# Last Created Mission Archive
Grammar — Last created mission archive
Flags —Native
|Function
Returns the last mission archive created using “Add Mission Archive”.
Returns — int
<preset::MissionArchive>
native int BattleReportLastCreated();
# Related
Category: Story / Mission Archives Panel
- Mission Archives Panel Exited —
void
— TriggerAddEventBattleReportPanelExit - Mission Archives Panel Play Mission —
void
— TriggerAddEventBattleReportPanelPlayMission - Mission Archive Panel Play Scene —
void
— TriggerAddEventBattleReportPanelPlayScene - Mission Archives Panel Selection Changed —
void
— TriggerAddEventBattleReportPanelSelectionChanged - Add Mission Archive —
void
— BattleReportCreate - Mission Archive Dialog Item —
int
<control> — BattleReportGetDialogControl - Last Created Mission Archive —
int
<preset::MissionArchive> — BattleReportLastCreated - Remove Mission Archive —
void
— BattleReportDestroy - Set Mission Archive Mission Text —
void
— BattleReportSetMissionText - Set Mission Archive Mission Image —
void
— BattleReportSetMissionImage - Set Mission Archive Scene Image —
void
— BattleReportSetSceneImage - Set Mission Archive Scene Text —
void
— BattleReportSetSceneText - Set Mission Archive Difficulty Best Time Text —
void
— BattleReportSetDifficultyLevelBestTimeText - Set Mission Archive Difficulty Completed —
void
— BattleReportSetDifficultyLevelCompleted - Add Mission Archive Achievement —
void
— BattleReportAddAchievement - Set Mission Archive Best Time Text —
void
— BattleReportSetBestTimeText - Set Mission Archive Research Title —
void
— BattleReportSetResearchTitle - Set Mission Archive Research Text —
void
— BattleReportSetResearchText - Set Mission Archive Bonus Title —
void
— BattleReportSetBonusTitle - Set Mission Archive Bonus Text —
void
— BattleReportSetBonusText - Set Mission Archive Button Text —
void
— BattleReportSetButtonText - Set Mission Archive Button Image —
void
— BattleReportSetButtonImage - Set Mission Archive Priority —
void
— BattleReportSetPriority - Set Mission Archive State —
void
— BattleReportSetState - Show Mission Archive in Missions Completed Total —
void
— BattleReportSetShownInMissionTotal - Get Mission Archive Mission Text —
text
— BattleReportGetMissionText - Get Mission Archive Mission Image —
string
<filepath> — BattleReportGetMissionImage - Get Mission Archive Scene Image —
string
<filepath> — BattleReportGetSceneImage - Get Mission Archive Scene Text —
text
— BattleReportGetSceneText - Get Mission Archive Difficulty Best Time Text —
text
— BattleReportGetDifficultyLevelBestTimeText - Get Mission Archive Difficulty Completed —
bool
— BattleReportGetDifficultyLevelCompleted - Get Mission Archive Best Time Text —
text
— BattleReportGetBestTimeText - Get Mission Archive Research Title —
text
— BattleReportGetResearchTitle - Get Mission Archive Research Text —
text
— BattleReportGetResearchText - Get Mission Archive Bonus Title —
text
— BattleReportGetBonusTitle - Get Mission Archive Bonus Text —
text
— BattleReportGetBonusText - Get Mission Archive Button Text —
text
— BattleReportGetButtonText - Get Mission Archive Button Image —
string
<filepath> — BattleReportGetButtonImage - Get Mission Archive Priority —
int
— BattleReportGetPriority - Get Mission Archive State —
int
<preset::MissionArchiveState> — BattleReportGetState - Set Selected Mission Archive —
void
— BattleReportPanelSetSelectedBattleReport - Selected Mission Archive —
int
<preset::MissionArchive> — BattleReportPanelGetSelectedBattleReport - Selected Mission Archive Difficulty —
int
<difficulty> — EventBattleReportPanelDifficultySelected - Selected Mission Archive Mission —
