# AIForceTacticalDelay

FlagsNative

# Arguments

  • int — player
  • int — delay

Returns — void

native void AIForceTacticalDelay(int player, int delay);

Category: Unclassified

# Examples

# mods/core.sc2mod

MeleeAI.galaxy

// L492
AIForceTacticalDelay(player, AIMeleeDiffSelect(player, 0, 10, 7, 5, 3, 2, 1, 0, 0, 0, 0))
// L498
AIForceTacticalDelay(player, AIMeleeDiffSelect(player, 0, 10, 7, 5, 3, 2, 1, 0, 0, 0, 0))