# Mission Archives Panel Play Mission
Grammar — Player player chooses to replay a mission
Flags —Native
|Event
This event fires when a player chooses to replay a mission through the mission archives panel. Use “Selected Mission Archive Difficulty” to get the difficulty the player selected. Use “Selected Mission Archive Mission” to get the mission the player selected.
# Arguments
int
— Player
Returns — void
native void TriggerAddEventBattleReportPanelPlayMission(
trigger t,
int inPlayer,
);
# Event parameters
- Selected Mission Archive Difficulty — EventBattleReportPanelDifficultySelected
- Selected Mission Archive Mission — EventBattleReportPanelMissionSelected
# Related
Category: Story / Mission Archives Panel
- [F] —
void
— Mission Archives Panel Exited — ( TriggerAddEventBattleReportPanelExit ) - [F] —
void
— Mission Archives Panel Play Mission — ( TriggerAddEventBattleReportPanelPlayMission ) - [F] —
void
— Mission Archive Panel Play Scene — ( TriggerAddEventBattleReportPanelPlayScene ) - [F] —
void
— Mission Archives Panel Selection Changed — ( TriggerAddEventBattleReportPanelSelectionChanged ) - [F] —
void
— Add Mission Archive — ( BattleReportCreate ) - [F] —
int
[ control ] — Mission Archive Dialog Item — ( BattleReportGetDialogControl ) - [F] —
int
[ preset::MissionArchive ] — Last Created Mission Archive — ( BattleReportLastCreated ) - [F] —
void
— Remove Mission Archive — ( BattleReportDestroy ) - [F] —
void
— Set Mission Archive Mission Text — ( BattleReportSetMissionText ) - [F] —
void
— Set Mission Archive Mission Image — ( BattleReportSetMissionImage ) - [F] —
void
— Set Mission Archive Scene Image — ( BattleReportSetSceneImage ) - [F] —
void
— Set Mission Archive Scene Text — ( BattleReportSetSceneText ) - [F] —
void
— Set Mission Archive Difficulty Best Time Text — ( BattleReportSetDifficultyLevelBestTimeText ) - [F] —
void
— Set Mission Archive Difficulty Completed — ( BattleReportSetDifficultyLevelCompleted ) - [F] —
void
— Add Mission Archive Achievement — ( BattleReportAddAchievement ) - [F] —
void
— Set Mission Archive Best Time Text — ( BattleReportSetBestTimeText ) - [F] —
void
— Set Mission Archive Research Title — ( BattleReportSetResearchTitle ) - [F] —
void
— Set Mission Archive Research Text — ( BattleReportSetResearchText ) - [F] —
void
— Set Mission Archive Bonus Title — ( BattleReportSetBonusTitle ) - [F] —
void
— Set Mission Archive Bonus Text — ( BattleReportSetBonusText ) - [F] —
void
— Set Mission Archive Button Text — ( BattleReportSetButtonText ) - [F] —
void
— Set Mission Archive Button Image — ( BattleReportSetButtonImage ) - [F] —
void
— Set Mission Archive Priority — ( BattleReportSetPriority ) - [F] —
void
— Set Mission Archive State — ( BattleReportSetState ) - [F] —
void
— Show Mission Archive in Missions Completed Total — ( BattleReportSetShownInMissionTotal ) - [F] —
text
— Get Mission Archive Mission Text — ( BattleReportGetMissionText ) - [F] —
string
[ filepath ] — Get Mission Archive Mission Image — ( BattleReportGetMissionImage ) - [F] —
string
[ filepath ] — Get Mission Archive Scene Image — ( BattleReportGetSceneImage ) - [F] —
text
— Get Mission Archive Scene Text — ( BattleReportGetSceneText ) - [F] —
text
— Get Mission Archive Difficulty Best Time Text — ( BattleReportGetDifficultyLevelBestTimeText ) - [F] —
bool
— Get Mission Archive Difficulty Completed — ( BattleReportGetDifficultyLevelCompleted ) - [F] —
text
— Get Mission Archive Best Time Text — ( BattleReportGetBestTimeText ) - [F] —
text
— Get Mission Archive Research Title — ( BattleReportGetResearchTitle ) - [F] —
text
— Get Mission Archive Research Text — ( BattleReportGetResearchText ) - [F] —
text
— Get Mission Archive Bonus Title — ( BattleReportGetBonusTitle ) - [F] —
text
— Get Mission Archive Bonus Text — ( BattleReportGetBonusText ) - [F] —
text
— Get Mission Archive Button Text — ( BattleReportGetButtonText ) - [F] —
string
[ filepath ] — Get Mission Archive Button Image — ( BattleReportGetButtonImage ) - [F] —
int
— Get Mission Archive Priority — ( BattleReportGetPriority ) - [F] —
int
[ preset::MissionArchiveState ] — Get Mission Archive State — ( BattleReportGetState ) - [F] —
void
— Set Selected Mission Archive — ( BattleReportPanelSetSelectedBattleReport ) - [F] —
int
[ preset::MissionArchive ] — Selected Mission Archive — ( BattleReportPanelGetSelectedBattleReport ) - [F] —
int
[ difficulty ] — Selected Mission Archive Difficulty — ( EventBattleReportPanelDifficultySelected ) - [F] —
int
[ preset::MissionArchive ] — Selected Mission Archive Mission — ( EventBattleReportPanelMissionSelected ) - [F] —
int
[ preset::MissionArchive ] — Selected Mission Archive Scene — ( EventBattleReportPanelSceneSelected )
# Examples
# campaigns/libertystory.sc2campaign
// L12353
TriggerAddEventBattleReportPanelPlayMission(libCamp_gt_TS_BattleReportMissionReplay, c_playerAny)