# Create Actor
Grammar — Create a name actor in the scope actorScope with content parameters content1, content2, content3
Flags —Native
|Action
Creates an actor. The Scope parameter can be null if you do not want to create the actor in an existing scope. The Name parameter is the string ID of the actor you are creating. The Content parameters are optional, and allow you to specify additional properties for the actor being created. Running the “Last Created Actor” function immediately after this action will return the actor created by this action.
# Arguments
actorscope
— Actor Scopestring
<gamelink::Actor> — Namestring
— Content1string
— Content2string
— Content3
Returns — actor
native actor ActorCreate(
actorscope as,
string actorName,
string content1Name,
string content2Name,
string content3Name,
);
# Related
Category: Actor / Create Actors
- Attach Model To Unit —
actor
— libNtve_gf_AttachModelToUnit - Attach Model To Unit (Inherit Visibility) —
actor
— libNtve_gf_AttachModelToUnitInheritVisibility - Attach Model To Actor —
actor
— libNtve_gf_AttachModelToActor2 - Last Created Actor Scope —
actorscope
— libNtve_gf_ActorScopeLastCreated - Last Created Actor Scope by Message —
actorscope
— libNtve_gf_ActorScopeLastCreatedSend - Last Created Actor —
actor
— libNtve_gf_ActorLastCreated - Last Created Actor by Message —
actor
— libNtve_gf_ActorLastCreatedSend - Attach Actor To Unit —
actor
— libNtve_gf_AttachActorToUnit - Attach Actor To Actor —
actor
— libNtve_gf_AttachActorToActor - Create Actor Scope —
actorscope
— ActorScopeCreate - Create Actor —
actor
— ActorCreate - Create Actor Region —
actor
— ActorRegionCreate - Create Actor At Point —
actor
— libNtve_gf_CreateActorAtPoint - Create Model At Point —
actor
— libNtve_gf_CreateModelAtPoint - Create Model With Point Facing —
void
— libNtve_gf_CreateModelWithPointFacing - Actor Scope Move To —
void
— ActorScopeMoveTo
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:4833
Wait(0.1, c_timeReal);
CameraApplyInfo(gv_p01_USER, CameraInfoFromId(242), 7.0, -1, 10, true);
ActorCreate(ActorScopeFromUnit(UnitFromId(154)), "WaterSplash", null, null, null);
ActorCreate(ActorScopeFromUnit(UnitFromId(455)), "WaterSplash", null, null, null);
SoundPlay(SoundLink("Colossus_Ready", 0), PlayerGroupAll(), 100.0, 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:4834
CameraApplyInfo(gv_p01_USER, CameraInfoFromId(242), 7.0, -1, 10, true);
ActorCreate(ActorScopeFromUnit(UnitFromId(154)), "WaterSplash", null, null, null);
ActorCreate(ActorScopeFromUnit(UnitFromId(455)), "WaterSplash", null, null, null);
SoundPlay(SoundLink("Colossus_Ready", 0), PlayerGroupAll(), 100.0, 0.0);
Wait(5.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:4844
CameraApplyInfo(gv_p01_USER, CameraInfoFromId(529), 8.0, -1, 10, true);
Wait(8.0, c_timeGame);
ActorCreate(ActorScopeFromUnit(UnitFromId(154)), "WaterDrops", null, null, null);
ActorCreate(ActorScopeFromUnit(UnitFromId(455)), "WaterDrops", null, null, null);
TriggerExecute(gt_MidCineZergActions, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:4845
Wait(8.0, c_timeGame);
ActorCreate(ActorScopeFromUnit(UnitFromId(154)), "WaterDrops", null, null, null);
ActorCreate(ActorScopeFromUnit(UnitFromId(455)), "WaterDrops", null, null, null);
TriggerExecute(gt_MidCineZergActions, true, false);
CameraApplyInfo(gv_p01_USER, CameraInfoFromId(191), 0.0, -1, 10, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul03.sc2map — MapScript.galaxy:4833
