# Set Mission Archive Priority
Grammar — Set the priority of battleReportId to priority
Flags —Native
|Action
Sets the priority for the specified mission archive.
# Arguments
int
[ preset::MissionArchive ] — Mission Archive Idint
— Priority
Returns — void
native void BattleReportSetPriority(
int inBattleReportId,
int inPriority,
);
# Related
Category: Story / Mission Archives Panel
- [F] —
void
— Mission Archives Panel Exited — ( TriggerAddEventBattleReportPanelExit ) - [F] —
void
— Mission Archives Panel Play Mission — ( TriggerAddEventBattleReportPanelPlayMission ) - [F] —
void
— Mission Archive Panel Play Scene — ( TriggerAddEventBattleReportPanelPlayScene ) - [F] —
void
— Mission Archives Panel Selection Changed — ( TriggerAddEventBattleReportPanelSelectionChanged ) - [F] —
void
— Add Mission Archive — ( BattleReportCreate ) - [F] —
int
[ control ] — Mission Archive Dialog Item — ( BattleReportGetDialogControl ) - [F] —
int
[ preset::MissionArchive ] — Last Created Mission Archive — ( BattleReportLastCreated ) - [F] —
void
— Remove Mission Archive — ( BattleReportDestroy ) - [F] —
void
— Set Mission Archive Mission Text — ( BattleReportSetMissionText ) - [F] —
void
— Set Mission Archive Mission Image — ( BattleReportSetMissionImage ) - [F] —
void
— Set Mission Archive Scene Image — ( BattleReportSetSceneImage ) - [F] —
void
— Set Mission Archive Scene Text — ( BattleReportSetSceneText ) - [F] —
void
— Set Mission Archive Difficulty Best Time Text — ( BattleReportSetDifficultyLevelBestTimeText ) - [F] —
void
— Set Mission Archive Difficulty Completed — ( BattleReportSetDifficultyLevelCompleted ) - [F] —
void
— Add Mission Archive Achievement — ( BattleReportAddAchievement ) - [F] —
void
— Set Mission Archive Best Time Text — ( BattleReportSetBestTimeText ) - [F] —
void
— Set Mission Archive Research Title — ( BattleReportSetResearchTitle ) - [F] —
void
— Set Mission Archive Research Text — ( BattleReportSetResearchText ) - [F] —
void
— Set Mission Archive Bonus Title — ( BattleReportSetBonusTitle ) - [F] —
void
— Set Mission Archive Bonus Text — ( BattleReportSetBonusText ) - [F] —
void
— Set Mission Archive Button Text — ( BattleReportSetButtonText ) - [F] —
void
— Set Mission Archive Button Image — ( BattleReportSetButtonImage ) - [F] —
void
— Set Mission Archive Priority — ( BattleReportSetPriority ) - [F] —
void
— Set Mission Archive State — ( BattleReportSetState ) - [F] —
void
— Show Mission Archive in Missions Completed Total — ( BattleReportSetShownInMissionTotal ) - [F] —
text
— Get Mission Archive Mission Text — ( BattleReportGetMissionText ) - [F] —
string
[ filepath ] — Get Mission Archive Mission Image — ( BattleReportGetMissionImage ) - [F] —
string
[ filepath ] — Get Mission Archive Scene Image — ( BattleReportGetSceneImage ) - [F] —
text
— Get Mission Archive Scene Text — ( BattleReportGetSceneText ) - [F] —
text
— Get Mission Archive Difficulty Best Time Text — ( BattleReportGetDifficultyLevelBestTimeText ) - [F] —
bool
— Get Mission Archive Difficulty Completed — ( BattleReportGetDifficultyLevelCompleted ) - [F] —
text
— Get Mission Archive Best Time Text — ( BattleReportGetBestTimeText ) - [F] —
text
— Get Mission Archive Research Title — ( BattleReportGetResearchTitle ) - [F] —
text
— Get Mission Archive Research Text — ( BattleReportGetResearchText ) - [F] —
text
— Get Mission Archive Bonus Title — ( BattleReportGetBonusTitle ) - [F] —
text
— Get Mission Archive Bonus Text — ( BattleReportGetBonusText ) - [F] —
text
— Get Mission Archive Button Text — ( BattleReportGetButtonText ) - [F] —
string
[ filepath ] — Get Mission Archive Button Image — ( BattleReportGetButtonImage ) - [F] —
int
— Get Mission Archive Priority — ( BattleReportGetPriority ) - [F] —
int
[ preset::MissionArchiveState ] — Get Mission Archive State — ( BattleReportGetState ) - [F] —
void
— Set Selected Mission Archive — ( BattleReportPanelSetSelectedBattleReport ) - [F] —
int
[ preset::MissionArchive ] — Selected Mission Archive — ( BattleReportPanelGetSelectedBattleReport ) - [F] —
int
[ difficulty ] — Selected Mission Archive Difficulty — ( EventBattleReportPanelDifficultySelected ) - [F] —
int
[ preset::MissionArchive ] — Selected Mission Archive Mission — ( EventBattleReportPanelMissionSelected ) - [F] —
int
[ preset::MissionArchive ] — Selected Mission Archive Scene — ( EventBattleReportPanelSceneSelected )
# Examples
# campaigns/libertystory.sc2campaign
// L4235
BattleReportSetPriority(BattleReportLastCreated(), lp_priority)
// L4264
BattleReportSetPriority(BattleReportLastCreated(), lp_priority)
# campaigns/swarmstoryutil.sc2mod
// L6033
BattleReportSetPriority(BattleReportLastCreated(), lib281DEC45_gf_ZSS_UIArchivesMissionPriority(lv_mission))
// L6064
BattleReportSetPriority(BattleReportLastCreated(), lib281DEC45_gf_ZSS_UIArchivesMissionPriority(lv_mission))
// L6088
BattleReportSetPriority(BattleReportLastCreated(), lib281DEC45_gf_ZSS_UIArchivesScenePriority(lv_scene))
# campaigns/voidstory.sc2campaign
// L6991
BattleReportSetPriority(BattleReportLastCreated(), libVCUI_gf_PU_ArchivesMissionPriority(lv_indexMission))
// L7015
BattleReportSetPriority(BattleReportLastCreated(), libVCUI_gf_PU_ArchivesScenePriority(lv_indexScene))
# mods/missionpacks/novacampaign.sc2mod
// L4234
BattleReportSetPriority(BattleReportLastCreated(), libNCUI_gf_NU_ArchivesMissionPriority(lv_indexMission))
// L4258
BattleReportSetPriority(BattleReportLastCreated(), libNCUI_gf_NU_ArchivesScenePriority(lv_indexScene))
# mods/voidprologue.sc2mod
// L9650
BattleReportSetPriority(BattleReportLastCreated(), libA3DDD02B_gf_PP_ArchivesMissionPriority(lv_indexMission))
// L9668
BattleReportSetPriority(BattleReportLastCreated(), libA3DDD02B_gf_PP_ArchivesScenePriority(lv_indexScene))