# Store Integer
Grammar — Store integer value as key of section section in bank bank
Flags —Native
|Action
Stores an Integer value to the specified Bank. The Section and Key parameters determine where the value is stored in the bank file, and must be used to load the value later. You must save a bank after storing a value, otherwise the value will not exist to load later.
# Arguments
bank
— Bankstring
— Sectionstring
— Keyint
— Value
Returns — void
native void BankValueSetFromInt(
bank b,
string section,
string key,
int value,
);
# Related
Category: [Bank / Store & Load](/galaxy/reference#bank-store &-load)
- Store Boolean —
void
— BankValueSetFromFlag - Store Integer —
void
— BankValueSetFromInt - Store Point —
void
— BankValueSetFromPoint - Store Real —
void
— BankValueSetFromFixed - Store String —
void
— BankValueSetFromString - Store Text —
void
— BankValueSetFromText - Store Unit —
void
— BankValueSetFromUnit - Load Boolean Value —
bool
— BankValueGetAsFlag - Load Integer Value —
int
— BankValueGetAsInt - Load Point Value —
point
— BankValueGetAsPoint - Load Real Value —
fixed
— BankValueGetAsFixed - Load String Value —
string
— BankValueGetAsString - Load Text Value —
text
— BankValueGetAsText - Restore Unit —
unit
— BankValueGetAsUnit - Last Restored Unit —
unit
— BankLastRestoredUnit
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4568
gv_transitionalBank = BankLastCreated();
lv_section = gf_TransitionalBankSection("General");
BankValueSetFromInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("CurrentRoom"), (gv_currentRoom));
lv_cantinaBroken = (gv_cantinaState == ge_CantinaStates_Broken);
BankValueSetFromFlag(BankLastCreated(), lv_section, gf_TransitionalBankKey("CantinaState"), lv_cantinaBroken);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4575
BankValueSetFromFlag(BankLastCreated(), lv_section, gf_TransitionalBankKey("LabOpenNew"), gv_labOpenedNew);
BankValueSetFromFlag(BankLastCreated(), lv_section, gf_TransitionalBankKey("LabArtifactClickable"), gv_labArtifactsClickable);
BankValueSetFromInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ABChoice"), (gv_abChoiceCurrent));
BankValueSetFromInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ABChoiceDifficulty"), gf_ConvertDifficultyToInteger(gv_abChoiceDifficulty));
lv_section = gf_TransitionalBankSection("Research");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4576
BankValueSetFromFlag(BankLastCreated(), lv_section, gf_TransitionalBankKey("LabArtifactClickable"), gv_labArtifactsClickable);
BankValueSetFromInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ABChoice"), (gv_abChoiceCurrent));
BankValueSetFromInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ABChoiceDifficulty"), gf_ConvertDifficultyToInteger(gv_abChoiceDifficulty));
lv_section = gf_TransitionalBankSection("Research");
BankValueSetFromInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchConvertedProtoss"), gv_labResearch_ConvertProtoss);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4578
BankValueSetFromInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ABChoiceDifficulty"), gf_ConvertDifficultyToInteger(gv_abChoiceDifficulty));
lv_section = gf_TransitionalBankSection("Research");
BankValueSetFromInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchConvertedProtoss"), gv_labResearch_ConvertProtoss);
BankValueSetFromInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchConvertedZerg"), gv_labResearch_ConvertZerg);
BankValueSetFromFlag(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchUnlockedProtoss"), gv_researchUnlockedProt);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4579
