# Load Integer Value
Grammar — Load key of section section from bank bank as integer value
Flags —Native
|Function
Returns an Integer value contained in the chosen Bank at the specified Key of the specified Section.
# Arguments
bank
— Bankstring
— Sectionstring
— Key
Returns — int
native int BankValueGetAsInt(
bank b,
string section,
string key,
);
# Related
Category: [Bank / Store & Load](/galaxy/reference#bank-store &-load)
- Store Boolean —
void
— BankValueSetFromFlag - Store Integer —
void
— BankValueSetFromInt - Store Point —
void
— BankValueSetFromPoint - Store Real —
void
— BankValueSetFromFixed - Store String —
void
— BankValueSetFromString - Store Text —
void
— BankValueSetFromText - Store Unit —
void
— BankValueSetFromUnit - Load Boolean Value —
bool
— BankValueGetAsFlag - Load Integer Value —
int
— BankValueGetAsInt - Load Point Value —
point
— BankValueGetAsPoint - Load Real Value —
fixed
— BankValueGetAsFixed - Load String Value —
string
— BankValueGetAsString - Load Text Value —
text
— BankValueGetAsText - Restore Unit —
unit
— BankValueGetAsUnit - Last Restored Unit —
unit
— BankLastRestoredUnit
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4628
BankLoad(gv_transitionalBankName, 1);
lv_section = gf_TransitionalBankSection("General");
gv_currentRoom = gf_RoomFromIndex(BankValueGetAsInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("CurrentRoom")));
gv_currentLocation = gf_RoomLocation(gv_currentRoom);
lv_cantinaBroken = BankValueGetAsFlag(BankLastCreated(), lv_section, gf_TransitionalBankKey("CantinaState"));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4641
gv_labOpenedNew = BankValueGetAsFlag(BankLastCreated(), lv_section, gf_TransitionalBankKey("LabOpenNew"));
gv_labArtifactsClickable = BankValueGetAsFlag(BankLastCreated(), lv_section, gf_TransitionalBankKey("LabArtifactClickable"));
lv_abChoice = BankValueGetAsInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ABChoice"));
gv_abChoiceCurrent = lv_abChoice;
gv_abChoiceDifficulty = gf_ConvertIntegerToDifficulty(BankValueGetAsInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ABChoiceDifficulty")));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4643
lv_abChoice = BankValueGetAsInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ABChoice"));
gv_abChoiceCurrent = lv_abChoice;
gv_abChoiceDifficulty = gf_ConvertIntegerToDifficulty(BankValueGetAsInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ABChoiceDifficulty")));
lv_section = gf_TransitionalBankSection("Research");
gv_labResearch_ConvertProtoss = BankValueGetAsInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchConvertedProtoss"));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4645
gv_abChoiceDifficulty = gf_ConvertIntegerToDifficulty(BankValueGetAsInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ABChoiceDifficulty")));
lv_section = gf_TransitionalBankSection("Research");
gv_labResearch_ConvertProtoss = BankValueGetAsInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchConvertedProtoss"));
gv_labResearch_ConvertZerg = BankValueGetAsInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchConvertedZerg"));
gv_researchUnlockedProt = BankValueGetAsFlag(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchUnlockedProtoss"));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4646
lv_section = gf_TransitionalBankSection("Research");
gv_labResearch_ConvertProtoss = BankValueGetAsInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchConvertedProtoss"));
gv_labResearch_ConvertZerg = BankValueGetAsInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchConvertedZerg"));
gv_researchUnlockedProt = BankValueGetAsFlag(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchUnlockedProtoss"));
gv_researchUnlockedZerg = BankValueGetAsFlag(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchUnlockedZerg"));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:15408