Wait(0.1, c_timeReal);
CameraApplyInfo(gv_p01_USER, CameraInfoFromId(242), 7.0, -1, 10, true);
ActorCreate(ActorScopeFromUnit(UnitFromId(154)), "WaterSplash", null, null, null);
ActorCreate(ActorScopeFromUnit(UnitFromId(455)), "WaterSplash", null, null, null);
SoundPlay(SoundLink("Colossus_Ready", 0), PlayerGroupAll(), 100.0, 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul03.sc2map — MapScript.galaxy:4834
CameraApplyInfo(gv_p01_USER, CameraInfoFromId(242), 7.0, -1, 10, true);
ActorCreate(ActorScopeFromUnit(UnitFromId(154)), "WaterSplash", null, null, null);
ActorCreate(ActorScopeFromUnit(UnitFromId(455)), "WaterSplash", null, null, null);
SoundPlay(SoundLink("Colossus_Ready", 0), PlayerGroupAll(), 100.0, 0.0);
Wait(5.0, c_timeGame);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul03.sc2map — MapScript.galaxy:4844
CameraApplyInfo(gv_p01_USER, CameraInfoFromId(529), 8.0, -1, 10, true);
Wait(8.0, c_timeGame);
ActorCreate(ActorScopeFromUnit(UnitFromId(154)), "WaterDrops", null, null, null);
ActorCreate(ActorScopeFromUnit(UnitFromId(455)), "WaterDrops", null, null, null);
TriggerExecute(gt_MidCineZergActions, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul03.sc2map — MapScript.galaxy:4845
Wait(8.0, c_timeGame);
ActorCreate(ActorScopeFromUnit(UnitFromId(154)), "WaterDrops", null, null, null);
ActorCreate(ActorScopeFromUnit(UnitFromId(455)), "WaterDrops", null, null, null);
TriggerExecute(gt_MidCineZergActions, true, false);
CameraApplyInfo(gv_p01_USER, CameraInfoFromId(191), 0.0, -1, 10, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1528
libVCST_gf_ShowHideStoryUI(false);
libVCST_gf_SetBackgroundScreenShake(false);
ActorCreate(null, "UI_pSetClick_CelestialArray", null, null, null);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(libVCST_gf_ClickableUnit("Starmap")), c_animNameDefault, "Stand Work", c_animFlagNonLooping, c_animTimeDefault);
CutsceneGoToBookmark(libVCST_gf_CurrentRoomCutscene(), "StarmapZoomSTART");
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1566
libVCST_gf_ShowHideStoryUI(false);
ActorCreate(null, "UI_pSetClick_ArmyConsole", null, null, null);
CutsceneGoToBookmark(libVCST_gf_CurrentRoomCutscene(), "TableClickStart");
libVoiC_gf_CinematicFade(false, 1.2, Color(0.00, 0.00, 0.00), true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1590
libVCST_gf_ShowHideStoryUI(false);
CutsceneGoToBookmark(libVCST_gf_CurrentRoomCutscene(), "ClickStart");
ActorCreate(null, "UI_pSetClick_SolarCoreInterface", null, null, null);
libVoiC_gf_CinematicFade(false, 1.4, Color(0.00, 0.00, 0.00), true);
libVCST_gf_EnterRoom(libVCST_ge_Rooms_StoryRoomShipUpgrade);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1982
}
ActorCreate(null, "UI_pSetClick_SolarCoreInterface", null, null, null);
libVCST_gf_ShowHideUnitAbs(false, libVCST_gf_ClickableUnit("Smith"));
libVCST_gf_ShowHideUnitAbs(false, libVCST_gf_ClickableUnit("Preserver"));
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:1528
libVCST_gf_ShowHideStoryUI(false);
libVCST_gf_SetBackgroundScreenShake(false);
ActorCreate(null, "UI_pSetClick_CelestialArray", null, null, null);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(libVCST_gf_ClickableUnit("Starmap")), c_animNameDefault, "Stand Work", c_animFlagNonLooping, c_animTimeDefault);
CutsceneGoToBookmark(libVCST_gf_CurrentRoomCutscene(), "StarmapZoomSTART");
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:1566
