# Set Mission Archive Priority

Grammar — Set the priority of battleReportId to priority
FlagsNative | Action

Sets the priority for the specified mission archive.

# Arguments

  • int [ preset::MissionArchive ] — Mission Archive Id
  • int — Priority

Returns — void

native void BattleReportSetPriority(
	int inBattleReportId,
	int inPriority,
);

Category: Story / Mission Archives Panel

# Examples

# campaigns/libertystory.sc2campaign

CampaignLib.galaxy

// L4235
BattleReportSetPriority(BattleReportLastCreated(), lp_priority)
// L4264
BattleReportSetPriority(BattleReportLastCreated(), lp_priority)

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L6033
BattleReportSetPriority(BattleReportLastCreated(), lib281DEC45_gf_ZSS_UIArchivesMissionPriority(lv_mission))
// L6064
BattleReportSetPriority(BattleReportLastCreated(), lib281DEC45_gf_ZSS_UIArchivesMissionPriority(lv_mission))
// L6088
BattleReportSetPriority(BattleReportLastCreated(), lib281DEC45_gf_ZSS_UIArchivesScenePriority(lv_scene))

# campaigns/voidstory.sc2campaign

VoidCampaignUILib.galaxy

// L6991
BattleReportSetPriority(BattleReportLastCreated(), libVCUI_gf_PU_ArchivesMissionPriority(lv_indexMission))
// L7015
BattleReportSetPriority(BattleReportLastCreated(), libVCUI_gf_PU_ArchivesScenePriority(lv_indexScene))

# mods/missionpacks/novacampaign.sc2mod

LibNCUI.galaxy

// L4234
BattleReportSetPriority(BattleReportLastCreated(), libNCUI_gf_NU_ArchivesMissionPriority(lv_indexMission))
// L4258
BattleReportSetPriority(BattleReportLastCreated(), libNCUI_gf_NU_ArchivesScenePriority(lv_indexScene))

# mods/voidprologue.sc2mod

LibA3DDD02B.galaxy

// L9650
BattleReportSetPriority(BattleReportLastCreated(), libA3DDD02B_gf_PP_ArchivesMissionPriority(lv_indexMission))
// L9668
BattleReportSetPriority(BattleReportLastCreated(), libA3DDD02B_gf_PP_ArchivesScenePriority(lv_indexScene))