BankLoad("DebugCinematic", 1);
gv_cinematicDebugValue = BankValueGetAsInt(BankLastCreated(), "DebugCinematicShow", "Value");
gv_cinematicDebugPlaylist[1] = gt_Scene01RaynorIntro;
gv_cinematicDebugPlaylist[2] = null;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:4628
BankLoad(gv_transitionalBankName, 1);
lv_section = gf_TransitionalBankSection("General");
gv_currentRoom = gf_RoomFromIndex(BankValueGetAsInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("CurrentRoom")));
gv_currentLocation = gf_RoomLocation(gv_currentRoom);
lv_cantinaBroken = BankValueGetAsFlag(BankLastCreated(), lv_section, gf_TransitionalBankKey("CantinaState"));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:4641
gv_labOpenedNew = BankValueGetAsFlag(BankLastCreated(), lv_section, gf_TransitionalBankKey("LabOpenNew"));
gv_labArtifactsClickable = BankValueGetAsFlag(BankLastCreated(), lv_section, gf_TransitionalBankKey("LabArtifactClickable"));
lv_abChoice = BankValueGetAsInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ABChoice"));
gv_abChoiceCurrent = lv_abChoice;
gv_abChoiceDifficulty = gf_ConvertIntegerToDifficulty(BankValueGetAsInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ABChoiceDifficulty")));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:4643
lv_abChoice = BankValueGetAsInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ABChoice"));
gv_abChoiceCurrent = lv_abChoice;
gv_abChoiceDifficulty = gf_ConvertIntegerToDifficulty(BankValueGetAsInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ABChoiceDifficulty")));
lv_section = gf_TransitionalBankSection("Research");
gv_labResearch_ConvertProtoss = BankValueGetAsInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchConvertedProtoss"));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:4645
gv_abChoiceDifficulty = gf_ConvertIntegerToDifficulty(BankValueGetAsInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ABChoiceDifficulty")));
lv_section = gf_TransitionalBankSection("Research");
gv_labResearch_ConvertProtoss = BankValueGetAsInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchConvertedProtoss"));
gv_labResearch_ConvertZerg = BankValueGetAsInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchConvertedZerg"));
gv_researchUnlockedProt = BankValueGetAsFlag(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchUnlockedProtoss"));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:4646
lv_section = gf_TransitionalBankSection("Research");
gv_labResearch_ConvertProtoss = BankValueGetAsInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchConvertedProtoss"));
gv_labResearch_ConvertZerg = BankValueGetAsInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchConvertedZerg"));
gv_researchUnlockedProt = BankValueGetAsFlag(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchUnlockedProtoss"));
gv_researchUnlockedZerg = BankValueGetAsFlag(BankLastCreated(), lv_section, gf_TransitionalBankKey("ResearchUnlockedZerg"));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:15408
BankLoad("DebugCinematic", 1);
gv_cinematicDebugValue = BankValueGetAsInt(BankLastCreated(), "DebugCinematicShow", "Value");
gv_cinematicDebugPlaylist[1] = gt_Scene01RaynorIntro;
gv_cinematicDebugPlaylist[2] = null;
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:8717
}
else {
return BankValueGetAsInt(lp_bank, lp_section, lp_key);
}
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:8987
}
lv__SectionName = libCamp_gf_TS_BankSectionName("TutorialHistory");
lv_count = BankValueGetAsInt(lp_sourceBank, lv__SectionName, IntToString(0));
auto4D414022_ae = lv_count;
lv_index = 1;
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:13991
// Implementation
if ((BankKeyExists(lp_bank, lv__SectionName, IntToString((lp_missionA))) == true)) {
lv_aAge = BankValueGetAsInt(BankLastCreated(), lv__SectionName, IntToString((lp_missionA)));
}