libVCST_gf_ShowHideStoryUI(false);
ActorCreate(null, "UI_pSetClick_ArmyConsole", null, null, null);
CutsceneGoToBookmark(libVCST_gf_CurrentRoomCutscene(), "TableClickStart");
libVoiC_gf_CinematicFade(false, 1.2, Color(0.00, 0.00, 0.00), true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:1590
libVCST_gf_ShowHideStoryUI(false);
CutsceneGoToBookmark(libVCST_gf_CurrentRoomCutscene(), "ClickStart");
ActorCreate(null, "UI_pSetClick_SolarCoreInterface", null, null, null);
libVoiC_gf_CinematicFade(false, 1.4, Color(0.00, 0.00, 0.00), true);
libVCST_gf_EnterRoom(libVCST_ge_Rooms_StoryRoomShipUpgrade);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:1982
}
ActorCreate(null, "UI_pSetClick_SolarCoreInterface", null, null, null);
libVCST_gf_ShowHideUnitAbs(false, libVCST_gf_ClickableUnit("Smith"));
libVCST_gf_ShowHideUnitAbs(false, libVCST_gf_ClickableUnit("Preserver"));
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:257
// Implementation
lv_scope = ActorScopeFromActor(lp_actor);
ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
lv_a = libNtve_gf_ActorLastCreated();
ActorCreate(lv_scope, "ModelHosted", (lp_model), "", "");
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:259
ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
lv_a = libNtve_gf_ActorLastCreated();
ActorCreate(lv_scope, "ModelHosted", (lp_model), "", "");
lv_a = libNtve_gf_ActorLastCreated();
return lv_a;
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:286
// Implementation
lv_scope = ActorScopeFromUnit(lp_unit);
ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
lv_a = libNtve_gf_ActorLastCreated();
ActorCreate(lv_scope, "ModelHosted", (lp_model), "", "");
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:288
ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
lv_a = libNtve_gf_ActorLastCreated();
ActorCreate(lv_scope, "ModelHosted", (lp_model), "", "");
lv_a = libNtve_gf_ActorLastCreated();
return lv_a;
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:303
// Implementation
lv_scope = ActorScopeFromUnit(lp_unit);
ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
lv_a = libNtve_gf_ActorLastCreated();
ActorCreate(lv_scope, "ModelHostedInheritVisibility", (lp_model), "", "");
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:305
ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
lv_a = libNtve_gf_ActorLastCreated();
ActorCreate(lv_scope, "ModelHostedInheritVisibility", (lp_model), "", "");
lv_a = libNtve_gf_ActorLastCreated();
return lv_a;
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:361
// Implementation
lv_scope = ActorScopeFromUnit(lp_unit);
ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
lv_a = libNtve_gf_ActorLastCreated();
ActorSend(lv_a, "RefSet ::scope.hostsite ::Self");
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:364
lv_a = libNtve_gf_ActorLastCreated();
ActorSend(lv_a, "RefSet ::scope.hostsite ::Self");
ActorCreate(lv_scope, lp_actor, "", "", "");
lv_a = libNtve_gf_ActorLastCreated();
ActorSend(lv_a, "RefSet ::Host ::scope.hostsite");
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:380
// Implementation
lv_scope = ActorScopeFromActor(lp_hostingActor);
ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
lv_a = libNtve_gf_ActorLastCreated();
ActorSend(lv_a, "RefSet ::scope.hostsite ::Self");
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:383
lv_a = libNtve_gf_ActorLastCreated();
