# Mission Archive Dialog Item

Grammar — Mission Archive Dialog Item
FlagsNative | Function

Gets the Dialog Item for the Mission Archives Panel

Returns — int<control>

native int BattleReportGetDialogControl();

Category: Story / Mission Archives Panel

# Examples

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:761

    // Implementation
    lib281DEC45_gv_zSS_MissionArchiveOverlayCreated = true;
    lib281DEC45_gv_zSS_UIArchivesPanel = BattleReportGetDialogControl();
    DialogControlHookup(lib281DEC45_gv_zSS_UIArchivesPanel, c_triggerControlTypePanel, "ScreenTitleFrame");
    DialogControlHookup(DialogControlLastCreated(), c_triggerControlTypeLabel, "ScreenTitleLabel");

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1335

    // Implementation
    libVCUI_gv_pU_MissionArchiveOverlayCreated = true;
    libVCUI_gv_pU_ArchivesPanel = BattleReportGetDialogControl();
    DialogControlHookup(libVCUI_gv_pU_ArchivesPanel, c_triggerControlTypePanel, "ScreenTitleFrame");
    DialogControlHookup(DialogControlLastCreated(), c_triggerControlTypeLabel, "ScreenTitleLabel");

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCUI.galaxy:463

    // Implementation
    libNCUI_gv_nU_MissionArchiveOverlayCreated = true;
    libNCUI_gv_nU_ArchivesPanel = BattleReportGetDialogControl();
    DialogControlHookup(libNCUI_gv_nU_ArchivesPanel, c_triggerControlTypePanel, "ScreenTitleFrame");
    DialogControlHookup(DialogControlLastCreated(), c_triggerControlTypeLabel, "ScreenTitleLabel");

mods/voidprologue.sc2modbase.sc2data/LibA3DDD02B.galaxy:7205

    // Implementation
    libA3DDD02B_gv_pP_MissionArchiveOverlayCreated = true;
    libA3DDD02B_gv_pP_ArchivesPanel = BattleReportGetDialogControl();
    DialogControlHookup(libA3DDD02B_gv_pP_ArchivesPanel, c_triggerControlTypePanel, "ScreenTitleFrame");
    DialogControlHookup(DialogControlLastCreated(), c_triggerControlTypeLabel, "ScreenTitleLabel");