int
<preset::MissionArchive> — EventBattleReportPanelMissionSelected - Selected Mission Archive Scene —
int
<preset::MissionArchive> — EventBattleReportPanelSceneSelected
# Examples
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:4170
lv_indexMission = (lp_mission);
BattleReportCreate(PlayerGroupAll(), libCamp_gf_MissionNameInUpperCase(lp_mission), c_battleReportTypeMission, lp_state);
libCamp_gv_tS_BattleReportMissions[lv_indexMission] = BattleReportLastCreated();
BattleReportSetButtonImage(BattleReportLastCreated(), libCamp_gv_tS_MissionBattleReportIcon[(lp_mission)]);
BattleReportSetMissionText(BattleReportLastCreated(), libCamp_gf_MissionNameInUpperCase(lp_mission));
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:4171
BattleReportCreate(PlayerGroupAll(), libCamp_gf_MissionNameInUpperCase(lp_mission), c_battleReportTypeMission, lp_state);
libCamp_gv_tS_BattleReportMissions[lv_indexMission] = BattleReportLastCreated();
BattleReportSetButtonImage(BattleReportLastCreated(), libCamp_gv_tS_MissionBattleReportIcon[(lp_mission)]);
BattleReportSetMissionText(BattleReportLastCreated(), libCamp_gf_MissionNameInUpperCase(lp_mission));
BattleReportSetMissionImage(BattleReportLastCreated(), libCamp_gv_tS_MissionBattleReportImage[(lp_mission)]);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:4172
libCamp_gv_tS_BattleReportMissions[lv_indexMission] = BattleReportLastCreated();
BattleReportSetButtonImage(BattleReportLastCreated(), libCamp_gv_tS_MissionBattleReportIcon[(lp_mission)]);
BattleReportSetMissionText(BattleReportLastCreated(), libCamp_gf_MissionNameInUpperCase(lp_mission));
BattleReportSetMissionImage(BattleReportLastCreated(), libCamp_gv_tS_MissionBattleReportImage[(lp_mission)]);
lv_index = 1;
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:4173
BattleReportSetButtonImage(BattleReportLastCreated(), libCamp_gv_tS_MissionBattleReportIcon[(lp_mission)]);
BattleReportSetMissionText(BattleReportLastCreated(), libCamp_gf_MissionNameInUpperCase(lp_mission));
BattleReportSetMissionImage(BattleReportLastCreated(), libCamp_gv_tS_MissionBattleReportImage[(lp_mission)]);
lv_index = 1;
for ( ; ( (autoFAD0F74B_ai >= 0 && lv_index <= autoFAD0F74B_ae) || (autoFAD0F74B_ai < 0 && lv_index >= autoFAD0F74B_ae) ) ; lv_index += autoFAD0F74B_ai ) {
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:4177
for ( ; ( (autoFAD0F74B_ai >= 0 && lv_index <= autoFAD0F74B_ae) || (autoFAD0F74B_ai < 0 && lv_index >= autoFAD0F74B_ae) ) ; lv_index += autoFAD0F74B_ai ) {
if ((libCamp_gv_tS_MapAchievements[(lp_mission)][lv_index] != null)) {
BattleReportAddAchievement(BattleReportLastCreated(), libCamp_gv_tS_MapAchievements[(lp_mission)][lv_index]);
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:4191
}
if ((lv_bonusMax > 0)) {
BattleReportSetBonusTitle(BattleReportLastCreated(), StringExternal("Param/Value/lib_Camp_350E8EA1"));
BattleReportSetBonusText(BattleReportLastCreated(), (StringExternal("Param/Value/lib_Camp_40F61B93") + libCamp_gf_FormatCredits(lv_bonus, true) + StringExternal("Param/Value/lib_Camp_C3ACEFBC") + libCamp_gf_FormatCredits(lv_bonusMax, true) + StringExternal("Param/Value/lib_Camp_CC270BAB")));
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:4192
if ((lv_bonusMax > 0)) {
BattleReportSetBonusTitle(BattleReportLastCreated(), StringExternal("Param/Value/lib_Camp_350E8EA1"));
BattleReportSetBonusText(BattleReportLastCreated(), (StringExternal("Param/Value/lib_Camp_40F61B93") + libCamp_gf_FormatCredits(lv_bonus, true) + StringExternal("Param/Value/lib_Camp_C3ACEFBC") + libCamp_gf_FormatCredits(lv_bonusMax, true) + StringExternal("Param/Value/lib_Camp_CC270BAB")));