ActorSend(lv_a, "RefSet ::scope.hostsite ::Self");
ActorCreate(lv_scope, lp_attachingActor, "", "", "");
lv_a = libNtve_gf_ActorLastCreated();
ActorSend(lv_a, "RefSet ::Host ::scope.hostsite");
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:133
// Implementation
lv_scope = ActorScopeFromActor(lp_actor);
ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
lv_a = libNtve_gf_ActorLastCreated();
ActorCreate(lv_scope, "ModelHosted", (lp_model), "", "");
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:135
ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
lv_a = libNtve_gf_ActorLastCreated();
ActorCreate(lv_scope, "ModelHosted", (lp_model), "", "");
lv_a = libNtve_gf_ActorLastCreated();
return lv_a;
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:162
// Implementation
lv_scope = ActorScopeFromUnit(lp_unit);
ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
lv_a = libNtve_gf_ActorLastCreated();
ActorCreate(lv_scope, "ModelHosted", (lp_model), "", "");
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:164
ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
lv_a = libNtve_gf_ActorLastCreated();
ActorCreate(lv_scope, "ModelHosted", (lp_model), "", "");
lv_a = libNtve_gf_ActorLastCreated();
return lv_a;
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:179
// Implementation
lv_scope = ActorScopeFromUnit(lp_unit);
ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
lv_a = libNtve_gf_ActorLastCreated();
ActorCreate(lv_scope, "ModelHostedInheritVisibility", (lp_model), "", "");
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:181
ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
lv_a = libNtve_gf_ActorLastCreated();
ActorCreate(lv_scope, "ModelHostedInheritVisibility", (lp_model), "", "");
lv_a = libNtve_gf_ActorLastCreated();
return lv_a;
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:237
// Implementation
lv_scope = ActorScopeFromUnit(lp_unit);
ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
lv_a = libNtve_gf_ActorLastCreated();
ActorSend(lv_a, "RefSet ::scope.hostsite ::Self");
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:240
lv_a = libNtve_gf_ActorLastCreated();
ActorSend(lv_a, "RefSet ::scope.hostsite ::Self");
ActorCreate(lv_scope, lp_actor, "", "", "");
lv_a = libNtve_gf_ActorLastCreated();
ActorSend(lv_a, "RefSet ::Host ::scope.hostsite");
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:256
// Implementation
lv_scope = ActorScopeFromActor(lp_hostingActor);
ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
lv_a = libNtve_gf_ActorLastCreated();
ActorSend(lv_a, "RefSet ::scope.hostsite ::Self");
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:259
lv_a = libNtve_gf_ActorLastCreated();
ActorSend(lv_a, "RefSet ::scope.hostsite ::Self");
ActorCreate(lv_scope, lp_attachingActor, "", "", "");
lv_a = libNtve_gf_ActorLastCreated();
ActorSend(lv_a, "RefSet ::Host ::scope.hostsite");
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:17437
if ((PlayerHasTalent(lv_deadPlayer, "UtherMasteryRedemption") == true) && (((UnitBehaviorDuration(lv_deadUnit, "RedemptionCooldown") <= (CatalogFieldValueGetAsFixed(c_gameCatalogBehavior, "UtherEternalVanguardRezDelay", "Duration", lv_deadPlayer) + lv_spiritOfRedemptionBuffDuration)) || (UnitBehaviorCount(lv_deadUnit, "RedemptionCarryBehavior") == 1)))) {
if ((UnitBehaviorCount(lv_deadUnit, "RedemptionCarryBehavior") == 0)) {
ActorCreate(ActorScopeFromUnit(lv_deadUnit), "RedemptionVisualModel", null, null, null);
