# Load String Value

Grammar — Load key key of section section from bank bank as a String
FlagsNative | Function

Returns a String value contained in the chosen Bank at the specified Key of the specified Section.

# Arguments

  • bank — Bank
  • string — Section
  • string — Key

Returns — string

native string BankValueGetAsString(
	bank b,
	string section,
	string key,
);

Category: [Bank / Store & Load](/galaxy/reference#bank-store &-load)

# Examples

# campaigns/libertystory.sc2campaign

CampaignLib.galaxy

// L8739
BankValueGetAsString(lp_bank, lp_section, lp_key)
// L8993
BankValueGetAsString(lp_sourceBank, lv__SectionName, (IntToString(lv_index) + "_3"))
// L8994
BankValueGetAsString(lp_sourceBank, lv__SectionName, (IntToString(lv_index) + "_4"))

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L14055
BankValueGetAsString(lp_bank, lp_section, lp_key)

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L477
BankValueGetAsString(lv_storyBank, lv__SectionName, "DebugStoryScene")

# campaigns/voidstory.sc2campaign

VoidCampaignLib.galaxy

// L7960
BankValueGetAsString(lp_bank, lp_section, lp_key)

# campaigns/voidstory.sc2campaign

VoidCampaignStoryLib.galaxy

// L710
BankValueGetAsString(libVoiC_gf_StoryBank(), lv__SectionName, "CurrentLocation")

# mods/heroesdata.stormmod

HeroesLib.galaxy

// L3004
BankValueGetAsString(lp_bank, lp_section, lp_key)

# mods/missionpacks/campaigncommon.sc2mod

LibComC.galaxy

// L3872
BankValueGetAsString(lp_bank, lp_section, lp_key)

# mods/starcoop/starcoop.sc2mod

LibCOOC.galaxy

// L4831
BankValueGetAsString(lp_bank, lp_section, lp_key)

# mods/voidprologue.sc2mod

LibA3DDD02B.galaxy

// L6770
BankValueGetAsString(lp_bank, lp_section, lp_key)

# mods/warcoop/warcoopdata.sc2mod

WarCoopData.galaxy

// L783
BankValueGetAsString(libWCdr_gv_w3CBank[lp_player], lp_section, lp_key)