# Load Real Value
Grammar — Load key of section section from bank bank as real value
Flags —Native
|Function
Returns a Real value contained in the chosen Bank at the specified Key of the specified Section.
# Arguments
bank
— Bankstring
— Sectionstring
— Key
Returns — fixed
native fixed BankValueGetAsFixed(
bank b,
string section,
string key,
);
# Related
Category: [Bank / Store & Load](/galaxy/reference#bank-store &-load)
- [F] —
void
— Store Boolean — ( BankValueSetFromFlag ) - [F] —
void
— Store Integer — ( BankValueSetFromInt ) - [F] —
void
— Store Point — ( BankValueSetFromPoint ) - [F] —
void
— Store Real — ( BankValueSetFromFixed ) - [F] —
void
— Store String — ( BankValueSetFromString ) - [F] —
void
— Store Text — ( BankValueSetFromText ) - [F] —
void
— Store Unit — ( BankValueSetFromUnit ) - [F] —
bool
— Load Boolean Value — ( BankValueGetAsFlag ) - [F] —
int
— Load Integer Value — ( BankValueGetAsInt ) - [F] —
point
— Load Point Value — ( BankValueGetAsPoint ) - [F] —
fixed
— Load Real Value — ( BankValueGetAsFixed ) - [F] —
string
— Load String Value — ( BankValueGetAsString ) - [F] —
text
— Load Text Value — ( BankValueGetAsText ) - [F] —
unit
— Restore Unit — ( BankValueGetAsUnit ) - [F] —
unit
— Last Restored Unit — ( BankLastRestoredUnit )
# Examples
# mods/heroesdata.stormmod
// L10725
BankValueGetAsFixed(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "HeroLevelXP")
# mods/heroesdata.stormmod
// L2993
BankValueGetAsFixed(lp_bank, lp_section, lp_key)