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:6230
libCore_gf_CreateMinimapPingStorm(PlayerGroupAll(), "StormAlert", lv_spawnPoint, ColorWithAlpha(100.00, 100.00, 0.00, 0.00), 3.0);
libMapM_gf_ShareVisionofUnitForBothTeams(UnitLastCreated());
ActorCreate(ActorScopeFromUnit(UnitLastCreated()), "UI_Game_Ping_Tribute_Ready", null, null, null);
UnitGroupAddUnitGroup(libMapM_gv_mMRavenTributes, UnitLastCreatedGroup());
libAIAI_gf_AITeamDelegateActivateDeactivateMapEvent(libAIAI_ge_AITeamDelegateActivateDeactivateMapToken_Activate);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:7237
for ( ; ( (autoFF5452D1_ai >= 0 && lv_obelisk <= autoFF5452D1_ae) || (autoFF5452D1_ai < 0 && lv_obelisk >= autoFF5452D1_ae) ) ; lv_obelisk += autoFF5452D1_ai ) {
libCore_gf_CreateMinimapPingStorm(PlayerGroupAll(), "StormAlert", UnitGetPosition(libMapM_gv_mMGardensDragonDragonTowers[lv_obelisk].lv_shrineUnit), ColorWithAlpha(100.00, 100.00, 0.00, 0.00), 6.0);
ActorCreate(ActorScopeFromUnit(libMapM_gv_mMGardensDragonDragonTowers[lv_obelisk].lv_shrineUnit), "UI_Game_Ping_Shrine_Ready", null, null, null);
}
return true;
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:7280
ActorSend(libNtve_gf_MainActorofUnit(libMapM_gv_mMGardensDragonDragonTowers[lv_dragontower].lv_shrineUnit), "SetMinimapVisibility 1");
libCore_gf_CreateMinimapPingStorm(PlayerGroupAll(), "StormWarning", UnitGetPosition(libMapM_gv_mMGardensDragonDragonTowers[lv_dragontower].lv_shrineUnit), ColorWithAlpha(100.00, 0.00, 0.00, 0.00), 3.0);
ActorCreate(ActorScopeFromUnit(libMapM_gv_mMGardensDragonDragonTowers[lv_dragontower].lv_shrineUnit), "UI_Game_Ping_Shrine_Ready", null, null, null);
libGame_gf_CapturePointEnable(libMapM_gv_mMGardensDragonDragonTowers[lv_dragontower].lv_captureBeaconIndex);
AddUnitOfInterest(libMapM_gv_mMGardensDragonDragonTowers[lv_dragontower].lv_shrineUnit, 3.5, 0.0, "DefendDragonShrine", libNtve_ge_GoalTeam_Both, libMapM_gv_mMGardensDragonDragonTowers[lv_dragontower].lv_captureBeaconIndex);
mods/heroesmapmods/battlegroundmapmods/blackheartsbay.stormmod — base.stormdata/LibBBAY.galaxy:403
TriggerExecute(libBBAY_gt_MMBBCannonballsOpenChestUponRespawn, true, false);
MinimapPing(PlayerGroupAll(), UnitGetPosition(libBBAY_gv_mMBBCannonballsGhostShipBeacon), 4.0, Color(100.00, 100.00, 0.00));
ActorCreate(ActorScopeFromUnit(libBBAY_gv_mMBBCannonballsGhostShipBeacon), "UI_Game_Ping_GhostShip_Ready", null, null, null);
TriggerExecute(libBBAY_gt_MMBBCannonballsShootingEnd, true, false);
TimerPause(libBBAY_gv_mMBBCannonballsTreasureChestTimer, false);
mods/heroesmapmods/battlegroundmapmods/blackheartsbay.stormmod — base.stormdata/LibBBAY.galaxy:1427
UnitBehaviorAdd(libBBAY_gv_mMBBCannonballsGhostShipBeacon, "MacguffinActivated", libBBAY_gv_mMBBCannonballsGhostShipBeacon, 1);
libCore_gf_CreateMinimapPingStorm(PlayerGroupAll(), "StormAlert", UnitGetPosition(libBBAY_gv_mMBBCannonballsGhostShip), ColorWithAlpha(100.00, 100.00, 0.00, 0.00), 3.0);
ActorCreate(ActorScopeFromUnit(libBBAY_gv_mMBBCannonballsGhostShip), "UI_Game_Ping_GhostShip_Ready", null, null, null);
libBBAY_gv_mMBBCannonballsGhostShipPlayerDetectorRegion = RegionCircle(UnitGetPosition(libBBAY_gv_mMBBCannonballsGhostShipBeacon), 10.0);
TriggerExecute(libBBAY_gt_MMBBCannonballsObjectiveUIHandler, true, false);
mods/heroesmapmods/battlegroundmapmods/blackheartsbay.stormmod — base.stormdata/LibBBAY.galaxy:1864
