# Set Purchase Group Slot
Grammar — Set the slot of purchaseGroup to slot
Flags —Native|Action
Sets the slot for the specified purchase group.
# Arguments
- int<preset::PurchaseGroup> — Purchase Group
- int— Slot
Returns — void
native void PurchaseGroupSetSlot(
	int inPurchaseGroupId,
	int inSlot,
);
# Related
Category: Story / Tech Purchase Panel / Purchase Groups
- Create Purchase Group — int<preset::PurchaseGroup> — PurchaseGroupCreate
- Last Created Purchase Group — int<preset::PurchaseGroup> — PurchaseGroupLastCreated
- Destroy Purchase Group — void— PurchaseGroupDestroy
- Destroy All Purchase Groups — void— PurchaseGroupDestroyAll
- Set Purchase Group Name — void— PurchaseGroupSetNameText
- Set Purchase Group Tooltip — void— PurchaseGroupSetTooltipText
- Set Purchase Group Slot — void— PurchaseGroupSetSlot
- Set Purchase Group Unit — void— PurchaseGroupSetUnitLink
- Set Purchase Group Icon — void— PurchaseGroupSetIconFilePath
- Set Purchase Group Players — void— PurchaseGroupSetPlayerGroup
- Set Purchase Group State — void— PurchaseGroupSetState
# Examples
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:7685
                    PurchaseGroupSetState(libCamp_gv_tS_TechGroup_UI[lv_groupIndex], c_purchaseCategoryStateEnabled);
                    lv_slot += 1;
                    PurchaseGroupSetSlot(libCamp_gv_tS_TechGroup_UI[lv_groupIndex], lv_slot);
                    PurchaseGroupSetState(libCamp_gv_tS_TechGroup_UI[lv_groupIndex], c_purchaseGroupStateNew);
                    libCamp_gv_tSX_TechGroup_UI_New[lv_groupIndex] = true;