# Set Purchase Group Unit
Grammar — Set the unit link of purchaseGroup to unitLink
Flags —Native
|Action
Sets the unit for the specified purchase group.
# Arguments
int
[ preset::PurchaseGroup ] — Purchase Groupstring
[ gamelink::Unit ] — Unit Link
Returns — void
native void PurchaseGroupSetUnitLink(
int inPurchaseGroupId,
string inUnitLink,
);
# Related
Category: Story / Tech Purchase Panel / Purchase Groups
- [F] —
int
[ preset::PurchaseGroup ] — Create Purchase Group — ( PurchaseGroupCreate ) - [F] —
int
[ preset::PurchaseGroup ] — Last Created Purchase Group — ( PurchaseGroupLastCreated ) - [F] —
void
— Destroy Purchase Group — ( PurchaseGroupDestroy ) - [F] —
void
— Destroy All Purchase Groups — ( PurchaseGroupDestroyAll ) - [F] —
void
— Set Purchase Group Name — ( PurchaseGroupSetNameText ) - [F] —
void
— Set Purchase Group Tooltip — ( PurchaseGroupSetTooltipText ) - [F] —
void
— Set Purchase Group Slot — ( PurchaseGroupSetSlot ) - [F] —
void
— Set Purchase Group Unit — ( PurchaseGroupSetUnitLink ) - [F] —
void
— Set Purchase Group Icon — ( PurchaseGroupSetIconFilePath ) - [F] —
void
— Set Purchase Group Players — ( PurchaseGroupSetPlayerGroup ) - [F] —
void
— Set Purchase Group State — ( PurchaseGroupSetState )
# Examples
# campaigns/libertystory.sc2campaign
// L7688
PurchaseGroupSetUnitLink(libCamp_gv_tS_TechGroup_UI[lv_groupIndex], libCamp_gv_tS_TechGroupUnitType[lv_groupIndex])
// L7932
PurchaseGroupSetUnitLink(libCamp_gv_tS_TechGroup_UI[lv_groupIndex], libCamp_gv_tS_TechGroupUnitType[lv_groupIndex])
// L7934
PurchaseGroupSetUnitLink(libCamp_gv_tS_TechGroup_UI[lv_groupIndex], "InvisiblePylon")
// L7939
PurchaseGroupSetUnitLink(libCamp_gv_tS_TechGroup_UI[lv_groupIndex], "InvisiblePylon")