libBBAY_gv_mMBBCannonballsTreasureChestChests[lv_iter] = UnitLastCreated();
AddUnitOfInterest(UnitLastCreated(), 0.0, 0.0, "KillTreasureChest", libNtve_ge_GoalTeam_Both, 0);
ActorCreate(ActorScopeFromUnit(libBBAY_gv_mMBBCannonballsTreasureChestChests[lv_iter]), "UI_Game_Ping_TreasureSpawn", null, null, null);
auto89875EA4_g = libCore_gv_allHeroPlayersPlusObserver;
lv_p = -1;
mods/heroesmapmods/battlegroundmapmods/gardenofterror.stormmod — base.stormdata/LibGRDN.galaxy:195
libGRDN_gv_seedSpawns[lp_location].lv_seedUnit = UnitLastCreated();
libGRDN_gf_PingUnitUntilitsDead(UnitLastCreated(), false);
ActorCreate(ActorScopeFromUnit(UnitLastCreated()), "UI_Game_Ping_Tribute_Ready", null, null, null);
libNtve_gf_CreateActorAtPoint("UI_Game_Ping_GardenOfTerror_Seed_Spawned", libGRDN_gv_seedSpawns[lp_location].lv_point);
lv_defenderIndex = 1;
mods/heroesmapmods/battlegroundmapmods/gardenofterror.stormmod — base.stormdata/LibGRDN.galaxy:422
libSond_gf_SoundtrackPlayMapSoundtrackAsDefaultSoundtrackForAllPlayers();
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Amb_2D_GardenOfTerror_Night", c_soundtrackCueAny, c_soundtrackIndexAny, true);
ActorCreate(ActorScopeFromActor(libMapM_gv_mapMechanicControllerActor), "Amb_Group_GardenOfTerror_Day2Night", null, null, null);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryUser14, false);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySPieces, true);
mods/heroesmapmods/battlegroundmapmods/gardenofterror.stormmod — base.stormdata/LibGRDN.galaxy:457
SoundPlayForPlayer(SoundLink("Event_GardenOfTerror_Transition_Night2Day", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Amb_2D_GardenOfTerror_Day", c_soundtrackCueAny, c_soundtrackIndexAny, false);
ActorCreate(ActorScopeFromActor(libMapM_gv_mapMechanicControllerActor), "Amb_Group_GardenOfTerror_Night2Day", null, null, null);
}
mods/heroesmapmods/battlegroundmapmods/hauntedmines.stormmod — base.stormdata/LibMHtM.galaxy:1405
lv_itGate = UnitGroupUnitFromEnd(auto1F59D3D4_g, auto1F59D3D4_u);
if (lv_itGate == null) { break; }
ActorCreate(ActorScopeFromUnit(lv_itGate), "UI_Game_Ping_Mines_Ready", null, null, null);
}
TriggerExecute(libMHtM_gt_MMHMPingGatesWhileEventinProgress, true, false);
mods/heroesmapmods/battlegroundmapmods/volskayasound.stormmod — base.stormdata/LibVLSS.galaxy:121
PlayerCreateEffectPoint(0, "Doodad_Volskaya_CapturePoint_Active", RegionGetCenter(lv_captureRegion));
SoundPlayForPlayer(SoundLink("UI_Game_Ping_Volskaya_Event_Start", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
ActorCreate(ActorScopeFromUnit(libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core), "UI_Game_Volskaya_CapturePoint_Capturing_Ally", null, null, null);
libVLSS_gv_cPSounds[libGame_gv_teamOrderIndex_C].lv_ally_LoopingSound = libNtve_gf_ActorLastCreatedSend();
ActorCreate(ActorScopeFromUnit(libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core), "UI_Game_Volskaya_CapturePoint_Capturing_Enemy", null, null, null);
mods/heroesmapmods/battlegroundmapmods/volskayasound.stormmod — base.stormdata/LibVLSS.galaxy:123
ActorCreate(ActorScopeFromUnit(libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core), "UI_Game_Volskaya_CapturePoint_Capturing_Ally", null, null, null);
libVLSS_gv_cPSounds[libGame_gv_teamOrderIndex_C].lv_ally_LoopingSound = libNtve_gf_ActorLastCreatedSend();
ActorCreate(ActorScopeFromUnit(libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core), "UI_Game_Volskaya_CapturePoint_Capturing_Enemy", null, null, null);