}
else {
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:4195
}
else {
BattleReportSetBonusTitle(BattleReportLastCreated(), StringToText(""));
BattleReportSetBonusText(BattleReportLastCreated(), StringToText(""));
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:4196
else {
BattleReportSetBonusTitle(BattleReportLastCreated(), StringToText(""));
BattleReportSetBonusText(BattleReportLastCreated(), StringToText(""));
}
lv_researchPointZergMax = libCamp_gf_TS_StoryResearchMissionOpportunities(lp_mission, libCamp_ge_StoryResearchCategory_ResearchCategoryZerg);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:4210
if (((lv_researchPointZergMax > 0) || (lv_researchPointProtMax > 0))) {
BattleReportSetResearchTitle(BattleReportLastCreated(), StringExternal("Param/Value/lib_Camp_CE047F63"));
lv_researchText = StringToText("");
if ((lv_researchPointZergMax > 0)) {
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:6033
if ((libSwaC_gf_MissionStatusCheck(lv_mission, libSwaC_ge_MissionStatus_Completed) == true)) {
BattleReportCreate(PlayerGroupAll(), libSwaC_gf_StoryMapName(lv_mission), c_battleReportTypeMission, c_battleReportStateCompleted);
BattleReportSetPriority(BattleReportLastCreated(), lib281DEC45_gf_ZSS_UIArchivesMissionPriority(lv_mission));
BattleReportSetDifficultyLevelCompleted(BattleReportLastCreated(), 1, true);
BattleReportSetMissionText(BattleReportLastCreated(), libSwaC_gf_StoryMapName(lv_mission));
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:6034
BattleReportCreate(PlayerGroupAll(), libSwaC_gf_StoryMapName(lv_mission), c_battleReportTypeMission, c_battleReportStateCompleted);
BattleReportSetPriority(BattleReportLastCreated(), lib281DEC45_gf_ZSS_UIArchivesMissionPriority(lv_mission));
BattleReportSetDifficultyLevelCompleted(BattleReportLastCreated(), 1, true);
BattleReportSetMissionText(BattleReportLastCreated(), libSwaC_gf_StoryMapName(lv_mission));
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:6035
BattleReportSetPriority(BattleReportLastCreated(), lib281DEC45_gf_ZSS_UIArchivesMissionPriority(lv_mission));
BattleReportSetDifficultyLevelCompleted(BattleReportLastCreated(), 1, true);
BattleReportSetMissionText(BattleReportLastCreated(), libSwaC_gf_StoryMapName(lv_mission));
}
else {
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:6040
BattleReportCreate(PlayerGroupAll(), libSwaC_gf_StoryMapName(lv_mission), c_battleReportTypeMission, c_battleReportStateHidden);
}
DataTableSetString(true, lib281DEC45_gf_ZSS_UIArchivesDataString(BattleReportLastCreated()), (lv_mission));
DataTableSetInt(true, lib281DEC45_gf_ZSS_UIArchivesDataTypeString(BattleReportLastCreated()), (lib281DEC45_ge_ZSS_UIArchivesType_Mission));
if ((lib281DEC45_gv_zSS_CampaignComplete == false) && (lv_defaultSelection == true) && (lib281DEC45_gf_ZSS_UIArchivesMissionPriority(lv_mission) <= lv_bestPriority)) {
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:6041
}
DataTableSetString(true, lib281DEC45_gf_ZSS_UIArchivesDataString(BattleReportLastCreated()), (lv_mission));
DataTableSetInt(true, lib281DEC45_gf_ZSS_UIArchivesDataTypeString(BattleReportLastCreated()), (lib281DEC45_ge_ZSS_UIArchivesType_Mission));
if ((lib281DEC45_gv_zSS_CampaignComplete == false) && (lv_defaultSelection == true) && (lib281DEC45_gf_ZSS_UIArchivesMissionPriority(lv_mission) <= lv_bestPriority)) {
lv_bestPriority = lib281DEC45_gf_ZSS_UIArchivesMissionPriority(lv_mission);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:6044
if ((lib281DEC45_gv_zSS_CampaignComplete == false) && (lv_defaultSelection == true) && (lib281DEC45_gf_ZSS_UIArchivesMissionPriority(lv_mission) <= lv_bestPriority)) {
