# Dialog Item Is Full Dialog
Grammar — dialogItem is using the full dialog layout for player
Flags —Native
|Function
Returns true if the specified dialog item is ignoring any size and position set, and instead is using the full size and position of the parent dialog.
# Arguments
int
<control> — Dialog Itemint
— Player
Returns — bool
native bool DialogControlIsFullDialog(
int control,
int player,
);
# Related
Category: Dialog / Dialog Item Size And Position
- Move Dialog Item —
void
— DialogControlSetPosition - Attach Dialog Item To Dialog Item —
void
— DialogControlSetPositionRelative - Set Dialog Item Rotation —
void
— libNtve_gf_SetDialogItemRotation - Set Dialog Item to Use Aspect Uncorrection —
void
— libNtve_gf_SetDialogItemtoUseAspectUncorrection - Set Dialog Item Size to Parent —
void
— DialogControlSetFullDialog - Set Dialog Item Size —
void
— DialogControlSetSize - Dialog Item Width —
int
— DialogControlGetWidth - Dialog Item Height —
int
— DialogControlGetHeight - Dialog Item Offset X —
int
— DialogControlGetOffsetX - Dialog Item Offset Y —
int
— DialogControlGetOffsetY - Dialog Item Anchor —
int
<preset::Anchor> — DialogControlGetAnchor - Dialog Item Relative Anchor —
int
<preset::Anchor> — DialogControlGetRelativeAnchor - Relative Dialog Item —
int
<control> — DialogControlGetRelativeControl - Dialog Item Is Full Dialog —
bool
— DialogControlIsFullDialog
# Examples
— None found —