lv_section = gf_TransitionalBankSection("Research");
BankValueSetFromInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchConvertedProtoss"), gv_labResearch_ConvertProtoss);
BankValueSetFromInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchConvertedZerg"), gv_labResearch_ConvertZerg);
BankValueSetFromFlag(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchUnlockedProtoss"), gv_researchUnlockedProt);
BankValueSetFromFlag(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchUnlockedZerg"), gv_researchUnlockedZerg);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:17654
BankLoad("DebugCinematic", 1);
BankValueSetFromInt(BankLastCreated(), "DebugCinematicShow", "Value", 0);
BankSave(BankLastCreated());
if ((gv_cinematicDebugValue == 0)) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:4568
gv_transitionalBank = BankLastCreated();
lv_section = gf_TransitionalBankSection("General");
BankValueSetFromInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("CurrentRoom"), (gv_currentRoom));
lv_cantinaBroken = (gv_cantinaState == ge_CantinaStates_Broken);
BankValueSetFromFlag(BankLastCreated(), lv_section, gf_TransitionalBankKey("CantinaState"), lv_cantinaBroken);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:4575
BankValueSetFromFlag(BankLastCreated(), lv_section, gf_TransitionalBankKey("LabOpenNew"), gv_labOpenedNew);
BankValueSetFromFlag(BankLastCreated(), lv_section, gf_TransitionalBankKey("LabArtifactClickable"), gv_labArtifactsClickable);
BankValueSetFromInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ABChoice"), (gv_abChoiceCurrent));
BankValueSetFromInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ABChoiceDifficulty"), gf_ConvertDifficultyToInteger(gv_abChoiceDifficulty));
lv_section = gf_TransitionalBankSection("Research");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:4576
BankValueSetFromFlag(BankLastCreated(), lv_section, gf_TransitionalBankKey("LabArtifactClickable"), gv_labArtifactsClickable);
BankValueSetFromInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ABChoice"), (gv_abChoiceCurrent));
BankValueSetFromInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ABChoiceDifficulty"), gf_ConvertDifficultyToInteger(gv_abChoiceDifficulty));
lv_section = gf_TransitionalBankSection("Research");
BankValueSetFromInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchConvertedProtoss"), gv_labResearch_ConvertProtoss);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:4578
BankValueSetFromInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ABChoiceDifficulty"), gf_ConvertDifficultyToInteger(gv_abChoiceDifficulty));
lv_section = gf_TransitionalBankSection("Research");
BankValueSetFromInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchConvertedProtoss"), gv_labResearch_ConvertProtoss);
BankValueSetFromInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchConvertedZerg"), gv_labResearch_ConvertZerg);
BankValueSetFromFlag(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchUnlockedProtoss"), gv_researchUnlockedProt);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:4579
lv_section = gf_TransitionalBankSection("Research");
BankValueSetFromInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchConvertedProtoss"), gv_labResearch_ConvertProtoss);
BankValueSetFromInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchConvertedZerg"), gv_labResearch_ConvertZerg);
BankValueSetFromFlag(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchUnlockedProtoss"), gv_researchUnlockedProt);
BankValueSetFromFlag(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchUnlockedZerg"), gv_researchUnlockedZerg);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:17654
