# Set Dialog Item to Use Aspect Uncorrection
Grammar — Set dialogItem Use Aspect Uncorrection flag to useAspectUncorrection for players
Flags —Action
By default, the offset X and offset Y values of a dialog item*“s position will be corrected for the aspect ratio of the window showing the game. This function is to prevent that conversion from happening. It”*s useful for cases where you want to feed in design coordinates and not have them aspect corrected.
# Arguments
- int<control> — Dialog Item
- bool— Use Aspect Uncorrection
- playergroup— Players
Returns — void
void libNtve_gf_SetDialogItemtoUseAspectUncorrection(
	int lp_dialogItem,
	bool lp_useAspectUncorrection,
	playergroup lp_players,
);
# Related
Category: Dialog / Dialog Item Size And Position
- Move Dialog Item — void— DialogControlSetPosition
- Attach Dialog Item To Dialog Item — void— DialogControlSetPositionRelative
- Set Dialog Item Rotation — void— libNtve_gf_SetDialogItemRotation
- Set Dialog Item to Use Aspect Uncorrection — void— libNtve_gf_SetDialogItemtoUseAspectUncorrection
- Set Dialog Item Size to Parent — void— DialogControlSetFullDialog
- Set Dialog Item Size — void— DialogControlSetSize
- Dialog Item Width — int— DialogControlGetWidth
- Dialog Item Height — int— DialogControlGetHeight
- Dialog Item Offset X — int— DialogControlGetOffsetX
- Dialog Item Offset Y — int— DialogControlGetOffsetY
- Dialog Item Anchor — int<preset::Anchor> — DialogControlGetAnchor
- Dialog Item Relative Anchor — int<preset::Anchor> — DialogControlGetRelativeAnchor
- Relative Dialog Item — int<control> — DialogControlGetRelativeControl
- Dialog Item Is Full Dialog — bool— DialogControlIsFullDialog
# Examples
— None found —