lv_bestPriority = lib281DEC45_gf_ZSS_UIArchivesMissionPriority(lv_mission);
BattleReportPanelSetSelectedBattleReport(PlayerGroupAll(), BattleReportLastCreated());
}
else if ((libSwaC_gf_LastMap() == lv_mission) && (libSwaC_gf_LastMapConditionCheck(libSwaC_ge_MissionCondition_Simulation) == true)) {
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:6047
}
else if ((libSwaC_gf_LastMap() == lv_mission) && (libSwaC_gf_LastMapConditionCheck(libSwaC_ge_MissionCondition_Simulation) == true)) {
BattleReportPanelSetSelectedBattleReport(PlayerGroupAll(), BattleReportLastCreated());
}
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:6064
BattleReportCreate(PlayerGroupAll(), libSwaC_gf_StoryMapName(lv_mission), c_battleReportTypeMission, c_battleReportStateNormal);
}
BattleReportSetPriority(BattleReportLastCreated(), lib281DEC45_gf_ZSS_UIArchivesMissionPriority(lv_mission));
BattleReportSetMissionText(BattleReportLastCreated(), libSwaC_gf_StoryMapName(lv_mission));
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:6065
}
BattleReportSetPriority(BattleReportLastCreated(), lib281DEC45_gf_ZSS_UIArchivesMissionPriority(lv_mission));
BattleReportSetMissionText(BattleReportLastCreated(), libSwaC_gf_StoryMapName(lv_mission));
}
else {
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:6072
if ((lib281DEC45_gv_zSS_CampaignComplete == false) && (lv_defaultSelection == true) && (lib281DEC45_gf_ZSS_UIArchivesMissionPriority(lv_mission) <= lv_bestPriority)) {
lv_bestPriority = lib281DEC45_gf_ZSS_UIArchivesMissionPriority(lv_mission);
BattleReportPanelSetSelectedBattleReport(PlayerGroupAll(), BattleReportLastCreated());
}
else if ((libSwaC_gf_LastMap() == lv_mission) && (libSwaC_gf_LastMapConditionCheck(libSwaC_ge_MissionCondition_Simulation) == true)) {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:6991
if ((libVoiC_gf_MissionStatusCheck(lv_indexMission, libVoiC_ge_MissionStatus_Completed) == true)) {
BattleReportCreate(PlayerGroupAll(), libVoiC_gf_PC_CampaignMapName(lv_indexMission), c_battleReportTypeMission, c_battleReportStateCompleted);
BattleReportSetPriority(BattleReportLastCreated(), libVCUI_gf_PU_ArchivesMissionPriority(lv_indexMission));
BattleReportSetDifficultyLevelCompleted(BattleReportLastCreated(), 1, true);
BattleReportSetMissionText(BattleReportLastCreated(), libVoiC_gf_PC_CampaignMapName(lv_indexMission));
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:6992
BattleReportCreate(PlayerGroupAll(), libVoiC_gf_PC_CampaignMapName(lv_indexMission), c_battleReportTypeMission, c_battleReportStateCompleted);
BattleReportSetPriority(BattleReportLastCreated(), libVCUI_gf_PU_ArchivesMissionPriority(lv_indexMission));
BattleReportSetDifficultyLevelCompleted(BattleReportLastCreated(), 1, true);
BattleReportSetMissionText(BattleReportLastCreated(), libVoiC_gf_PC_CampaignMapName(lv_indexMission));
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:6993
BattleReportSetPriority(BattleReportLastCreated(), libVCUI_gf_PU_ArchivesMissionPriority(lv_indexMission));
BattleReportSetDifficultyLevelCompleted(BattleReportLastCreated(), 1, true);
BattleReportSetMissionText(BattleReportLastCreated(), libVoiC_gf_PC_CampaignMapName(lv_indexMission));
}
else {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:6998
BattleReportCreate(PlayerGroupAll(), libVoiC_gf_PC_CampaignMapName(lv_indexMission), c_battleReportTypeMission, c_battleReportStateHidden);
}
DataTableSetString(true, libVCUI_gf_PU_ArchivesDataString(BattleReportLastCreated()), (lv_indexMission));
DataTableSetInt(true, libVCUI_gf_PU_ArchivesDataTypeString(BattleReportLastCreated()), (libVCUI_ge_PU_ArchivesType_Mission));
