# AIWaveTargetMeleeBeacon

FlagsNative

# Arguments

  • int — player

Returns — wavetarget

native wavetarget AIWaveTargetMeleeBeacon(int player);

Category: Unclassified

# Examples

mods/core.sc2modbase.sc2data/TriggerLibs/MeleeWaveAI.galaxy:205

        if (PlayerBeaconIsSet(player, c_beaconArmy)) {
            if (state != c_waveStateBeacon) {
                AIWaveSetType(w, c_waveStateBeacon, AIWaveTargetMeleeBeacon(player));
            }
            return;

mods/core.sc2modbase.sc2data/TriggerLibs/MeleeWaveAI.galaxy:638

        if (AIWaveState(w) != c_waveStateBeacon) {
            DebugAIPlayerWave(player, "AIWaveMain set wave = beacon");
            AIWaveSetType(w, c_waveStateBeacon, AIWaveTargetMeleeBeacon(player));
        }
        return;

mods/warcoop/warmeleeai.sc2modbase.sc2data/TriggerLibs/MeleeWaveAI.galaxy:298

        if (PlayerBeaconIsSet(player, c_beaconArmy)) {
            if (state != c_waveStateBeacon) {
                AIWaveSetType(w, c_waveStateBeacon, AIWaveTargetMeleeBeacon(player));
            }
            return;

mods/warcoop/warmeleeai.sc2modbase.sc2data/TriggerLibs/MeleeWaveAI.galaxy:723

        if (AIWaveState(w) != c_waveStateBeacon) {
            DebugAIPlayerWave(player, "AIWaveMain set wave = beacon");
            AIWaveSetType(w, c_waveStateBeacon, AIWaveTargetMeleeBeacon(player));
        }
        return;