else {
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:13997
}
if ((BankKeyExists(lp_bank, lv__SectionName, IntToString((lp_missionB))) == true)) {
lv_bAge = BankValueGetAsInt(BankLastCreated(), lv__SectionName, IntToString((lp_missionB)));
}
else {
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14033
}
else {
return BankValueGetAsInt(lp_bank, lp_section, lp_key);
}
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:468
lv_character = UserDataInstance("Character", auto4FB8B176_ai);
lv__SectionName = "CharacterUnlocked";
UserDataSetInt("Character", lv_character, "Unlocked", 1, BankValueGetAsInt(lv_storyBank, lv__SectionName, (lv_character)));
lv__SectionName = "CharacterAmbient";
lib281DEC45_gf_ZSS_CharacterSetAmbient(lv_character, (BankValueGetAsInt(lv_storyBank, lv__SectionName, (lv_character)) == 1));
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:470
UserDataSetInt("Character", lv_character, "Unlocked", 1, BankValueGetAsInt(lv_storyBank, lv__SectionName, (lv_character)));
lv__SectionName = "CharacterAmbient";
lib281DEC45_gf_ZSS_CharacterSetAmbient(lv_character, (BankValueGetAsInt(lv_storyBank, lv__SectionName, (lv_character)) == 1));
lv__SectionName = "CharacterNew";
lib281DEC45_gf_SetCharacterNew(lv_character, (BankValueGetAsInt(lv_storyBank, lv__SectionName, (lv_character)) == 1));
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:472
lib281DEC45_gf_ZSS_CharacterSetAmbient(lv_character, (BankValueGetAsInt(lv_storyBank, lv__SectionName, (lv_character)) == 1));
lv__SectionName = "CharacterNew";
lib281DEC45_gf_SetCharacterNew(lv_character, (BankValueGetAsInt(lv_storyBank, lv__SectionName, (lv_character)) == 1));
auto4FB8B176_ai = auto4FB8B176_ai+1;
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:491
lib281DEC45_gf_ZSS_CharacterSetAmbient(lv_character, !(ConversationDataCanRun(lib281DEC45_gf_ZSS_CharacterConversation(lv_character), false)));
lib281DEC45_gf_SetCharacterNew(lv_character, ConversationDataCanRun(lib281DEC45_gf_ZSS_CharacterConversation(lv_character), true));
UserDataSetInt("Character", lv_character, "Unlocked", 1, BankValueGetAsInt(lv_storyBank, lv__SectionName, (lv_character)));
auto2DC3C7B3_ai = auto2DC3C7B3_ai+1;
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:600
for ( ; ( (autoA64B39DA_ai >= 0 && lv_index <= autoA64B39DA_ae) || (autoA64B39DA_ai <= 0 && lv_index >= autoA64B39DA_ae) ) ; lv_index += autoA64B39DA_ai ) {
lv_indexState = UserDataInstance("WriterStates", lv_index);
if ((UserDataGetInt("WriterStates", lv_indexState, "Value", 1) == BankValueGetAsInt(libSwaC_gf_StoryBank(), ("WriterStateSnapshot"), (lv_indexState)))) {
UserDataLoadInstance("WriterStates", lv_indexState, lib281DEC45_gf_ZSS_TempConversationBank(), ("WriterStates"));
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:718
BankLoad(lib281DEC45_gv_zSS_TransitionBankName, 1);
lv__SectionName = "StorySet";
lib281DEC45_gv_zSS_CurrentRoom = lib281DEC45_gf_ZSS_RoomFromIndex(BankValueGetAsInt(BankLastCreated(), lv__SectionName, "CurrentRoom"));
if ((lib281DEC45_gv_zSS_CurrentRoom != lib281DEC45_ge_Rooms_StoryRoomEggRoom)) {
lib281DEC45_gv_zSS_CurrentRoom = lib281DEC45_ge_Rooms_StoryRoomMainSet;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:2448
BankLoad("SC2Tutorial", gv_p01_USER);
gv_tutorialBankSave = BankLastCreated();
gv_tutorialProgress = BankValueGetAsInt(gv_tutorialBankSave, "General", "Progress");
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:2448
BankLoad("SC2Tutorial", gv_p01_USER);
gv_tutorialBankSave = BankLastCreated();
gv_tutorialProgress = BankValueGetAsInt(gv_tutorialBankSave, "General", "Progress");
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:7890
// Implementation
if ((BankKeyExists(lp_bank, lv__SectionName, IntToString((lp_missionA))) == true)) {
lv_aAge = BankValueGetAsInt(BankLastCreated(), lv__SectionName, IntToString((lp_missionA)));
}