if ((libVCUI_gv_pU_MasterArchivesEnabled == false) && (lv_defaultSelection == true) && (libVCUI_gf_PU_ArchivesMissionPriority(lv_indexMission) <= lv_bestPriority)) {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:6999
}
DataTableSetString(true, libVCUI_gf_PU_ArchivesDataString(BattleReportLastCreated()), (lv_indexMission));
DataTableSetInt(true, libVCUI_gf_PU_ArchivesDataTypeString(BattleReportLastCreated()), (libVCUI_ge_PU_ArchivesType_Mission));
if ((libVCUI_gv_pU_MasterArchivesEnabled == false) && (lv_defaultSelection == true) && (libVCUI_gf_PU_ArchivesMissionPriority(lv_indexMission) <= lv_bestPriority)) {
lv_bestPriority = libVCUI_gf_PU_ArchivesMissionPriority(lv_indexMission);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:7002
if ((libVCUI_gv_pU_MasterArchivesEnabled == false) && (lv_defaultSelection == true) && (libVCUI_gf_PU_ArchivesMissionPriority(lv_indexMission) <= lv_bestPriority)) {
lv_bestPriority = libVCUI_gf_PU_ArchivesMissionPriority(lv_indexMission);
BattleReportPanelSetSelectedBattleReport(PlayerGroupAll(), BattleReportLastCreated());
}
else if ((libVoiC_gf_LastMap() == lv_indexMission) && (libVoiC_gf_LastMapConditionCheck(libVoiC_ge_MissionCondition_Simulation) == true)) {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:7005
}
else if ((libVoiC_gf_LastMap() == lv_indexMission) && (libVoiC_gf_LastMapConditionCheck(libVoiC_ge_MissionCondition_Simulation) == true)) {
BattleReportPanelSetSelectedBattleReport(PlayerGroupAll(), BattleReportLastCreated());
}
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:7015
if ((libVCUI_gf_PU_ArchivesScenePriority(lv_indexScene) < 1000)) {
BattleReportCreate(PlayerGroupAll(), libVoiC_gf_StorySceneName(lv_indexScene), c_battleReportTypeScene, c_battleReportStateCompleted);
BattleReportSetPriority(BattleReportLastCreated(), libVCUI_gf_PU_ArchivesScenePriority(lv_indexScene));
DataTableSetString(true, libVCUI_gf_PU_ArchivesDataString(BattleReportLastCreated()), ("Scenes;" + (lv_indexScene)));
DataTableSetInt(true, libVCUI_gf_PU_ArchivesDataTypeString(BattleReportLastCreated()), (libVCUI_ge_PU_ArchivesType_Scene));
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:7016
BattleReportCreate(PlayerGroupAll(), libVoiC_gf_StorySceneName(lv_indexScene), c_battleReportTypeScene, c_battleReportStateCompleted);
BattleReportSetPriority(BattleReportLastCreated(), libVCUI_gf_PU_ArchivesScenePriority(lv_indexScene));
DataTableSetString(true, libVCUI_gf_PU_ArchivesDataString(BattleReportLastCreated()), ("Scenes;" + (lv_indexScene)));
DataTableSetInt(true, libVCUI_gf_PU_ArchivesDataTypeString(BattleReportLastCreated()), (libVCUI_ge_PU_ArchivesType_Scene));
if ((libVCUI_gv_pU_MasterArchivesEnabled == true) && (lv_defaultSelection == true) && (libVCUI_gf_PU_ArchivesScenePriority(lv_indexScene) >= lv_bestPriority)) {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:7017
BattleReportSetPriority(BattleReportLastCreated(), libVCUI_gf_PU_ArchivesScenePriority(lv_indexScene));
DataTableSetString(true, libVCUI_gf_PU_ArchivesDataString(BattleReportLastCreated()), ("Scenes;" + (lv_indexScene)));
DataTableSetInt(true, libVCUI_gf_PU_ArchivesDataTypeString(BattleReportLastCreated()), (libVCUI_ge_PU_ArchivesType_Scene));
if ((libVCUI_gv_pU_MasterArchivesEnabled == true) && (lv_defaultSelection == true) && (libVCUI_gf_PU_ArchivesScenePriority(lv_indexScene) >= lv_bestPriority)) {
lv_bestPriority = libVCUI_gf_PU_ArchivesMissionPriority(lv_indexMission);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:4234
if ((libComC_gf_MissionStatusCheck(lv_indexMission, libComC_ge_MissionStatus_Completed) == true)) {
