# Set Mission Archive Mission Image
Grammar — Set the mission image of battleReportId to image
Flags —Native|Action
Sets the mission image for the specified mission archive.
# Arguments
int<preset::MissionArchive> — Mission Archive Idstring<filepath> — Image
Returns — void
native void BattleReportSetMissionImage(
int inBattleReportId,
string inImage,
);
# Related
Category: Story / Mission Archives Panel
- Mission Archives Panel Exited —
void— TriggerAddEventBattleReportPanelExit - Mission Archives Panel Play Mission —
void— TriggerAddEventBattleReportPanelPlayMission - Mission Archive Panel Play Scene —
void— TriggerAddEventBattleReportPanelPlayScene - Mission Archives Panel Selection Changed —
void— TriggerAddEventBattleReportPanelSelectionChanged - Add Mission Archive —
void— BattleReportCreate - Mission Archive Dialog Item —
int<control> — BattleReportGetDialogControl - Last Created Mission Archive —
int<preset::MissionArchive> — BattleReportLastCreated - Remove Mission Archive —
void— BattleReportDestroy - Set Mission Archive Mission Text —
void— BattleReportSetMissionText - Set Mission Archive Mission Image —
void— BattleReportSetMissionImage - Set Mission Archive Scene Image —
void— BattleReportSetSceneImage - Set Mission Archive Scene Text —
void— BattleReportSetSceneText - Set Mission Archive Difficulty Best Time Text —
void— BattleReportSetDifficultyLevelBestTimeText - Set Mission Archive Difficulty Completed —
void— BattleReportSetDifficultyLevelCompleted - Add Mission Archive Achievement —
void— BattleReportAddAchievement - Set Mission Archive Best Time Text —
void— BattleReportSetBestTimeText - Set Mission Archive Research Title —
void— BattleReportSetResearchTitle - Set Mission Archive Research Text —
void— BattleReportSetResearchText - Set Mission Archive Bonus Title —
void— BattleReportSetBonusTitle - Set Mission Archive Bonus Text —
void— BattleReportSetBonusText - Set Mission Archive Button Text —
void— BattleReportSetButtonText - Set Mission Archive Button Image —
void— BattleReportSetButtonImage - Set Mission Archive Priority —
void— BattleReportSetPriority - Set Mission Archive State —
void— BattleReportSetState - Show Mission Archive in Missions Completed Total —
void— BattleReportSetShownInMissionTotal - Get Mission Archive Mission Text —
text— BattleReportGetMissionText - Get Mission Archive Mission Image —
string<filepath> — BattleReportGetMissionImage - Get Mission Archive Scene Image —
string<filepath> — BattleReportGetSceneImage - Get Mission Archive Scene Text —
text— BattleReportGetSceneText - Get Mission Archive Difficulty Best Time Text —
text— BattleReportGetDifficultyLevelBestTimeText - Get Mission Archive Difficulty Completed —
bool— BattleReportGetDifficultyLevelCompleted - Get Mission Archive Best Time Text —
text— BattleReportGetBestTimeText - Get Mission Archive Research Title —
text— BattleReportGetResearchTitle - Get Mission Archive Research Text —
text— BattleReportGetResearchText - Get Mission Archive Bonus Title —
text— BattleReportGetBonusTitle - Get Mission Archive Bonus Text —
text— BattleReportGetBonusText - Get Mission Archive Button Text —
text— BattleReportGetButtonText - Get Mission Archive Button Image —
string<filepath> — BattleReportGetButtonImage - Get Mission Archive Priority —
int— BattleReportGetPriority - Get Mission Archive State —
int<preset::MissionArchiveState> — BattleReportGetState - Set Selected Mission Archive —
void— BattleReportPanelSetSelectedBattleReport - Selected Mission Archive —
int<preset::MissionArchive> — BattleReportPanelGetSelectedBattleReport - Selected Mission Archive Difficulty —
int<difficulty> — EventBattleReportPanelDifficultySelected - Selected Mission Archive Mission —
int<preset::MissionArchive> — EventBattleReportPanelMissionSelected - Selected Mission Archive Scene —
int<preset::MissionArchive> — EventBattleReportPanelSceneSelected
# Examples
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:4173
BattleReportSetButtonImage(BattleReportLastCreated(), libCamp_gv_tS_MissionBattleReportIcon[(lp_mission)]);
BattleReportSetMissionText(BattleReportLastCreated(), libCamp_gf_MissionNameInUpperCase(lp_mission));
BattleReportSetMissionImage(BattleReportLastCreated(), libCamp_gv_tS_MissionBattleReportImage[(lp_mission)]);
lv_index = 1;
for ( ; ( (autoFAD0F74B_ai >= 0 && lv_index <= autoFAD0F74B_ae) || (autoFAD0F74B_ai < 0 && lv_index >= autoFAD0F74B_ae) ) ; lv_index += autoFAD0F74B_ai ) {