BankLoad("DebugCinematic", 1);
BankValueSetFromInt(BankLastCreated(), "DebugCinematicShow", "Value", 0);
BankSave(BankLastCreated());
if ((gv_cinematicDebugValue == 0)) {
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:8750
}
else {
BankValueSetFromInt(lp_bank, lp_section, lp_key, lp_value);
}
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:9323
}
lv__SectionName = libCamp_gf_TS_BankSectionName("TutorialHistory");
BankValueSetFromInt(lp_targetBank, lv__SectionName, IntToString(0), libCamp_gv_tSX_Tutorial_HistoryCount);
auto2473C567_ae = libCamp_gv_tSX_Tutorial_HistoryCount;
lv_index = 1;
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14066
}
else {
BankValueSetFromInt(lp_bank, lp_section, lp_key, lp_value);
}
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:529
lv_character = UserDataInstance("Character", auto7E4635CA_ai);
lv__SectionName = "CharacterUnlocked";
BankValueSetFromInt(libSwaC_gf_StoryBank(), lv__SectionName, (lv_character), UserDataGetInt("Character", lv_character, "Unlocked", 1));
lv__SectionName = "CharacterAmbient";
BankValueSetFromInt(libSwaC_gf_StoryBank(), lv__SectionName, (lv_character), UserDataGetInt("Character", lv_character, "Ambient", 1));
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:531
BankValueSetFromInt(libSwaC_gf_StoryBank(), lv__SectionName, (lv_character), UserDataGetInt("Character", lv_character, "Unlocked", 1));
lv__SectionName = "CharacterAmbient";
BankValueSetFromInt(libSwaC_gf_StoryBank(), lv__SectionName, (lv_character), UserDataGetInt("Character", lv_character, "Ambient", 1));
lv__SectionName = "CharacterNew";
BankValueSetFromInt(libSwaC_gf_StoryBank(), lv__SectionName, (lv_character), BoolToInt(lib281DEC45_gf_CharacterHasNewInfo(lv_character)));
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:533
BankValueSetFromInt(libSwaC_gf_StoryBank(), lv__SectionName, (lv_character), UserDataGetInt("Character", lv_character, "Ambient", 1));
lv__SectionName = "CharacterNew";
BankValueSetFromInt(libSwaC_gf_StoryBank(), lv__SectionName, (lv_character), BoolToInt(lib281DEC45_gf_CharacterHasNewInfo(lv_character)));
auto7E4635CA_ai = auto7E4635CA_ai+1;
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:699
lib281DEC45_gv_zSS_TransitionBank = BankLastCreated();
lv__SectionName = "StorySet";
BankValueSetFromInt(BankLastCreated(), lv__SectionName, "CurrentRoom", (lib281DEC45_gv_zSS_CurrentRoom));
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:5473
if ((gv_tutorialProgress < 1)) {
gv_tutorialProgress = 1;
BankValueSetFromInt(gv_tutorialBankSave, "General", "Progress", gv_tutorialProgress);
BankSave(gv_tutorialBankSave);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:9444
if ((gv_tutorialProgress < 2)) {
gv_tutorialProgress = 2;
BankValueSetFromInt(gv_tutorialBankSave, "General", "Progress", gv_tutorialProgress);
BankSave(gv_tutorialBankSave);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:15202
if ((gv_tutorialProgress < 3)) {
gv_tutorialProgress = 3;
BankValueSetFromInt(gv_tutorialBankSave, "General", "Progress", gv_tutorialProgress);
BankSave(gv_tutorialBankSave);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:18959
if ((gv_tutorialProgress < 4)) {
gv_tutorialProgress = 4;
BankValueSetFromInt(gv_tutorialBankSave, "General", "Progress", gv_tutorialProgress);
BankSave(gv_tutorialBankSave);
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:5473
if ((gv_tutorialProgress < 1)) {
gv_tutorialProgress = 1;
BankValueSetFromInt(gv_tutorialBankSave, "General", "Progress", gv_tutorialProgress);
BankSave(gv_tutorialBankSave);
