# AIForceTacticalDelay

FlagsNative

# Arguments

  • int — player
  • int — delay

Returns — void

native void AIForceTacticalDelay(int player, int delay);

Category: Unclassified

# Examples

mods/core.sc2modbase.sc2data/TriggerLibs/MeleeAI.galaxy:492

    AIAddAirDangerUnits(player);
    AISetupGenericCustomBuildMenusAll();
    AIForceTacticalDelay(player, AIMeleeDiffSelect(player, 0, 10, 7, 5, 3, 2, 1, 0, 0, 0, 0));
    AILowDifficultyInit(player);

mods/starcoop/starcoop.sc2modbase.sc2data/TriggerLibs/MeleeAI.galaxy:498

    AIAddAirDangerUnits(player);
    AISetupGenericCustomBuildMenusAll();
    AIForceTacticalDelay(player, AIMeleeDiffSelect(player, 0, 10, 7, 5, 3, 2, 1, 0, 0, 0, 0));
    AILowDifficultyInit(player);