libVLSS_gv_cPSounds[libGame_gv_teamOrderIndex_C].lv_enemy_LoopingSound = libNtve_gf_ActorLastCreatedSend();
ActorSend(libVLSS_gv_cPSounds[libGame_gv_teamOrderIndex_C].lv_ally_LoopingSound, "SoundSetMuted 1 0");
mods/heroesmapmods/battlegroundmapmods/volskayasound.stormmod — base.stormdata/LibVLSS.galaxy:127
ActorSend(libVLSS_gv_cPSounds[libGame_gv_teamOrderIndex_C].lv_ally_LoopingSound, "SoundSetMuted 1 0");
ActorSend(libVLSS_gv_cPSounds[libGame_gv_teamOrderIndex_C].lv_enemy_LoopingSound, "SoundSetMuted 1 0");
ActorCreate(ActorScopeFromUnit(libGame_gv_teams[libGame_gv_teamChaosIndex_C].lv_core), "UI_Game_Volskaya_CapturePoint_Capturing_Ally", null, null, null);
libVLSS_gv_cPSounds[libGame_gv_teamChaosIndex_C].lv_ally_LoopingSound = libNtve_gf_ActorLastCreatedSend();
ActorSend(libVLSS_gv_cPSounds[libGame_gv_teamChaosIndex_C].lv_ally_LoopingSound, "SetFilterPlayers");
mods/heroesmapmods/battlegroundmapmods/volskayasound.stormmod — base.stormdata/LibVLSS.galaxy:130
libVLSS_gv_cPSounds[libGame_gv_teamChaosIndex_C].lv_ally_LoopingSound = libNtve_gf_ActorLastCreatedSend();
ActorSend(libVLSS_gv_cPSounds[libGame_gv_teamChaosIndex_C].lv_ally_LoopingSound, "SetFilterPlayers");
ActorCreate(ActorScopeFromUnit(libGame_gv_teams[libGame_gv_teamChaosIndex_C].lv_core), "UI_Game_Volskaya_CapturePoint_Capturing_Enemy", null, null, null);
libVLSS_gv_cPSounds[libGame_gv_teamChaosIndex_C].lv_enemy_LoopingSound = libNtve_gf_ActorLastCreatedSend();
ActorSend(libVLSS_gv_cPSounds[libGame_gv_teamChaosIndex_C].lv_enemy_LoopingSound, "SetFilterPlayers");
mods/heromods/chromie.stormmod — base.stormdata/LibHCHR.galaxy:250
ActorSend(ActorFromScope(ActorScopeFromUnit(EventPlayerEffectUsedUnitLaunch()), "ChromieTemporalLoopTargetTrailFX"), "AnimGroupApply Teleport {} {} Instant");
ActorCreate(ActorScopeFromUnit(EventPlayerEffectUsedUnitLaunch()), "ChromieTemporalLoopTargetTrailFX", null, null, null);
ActorSend(libNtve_gf_ActorLastCreated(), "AnimBracketStart BSD {} Stand Death");
return true;
mods/heromods/lucio.stormmod — base.stormdata/LibHLUC.galaxy:585
}
ActorCreate(ActorScopeFromUnit(lv_lucioUnit), "LucioWallRideCantStopWontStopActivate", null, null, null);
return true;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:14257
}
}
ActorCreate(ActorScopeFromUnit(lv_u), "CandyBowlCandyX", null, null, null);
ActorSend(libNtve_gf_ActorLastCreated(), (("SetText " + ("+" + IntToString(lv_i)))));
TriggerEnable(TriggerGetCurrent(), true);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:20586
lv_bomberTargetUnit = EventPlayerEffectUsedUnit(c_effectUnitTarget);
lv_bomberTargetPoint = UnitGetPosition(lv_bomberTargetUnit);
ActorCreate(ActorScopeFromUnit(lv_bomberTargetUnit), "HHBomberAreaBombWarning", null, null, null);
lv_bomberTargetActor = libNtve_gf_ActorLastCreated();
if ((TechTreeUpgradeCount(lv_bomberPlayer, "HHBomberNapalm", c_techCountCompleteOnly) > 0)) {
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:25361
}
ActorCreate(ActorScopeFromUnit(lv_odin), "TychusOdinDeathTimeOut", null, null, null);
libNtve_gf_MakeModelFaceAngle(libNtve_gf_ActorLastCreated(), lv_facing);
UnitCreateEffectUnit(lv_odin, "TimedLifeFate", lv_odin);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMU.galaxy:951
UnitSetPropertyFixed(lp_damagedUnit, c_unitPropShields, (UnitGetPropertyFixed(lp_damagedUnit, c_unitPropShields, c_unitPropCurrent) + lv_bouncedDamageAmount));
