# Load Text Value
Grammar — Load key key of section section from bank bank as Text
Flags —Native|Function
Returns a Text value contained in the chosen Bank at the specified Key of the specified Section.
# Arguments
bank— Bankstring— Sectionstring— Key
Returns — text
native text BankValueGetAsText(
bank b,
string section,
string key,
);
# Related
Category: [Bank / Store & Load](/galaxy/reference#bank-store &-load)
- Store Boolean —
void— BankValueSetFromFlag - Store Integer —
void— BankValueSetFromInt - Store Point —
void— BankValueSetFromPoint - Store Real —
void— BankValueSetFromFixed - Store String —
void— BankValueSetFromString - Store Text —
void— BankValueSetFromText - Store Unit —
void— BankValueSetFromUnit - Load Boolean Value —
bool— BankValueGetAsFlag - Load Integer Value —
int— BankValueGetAsInt - Load Point Value —
point— BankValueGetAsPoint - Load Real Value —
fixed— BankValueGetAsFixed - Load String Value —
string— BankValueGetAsString - Load Text Value —
text— BankValueGetAsText - Restore Unit —
unit— BankValueGetAsUnit - Last Restored Unit —
unit— BankLastRestoredUnit
# Examples
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:8991
lv_index = 1;
for ( ; ( (auto4D414022_ai >= 0 && lv_index <= auto4D414022_ae) || (auto4D414022_ai < 0 && lv_index >= auto4D414022_ae) ) ; lv_index += auto4D414022_ai ) {
lv_title = BankValueGetAsText(lp_sourceBank, lv__SectionName, (IntToString(lv_index) + "_1"));
lv_description = BankValueGetAsText(lp_sourceBank, lv__SectionName, (IntToString(lv_index) + "_2"));
lv_icon = libCamp_gf_TS_Tutorial_ConvertStringToImage(BankValueGetAsString(lp_sourceBank, lv__SectionName, (IntToString(lv_index) + "_3")));
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:8992
for ( ; ( (auto4D414022_ai >= 0 && lv_index <= auto4D414022_ae) || (auto4D414022_ai < 0 && lv_index >= auto4D414022_ae) ) ; lv_index += auto4D414022_ai ) {
lv_title = BankValueGetAsText(lp_sourceBank, lv__SectionName, (IntToString(lv_index) + "_1"));
lv_description = BankValueGetAsText(lp_sourceBank, lv__SectionName, (IntToString(lv_index) + "_2"));
lv_icon = libCamp_gf_TS_Tutorial_ConvertStringToImage(BankValueGetAsString(lp_sourceBank, lv__SectionName, (IntToString(lv_index) + "_3")));
lv_movie = libCamp_gf_TS_Tutorial_ConvertStringToMovie(BankValueGetAsString(lp_sourceBank, lv__SectionName, (IntToString(lv_index) + "_4")));