else {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:7896
}
if ((BankKeyExists(lp_bank, lv__SectionName, IntToString((lp_missionB))) == true)) {
lv_bAge = BankValueGetAsInt(BankLastCreated(), lv__SectionName, IntToString((lp_missionB)));
}
else {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:7938
}
else {
return BankValueGetAsInt(lp_bank, lp_section, lp_key);
}
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:696
lv__SectionName = "ClickableType";
if ((libVCST_gf_PS_ClickableType(lv_indexClickable) != libVCST_ge_ClickableType_RoomChange) && (libVCST_gf_PS_ClickableType(lv_indexClickable) != libVCST_ge_ClickableType_Custom)) {
libVCST_gf_ClickableSetType(lv_indexClickable, libVCST_gf_PS_ClickableIntToType(BankValueGetAsInt(lv_storyBank, lv__SectionName, (lv_indexClickable))));
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:700
lv__SectionName = "CharacterNew";
libVCST_gf_ClickableSetNew(lv_indexClickable, (BankValueGetAsInt(lv_storyBank, lv__SectionName, (lv_indexClickable)) == 1));
auto792D16C3_ai = auto792D16C3_ai+1;
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:1009
BankLoad(libVCST_gv_pS_TransitionBankName, 1);
lv__SectionName = "StorySet";
libVCST_gv_pS_CurrentRoom = (BankValueGetAsInt(BankLastCreated(), lv__SectionName, "CurrentRoom"));
if ((libVCST_gv_pS_CurrentRoom != libVCST_ge_Rooms_StoryRoomBridge) && (libVCST_gv_pS_CurrentRoom != libVCST_ge_Rooms_StoryRoomWarCouncil) && (libVCST_gv_pS_CurrentRoom != libVCST_ge_Rooms_StoryRoomShip)) {
libVCST_gv_pS_CurrentRoom = libVCST_ge_Rooms_StoryRoomBridge;
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:1843
libChal_gf_CHL_InitChallengeBank();
if ((BankExists(libChal_gv_cHLC_BANKNAME, 1) == true) && (libChal_gv_cHL_DefaultChallengeBank != null)) {
return BankValueGetAsInt(libChal_gv_cHL_DefaultChallengeBank, libChal_gf_ChallengeName(lp_challengeType), libChal_gv_cHLC_KEYAWARD);
}
else {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:10697
lv_itPlayer = PlayerGroupNextPlayer(auto6879AF6E_g, lv_itPlayer);
if (lv_itPlayer<0) { break; }
if ((lv_itPlayer == 1) && (libCore_gv_dEBUGDebuggingEnabled == true) && (BankValueGetAsFlag(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "SavedHero") == true) && (BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueHeroIndex") != 0) && (BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueSkinIndex") != 0) && (BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueMountIndex") != 0)) {
libGame_gv_players[lv_itPlayer].lv_heroIndex = BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueHeroIndex");
libGame_gv_players[lv_itPlayer].lv_selectedSkin = BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueSkinIndex");
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:10697
lv_itPlayer = PlayerGroupNextPlayer(auto6879AF6E_g, lv_itPlayer);
if (lv_itPlayer<0) { break; }
if ((lv_itPlayer == 1) && (libCore_gv_dEBUGDebuggingEnabled == true) && (BankValueGetAsFlag(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "SavedHero") == true) && (BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueHeroIndex") != 0) && (BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueSkinIndex") != 0) && (BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueMountIndex") != 0)) {
libGame_gv_players[lv_itPlayer].lv_heroIndex = BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueHeroIndex");
libGame_gv_players[lv_itPlayer].lv_selectedSkin = BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueSkinIndex");
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:10697
lv_itPlayer = PlayerGroupNextPlayer(auto6879AF6E_g, lv_itPlayer);
if (lv_itPlayer<0) { break; }
if ((lv_itPlayer == 1) && (libCore_gv_dEBUGDebuggingEnabled == true) && (BankValueGetAsFlag(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "SavedHero") == true) && (BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueHeroIndex") != 0) && (BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueSkinIndex") != 0) && (BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueMountIndex") != 0)) {
