# Stop Data Conversation
Grammar — Stop the active data conversation
Flags —Native
|Action
Stops the active conversation.
Returns — void
native void ConversationDataStop();
# Related
Category: Conversation / Data Conversations
- Set Data Conversation State —
void
— ConversationDataStateSetValue - Set Data Conversation Portrait —
void
— ConversationDataRegisterPortrait - Set Data Conversation Unit —
void
— ConversationDataRegisterUnit - Set Data Conversation Camera —
void
— ConversationDataRegisterCamera - Run Data Conversation —
void
— ConversationDataRun - Stop Data Conversation —
void
— ConversationDataStop - Data Conversation State Changed —
void
— TriggerAddEventConversationStateChanged - Triggering Conversation State —
string
<convstateindex> — EventConversationState
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:3689
// Implementation
TransmissionClearAll();
ConversationDataStop();
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal StopSMEventSounds");
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:3689
// Implementation
TransmissionClearAll();
ConversationDataStop();
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal StopSMEventSounds");
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10041
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
TransmissionClearAll();
ConversationDataStop();
SoundStopAllTriggerSounds(false);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Victory);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:11667
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
TransmissionClearAll();
ConversationDataStop();
SoundStopAllTriggerSounds(false);
libCamp_gf_TS_CampaignVictory();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zstoryzerus.sc2map/MapScript.galaxy:443
lib281DEC45_gf_ShowHideStoryUI(false);
TransmissionClearAll();
ConversationDataStop();
lib281DEC45_gf_StoryCutsceneFade(false, 0.5, true);
lib281DEC45_gf_StartStoryActivity(lib281DEC45_ge_StoryActivities_ScriptedScene);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zstoryzerus.sc2map — MapScript.galaxy:443
lib281DEC45_gf_ShowHideStoryUI(false);
TransmissionClearAll();
ConversationDataStop();
lib281DEC45_gf_StoryCutsceneFade(false, 0.5, true);
lib281DEC45_gf_StartStoryActivity(lib281DEC45_ge_StoryActivities_ScriptedScene);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:8557
if ((UserDataGetInt("StoryStates", "Unit Upgrade UI Visited", "value", 1) == 0)) {
UserDataSetInt("StoryStates", "Unit Upgrade UI Visited", "value", 1, 1);
ConversationDataStop();
ConversationDataRun("zSMAmbient_UnitUpgrade", PlayerGroupAll(), c_conversationSkipNone, false);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:8585
libNtve_gf_SetDialogItemMovie(libSwaC_gv_zS_ArmyCustomSelectedUpgradeMovie, "", PlayerGroupAll());
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMovie, 100.0, 0.0);
ConversationDataStop();
libSwaC_gf_ZS_ArmyCustomUpgradeUIHide();
TriggerEnable(libSwaC_gt_ZS_ArmyCustomUpgradeRoomBackButtonClicked, false);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:9102
}
ConversationDataStop();
libSwaC_gv_zS_ArmyCustomEvolutionRoomOpened = false;
libSwaC_gv_zS_ArmyCustomUnitCurrent = null;
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:9295
libNtve_gf_SendActorMessageToUnit(libSwaC_gv_zS_ArmyCustomEvolutionUnitA, "StrobeStop");
DialogSetVisible(libSwaC_gv_zS_ArmyCustomEvolutionDialog, PlayerGroupAll(), false);
ConversationDataStop();
libNtve_gf_SetDialogItemMovie(libSwaC_gv_zS_ArmyCustomEvolutionSelectedUnitMovie, "", PlayerGroupAll());
TriggerEnable(libSwaC_gt_ZS_ArmyCustomEvolutionFanfareOver, true);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:9361
libSwaC_gf_CinematicFade(true, 0.0, Color(0.00, 0.00, 0.00), true);
libSwaC_gf_DispatchStoryEvent(libSwaC_ge_ZS_Event_ArmyEnteredSubUI, "", "", false);
ConversationDataStop();
libSwaC_gf_ZS_ArmyCustomEggUILeave();
libSwaC_gf_ZS_ArmyCustomUpgradeUILeave();
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:9385
DialogClearSubtitlePositionOverrideControl();
DialogClearSubtitlePositionOverride();
ConversationDataStop();
TriggerEnable(libSwaC_gt_ZS_ArmyCustomMissionPlayButtonClicked, false);
TriggerEnable(libSwaC_gt_ZS_ArmyCustomMissionCloseButtonClicked, false);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:9519
// Implementation
ConversationDataStop();
TransmissionClearAll();
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAlert, 0.0, 1.0);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14172
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "SetVisibility");
TransmissionClearAll();
ConversationDataStop();
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
SoundStopAllTriggerSounds(false);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:16263
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
TransmissionClearAll();
ConversationDataStop();
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "SetVisibility");
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:20895
}
ConversationDataStop();
return true;
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:1190
// Implementation
ConversationDataStop();
TransmissionClearAll();