BattleReportCreate(PlayerGroupAll(), libComC_gf_CC_MapName(lv_indexMission), c_battleReportTypeMission, c_battleReportStateCompleted);
BattleReportSetPriority(BattleReportLastCreated(), libNCUI_gf_NU_ArchivesMissionPriority(lv_indexMission));
BattleReportSetDifficultyLevelCompleted(BattleReportLastCreated(), 1, true);
BattleReportSetMissionText(BattleReportLastCreated(), libComC_gf_CC_MapName(lv_indexMission));
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:4235
BattleReportCreate(PlayerGroupAll(), libComC_gf_CC_MapName(lv_indexMission), c_battleReportTypeMission, c_battleReportStateCompleted);
BattleReportSetPriority(BattleReportLastCreated(), libNCUI_gf_NU_ArchivesMissionPriority(lv_indexMission));
BattleReportSetDifficultyLevelCompleted(BattleReportLastCreated(), 1, true);
BattleReportSetMissionText(BattleReportLastCreated(), libComC_gf_CC_MapName(lv_indexMission));
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:4236
BattleReportSetPriority(BattleReportLastCreated(), libNCUI_gf_NU_ArchivesMissionPriority(lv_indexMission));
BattleReportSetDifficultyLevelCompleted(BattleReportLastCreated(), 1, true);
BattleReportSetMissionText(BattleReportLastCreated(), libComC_gf_CC_MapName(lv_indexMission));
}
else {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:4241
BattleReportCreate(PlayerGroupAll(), libComC_gf_CC_MapName(lv_indexMission), c_battleReportTypeMission, c_battleReportStateHidden);
}
DataTableSetString(true, libNCUI_gf_NU_ArchivesDataString(BattleReportLastCreated()), (lv_indexMission));
DataTableSetInt(true, libNCUI_gf_NU_ArchivesDataTypeString(BattleReportLastCreated()), (libNCUI_ge_NU_ArchivesType_Mission));
if ((libNCUI_gv_nU_MasterArchivesEnabled == false) && (lv_defaultSelection == true) && (libNCUI_gf_NU_ArchivesMissionPriority(lv_indexMission) <= lv_bestPriority)) {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:4242
}
DataTableSetString(true, libNCUI_gf_NU_ArchivesDataString(BattleReportLastCreated()), (lv_indexMission));
DataTableSetInt(true, libNCUI_gf_NU_ArchivesDataTypeString(BattleReportLastCreated()), (libNCUI_ge_NU_ArchivesType_Mission));
if ((libNCUI_gv_nU_MasterArchivesEnabled == false) && (lv_defaultSelection == true) && (libNCUI_gf_NU_ArchivesMissionPriority(lv_indexMission) <= lv_bestPriority)) {
lv_bestPriority = libNCUI_gf_NU_ArchivesMissionPriority(lv_indexMission);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:4245
if ((libNCUI_gv_nU_MasterArchivesEnabled == false) && (lv_defaultSelection == true) && (libNCUI_gf_NU_ArchivesMissionPriority(lv_indexMission) <= lv_bestPriority)) {
lv_bestPriority = libNCUI_gf_NU_ArchivesMissionPriority(lv_indexMission);
BattleReportPanelSetSelectedBattleReport(PlayerGroupAll(), BattleReportLastCreated());
}
else if ((libComC_gf_LastMap() == lv_indexMission) && (libComC_gf_LastMapConditionCheck(libComC_ge_MissionCondition_Simulation) == true)) {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:4248
}
else if ((libComC_gf_LastMap() == lv_indexMission) && (libComC_gf_LastMapConditionCheck(libComC_ge_MissionCondition_Simulation) == true)) {
BattleReportPanelSetSelectedBattleReport(PlayerGroupAll(), BattleReportLastCreated());
}
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:4258
if ((libNCUI_gf_NU_ArchivesScenePriority(lv_indexScene) < 1000)) {
BattleReportCreate(PlayerGroupAll(), libComC_gf_CC_SceneName(lv_indexScene), c_battleReportTypeScene, c_battleReportStateCompleted);
BattleReportSetPriority(BattleReportLastCreated(), libNCUI_gf_NU_ArchivesScenePriority(lv_indexScene));
