mods/warcoop/warclassic.sc2modbase.sc2data/TriggerLibs/WarClassic.galaxy:283

    // Implementation
    lv_scope = ActorScopeFromUnit(lp_unit);
    ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    ActorCreate(lv_scope, "War3_TriggerEffectHostedInheritVisibility", (lp_model), "", "");

mods/warcoop/warclassic.sc2modbase.sc2data/TriggerLibs/WarClassic.galaxy:285

    ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    ActorCreate(lv_scope, "War3_TriggerEffectHostedInheritVisibility", (lp_model), "", "");
    lv_a = libNtve_gf_ActorLastCreated();
    return lv_a;