TriggerEnable(lib281DEC45_gt_ZSS_UITravelBackSelected, false);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3084
TriggerQueuePause(true);
lib281DEC45_gf_ToggleInteractives(false);
ConversationDataStop();
TransmissionClearAll();
lib281DEC45_gf_ZSS_TurnAllFidgetsOnOff(false);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3105
TriggerQueuePause(true);
lib281DEC45_gf_ToggleInteractives(false);
ConversationDataStop();
TransmissionClearAll();
lib281DEC45_gf_ShowHideStoryUI(false);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3128
// Implementation
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
ConversationDataStop();
TransmissionClearAll();
lib281DEC45_gf_SetAllSoundChannelVolumesStory(libNtve_ge_VolumeChannelMode_Cinematic, 0.5);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3268
lib281DEC45_gf_ToggleInteractives(false);
TransmissionClearAll();
ConversationDataStop();
libSwaC_gf_CinematicFade(false, 0.5, Color(0.00, 0.00, 0.00), true);
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3276
if ((lp_room != lib281DEC45_gf_CurrentRoom())) {
TransmissionClearAll();
ConversationDataStop();
lib281DEC45_gf_ZSS_PlayRoomChangeScene(lp_room);
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3717
lib281DEC45_gf_ToggleInteractives(false);
TransmissionClearAll();
ConversationDataStop();
lib281DEC45_gf_StoryCutsceneFade(false, 0.5, true);
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3779
// Implementation
ConversationDataStop();
lib281DEC45_gv_zSS_ConvoActive = true;
lib281DEC45_gv_zSS_LastConversationSkipped = false;
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3876
else {
}
ConversationDataStop();
TransmissionClearAll();
lib281DEC45_gv_zSS_AmbientCharacter = lp_character;
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:6626
}
ConversationDataStop();
lib281DEC45_gv_zSS_PitchPlaying = false;
return true;
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6826
TransmissionClearAll();
ConversationDataStop();
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "SetVisibility");
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:1821
TriggerQueuePause(true);
libVCST_gf_ToggleInteractives(false);
ConversationDataStop();
TransmissionClearAll();
libVCST_gf_PS_TurnAllFidgetsOnOff(false);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:1854
TriggerQueuePause(true);
libVCST_gf_ToggleInteractives(false);
ConversationDataStop();
TransmissionClearAll();
libVCST_gf_ShowHideStoryUI(false);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:1879
// Implementation
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
ConversationDataStop();
TransmissionClearAll();
libVCST_gf_ShowHideStoryUI(false);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:1928
if ((lp_room != libVCST_gf_CurrentRoom())) {
TransmissionClearAll();
ConversationDataStop();
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:3203
// Implementation
ConversationDataStop();
ConversationDataPreloadLines(lp_conversation);
libVCST_gv_pS_ConvoActive = true;
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:3298
}
ConversationDataStop();
TransmissionClearAll();
libVCST_gv_pS_AmbientCharacter = lp_character;
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:5304
UISetCursorVisible(PlayerGroupAll(), false);
libVCUI_gv_pU_MissionAiur05SequenceTriggered = true;
ConversationDataStop();
DialogControlSetVisible(libVCUI_gv_pU_MissionDifficultyDropdown, PlayerGroupAll(), false);
DialogControlSetVisible(libVCUI_gv_pU_MissionLaunchButton, PlayerGroupAll(), false);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:6533
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
libVCST_gf_StoryCutsceneFade(false, 1.0, true);
ConversationDataStop();
return true;
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1001
// Automatic Variable Declarations
// Implementation
ConversationDataStop();
DialogDestroy(libVCUI_gv_pU_ArmyDialog);
CutsceneStop(libVCUI_gv_pU_ArmyCutscene);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1739
// Automatic Variable Declarations
// Implementation
ConversationDataStop();
TransmissionClearAll();
PlanetDestroyAll(PlayerGroupAll());
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1909
}
ConversationDataStop();
TransmissionClearAll();
DialogClearSubtitlePositionOverrideControl();
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:5510
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
TransmissionClearAll();
ConversationDataStop();
if (((lp_mission == "PAiur02") || (lp_mission == "PKorhal02") || (lp_mission == "PShakuras02") || (lp_mission == "PUlnar02") || (lp_mission == "PAiur06") || (lp_mission == "SC2Epilogue02") || (lp_mission == "SC2Epilogue03"))) {
libVoiC_gf_SetAllSoundChannelVolumesCampaign(libVoiC_ge_VolumeChannelModeCampaign_VictoryInstant);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:7201
if ((libVCUI_gv_pU_PitchPlaying == true)) {
ConversationDataStop();
return true;
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:7984
}
ConversationDataStop();
libVCUI_gv_pU_PitchPlaying = false;
return true;
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:9043
libVCUI_gv_pU_PitchPlaying = false;