DataTableSetString(true, libNCUI_gf_NU_ArchivesDataString(BattleReportLastCreated()), ("Scenes;" + (lv_indexScene)));
DataTableSetInt(true, libNCUI_gf_NU_ArchivesDataTypeString(BattleReportLastCreated()), (libNCUI_ge_NU_ArchivesType_Scene));
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:4259
BattleReportCreate(PlayerGroupAll(), libComC_gf_CC_SceneName(lv_indexScene), c_battleReportTypeScene, c_battleReportStateCompleted);
BattleReportSetPriority(BattleReportLastCreated(), libNCUI_gf_NU_ArchivesScenePriority(lv_indexScene));
DataTableSetString(true, libNCUI_gf_NU_ArchivesDataString(BattleReportLastCreated()), ("Scenes;" + (lv_indexScene)));
DataTableSetInt(true, libNCUI_gf_NU_ArchivesDataTypeString(BattleReportLastCreated()), (libNCUI_ge_NU_ArchivesType_Scene));
if ((libNCUI_gv_nU_MasterArchivesEnabled == true) && (lv_defaultSelection == true) && (libNCUI_gf_NU_ArchivesScenePriority(lv_indexScene) >= lv_bestPriority)) {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:4260
BattleReportSetPriority(BattleReportLastCreated(), libNCUI_gf_NU_ArchivesScenePriority(lv_indexScene));
DataTableSetString(true, libNCUI_gf_NU_ArchivesDataString(BattleReportLastCreated()), ("Scenes;" + (lv_indexScene)));
DataTableSetInt(true, libNCUI_gf_NU_ArchivesDataTypeString(BattleReportLastCreated()), (libNCUI_ge_NU_ArchivesType_Scene));
if ((libNCUI_gv_nU_MasterArchivesEnabled == true) && (lv_defaultSelection == true) && (libNCUI_gf_NU_ArchivesScenePriority(lv_indexScene) >= lv_bestPriority)) {
lv_bestPriority = libNCUI_gf_NU_ArchivesScenePriority(lv_indexScene);
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:9650
if (CatalogFieldValueGet(c_gameCatalogMap, lv_indexMission, "Kind", 1) == "Mission") {
BattleReportCreate(PlayerGroupAll(), libA3DDD02B_gf_StoryMapName(lv_indexMission), c_battleReportTypeMission, c_battleReportStateCompleted);
BattleReportSetPriority(BattleReportLastCreated(), libA3DDD02B_gf_PP_ArchivesMissionPriority(lv_indexMission));
BattleReportSetDifficultyLevelCompleted(BattleReportLastCreated(), 1, true);
BattleReportSetMissionText(BattleReportLastCreated(), libA3DDD02B_gf_StoryMapName(lv_indexMission));
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:9651
BattleReportCreate(PlayerGroupAll(), libA3DDD02B_gf_StoryMapName(lv_indexMission), c_battleReportTypeMission, c_battleReportStateCompleted);
BattleReportSetPriority(BattleReportLastCreated(), libA3DDD02B_gf_PP_ArchivesMissionPriority(lv_indexMission));
BattleReportSetDifficultyLevelCompleted(BattleReportLastCreated(), 1, true);
BattleReportSetMissionText(BattleReportLastCreated(), libA3DDD02B_gf_StoryMapName(lv_indexMission));
DataTableSetString(true, libA3DDD02B_gf_PP_ArchivesDataString(BattleReportLastCreated()), (lv_indexMission));
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:9652
BattleReportSetPriority(BattleReportLastCreated(), libA3DDD02B_gf_PP_ArchivesMissionPriority(lv_indexMission));
BattleReportSetDifficultyLevelCompleted(BattleReportLastCreated(), 1, true);
BattleReportSetMissionText(BattleReportLastCreated(), libA3DDD02B_gf_StoryMapName(lv_indexMission));
DataTableSetString(true, libA3DDD02B_gf_PP_ArchivesDataString(BattleReportLastCreated()), (lv_indexMission));
DataTableSetInt(true, libA3DDD02B_gf_PP_ArchivesDataTypeString(BattleReportLastCreated()), (libA3DDD02B_ge_PP_ArchivesType_Mission));
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:9653
BattleReportSetDifficultyLevelCompleted(BattleReportLastCreated(), 1, true);
BattleReportSetMissionText(BattleReportLastCreated(), libA3DDD02B_gf_StoryMapName(lv_indexMission));
DataTableSetString(true, libA3DDD02B_gf_PP_ArchivesDataString(BattleReportLastCreated()), (lv_indexMission));