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:9444
if ((gv_tutorialProgress < 2)) {
gv_tutorialProgress = 2;
BankValueSetFromInt(gv_tutorialBankSave, "General", "Progress", gv_tutorialProgress);
BankSave(gv_tutorialBankSave);
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:15202
if ((gv_tutorialProgress < 3)) {
gv_tutorialProgress = 3;
BankValueSetFromInt(gv_tutorialBankSave, "General", "Progress", gv_tutorialProgress);
BankSave(gv_tutorialBankSave);
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:18959
if ((gv_tutorialProgress < 4)) {
gv_tutorialProgress = 4;
BankValueSetFromInt(gv_tutorialBankSave, "General", "Progress", gv_tutorialProgress);
BankSave(gv_tutorialBankSave);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:7971
}
else {
BankValueSetFromInt(lp_bank, lp_section, lp_key, lp_value);
}
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:744
lv_indexClickable = UserDataInstance("Clickable", auto741B8B93_ai);
lv__SectionName = "ClickableType";
BankValueSetFromInt(lv_storyBank, lv__SectionName, (lv_indexClickable), UserDataGetInt("Clickable", lv_indexClickable, "Type", 1));
lv__SectionName = "CharacterNew";
BankValueSetFromInt(lv_storyBank, lv__SectionName, (lv_indexClickable), BoolToInt(libVCST_gf_PS_ClickableIsNew(lv_indexClickable)));
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:746
BankValueSetFromInt(lv_storyBank, lv__SectionName, (lv_indexClickable), UserDataGetInt("Clickable", lv_indexClickable, "Type", 1));
lv__SectionName = "CharacterNew";
BankValueSetFromInt(lv_storyBank, lv__SectionName, (lv_indexClickable), BoolToInt(libVCST_gf_PS_ClickableIsNew(lv_indexClickable)));
auto741B8B93_ai = auto741B8B93_ai+1;
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:990
libVCST_gv_pS_TransitionBank = BankLastCreated();
lv__SectionName = "StorySet";
BankValueSetFromInt(BankLastCreated(), lv__SectionName, "CurrentRoom", (libVCST_gv_pS_CurrentRoom));
}
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:1866
libChal_gf_CHL_InitChallengeBank();
if ((libChal_gv_cHL_DefaultChallengeBank != null)) {
BankValueSetFromInt(libChal_gv_cHL_DefaultChallengeBank, libChal_gf_ChallengeName(lp_challengeType), libChal_gv_cHLC_KEYAWARD, (lp_award));
BankSave(libChal_gv_cHL_DefaultChallengeBank);
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:12653
libGame_gv_players[lv_itPlayer].lv_bankData.lv_mapPlayCount += 1;
if ((libCore_gv_mAPMapStringID != "")) {
BankValueSetFromInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "MapPlayCounts", libCore_gv_mAPMapStringID, libGame_gv_players[lv_itPlayer].lv_bankData.lv_mapPlayCount);
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/StartingExperienceLib.galaxy:1367
libStEx_gv_sE_TrainingModeTips[(lp_tip)].lv_doneTimes += 1;
lv_bankKey = (libStEx_gv_sE_TrainingModeBankkey_Tip_C + IntToString((lp_tip)));
BankValueSetFromInt(libGame_gv_players[libStEx_gv_sE_Player].lv_bankData.lv_bank, libStEx_gv_sE_TrainingModeBankSection_C, lv_bankKey, libStEx_gv_sE_TrainingModeTips[(lp_tip)].lv_doneTimes);
BankSave(libGame_gv_players[libStEx_gv_sE_Player].lv_bankData.lv_bank);
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/StartingExperienceLib.galaxy:2476
else {
libStEx_gv_sE_TrainingModeRefCardTimes = 0;
BankValueSetFromInt(libGame_gv_players[libStEx_gv_sE_Player].lv_bankData.lv_bank, libStEx_gv_sE_TrainingModeBankSection_C, lv_bankKey, libStEx_gv_sE_TrainingModeRefCardTimes);
}
TriggerExecute(libStEx_gt_SE_TrainingModeTipInitData, true, false);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/StartingExperienceLib.galaxy:2497
else {
libStEx_gv_sE_TrainingModeTips[lv_itNewUserTip].lv_doneTimes = 0;