libGame_gv_players[lv_itPlayer].lv_heroIndex = BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueHeroIndex");
libGame_gv_players[lv_itPlayer].lv_selectedSkin = BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueSkinIndex");
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:10698
if (lv_itPlayer<0) { break; }
if ((lv_itPlayer == 1) && (libCore_gv_dEBUGDebuggingEnabled == true) && (BankValueGetAsFlag(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "SavedHero") == true) && (BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueHeroIndex") != 0) && (BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueSkinIndex") != 0) && (BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueMountIndex") != 0)) {
libGame_gv_players[lv_itPlayer].lv_heroIndex = BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueHeroIndex");
libGame_gv_players[lv_itPlayer].lv_selectedSkin = BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueSkinIndex");
libGame_gv_players[lv_itPlayer].lv_selectedMount = BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueMountIndex");
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:10699
if ((lv_itPlayer == 1) && (libCore_gv_dEBUGDebuggingEnabled == true) && (BankValueGetAsFlag(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "SavedHero") == true) && (BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueHeroIndex") != 0) && (BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueSkinIndex") != 0) && (BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueMountIndex") != 0)) {
libGame_gv_players[lv_itPlayer].lv_heroIndex = BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueHeroIndex");
libGame_gv_players[lv_itPlayer].lv_selectedSkin = BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueSkinIndex");
libGame_gv_players[lv_itPlayer].lv_selectedMount = BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueMountIndex");
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:10700
libGame_gv_players[lv_itPlayer].lv_heroIndex = BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueHeroIndex");
libGame_gv_players[lv_itPlayer].lv_selectedSkin = BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueSkinIndex");
libGame_gv_players[lv_itPlayer].lv_selectedMount = BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueMountIndex");
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:10723
}
if ((lv_itPlayer == 1) && (libCore_gv_dEBUGDebuggingEnabled == true) && (BankValueGetAsFlag(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "SavedHero") == true) && (BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueHeroIndex") != 0) && (BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueSkinIndex") != 0) && (BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueMountIndex") != 0)) {
libUIUI_gv_uIPartyFrameMaxLevelForTeam[lp_team] = 0;
libGame_gf_GrantXPToPlayer(BankValueGetAsFixed(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "HeroLevelXP"), lv_itPlayer, libGame_ge_XPSources_Debug);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:10723
}
if ((lv_itPlayer == 1) && (libCore_gv_dEBUGDebuggingEnabled == true) && (BankValueGetAsFlag(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "SavedHero") == true) && (BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueHeroIndex") != 0) && (BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueSkinIndex") != 0) && (BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueMountIndex") != 0)) {
libUIUI_gv_uIPartyFrameMaxLevelForTeam[lp_team] = 0;
libGame_gf_GrantXPToPlayer(BankValueGetAsFixed(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "HeroLevelXP"), lv_itPlayer, libGame_ge_XPSources_Debug);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:10723