ConversationDataStop();
return true;
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:4602
CutsceneFade(false, 1.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
CutsceneStop(libNCMI_gv_nM_CreditsCutscene);
ConversationDataStop();
TransmissionClearAll();
return true;
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:5908
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
TransmissionClearAll();
ConversationDataStop();
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "SetVisibility");
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:1630
TriggerQueuePause(true);
libNCST_gf_ToggleInteractives(false);
ConversationDataStop();
TransmissionClearAll();
libNCST_gf_NS_TurnAllFidgetsOnOff(false);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:1661
TriggerQueuePause(true);
libNCST_gf_ToggleInteractives(false);
ConversationDataStop();
TransmissionClearAll();
libNCST_gf_ShowHideStoryUI(false);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:1687
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
ConversationDataStop();
TransmissionClearAll();
libNCST_gf_ShowHideStoryUI(false);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:1732
if ((lp_room != libNCST_gf_CurrentRoom())) {
TransmissionClearAll();
ConversationDataStop();
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:2776
// Implementation
ConversationDataStop();
ConversationDataPreloadLines(lp_conversation);
libNCST_gv_nS_ConvoActive = true;
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:2858
}
ConversationDataStop();
TransmissionClearAll();
libNCST_gv_nS_AmbientCharacter = lp_character;
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:5358
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
libNCST_gf_StoryCutsceneFade(false, 1.0, true);
ConversationDataStop();
return true;
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:5604
libNCST_gf_StoryCutsceneFade(false, 1.0, true);
CutsceneStop(libNCST_gv_nS_Cutscene);
ConversationDataStop();
TransmissionClearAll();
return true;
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:5650
libNCST_gf_StoryCutsceneFade(false, 1.0, true);
CutsceneStop(libNCST_gv_nS_Cutscene);
ConversationDataStop();
TransmissionClearAll();
return true;
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:1265
// Implementation
ConversationDataStop();
TransmissionClearAll();
DialogClearSubtitlePositionOverrideControl();
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:1284
// Implementation
ConversationDataStop();
TransmissionClearAll();
DialogClearSubtitlePositionOverrideControl();
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:1396
TriggerEnable(libNCUI_gt_NU_MissionEscPressed, false);
TransmissionClearAll();
ConversationDataStop();
DialogControlSendAnimationEvent(libNCUI_gv_nU_MissionPanel, PlayerGroupAll(), "EndPreview");
if ((libNCUI_gv_nU_MissionBriefingExtraMovieSound != null)) {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:2055
// Implementation
TriggerStop(libNCUI_gt_NU_UpgradesTutorial);
ConversationDataStop();
libNCUI_gf_NU_UpgradesUpdateMovie(0, 0);
libNCUI_gf_NU_UpgradesUpdateData();
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:2784
void libNCUI_gf_NU_EquipmentClose () {
// Implementation
ConversationDataStop();
libNCUI_gf_NU_EquipmentUpdateData();
UserDataSetInt("WriterStates", "VisitedEquipmentRoom", "Value", 1, 1);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:3834
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
TransmissionClearAll();
ConversationDataStop();
libComC_gf_SetAllSoundChannelVolumesCampaign(libComC_ge_VolumeChannelModeCampaign_Victory);
if ((libNCUI_gv_NU_VictoryMusicOverride == false)) {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:6200
for ( ; ( (autoC301D732_ai >= 0 && lv_equipmentCategoryIndex <= autoC301D732_ae) || (autoC301D732_ai <= 0 && lv_equipmentCategoryIndex >= autoC301D732_ae) ) ; lv_equipmentCategoryIndex += autoC301D732_ai ) {
if ((libNCUI_gv_nU_Equipment_Subselection_SelectedItem[lv_equipmentCategoryIndex] != 0) && (libNCUI_gv_nU_EquipmentTutorialStage == 1) && (UserDataGetInt("WriterStates", "HaveReigel", "Value", 1) == 1)) {
ConversationDataStop();
libNCUI_gv_nU_EquipmentTutorialStage = libNCUI_gv_nUC_EquipmentTutorialEndStage;
UserDataSetInt("WriterStates", "VisitedEquipmentRoom", "Value", 1, 1);
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:6865
// Automatic Variable Declarations
// Implementation
ConversationDataStop();
TransmissionClearAll();
DialogClearSubtitlePositionOverrideControl();
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:6992
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Destroy");
TransmissionClearAll();
ConversationDataStop();
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
SoundStopAllTriggerSounds(false);
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:7811
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
TransmissionClearAll();
ConversationDataStop();
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "SetVisibility");
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:9298
}
ConversationDataStop();
libA3DDD02B_gv_pP_MissionLaunchPitchPlaying = false;
return true;