# AIForceTacticalDelay
Flags —
Native
# Arguments
int
— playerint
— delay
Returns — void
native void AIForceTacticalDelay(int player, int delay);
# Related
Category: Unclassified
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/MeleeAI.galaxy:492
AIAddAirDangerUnits(player);
AISetupGenericCustomBuildMenusAll();
AIForceTacticalDelay(player, AIMeleeDiffSelect(player, 0, 10, 7, 5, 3, 2, 1, 0, 0, 0, 0));
AILowDifficultyInit(player);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/MeleeAI.galaxy:498
AIAddAirDangerUnits(player);
AISetupGenericCustomBuildMenusAll();
AIForceTacticalDelay(player, AIMeleeDiffSelect(player, 0, 10, 7, 5, 3, 2, 1, 0, 0, 0, 0));
AILowDifficultyInit(player);