}
if ((lv_itPlayer == 1) && (libCore_gv_dEBUGDebuggingEnabled == true) && (BankValueGetAsFlag(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "SavedHero") == true) && (BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueHeroIndex") != 0) && (BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueSkinIndex") != 0) && (BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "TrueMountIndex") != 0)) {
libUIUI_gv_uIPartyFrameMaxLevelForTeam[lp_team] = 0;
libGame_gf_GrantXPToPlayer(BankValueGetAsFixed(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "Debug Menu Options", "HeroLevelXP"), lv_itPlayer, libGame_ge_XPSources_Debug);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:12648
libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank = BankLastCreated();
if ((libCore_gv_mAPMapStringID != "") && (BankKeyExists(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "MapPlayCounts", libCore_gv_mAPMapStringID) == true)) {
libGame_gv_players[lv_itPlayer].lv_bankData.lv_mapPlayCount = BankValueGetAsInt(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "MapPlayCounts", libCore_gv_mAPMapStringID);
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/HeroesLib.galaxy:2982
// Implementation
if ((BankKeyExists(lp_bank, lp_section, lp_key) == true)) {
return BankValueGetAsInt(lp_bank, lp_section, lp_key);
}
else {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/StartingExperienceLib.galaxy:2472
lv_bankKey = libStEx_gv_sE_TrainingModeBankkey_RefCard_C;
if ((BankKeyExists(libGame_gv_players[libStEx_gv_sE_Player].lv_bankData.lv_bank, libStEx_gv_sE_TrainingModeBankSection_C, lv_bankKey) == true)) {
libStEx_gv_sE_TrainingModeRefCardTimes = BankValueGetAsInt(libGame_gv_players[libStEx_gv_sE_Player].lv_bankData.lv_bank, libStEx_gv_sE_TrainingModeBankSection_C, lv_bankKey);
}
else {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/StartingExperienceLib.galaxy:2493
lv_bankKey = (libStEx_gv_sE_TrainingModeBankkey_Tip_C + IntToString((libStEx_gv_sE_TrainingModeTips[lv_itNewUserTip].lv_iD)));
if ((BankKeyExists(libGame_gv_players[libStEx_gv_sE_Player].lv_bankData.lv_bank, libStEx_gv_sE_TrainingModeBankSection_C, lv_bankKey) == true)) {
libStEx_gv_sE_TrainingModeTips[lv_itNewUserTip].lv_doneTimes = BankValueGetAsInt(libGame_gv_players[libStEx_gv_sE_Player].lv_bankData.lv_bank, libStEx_gv_sE_TrainingModeBankSection_C, lv_bankKey);
}
else {
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibComC.galaxy:3852
}
else {
return BankValueGetAsInt(lp_bank, lp_section, lp_key);
}
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:618
lv__SectionName = "ClickableType";
if ((libNCST_gf_NS_ClickableType(lv_indexClickable) != libNCST_ge_ClickableType_RoomChange) && (libNCST_gf_NS_ClickableType(lv_indexClickable) != libNCST_ge_ClickableType_Custom)) {
libNCST_gf_ClickableSetType(lv_indexClickable, libNCST_gf_NS_ClickableIntToType(BankValueGetAsInt(lv_storyBank, lv__SectionName, (lv_indexClickable))));
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:622
lv__SectionName = "CharacterNew";
libNCST_gf_ClickableSetNew(lv_indexClickable, (BankValueGetAsInt(lv_storyBank, lv__SectionName, (lv_indexClickable)) == 1));
auto792D16C3_ai = auto792D16C3_ai+1;
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:909
BankLoad(libNCST_gv_nS_TransitionBankName, 1);
lv__SectionName = "StorySet";
libNCST_gv_nS_CurrentRoom = (BankValueGetAsInt(BankLastCreated(), lv__SectionName, "CurrentRoom"));
if ((libNCST_gv_nS_CurrentRoom != libNCST_ge_Rooms_StoryRoomMissionScreen)) {
libNCST_gv_nS_CurrentRoom = libNCST_ge_Rooms_StoryRoomMissionScreen;
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOOC.galaxy:4809
}
else {
return BankValueGetAsInt(lp_bank, lp_section, lp_key);
}
}
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:6748
}
else {
return BankValueGetAsInt(lp_bank, lp_section, lp_key);
}
}