BankValueSetFromInt(libGame_gv_players[libStEx_gv_sE_Player].lv_bankData.lv_bank, libStEx_gv_sE_TrainingModeBankSection_C, lv_bankKey, libStEx_gv_sE_TrainingModeTips[lv_itNewUserTip].lv_doneTimes);
}
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/StartingExperienceLib.galaxy:2843
libStEx_gv_sE_TrainingModeRefCardTimes += 1;
lv_bankKey = libStEx_gv_sE_TrainingModeBankkey_RefCard_C;
BankValueSetFromInt(libGame_gv_players[libStEx_gv_sE_Player].lv_bankData.lv_bank, libStEx_gv_sE_TrainingModeBankSection_C, lv_bankKey, libStEx_gv_sE_TrainingModeRefCardTimes);
BankSave(libGame_gv_players[libStEx_gv_sE_Player].lv_bankData.lv_bank);
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:2027
BankValueSetFromFlag(lv_localBank, "Debug Menu Options", "SavedHero", libUIUI_gv_uIDebugPanelSavedHero);
BankValueSetFromFixed(lv_localBank, "Debug Menu Options", "HeroLevelXP", libCore_gf_GetTotalXPForLevel(FixedToInt(libNtve_gf_DialogItemValue(libUIUI_gv_uIDebugPanel.lv_levelSlider, lp_localPlayer))));
BankValueSetFromInt(lv_localBank, "Debug Menu Options", "HeroIndex", DialogControlGetSelectedItem(libUIUI_gv_uIDebugPanel.lv_heroDropdown, 1));
BankValueSetFromInt(lv_localBank, "Debug Menu Options", "SkinIndex", DialogControlGetSelectedItem(libUIUI_gv_uIDebugPanel.lv_skinDropdown, 1));
BankValueSetFromInt(lv_localBank, "Debug Menu Options", "MountIndex", DialogControlGetSelectedItem(libUIUI_gv_uIDebugPanel.lv_mountTypeDropdown, 1));
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:2028
BankValueSetFromFixed(lv_localBank, "Debug Menu Options", "HeroLevelXP", libCore_gf_GetTotalXPForLevel(FixedToInt(libNtve_gf_DialogItemValue(libUIUI_gv_uIDebugPanel.lv_levelSlider, lp_localPlayer))));
BankValueSetFromInt(lv_localBank, "Debug Menu Options", "HeroIndex", DialogControlGetSelectedItem(libUIUI_gv_uIDebugPanel.lv_heroDropdown, 1));
BankValueSetFromInt(lv_localBank, "Debug Menu Options", "SkinIndex", DialogControlGetSelectedItem(libUIUI_gv_uIDebugPanel.lv_skinDropdown, 1));
BankValueSetFromInt(lv_localBank, "Debug Menu Options", "MountIndex", DialogControlGetSelectedItem(libUIUI_gv_uIDebugPanel.lv_mountTypeDropdown, 1));
BankValueSetFromInt(lv_localBank, "Debug Menu Options", "MountVariation", DialogControlGetSelectedItem(libUIUI_gv_uIDebugPanel.lv_mountVariationDropdown, 1));
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:2029
BankValueSetFromInt(lv_localBank, "Debug Menu Options", "HeroIndex", DialogControlGetSelectedItem(libUIUI_gv_uIDebugPanel.lv_heroDropdown, 1));
BankValueSetFromInt(lv_localBank, "Debug Menu Options", "SkinIndex", DialogControlGetSelectedItem(libUIUI_gv_uIDebugPanel.lv_skinDropdown, 1));
BankValueSetFromInt(lv_localBank, "Debug Menu Options", "MountIndex", DialogControlGetSelectedItem(libUIUI_gv_uIDebugPanel.lv_mountTypeDropdown, 1));
BankValueSetFromInt(lv_localBank, "Debug Menu Options", "MountVariation", DialogControlGetSelectedItem(libUIUI_gv_uIDebugPanel.lv_mountVariationDropdown, 1));
BankValueSetFromInt(lv_localBank, "Debug Menu Options", "TrueHeroIndex", DialogControlGetSelectedItem(libUIUI_gv_uIDebugPanel.lv_heroDropdown, 1));
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:2030
BankValueSetFromInt(lv_localBank, "Debug Menu Options", "SkinIndex", DialogControlGetSelectedItem(libUIUI_gv_uIDebugPanel.lv_skinDropdown, 1));
BankValueSetFromInt(lv_localBank, "Debug Menu Options", "MountIndex", DialogControlGetSelectedItem(libUIUI_gv_uIDebugPanel.lv_mountTypeDropdown, 1));
BankValueSetFromInt(lv_localBank, "Debug Menu Options", "MountVariation", DialogControlGetSelectedItem(libUIUI_gv_uIDebugPanel.lv_mountVariationDropdown, 1));