DataTableSetInt(true, libA3DDD02B_gf_PP_ArchivesDataTypeString(BattleReportLastCreated()), (libA3DDD02B_ge_PP_ArchivesType_Mission));
if ((libA3DDD02B_gf_LastMap() == lv_indexMission) && (libA3DDD02B_gf_LastMissionConditionCheck(libA3DDD02B_ge_MissionCondition_Simulation) == true)) {
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:9654
BattleReportSetMissionText(BattleReportLastCreated(), libA3DDD02B_gf_StoryMapName(lv_indexMission));
DataTableSetString(true, libA3DDD02B_gf_PP_ArchivesDataString(BattleReportLastCreated()), (lv_indexMission));
DataTableSetInt(true, libA3DDD02B_gf_PP_ArchivesDataTypeString(BattleReportLastCreated()), (libA3DDD02B_ge_PP_ArchivesType_Mission));
if ((libA3DDD02B_gf_LastMap() == lv_indexMission) && (libA3DDD02B_gf_LastMissionConditionCheck(libA3DDD02B_ge_MissionCondition_Simulation) == true)) {
BattleReportPanelSetSelectedBattleReport(PlayerGroupAll(), BattleReportLastCreated());
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:9656
DataTableSetInt(true, libA3DDD02B_gf_PP_ArchivesDataTypeString(BattleReportLastCreated()), (libA3DDD02B_ge_PP_ArchivesType_Mission));
if ((libA3DDD02B_gf_LastMap() == lv_indexMission) && (libA3DDD02B_gf_LastMissionConditionCheck(libA3DDD02B_ge_MissionCondition_Simulation) == true)) {
BattleReportPanelSetSelectedBattleReport(PlayerGroupAll(), BattleReportLastCreated());
}
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:9668
if ((libA3DDD02B_gf_PP_ArchivesScenePriority(lv_indexScene) < 1000)) {
BattleReportCreate(PlayerGroupAll(), libA3DDD02B_gf_StorySceneName(lv_indexScene), c_battleReportTypeScene, c_battleReportStateCompleted);
BattleReportSetPriority(BattleReportLastCreated(), libA3DDD02B_gf_PP_ArchivesScenePriority(lv_indexScene));
DataTableSetString(true, libA3DDD02B_gf_PP_ArchivesDataString(BattleReportLastCreated()), ("Scenes;" + (lv_indexScene)));
DataTableSetInt(true, libA3DDD02B_gf_PP_ArchivesDataTypeString(BattleReportLastCreated()), (libA3DDD02B_ge_PP_ArchivesType_Scene));
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:9669
BattleReportCreate(PlayerGroupAll(), libA3DDD02B_gf_StorySceneName(lv_indexScene), c_battleReportTypeScene, c_battleReportStateCompleted);
BattleReportSetPriority(BattleReportLastCreated(), libA3DDD02B_gf_PP_ArchivesScenePriority(lv_indexScene));
DataTableSetString(true, libA3DDD02B_gf_PP_ArchivesDataString(BattleReportLastCreated()), ("Scenes;" + (lv_indexScene)));
DataTableSetInt(true, libA3DDD02B_gf_PP_ArchivesDataTypeString(BattleReportLastCreated()), (libA3DDD02B_ge_PP_ArchivesType_Scene));
if ((lv_defaultSelection == true) && (libA3DDD02B_gf_PP_ArchivesScenePriority(lv_indexScene) >= lv_bestPriority)) {
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:9670
BattleReportSetPriority(BattleReportLastCreated(), libA3DDD02B_gf_PP_ArchivesScenePriority(lv_indexScene));
DataTableSetString(true, libA3DDD02B_gf_PP_ArchivesDataString(BattleReportLastCreated()), ("Scenes;" + (lv_indexScene)));
DataTableSetInt(true, libA3DDD02B_gf_PP_ArchivesDataTypeString(BattleReportLastCreated()), (libA3DDD02B_ge_PP_ArchivesType_Scene));
if ((lv_defaultSelection == true) && (libA3DDD02B_gf_PP_ArchivesScenePriority(lv_indexScene) >= lv_bestPriority)) {
lv_bestPriority = libA3DDD02B_gf_PP_ArchivesMissionPriority(lv_indexMission);
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:9673
if ((lv_defaultSelection == true) && (libA3DDD02B_gf_PP_ArchivesScenePriority(lv_indexScene) >= lv_bestPriority)) {
lv_bestPriority = libA3DDD02B_gf_PP_ArchivesMissionPriority(lv_indexMission);
BattleReportPanelSetSelectedBattleReport(PlayerGroupAll(), BattleReportLastCreated());
}
}