# Set Mission Archive Scene Text

Grammar — Set the scene text of battleReportId to text
FlagsNative | Action

Sets the scene text for the specified mission archive.

# Arguments

Returns — void

native void BattleReportSetSceneText(
	int inBattleReportId,
	text inText,
);

Category: Story / Mission Archives Panel

# Examples

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:4263

    BattleReportSetSceneImage(BattleReportLastCreated(), libCamp_gv_tS_SceneImages[lv_indexScene]);
    BattleReportSetButtonImage(BattleReportLastCreated(), libCamp_gv_tS_SceneIcon[lv_indexScene]);
    BattleReportSetSceneText(BattleReportLastCreated(), libCamp_gv_tS_SceneNames[lv_indexScene]);
    BattleReportSetPriority(BattleReportLastCreated(), lp_priority);
}

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:6091

            DataTableSetString(true, lib281DEC45_gf_ZSS_UIArchivesDataString(BattleReportLastCreated()), ("Scenes" + ";" + (lv_scene)));
            DataTableSetInt(true, lib281DEC45_gf_ZSS_UIArchivesDataTypeString(BattleReportLastCreated()), (lib281DEC45_ge_ZSS_UIArchivesType_Scene));
            BattleReportSetSceneText(BattleReportLastCreated(), libSwaC_gf_StorySceneName(lv_scene));
            if ((lib281DEC45_gv_zSS_CampaignComplete == true) && (lv_defaultSelection == true) && (lib281DEC45_gf_ZSS_UIArchivesScenePriority(lv_scene) >= lv_bestPriority)) {
                lv_bestPriority = lib281DEC45_gf_ZSS_UIArchivesScenePriority(lv_scene);