BankValueSetFromInt(lv_localBank, "Debug Menu Options", "TrueHeroIndex", DialogControlGetSelectedItem(libUIUI_gv_uIDebugPanel.lv_heroDropdown, 1));
BankValueSetFromInt(lv_localBank, "Debug Menu Options", "TrueSkinIndex", libCore_gf_DataSkinsGetSkinIndexFromSkinLink((DataTableGetString(true, ("HeroIndex_" + IntToString(DialogControlGetSelectedItem(libUIUI_gv_uIDebugPanel.lv_heroDropdown, 1)) + "_SkinIndex_" + IntToString(DialogControlGetSelectedItem(libUIUI_gv_uIDebugPanel.lv_skinDropdown, 1)))))));
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:2031
BankValueSetFromInt(lv_localBank, "Debug Menu Options", "MountIndex", DialogControlGetSelectedItem(libUIUI_gv_uIDebugPanel.lv_mountTypeDropdown, 1));
BankValueSetFromInt(lv_localBank, "Debug Menu Options", "MountVariation", DialogControlGetSelectedItem(libUIUI_gv_uIDebugPanel.lv_mountVariationDropdown, 1));
BankValueSetFromInt(lv_localBank, "Debug Menu Options", "TrueHeroIndex", DialogControlGetSelectedItem(libUIUI_gv_uIDebugPanel.lv_heroDropdown, 1));
BankValueSetFromInt(lv_localBank, "Debug Menu Options", "TrueSkinIndex", libCore_gf_DataSkinsGetSkinIndexFromSkinLink((DataTableGetString(true, ("HeroIndex_" + IntToString(DialogControlGetSelectedItem(libUIUI_gv_uIDebugPanel.lv_heroDropdown, 1)) + "_SkinIndex_" + IntToString(DialogControlGetSelectedItem(libUIUI_gv_uIDebugPanel.lv_skinDropdown, 1)))))));
BankSave(lv_localBank);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:2032
BankValueSetFromInt(lv_localBank, "Debug Menu Options", "MountVariation", DialogControlGetSelectedItem(libUIUI_gv_uIDebugPanel.lv_mountVariationDropdown, 1));
BankValueSetFromInt(lv_localBank, "Debug Menu Options", "TrueHeroIndex", DialogControlGetSelectedItem(libUIUI_gv_uIDebugPanel.lv_heroDropdown, 1));
BankValueSetFromInt(lv_localBank, "Debug Menu Options", "TrueSkinIndex", libCore_gf_DataSkinsGetSkinIndexFromSkinLink((DataTableGetString(true, ("HeroIndex_" + IntToString(DialogControlGetSelectedItem(libUIUI_gv_uIDebugPanel.lv_heroDropdown, 1)) + "_SkinIndex_" + IntToString(DialogControlGetSelectedItem(libUIUI_gv_uIDebugPanel.lv_skinDropdown, 1)))))));
BankSave(lv_localBank);
}
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibComC.galaxy:3882
}
else {
BankValueSetFromInt(lp_bank, lp_section, lp_key, lp_value);
}
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:657
lv_indexClickable = UserDataInstance("Clickable", auto741B8B93_ai);
lv__SectionName = "ClickableType";
BankValueSetFromInt(lv_storyBank, lv__SectionName, (lv_indexClickable), UserDataGetInt("Clickable", lv_indexClickable, "Type", 1));
lv__SectionName = "CharacterNew";
BankValueSetFromInt(lv_storyBank, lv__SectionName, (lv_indexClickable), BoolToInt(libNCST_gf_NS_ClickableIsNew(lv_indexClickable)));
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:659
BankValueSetFromInt(lv_storyBank, lv__SectionName, (lv_indexClickable), UserDataGetInt("Clickable", lv_indexClickable, "Type", 1));
lv__SectionName = "CharacterNew";
BankValueSetFromInt(lv_storyBank, lv__SectionName, (lv_indexClickable), BoolToInt(libNCST_gf_NS_ClickableIsNew(lv_indexClickable)));
auto741B8B93_ai = auto741B8B93_ai+1;
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:891
libNCST_gv_nS_TransitionBank = BankLastCreated();
lv__SectionName = "StorySet";
BankValueSetFromInt(BankLastCreated(), lv__SectionName, "CurrentRoom", (libNCST_gv_nS_CurrentRoom));
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOOC.galaxy:4842
}
else {
BankValueSetFromInt(lp_bank, lp_section, lp_key, lp_value);
}
}
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:6781
}
else {
BankValueSetFromInt(lp_bank, lp_section, lp_key, lp_value);
}
}