# PlayerGroupLoopStep

FlagsNative

Returns — void

native void PlayerGroupLoopStep();

Category: Unclassified

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/challenges/rushdefense.sc2map/MapScript.galaxy:1211

        lv_bool = AICombatDiffFlagTieBreakLowHP(PlayerGroupLoopCurrent(), c_combatFlagEnable);
        lv_bool = AICombatDiffFlagCatSortBuildingsPrio(PlayerGroupLoopCurrent(), c_combatFlagDisable);
        PlayerGroupLoopStep();
    }
    PlayerGroupLoopEnd();

campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/rushdefense.sc2mapMapScript.galaxy:1211

        lv_bool = AICombatDiffFlagTieBreakLowHP(PlayerGroupLoopCurrent(), c_combatFlagEnable);
        lv_bool = AICombatDiffFlagCatSortBuildingsPrio(PlayerGroupLoopCurrent(), c_combatFlagDisable);
        PlayerGroupLoopStep();
    }
    PlayerGroupLoopEnd();

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCMI.galaxy:4163

    // Implementation
    PlayerGroupLoopBegin(lp_players);
    for ( ; !PlayerGroupLoopDone() ; PlayerGroupLoopStep() ) {
        autoC47256CC_val = PlayerRace(PlayerGroupLoopCurrent());
        if (autoC47256CC_val == "Prot") {

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCMI.galaxy:4525


    PlayerGroupLoopBegin(PlayerGroupAll());
    for ( ; !PlayerGroupLoopDone() ; PlayerGroupLoopStep() ) {
        PlayerScoreValueEnableAll(PlayerGroupLoopCurrent(), false);
    }

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCMI.galaxy:4530

    PlayerGroupLoopEnd();
    PlayerGroupLoopBegin(PlayerGroupAll());
    for ( ; !PlayerGroupLoopDone() ; PlayerGroupLoopStep() ) {
        libNtve_gf_SetUpgradeLevelForPlayer(PlayerGroupLoopCurrent(), "CinematicMode", 1);
    }

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCMI.galaxy:4570

    }
    PlayerGroupLoopBegin(PlayerGroupAll());
    for ( ; !PlayerGroupLoopDone() ; PlayerGroupLoopStep() ) {
        PlayerScoreValueEnableAll(PlayerGroupLoopCurrent(), true);
    }

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCMI.galaxy:4575

    PlayerGroupLoopEnd();
    PlayerGroupLoopBegin(PlayerGroupAll());
    for ( ; !PlayerGroupLoopDone() ; PlayerGroupLoopStep() ) {
        libNtve_gf_SetUpgradeLevelForPlayer(PlayerGroupLoopCurrent(), "CinematicMode", 0);
    }