if ((libHots_gf_ActorForUnit(lp_damagedUnit, 420) == null)) {
ActorCreate(ActorScopeFromUnit(lp_damagedUnit), "Diffusion_Shockwave_Coop", null, null, null);
libHots_gf_StoreActorForUnit(lp_damagedUnit, 420, libNtve_gf_ActorLastCreated());
Wait(2.0, c_timeGame);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMU.galaxy:961
UnitSetPropertyFixed(lp_damagedUnit, c_unitPropLife, (UnitGetPropertyFixed(lp_damagedUnit, c_unitPropLife, c_unitPropCurrent) + lv_bouncedDamageAmount));
if ((libHots_gf_ActorForUnit(lp_damagedUnit, 420) == null)) {
ActorCreate(ActorScopeFromUnit(lp_damagedUnit), "Diffusion_Shockwave_Coop", null, null, null);
libHots_gf_StoreActorForUnit(lp_damagedUnit, 420, libNtve_gf_ActorLastCreated());
Wait(2.0, c_timeGame);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMU.galaxy:12398
UnitCreate(1, lv_reviveType, 0, 3, libCOMU_gv_cT_CorpseLocations[lv_corpseIndex], libNtve_gf_RandomAngle());
UnitCreateEffectUnit(UnitLastCreated(), "ReanimateCleanupTargetBehaviorsSet", UnitLastCreated());
ActorCreate(ActorScopeFromUnit(UnitLastCreated()), "Reanimator_Resurrect_Coop", null, null, null);
UnitGroupAdd(libCOMU_gv_cT_OnDeathSpawns, UnitLastCreated());
libCOMU_gf_CT_RegisterSpawnedUnit(UnitLastCreated());
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:9338
libCOUI_gf_PlayTychusPurchaseUpgradeSound(EventPlayer());
lv_squadhero = libCOUI_gv_cU_TychusSquadHeroes[UserDataGetInt("CoopTechTychusSquad", lv_squadinstance, "Squad Slot", 1)];
ActorCreate(ActorScopeFromUnit(EventUnit()), "Heavens_COOP_GearDeliveryBeam_Source", null, null, null);
ActorSend(libNtve_gf_ActorLastCreated(), (("Signal " + (lv_squadinstance))));
if ((UnitIsAlive(lv_squadhero) == true)) {
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:9341
ActorSend(libNtve_gf_ActorLastCreated(), (("Signal " + (lv_squadinstance))));
if ((UnitIsAlive(lv_squadhero) == true)) {
ActorCreate(ActorScopeFromUnit(lv_squadhero), "Heavens_COOP_GearDeliveryBeam_Target", null, null, null);
ActorSend(libNtve_gf_ActorLastCreated(), (("Signal " + (lv_squadinstance))));
}
mods/warcoop/progression/equipments.sc2mod — base.sc2data/LibPEqu.galaxy:69
UnitModifyCooldown(lv_attacker, "Artifact/ArtifactHeroAttackTeleport", 10.0, c_cooldownOperationSet);
UnitSetPosition(lv_attacker, UnitTypePlacementFromPoint(UnitGetType(lv_attacker), lv_attackingowner, UnitGetPosition(lv_defender), 10.0), false);
ActorCreate(ActorScopeFromUnit(lv_attacker), "RemoveUnitTeleportVisual", null, null, null);
return true;
}
mods/warcoop/warclassic.sc2mod — base.sc2data/TriggerLibs/WarClassic.galaxy:266
// Implementation
ActorCreate(null, "War3_TriggerEffect", (lp_model), null, "null");
lv_a = libNtve_gf_ActorLastCreated();
ActorSend(lv_a, libNtve_gf_ActorMsg1("SetPositionH", libNtve_gf_ConvertXYToString(PointGetX(lp_position), PointGetY(lp_position))));
mods/warcoop/warclassic.sc2mod — base.sc2data/TriggerLibs/WarClassic.galaxy:283
// Implementation
lv_scope = ActorScopeFromUnit(lp_unit);
ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
lv_a = libNtve_gf_ActorLastCreated();
ActorCreate(lv_scope, "War3_TriggerEffectHostedInheritVisibility", (lp_model), "", "");
mods/warcoop/warclassic.sc2mod — base.sc2data/TriggerLibs/WarClassic.galaxy:285
ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
lv_a = libNtve_gf_ActorLastCreated();
ActorCreate(lv_scope, "War3_TriggerEffectHostedInheritVisibility", (lp_model), "", "");
lv_a = libNtve_gf_ActorLastCreated();
return lv_a;